Commit Graph

75 Commits

Author SHA1 Message Date
5189356d58 style cleanup 2012-06-04 20:11:09 +00:00
Lukas Toenne
17935168c0 Reroute nodes, by Jeroen Bakker (patch #28443).
By holding shift and "cutting" a node link a new reroute helper node can be inserted. This consists of a single socket that can be used to insert additional connection points into a link. This can be used to keep a connection point in the tree when  deleting a node, or to control the path of long connections for layout cleanup.
2012-06-01 12:38:03 +00:00
Lukas Toenne
53b01d9002 A number of new features for the node editor in general and the Frame node in particular.
For an detailed user-level description of new features see the following blogpost:

http://code.blender.org/index.php/2012/05/node-editing-tweaks/

TL;DR:
* Frame node gets more usable bounding-box behavior
* Node resizing has helpful mouse cursor indicators and works on all borders
* Node selection/active colors are themeable independently
* Customizable background colors for nodes (useful for frames visual
distinction).
2012-05-22 14:13:33 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
5c89138684 style cleanup: comments 2012-04-22 11:54:53 +00:00
ab4a2aaf4a style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:38:07 +00:00
2f348d8b5d style cleanup: mainly for mesh code, also some WM function use. 2012-03-24 02:51:46 +00:00
4c3bb77012 style cleanup: spaces aroudn operators for operator definitions. 2012-03-22 07:26:09 +00:00
02abb636a3 UI messages: unification of select/deselect stuff.
Previously we had three versions, Select/Deselect, Select or Deselect, and (De)select, choosen the third (shortest) one for now.
2012-03-17 19:14:08 +00:00
Lukas Toenne
6f7eb383c8 Use helper functions in node_select when selecting/deselecting nodes and sockets in operators. This ensure that sockets are not selected on their own (parent node is always selected too). 2012-03-14 18:10:57 +00:00
Lukas Toenne
6624090a23 Make extension mode (shiftkey) mandatory for socket selection. Otherwise the user can end up with unexpectedly selected nodes, since socket selection allows selecting inputs and outputs from different nodes, which in turn also mean the parent nodes are selected. This fits the workflow better, you already needed to press shiftkey before to use the auto-connect operator. It will also solve some problems with the upcoming reroute nodes, where the node is basically a single socket. 2012-03-14 17:52:50 +00:00
Lukas Toenne
455d1be696 Node socket selection feature reimplemented from 2.49. Sockets can be selected as a sub-selection of nodes and are then preferred by the auto-connect operator. This makes it easier to create precise links over long distances as an alternative to the click & hold operator.
Socket selection is indicated by a simple white highlight circle.

Multiple inputs can be selected by holding SHIFTKEY (just like regular node select). Only one output socket can be selected at a time for each node, but several outputs in different nodes are allowed.

The auto-connect operator will prefer selected sockets on nodes for creating links. If either the output or input side have no selected sockets it will fall back to the previous behavior of chosing 'best' sockets first (colors, then vectors, then values). This could be improved in the future, but is out of scope here.
2012-03-09 10:16:41 +00:00
Lukas Toenne
a885d8aee6 Fix for toggle buttons in node headers.
The buttons for "hiding" (collapsing) a node, hiding unlinked sockets, additional options, the preview and for opening a node group were all using a custom mouse test function, which was broken. They now use actual buttons instead of just displaying icons. Before executing the respective operators the button's node has to be selected and activated, so the buttons use an intermediate handle function, which selects the node and then calls the operator.
2011-12-18 12:51:50 +00:00
9b17d39ce0 Fix #29260: Missing "Extend" parameter for Border Select
Added "Extend" flag to border select operators for editors:
- UV Editor
- Sequencer
- NLA
- Info Space
- Graph Editor
- File Browser
- Clip Editor
- Action Editor
- Channels and markers regions

Can be used for custom keymaps.
2011-11-16 19:22:14 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
84d06f252e tag & comment unused vars with /* UNUSED */ 2011-09-20 08:48:48 +00:00
f157a543c6 /blender/editors: Removed final points in UI strings and messages.
Plus a few cuts in very long lines…
2011-09-19 12:26:20 +00:00
fa3082bace Minor: Other UI strings typos and tweaks. 2011-09-18 09:38:43 +00:00
Lukas Toenne
8e0fe8bff7 Merged the particles-2010 branch with node improvements into trunk.
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too.
Detailed information can be found on the wiki page:

http://wiki.blender.org/index.php/User:Phonybone/Particles2010
2011-09-05 21:01:50 +00:00
a7dd264940 Nodes: make node set active function usable outside of node editor, and in doing
so fix a missing updating when activating a node with multiple node editors open.
2011-08-12 18:27:48 +00:00
a43309e8d4 Added cancel callbacks to modal operators which allocates memory
in invoke callback. This prevents unfreed memory blocks when quiting
Bledner with modal operator running.
2011-06-06 11:04:54 +00:00
9f766c71b0 use event->mval rather then subtracting ar->winrct.x / y from event->x / y 2011-05-20 07:40:05 +00:00
5f5cdf9d00 for bug [#27358] Transform bug when transform > 500
mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.

this problem still happens on linux because of XTranslateCoordinates
2011-05-12 16:47:36 +00:00
284a0d3610 pass even mouse coords value as const so its not edited, view3d_get_view_aligned_coordinate() could modify the event->mval. 2011-04-21 17:25:58 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
Lukas Toenne
1c7a422f78 Big node groups improvement patch. Node group trees now have their own lists of input/output sockets. Those can be linked to internal nodes just like links between regular nodes. In addition group sockets can be renamed and have a defined order, which can be modified, and they can be removed again.
More details can be found in the patch tracker description (#24883) and on the code.blender.org development blog.
2011-02-21 13:47:49 +00:00
76940e6f5c - Bugfix: NLA "duplicate" operator now lets strips get moved between
tracks too, instead of only sliding around on the track they were
defined on.
- Adding description fields for many (older) operators that lacked
them
2011-01-20 22:22:16 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
9676902006 Todo items:
- New Node editor now opens with larger view, the default
  was like zoomed in factor 2.
- Add node via menu now shows new node more visible
- Click on (material) node now doesn't re-render the entire
  tree anymore, much nicer.
- Duplicate node creates preview image immediate
2011-01-03 14:36:44 +00:00
e0ab0bc401 Added a few descriptions that were missing.
This is a little bit of todo item:
[#24814] Operators which have no decription

Kent
2010-12-08 21:56:50 +00:00
f81248265d tag UNUSED() for operator exec() and invoke() functions. 2010-10-15 01:36:14 +00:00
f2d77e4496 remove unused includes from editors/space_* 2010-08-08 08:14:07 +00:00
188d1384fe Fix de/select all operator naming for consistency 2010-07-21 22:57:48 +00:00
bfd0810beb Notifier cleanup - replaced ND_*_EDIT and ND_*_SELECT data notifiers
with the generic action equivalents (NA_EDITED and new NA_SELECTED)
2010-06-18 04:39:32 +00:00
3c3502fda4 Small change to Node Space and two new function.
"Select all of the same type" now is binding to Shift + GKEY

Two new function, select next and prev node of the same type.

Select a node and press Shift + [ or Shift + ] go to the
previous and next node of the same type (of the active node).
2010-05-12 13:55:09 +00:00
9a4ba57ee9 Node Space: Small feature for Venomgfx, Shift + F select node of the same type
This is a small request from Venomgfx, select a node
and then press Shift + F to select all the nodes of the
same type (of the active node).

The key binding can be change, we thing in a "Find Next" (that is
way the FKEY) with venomgfx, but no problem with change that.

Also I add the entry in the select menu.
2010-05-12 12:03:38 +00:00
d9dbf99cae Fix [#22173] Texture nodes update every mouse click
Notifier tweaks
2010-04-27 11:09:52 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
148435b70a batch remove .'s used with RNA_def_struct_ui_text 2010-02-10 21:15:44 +00:00
812e5140b0 Fix #20549: selecting a texture node in a material node tree would
keep that texture locked as the current visible texture in the
texture buttons.
2010-01-29 16:32:06 +00:00
4ba5b70d2f Node editor tweaks
* Cleaned up dead code, removed all traces of socket selection

* Modified border select so it's possible to have border select on mouse tweak.
With this change, by default, click+dragging on a node will select and move it, 
but click+dragging on empty space will border select.
2010-01-06 03:00:19 +00:00
03cfcc6007 Node Editor - More Cleanups (Reshuffling):
- removing duplicate chunks of code -> hide unused sockets now works
- moving some functions to the files that they get called from -> view all/home
- made duplicate a macro operator like the other places that work like this, eliminating the unnecessary transform-related property there still
- removed a few chunks of unused code
2009-11-20 21:04:41 +00:00
e6d382bd53 Node Editor: Various usability and code tidyups
* Fixed a nasty bug which meant that it was impossible to set an active node. Was caused by ntreeCopyTree() getting called when compo updates were done and clearing the active flags. The active flag clearing is only really needed for the "internal_select" case which is only used for duplicating selected nodes (from Shift-D duplicate).

* Recoded click-selection code. Was a mess of old code, bad exceptions from the old code half ported, duplicate operators, unnecessary flags/modes.

* Fixed bug #19927: compositing node groups can't be access via "tab" or ungrouped via "alt+g". Was probably related to the active group not being able to be set.

* Made resizing nodes work again. Again, this was due to the active node bug.

* Made adding a new group with Ctrl-G correctly update the views
2009-11-20 04:19:57 +00:00
f76a6020c0 Nodes:
* Added properties operator to the View menu.
* Added Notifier for Node Select Operator, so the new "Active Node" Panel gets refreshed.
2009-11-11 16:02:18 +00:00
6e47d9bb9c - modal keymap for border select
- revert circle select keys adjustments & view navigation while selecting (durian guys liked but allowed activating multiple circle select's at once)
2009-11-06 22:51:08 +00:00
8d54982f37 Material buttons now view the active node material shading settings.
Selecting a material in the node tree sets this as the active material and the buttons view redraws.

Added rna prop material.active_node_material

Currently its not clear what settings are used by the node material and the base material (needs some tedious research) so I made most panels use the node material with the exceptions of volumetrics, physics and halo settings.

We'll probably need to split the panels up to do this properly.
2009-10-06 15:31:25 +00:00