Commit Graph

111 Commits

Author SHA1 Message Date
41c27cd6ef == filebrowser ==
Cleanup of selection code.
Also fixed bug where selection outside the tiles was clamped and file in last column was selected.
2011-03-14 19:56:13 +00:00
719bf206b4 Bugfix #26444
Double click in File Window also loaded a file on double-click at
a directory.

The operator for it was using a Macro mistakingly here. On any double
click, it selected the item first and then executed load.

By default, any double click action has to rely on the first click 
being properly handled before. Simply removing this macro, and assign
the "exec operator" to the double-click event works as expected.
A double click on a directory then just shows the dir (because the exec
requires an 'active' file item).
2011-03-11 17:01:29 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
8b7482892b made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors. 2011-02-14 17:55:27 +00:00
867fc4b463 enforce string limits (reported by pedantic checking tools & some developers).
mostly replace strcpy with BLI_strncpy and multiple strcat's with a BLI_snprintf().
also fix possible crash if CWD isnt available.
2011-02-13 03:21:27 +00:00
f373dd6a50 small feature for file manager, pasting a full file path into the directory field will split the dir/file.
nice when you have a list of file paths in a terminal/editor and want to open one.
2011-01-13 07:25:18 +00:00
70a828d5a5 remove unused vars, comment some which look like they could be useful still. have makesrna.c omit unused _data definitions for rna funcs with no args. 2011-01-09 01:17:56 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
dcda17b3b3 == filebrowser ==
Bringing back missing feature: Create new directory by typing a not existing name into the directory button.

Note: Small issue still with autocomplete -> if typing the new directory directly after autocomplete, it doesn't execute the operator yet.

Also fixed some minor compile/cleanup issues with warning about signed/unsigned comparison and missing header.
2010-11-06 16:09:12 +00:00
4d37cf90b9 remove G.sce, use G.main->name instead.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).

Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18 06:41:16 +00:00
e5fbd93cec editors/space_* build without unused args warnings 2010-10-16 08:03:28 +00:00
f81248265d tag UNUSED() for operator exec() and invoke() functions. 2010-10-15 01:36:14 +00:00
1632db7b71 bugfix [#23784] Renaming files broken in the file selector 2010-09-22 05:32:39 +00:00
8b72529942 fixed filename overwrite red highlight not updating when +/- pressed.
also made some vars not animateable.
2010-09-21 10:59:53 +00:00
Nathan Letwory
a06c46d8dd Apply patch [#23846] Fix for [#23698] in File Browser system. Properly removes handler and sfile when File selector disapears.
Patch by Alexander Kuznetsov
Reported by Chidozie Oku

From patch description:
"
Handler is now released on every exit from File Selector. For example pressing ctrl-up and then changing editor type
to another also releases the handler.

When an area is changed from SPACE_FILE, ED_fileselect_exit is called for clean up. It takes function of freeing folder
list and files (before it was done in cancel or exec functions) because they must be released on every exit anyway.
op!=null means cancel or exec was not executed so a handler was not released. ED_fileselect_exit then releases the handler
without changing screens.
"

Thanks!
2010-09-17 22:12:23 +00:00
6717b75ecd bugfix [#23783] /../ prefix stops going up a dir
also fix for recent addition to operator check(), when the file selector is loaded with no operator.
2010-09-17 15:11:12 +00:00
5452f335d7 New optional operator function, check(), it takes the same arguments as execute().
This runs after changing a property and allows correcting incompatible options.
 Returning True will redraw the UI.

Currently this is used for setting the write extension when saving files, so changing the image format also corrects the extension.
The same is accessible from python where its used when saving SVG/EPS/PNG files.

This fixes: [#23828] obj export problems, [#23760] Exporting OBJ and filetype ending
also fixed document submission operator.


Now the filename in the file selector is the one used for writing this means we remove the "Save Over" popup which could be overlooked too easily.
Instead display the filename field with red tint, and a note in the tooltip.
2010-09-17 09:27:31 +00:00
188d1384fe Fix de/select all operator naming for consistency 2010-07-21 22:57:48 +00:00
ca3f3317b2 == installation paths ==
* rename BLI_gethome to BLI_getDefaultDocumentFolder to better reflect how this function is used
* replaced BLI_gethome with getenv("HOME") on Linux and Mac where it retrieves location of bookmarks that are inserted as system bookmarks. BLI_gethome was a thin wrapper around these and in this case the user's home directory is what is actually wanted.
2010-07-16 16:02:07 +00:00
ca81aa704e Patch [#22339] File/installation paths changes
Patch Tracker: http://projects.blender.org/tracker/?func=detail&aid=22339&group_id=9&atid=127

This patch implements the proposal outlined here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Installation/Proposal

Original patch by Matt Ebb.
Contributions by Nathan Letwory, Damien Plisson and Andrea Weikert

NOTE:
This is a work in progress commit, some work still needs to be done on the SCons and CMake files for this to work properly, but at least should compile and the files should be created in the right directory.

Commit discussed on IRC with Ton and Campbell.
2010-07-04 15:35:23 +00:00
892851f787 file operator cleanup
* the default properties of the file operator now only contain the "filepath", which means only the complete path to a file is returned.
* "filename" and "directory" has been added to the link/append operator - the only place it was used.
* sequence operators still work on the "files", which was custom property passed to the file operator anyway.
* have tested sequence loading, image loading and append/link - please report if there are any issues
2010-06-26 08:53:29 +00:00
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
6321838cce Tweak for elubie, scroll main file selector window immediately when newly added
folder is out of view.
2010-05-10 08:57:58 +00:00
5be1fd3592 == filebrowser ==
- smooth scrolling to editable button after new directory is created
(for now scrolling starts as soon as the mouse moves back to the file list area, for Matt to check if immediate scrolling is possible)

- fix for autocomplete directory, show first matching part if directory doesn't exist, otherwise won't work for directories starting with the same prefix like textures_walls and textures_grass for example.
2010-05-08 21:02:22 +00:00
14b41f9078 bugfix [#22276] filemanager autocompleate based on current path
also added autocomp to filename in fileselector
2010-05-07 23:34:03 +00:00
4a99303967 == file browser ==
Select from last selection. This new setting allows to select all files from the last selected to the current. (Works like SHIFT+SELECT in Windows file browser)
Keymap is LEFTMOUSE+ALT for now since LEFTMOUSE+CTRL is already used for renaming (like in outliner)
2010-04-19 19:29:40 +00:00
19fb497d13 Fix a few warning in editors/ module. 2010-03-30 11:38:06 +00:00
9cddf0c69a Fix [#21765] File-Dialog: "New Directory" gives no visual feedback
- was missing to clear the filelist which was previously done in the notifier (removed from there with the new thumbnail job handling).
2010-03-27 12:14:51 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
35a5be71e7 Fix [#20908] Box Select On File/Append Selects Too Many Files 2010-03-18 04:09:59 +00:00
c0b3ab6ceb filebrowser:
* move own thread handling for thumbnails to WM_jobs 
* cleanup of thumbnail creation code
* added function to kill the job, which actually allows thread to terminate gracefully

vc9 projectfiles:
* fixed some missing includes for release target!
2010-03-10 19:30:20 +00:00
1708ac0723 rename some functions to use easier to understand names.
'BLI_makestringcode' --> 'BLI_path_rel'
'BLI_convertstringcwd' --> 'BLI_path_cwd'
'BLI_convertstringframe' --> 'BLI_path_frame'
'BLI_convertstringframe_range' --> 'BLI_path_frame_range'
'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09 17:36:23 +00:00
26272d4c58 added relative path option for image load and save, relative path option from the userprefs wasnt being used. 2010-03-09 16:57:24 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
148435b70a batch remove .'s used with RNA_def_struct_ui_text 2010-02-10 21:15:44 +00:00
b119ce5fcc Drag and drop 2.5 integration! Finally, slashdot regulars can use
Blender too now! :)

** Drag works as follows:

- drag-able items are defined by the standard interface ui toolkit
- each button can get this feature, via uiButSetDragXXX(but, ...).
  There are calls to define drag-able images, ID blocks, RNA paths, 
  file paths, and so on. By default you drag an icon, exceptionally 
  an ImBuf
- Drag items are registered centrally in the WM, it allows more drag 
  items simultaneous too, but not implemented

** Drop works as follows:

- On mouse release, and if drag items exist in the WM, it converts 
  the mouse event to an EVT_DROP type. This event then gets the full 
  drag info as customdata

- drop regions are defined with WM_dropbox_add(), similar to keymaps 
  you can make a "drop map" this way, which become 'drop map handlers' 
  in the queues.
- next to that the UI kit handles some common button types (like 
  accepting ID or names) to be catching a drop event too.

- Every "drop box" has two callbacks:
  - poll() = check if the event drag data is relevant for this box
  - copy() = fill in custom properties in the dropbox to initialize 
    an operator
- The dropbox handler then calls its standard Operator with its 
  dropbox properties.

** Currently implemented

Drag items:
- ID icons in browse buttons
- ID icons in context menu of properties region
- ID icons in outliner and rna viewer
- FileBrowser icons
- FileBrowser preview images

Drag-able icons are subtly visualized by making them brighter a bit 
on mouse-over. In case the icon is a button or UI element too (most 
cases), the drag-able feature will make the item react to 
mouse-release instead of mouse-press. 

Drop options:

- UI buttons: ID and text buttons (paste name)
- View3d: Object ID drop copies object
- View3d: Material ID drop assigns to object under cursor
- View3d: Image ID drop assigns to object UV texture under cursor
- Sequencer: Path drop will add either Image or Movie strip
- Image window: Path drop will open image


** Drag and drop Notes:

- Dropping into another Blender window (from same application) works 
too. I've added code that passes on mousemoves and clicks to other 
windows, without activating them though. This does make using multi-window
Blender a bit friendler.

- Dropping a file path to an image, is not the same as dropping an 
Image ID... keep this in mind. Sequencer for example wants paths to 
be dropped,  textures in 3d window wants an Image ID.

- Although drop boxes could be defined via Python, I suggest they're 
part of the UI and editor design (= how we want an editor to work), and 
not default offered configurable like keymaps. 

- At the moment only one item can be dragged at a time. This is for 
several reasons.... For one, Blender doesn't have a well defined 
uniform way to define "what is selected" (files, outliner items, etc). 
Secondly there's potential conflicts on what todo when you drop mixed 
drag sets on spots. All undefined stuff... nice for later.

- Example to bypass the above: a collection of images that form a strip, 
should be represented in filewindow as a single sequence anyway. 
This then will fit well and gets handled neatly by design.

- Another option to check is to allow multiple options per drop... it 
could show the operator as a sort of menu, allowing arrow or scrollwheel 
to choose. For time being I'd prefer to try to design a singular drop 
though, just offer only one drop action per data type on given spots.

- What does work already, but a tad slow, is to use a function that 
detects an object (type) under cursor, so a drag item's option can be 
further refined (like drop object on object = parent). (disabled)


** More notes

- Added saving for Region layouts (like split points for toolbar)

- Label buttons now handle mouse over

- File list: added full path entry for drop feature.

- Filesel bugfix: wm_operator_exec() got called there and fully handled, 
while WM event code tried same. Added new OPERATOR_HANDLED flag for this. 
Maybe python needs it too?

- Cocoa: added window move event, so multi-win setups work OK (didnt save).

- Interface_handlers.c: removed win->active

- Severe area copy bug: area handlers were not set to NULL

- Filesel bugfix: next/prev folder list was not copied on area copies

** Leftover todos

- Cocoa windows seem to hang on cases still... needs check
- Cocoa 'draw overlap' swap doesn't work
- Cocoa window loses focus permanently on using Spotlight
  (for these reasons, makefile building has Carbon as default atm)

- ListView templates in UI cannot become dragged yet, needs review... 
it consists of two overlapping UI elements, preventing handling icon clicks.

- There's already Ghost library code to handle dropping from OS 
into Blender window. I've noticed this code is unfinished for Macs, but 
seems to be complete for Windows. Needs test... currently, an external 
drop event will print in console when succesfully delivered to Blender's WM.
2010-01-26 18:18:21 +00:00
a506742386 Fix [#20737] Double-click in file dialog opens ".." directory (and fails of course) 2010-01-20 08:57:26 +00:00
ba36b848eb Added new macro "file.select_execute", by default mapped to LMB doubleclick in file selector.
This selects+opens the file under the mouse pointer, can be customised.

This somewhat fixes [#20727] MMB don't load .blend from the file browser
2010-01-19 03:59:05 +00:00
742a09858b FIX for #20256 New folder doesn't rename
Note: did some refactoring and renaming of files to make code a bit clearer there too.

Also applies solution provided by Aurel W in patch #20264, thanks for submitting the patch.
2009-12-07 23:47:37 +00:00
510c0facdf operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*)
ACT_OT_clean --> ACTION_OT_clean
ACT_OT_clickselect --> ACTION_OT_clickselect
ACT_OT_copy --> ACTION_OT_copy
ACT_OT_delete --> ACTION_OT_delete
ACT_OT_duplicate --> ACTION_OT_duplicate
ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type
ACT_OT_frame_jump --> ACTION_OT_frame_jump
ACT_OT_handle_type --> ACTION_OT_handle_type
ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe
ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert
ACT_OT_interpolation_type --> ACTION_OT_interpolation_type
ACT_OT_keyframe_type --> ACTION_OT_keyframe_type
ACT_OT_mirror --> ACTION_OT_mirror
ACT_OT_new --> ACTION_OT_new
ACT_OT_paste --> ACTION_OT_paste
ACT_OT_previewrange_set --> ACTION_OT_previewrange_set
ACT_OT_properties --> ACTION_OT_properties
ACT_OT_sample --> ACTION_OT_sample
ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle
ACT_OT_select_border --> ACTION_OT_select_border
ACT_OT_select_column --> ACTION_OT_select_column
ACT_OT_snap --> ACTION_OT_snap
ACT_OT_test --> ACTION_OT_test
ACT_OT_unlink --> ACTION_OT_unlink
ACT_OT_view_all --> ACTION_OT_view_all
ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add
ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add
ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete
ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button
ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d
ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert
ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button
ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu
ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove
ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove
FILE_OT_add_bookmark --> FILE_OT_bookmark_add
GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert
NLA_OT_add_actionclip --> NLA_OT_actionclip_add
NLA_OT_add_meta --> NLA_OT_meta_add
NLA_OT_add_tracks --> NLA_OT_tracks_add
NLA_OT_add_transition --> NLA_OT_transition_add
NLA_OT_remove_meta --> NLA_OT_meta_remove
PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove
PTCACHE_OT_add_new --> PTCACHE_OT_add
2009-11-28 14:37:21 +00:00
042f52b162 * Fix for [#19941] File Browser : inability to select multiple files
Added border select on LMB tweak by default, and added shift-lmb to select multiple
2009-11-22 22:23:58 +00:00
6e47d9bb9c - modal keymap for border select
- revert circle select keys adjustments & view navigation while selecting (durian guys liked but allowed activating multiple circle select's at once)
2009-11-06 22:51:08 +00:00
d464e2454e move view3d keymaps so edit&paint mode keymaps override removed workaround that prevented switching directly from editmode to paint modes
+ other minor changes
2009-10-15 17:59:42 +00:00
734d50e8df typing in non-existant dirs now goes back to the previous dir. (also for bookmarks and when changing dir's in other places) 2009-10-15 11:11:52 +00:00
9cf78144f1 Updated descriptions from Ron Walker 2009-10-07 12:19:47 +00:00
0356b92d46 File Browser fixes:
* The code to draw only visible items was not working, giving slow
  performance with many files (bug #19469).
* Fix detailed list display on non-windows, would give overlapping text.
* Fix folders with many files not displaying all items, changed short to
  int in various places, was overflowing.
* Recreate layout on area resizes, file view gets out of sync otherwise.
* Workaround for v2d height not being correct with image display due to
  scrollers.
* Fix view2d code to compute minimum scroller size, this would make the
  scroller go outside of its bounds.
2009-09-28 12:10:23 +00:00
e9ffd12133 bugfix [#19392] Typing help() in the console window freezes Blender
for now set the sys.stdin to None, this gives an error on input() or help() but better then locking up blender.
Would be nice to support for the blender console to be used as a stdin but this isnt so simple.

also quiet some warnings.
2009-09-21 12:23:56 +00:00
2379af27d1 tested running the cheat-sheet, found a number of segfaults
pressing escape in the outliner was also crashing (somehow it tried to exit the file selector)
2009-09-21 09:17:14 +00:00