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						53a806f6df
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							GPU: Move UBO binding validation to GL backend
						
						
						
						
						
						
						
						This also make the validation quicker by tracking the currently
bound slots. 
						
						
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						2020-09-01 12:03:52 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						be4abb42c1
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							Cleanup: spelling
						
						
						
						
						
						
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						2020-08-26 09:41:30 +10:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						3a6e981bcd
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							Cleanup: GPU: Update classes comments
						
						
						
						
						
						
						
						This should avoid confusion about what is a class and what is an opaque
pointer. 
						
						
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						2020-08-21 14:16:42 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						19d72175ba
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							GPUShaderInterface: GL backend isolation
						
						
						
						
						
						
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						2020-08-20 16:11:14 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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