Commit Graph

367 Commits

Author SHA1 Message Date
4e232753c0 2.5
Some drawing tweaks for animsys:

- added notifier ND_KEYS type, to send proper notes around.
  now insert-key redraws fcurve/action view
- made slider-draggers disappear when view is total or bigger.

Also experimented with making sliders go away entirely, but
this conflicts too much with current code for channel lists.

Ali: I think you have to make call that calculates the 'tot'
for channels, and run this in region listener, including the
totRect update for view2d.

The 'minsize' for channels also fails when there's a slider,
it always doesn't fit then :)
2009-01-28 18:26:47 +00:00
e687e6ccd2 2.5
Bugfix in last commit: the read-file hotkey (enter) has to be in
the window handler queue, so it nicely exits all queues without
using free'd data.
2009-01-28 12:28:50 +00:00
4a1a8271c1 2.5
Filewindow: restored some usability issues :)
(Andrea: Hope you're OK, I needed to test stuff, and 
file open was a pain!)

- F1: shows last saved/opened file now
- Enter key loads, ESC cancels
- Hilites on mousemove now show same theme colors as before
- Enabled intended roundbox draw (was added to UI api)
- Tweaked roundbox hilites to nicely surround text
- Text was drawing too close to collumn dividers
- Brought back missing glDisable(GL_BLEND), messed with draw
- On file-open, mouse position is used to show active file
2009-01-28 11:27:25 +00:00
bf05827319 * Added WM_operator_filesel which can be used for an operators invoke function (like WM_operator_confirm).
It opens the files selector if "filename" property has not been set, else it executes the operator directly. Brecht, you might want to check, currently only sequencer add operators use it.
* Added back Effects menu back, replaced SEQUENCER_OT_add_color_strip with SEQUENCER_OT_add_effect_strip.
* Made sequencer header use operator UI functions.
* gcc complains when char's are used as array indicies when they are not explicitly signed/unsigned, corrected previous change for vpaint to silence this error.
2009-01-26 09:13:15 +00:00
3d39996f0f Added radial control support to vpaint and wpaint. Added undo pushes as well. 2009-01-25 21:02:52 +00:00
Nathan Letwory
e04a8a15c6 2.5 / MSVC
* make MSVC happy. M_PI is defined for MSVC, but these constants are available only after
  doing #define _USE_MATH_DEFINES before including math.h.
  Good to remember for in the future (no need to define our own M_PI's).
2009-01-24 23:37:34 +00:00
a7116440a0 Fixed a drawing error in radial control and a warning in sculpt.c. 2009-01-24 23:20:25 +00:00
fb87cfbb1b More radial control work.
* Added a rotation setting to brush (and brush RNA)
* Brought back strength and rotation modes for radial control
* Brought back brush texture for radial control
* Turned off display of sculpt brush during radial control operator
2009-01-24 22:58:22 +00:00
d62955bcac Added back old sculptmode FKEY radial control. (Moved fullscreen to F11KEY for now.)
Notes:
* So far, only size mode ported and tested, still strength and rotation to do
* Brought this back for sculptmode first, still to do are particle edit, vpaint, wpaint, texpaint, and I guess image paint?
* Changed the wm paint cursor slightly, to take a customdata pointer.
* Still need to bring back brush texture display in the cursor
2009-01-24 16:59:55 +00:00
0ac35ca7c1 2.5
- Brought back code for particle edit and fluidsim
- Sanitized code from globals and bad level calls,
  so its ready to come back working.
- Fixed cirle selecting (Ckey now)
- Enabled undo for editmode curve, armature, particle
  and lattice

(another commit following)
2009-01-24 13:45:24 +00:00
69310fb107 2.5: WM Compositing
* Triple Buffer is now more complete:
  - Proper handling of window resize, duplicate, etc.
  - It now uses 3x3 textures (or less) if the power of two sizes
    do not match well. That still has a worst case wast of 23.4%,
    but better than 300%.
  - It can also use the ARB/NV/EXT_texture_rectangle extension
    now, which may be supported on hardware that does not support
    ARB_texture_non_power_of_two.
  - Gesture, menu and brushe redraws now require no redraws at all
    from the area regions. So even on a high poly scene just moving
    the paint cursor or opening a menu should be fast.

* Testing can be done by setting the "Window Draw Method" in the
  User Preferences in the outliner. "Overlap" is still default,
  since "Triple Buffer" has not been tested on computers other than
  mine, would like to avoid crashing Blender on startup in case
  there is a common bug, but it's ready for testing now.

  - For reference "Full" draws the full window each time.
  - "Triple Buffer" should work for both swap copy and swap exchange
    systems, the latter still need the -E command line option for
    "Overlap".
  - Resizing and going fullscreen still gives flicker here but no
    more than "Full" drawing.

* Partial Redraw was added. ED_region_tag_redraw_partial takes a
  rect in window coordinates to define a subarea of the region.
  On region draw it will then set glScissor to a smaller area, and
  ar->drawrct will always be set to either the partial or full
  window rect. The latter can then be used for clipping in the 3D
  view or clipping interface drawing. Neither is implemented yet.
2009-01-23 03:52:52 +00:00
9cc59fb0c3 2.5
Added WM Jobs manager
- WM can manage threaded jobs for you; just provide a couple
  of components to get it work:
  - customdata, free callback for it
  - timer step, notifier code
  - start callback, update callback
- Once started, each job runs an own timer, and will for
  every time step check necessary updates, or close the
  job when ready. 
- No drawing happens in jobs, that's for notifiers!
- Every job stores an owner pointer, and based on this owner
  it will prevent multiple jobs to enter the stack. 
  Instead it will re-use a running job, signal it to stop
  and allow caller to re-initialize it even.
- Check new wm_jobs.c for more explanation. Jobs API is still
  under construction. 
  Fun: BLI_addtail(&wm->jobs, steve); :)

Put Node shader previews back using wmJobs
- Preview calculating is now fully threaded (1 thread still)
- Thanks to new event system + notifiers, you can see 
  previews update even while dragging sliders!
- Currently it only starts when you change a node setting.

Warning: the thread render shares Node data, so don't delete
nodes while it renders! This topic is on the todo to make safe.

Also:
- bug in region initialize (do_versions) showed channel list in
  node editor wrong.
- flagged the channel list 'hidden' now, it was really in the
  way! This is for later to work on anyway. 
- recoded Render API callbacks so it gets handlers passed on, 
  no globals to use anymore, remember?
- previewrender code gets now so much nicer! Will remove a lot
  of stuff from code soon.
2009-01-22 14:59:49 +00:00
446ed90fd6 2.5 filebrowser
cleaned up selection code
new operators: 
- highlight file under cursor
- select all/nothing (AKEY)
- border select (BKEY)
changed selection to be invoked by LEFTMOUSE
2009-01-21 19:28:28 +00:00
004eacad0c 2.5
SHIFT+A add object back, no primitives in it though... later!
2009-01-15 16:07:39 +00:00
f08032e8f9 UI: various changes
* View2D to region now returns ints instead of shorts.
* Use "Numpad" instead of "Pad" in automatic keymap menu info.
* Menus can now use buttons other than BUTM and SEPR, in
  particular TOG and ROW are now supported instead of flipping
  bits manually.
* Added a simpler uiDefMenu* api for making menus now, and it
  only supports Operator and RNA buttons at the moment, will be
  used in next commit. Not sure how this will evolve .. makes
  menu code look cleaner anyways.
* Ensure that interface code doesn't crash when getting unknown
  Operators and RNA properties, and display their buttons grayed
  out in that case.
2009-01-15 04:13:38 +00:00
c7fa55eebd 2.5
Vertex Paint back!

Added WM level "paint cursor" system, which manages a custom painting
cursor for tools or modes. 

- Activate it with WM_paint_cursor_activate(). That function wants two
  callbacks, a poll(C) to check whether there's a cursor in given context
  and ARegion, and a draw(C, x, y) which gets called when appropriate.
- While paintcursor is active, the WM handles necessary redrawing events
  for all regions, also to nicely clear the cursor on region exit.
- WM_paint_cursor_activate returns a handle, which you have to use to
  end the paint cursor. This handle also means you can register as many
  custom cursors as you want.

At the moment, vertex paint mode registers only a mousemove handler,
all other events are still normally handled. This is stuff for the 
future todo.
2009-01-09 13:55:45 +00:00
879aa81743 2.5 filebrowser
cleanup of space initialisation
fix for filebrowser opening with wrong parameters from window pupmenu after having been opened with F1.
2009-01-08 18:47:16 +00:00
b5fcf3daff RNA: don't pass RNA type in RNA_id_pointer_create, can be found automatically. 2009-01-08 15:33:34 +00:00
4ef6bb5559 2.5 filebrowser
fixes for crashes that seem to have been introduced by changes in context handling.
TODO: initialization for windowtype pupmenu if a previous SpaceFile was there.
2009-01-06 22:48:58 +00:00
02003021a6 2.5
Made ED_screen api calls:
- ED_screen_full_newspace()
- ED_screen_full_prevspace()

Which now gets called by F1 operator, to move to 
full-screen-sized browser. For testing fun its default 
now. Might become user setting. Also have to check
on opening a temp window for this (and for render).
2009-01-06 18:52:18 +00:00
1c933cdb78 2.5
Cleaned area prevspace, and made exported API for it.
Also added operator-free on 'cancel' in filewindow.
2009-01-06 18:14:37 +00:00
e99d12508e 2.5
File window: load now happens with proper free of operator.
still a bit of mystery how main handler loop survives after
a file load... will investigate once. :)
2009-01-06 17:38:44 +00:00
b1cb844e05 2.5 - Start of filebrowser.
- basic drawing of list and thumbnail view (switchable through 'favourits' icon in header)
- selection of files and directories (bookmarks) works with the RMB (right mouse button)
- load operator for files still unstable (no check for correct file type) and incomplete. (WM_operator_free missing)
immediate TODOS:
- fix load file operator
- finish drawing of buttons in header
- drawing of detailed list with all file info.
- finish selection and execute operators (LMB and MMB execute)
later todos:
- parent dir
- keymap for all the shortcuts
- append/link and databrowse
- ...
2009-01-06 14:42:54 +00:00
70fe666456 2.5
- Lasso select back (CTRL+LMB), object centers only, 
  and for editmesh. See template in wm_operators.c

- Circle select for editmode back. Currently it still
  uses Ckey, and is only a temporary mode, not persistant.
  Persistant circle select can be added later with 
  tweak gesture keymap? We'll see. :) The old circle
  select was actually annoying that it was so sticky.
2009-01-02 14:11:18 +00:00
112385660a RNA
* Object has some more properties wrapped, mostly game related.
* Scene frame changes now send a notifier.
* Added functions to create/free operator properties for calling
  operators. This also simplifies some duplicated code that did
  this. Ideally though this kind of thing should use the properties
  pointer provided by buttons and keymap items. Example code:

PointerRNA ptr;

WM_operator_properties_create(&ptr, "SOME_OT_name");
RNA_int_set(&ptr, "value", 42);
WM_operator_name_call(C, "SOME_OT_name", WM_OP_EXEC_DEFAULT, &ptr);
WM_operator_properties_free(&ptr);
2009-01-01 20:44:40 +00:00
0a8a00cd10 2.5: Error reporting
* Added a report list to operator, to which they can report errors and
  warnings. When the operator ends, it will display them with a popup. For
  python these should become exceptions when calling operators.
* Added a function to make a popup menu from a report list.
* Also added a utility function to prepend a string before the reports to
  indicate what they relates to. Also made the report functions used
  BLI_dynstr to simplify the code.
* Made file reading and writing report errors to the user again using this
  system, also replacing the left over uncommented bad level error() calls.
2008-12-29 13:38:08 +00:00
f0f451fc16 2.5
Notifier system upgrade, based on Brecht's doc.
Implementation notes:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers#Implementation

In short: let's try to strictly communicate in a notifier what happened.
The listeners then can act themselves. It also means that a frame-changed
notifier doesn't send out redraws, the editors themselves can decide.
2008-12-27 16:09:56 +00:00
0714d28236 python operators (in bpy_opwrapper.*)
This means you can define an operator in python that is called from C or Python - like any other operator.

Python functions for invoke and exec can be registered with an operator name.

keywords are read from the python exec() function, then used to create operator properties. The default python values are used to set the property type and defaults.

def exec(size=2.0, text="blah"): ...

is equivalent to...
prop = RNA_def_property(ot->srna, "size", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_default(prop, 2.0f);

prop = RNA_def_property(ot->srna, "size", PROP_STRING, PROP_NONE);
RNA_def_property_string_default(prop, "blah");


TODO -
* make use of events
* return OPERATOR_CANCELLED/OPERATOR_FINISHED.. etc
* add support for array args
* more testing
2008-12-27 14:52:49 +00:00
0054e6d354 * added RNA_property_as_string to rna_access.c - can print most types except for pointers and collections.
* WM_operator_pystring to print the python func+args for an operator
* call WM_operator_print(op) in wm_operator_invoke(), simple echo mode should be moved later.
2008-12-26 03:56:52 +00:00
febb2c21e4 2.5
Further simplifying making operators with menus;
now you can add an 'invoke' callback:

    WM_menu_invoke

which will automatically generate a menu with choices and assign
it to the property 'type'.
What also helps typing is the new RNA_enum_is_equal() function.

Here's a paste of the now committed 'clear parent'. Note the
undo push will become a flag too.

http://pasteall.org/3660

(Brecht; fixed small bug in RNA_enum_is_equal!)

To evaluate: solving dependencies for multipe scenes... probably
will make a more generic flush call.
2008-12-24 18:06:51 +00:00
3c612bc0e2 2.5
Fix: popup menus were not freeing operators.
Made a new Popup menu call for this case:

uiPupmenuOperator(C, maxrow, op, propname, menustr);

It will set enum "propname" to the menu item and call operator,
register it optionally and free it. Use it in "invoke" calls.

Next: automatic menu generating for enum properties!
2008-12-24 14:52:17 +00:00
eb8e220f26 2.5
- Added default Circle 'gesture' operator callbacks.
  As test, added in view3d window as Ckey, paint over object centers.
- Fixed notifier for gesture, to only cause redraws in own region.
2008-12-21 16:24:19 +00:00
841f376a1c 2.5
- View3D: added ALT+B clipping operator. Note this needs a call to
  the new function view3d_operator_needs_opengl(C) to ensure you 
  can use opengl functions. Event handling by default doesn't set
  opengl per subwindow, it's also forbidden to draw then!

  We might consider to tag operators that need opengl...

- Forgot to include creator.c fix for loading builtin vector font
2008-12-21 11:05:43 +00:00
4a86a07f8a wip operator py-api
"operator.ED_VIEW3D_OT_viewhome(center=1)" calls the operator, converting keyword args to properties.
Need a way to run scripts in the UI for useful testing.

Still need to deal with operator exceptions and verifying args against operator options. 

Added temporary WM_operatortype_first() to allow python to return a list if available operators, can replace this with something better later (operator iterator?)
2008-12-21 08:53:36 +00:00
a3d3619898 2.5
- CTRL+O "open recent file" is back. Need it for testing :)
- Added a simple WM_error() to replace old error()
2008-12-19 18:28:37 +00:00
04428d6750 added "description" and "readonly" properties to RNA Structs (also accessible via python)
Many descriptions are not written, grep for DOC_BROKEN if you have some spare time to write struct descriptions.
2008-12-19 04:06:24 +00:00
ecc4e55b66 2.5
Context API

This adds the context API as described here. The main practical change
now is that C is not longer directly accessible but has to be accessed
through accessor functions. This basically adds the implementation of
the API and adaption of existing code with some minor changes. The next
task of course is to actually use this design to cleanup of bad level
calls and global access, in blenkernel, blenloader.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Context

Error, Warning and Debug Info Reporting

This adds the error reporting API as described here. It should help
clean up error() calls in non-ui code, but eventually can become used
for gathering messages for a console window, and throwing exceptions
in python scripts when an error happens executing something.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Reports
2008-12-18 02:56:48 +00:00
065155a17d UI:
* Changed pupmenu function name and added back some standard popups.
2008-12-17 16:53:56 +00:00
07d63eb679 2.5
- Made a nice generic 'OK confirm' implementation for operators.
  Just use in operator type definition this line:

  ot->invoke= WM_operator_confirm;

  It will autmatically use operator name for asking OK. It will
  also use properties (if set before).

  Note for Brecht: the test okee_operator() you coded could better not
  be used in operators themselves.

  In future we can also add menus that get automatically generated
  based on operator properties. Like 'add constraint' showing the
  constraint types.

- Added this confirm call for most of the keys you'd expect it for.
  (user settings, delete marker, rip area, split region, etc).

- Cleanup: moved ed_markers.c to the util/ directory, it doesnt belong
  in space_time. Also made separate function for the marker keymap
  definition.

- removed ancient redraw notifier from ghost event level (every key
  press gave full screen draw)
2008-12-17 15:38:40 +00:00
c1379f6613 UI:
* Added support for defining properties for operator buttons, with
  uiButGetOperatorPtrRNA. Needed to cleanup a hack that was there
  for operator properties in RNA, now a separate OperatorProperties
  type is used for storing operator properties, instead of being part
  of the Operator type itself.
* Allow selecting menu items with mouse release instead of press again.
* Fix some cases with hanging tooltips in the UI.
2008-12-16 20:03:28 +00:00
626e5c8b42 2.5
More notifier cleanup;

- removed view2d sync notifier, its data operations are too complex
  for UI hints/notes, direct calls work too :)
- updated missing gpl header in region file

Noticed weird delay on menu refreshing now... will check.
2008-12-16 13:19:02 +00:00
6fe19cfc85 2.5
Work on getting notifiers in shape.

- Most important: local (to own region or area) redraw notifiers 
  have been depricated. This is not a good or correct notifier anyway. 
  Notifiers should be signals to other areas.

- Instead use these 2 functions:
    ED_area_tag_redraw(area);
    ED_region_tag_redraw(region);
  It seems to me good convention to keep the area/region redraw tag
  itself protected everywhere, for future improvements.

- Also added a basic WM function that checks overlapping regions,
  and flushes redraws to underlying regions. This makes menus and
  buttons allow to only send local region redraws.
  (Brought back two "swapbuffer indicators" to test this. 

- Todo: area 'action zone' redraws, and fixing other notifiers...
  sending data pointers in a notifier seems to be bad idea.
2008-12-16 12:28:00 +00:00
6283b0c8c5 UI: getting popup menus to work again, just the internal interface
and event handling code still, how it integrates with operators and
handlers is not worked out yet. For testing, Ctrl+Q quit now shows
a confirmation popup using the following call:

okee_operator(C, "WM_OT_exit_blender", "Quit Blender");
2008-12-15 19:19:39 +00:00
02e23c16dd 2.5
Part one of wrapping up area/region management.
Read design doc here:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/AreaManager

This commit:
- brings keymap storage to WM, based on names/types. This structure
  allows rna-ifying it too, so you can browse keymaps etc.
- creating areas and regions works slightly different now, wich
  regiontypes stored in areatype.

Todo:
- better callbacks and structure for defining which handlers need to
  be added.
- using region types to validate regions
- proper implementation of local region data
- code method for customizing keymaps. Current idea is that you have
  to indicate an entire keymap to be custom, to prevent too complicated
  merging problems of default and custom maps (like order, multiple keys
  for same operator, disabling options, etc).
2008-12-08 15:02:57 +00:00
167ac3606b 2.5
- Made view2d manipulations redraw on area level
- simplified call to send Notifiers:

  WM_event_add_notifier(bContext *C, int type, int value, void *data)

  This brings back more control to WM, no context messing within
  operators. :) Handlers that execute operators will be responsible
  for delivering correct contextes.

  In general: should lead to making context not exposed, but only 
  readable via some callbacks.
2008-12-03 13:44:16 +00:00
54908979c5 Lots of stuff; couldn't commit in parts because of refactor work.
* Changes in interface/ module

This commit brings back the way how buttons/menus work under control
of WM event system. The previous implementation extended usage of
handlers and operators in an interesting but confusing way. Better to
try it first according the design specs. :)

Most obviously:
- modal-handler operators are not stored anymore in regions/areas/windows.
  such modal handlers own their operator, and should remove it themselves.
- removed code to move handlers from one queue to another.
  (needs review with brecht!)
- WM fix: the API call to remove a modal handler got removed. This was a
  dangerous thing anyway, and you should leave that to the event system.
  Now, if a handler modal() call gets a cancel/finish return, it frees 
  itself in event system. WM_event_remove_modal_handler was a confusing 
  call anyway!

Todo:

- allow button-activate to refresh after using button 
- re-enable arrow keys for menus
  (do both after commit)

- review return values of operator callbacks in interface_ops.c

* Fixes in WM system

- Freeing areas/regions/windows, also on quit, now correctly closes 
  running modal handlers
- On starting a modal handler, the handler now stores previous area
  and region context, so they send proper notifiers etc.

* Other fixes

- Area-split operator had bug, wrong minimal size checking. This
  solves error when trying to split a very narrow area.
- removed DNA_USHORT_FIX from screen_types.h, gave warning
- operators didn't get ID name copied when activated, needed for
  later re-use or saving.
2008-12-02 14:22:52 +00:00
78218d89d6 2.5: work on bringing back SpaceTime options
- RMB select, also with SHIFT
- RMB tweak for translate
- SHIFT+D dupli
- BKEY border select/deselect
- AKEY (de)select all
- XKEY delete
- GKEY grab

Added some XXX comments for future todos, especially for when other
spaces come back with time markers.

Also added ED_util for putting in all to-be-cleaned cruft

Context conflict: input methods for Markers can conflict with other
spacetypes. It was solved in pre-2.5 with manually tweaking it all over, 
but I would prefer one keymap for all marker stuff. Needs some thinking... 
could be solved with a boundbox check for bottom part of 2d window.

Tweak issue: both tweak styles are possible:
- Hold mouse button, move, operator ends on mouse release
- Hold mouse button, move, operator ends on mouse click

Problem is that modally handled operators use fixed keymaps... like ESC,
SPACE, ENTER, or press/release mousebutton for 'assign'. There's a lot 
to say for making this all consistant, or become part of 1 general keymap?
Should also be possibe to define 'tweak' defaults for Tablet different 
than for mouse...
2008-11-29 15:10:31 +00:00
f7de8cee28 More testing with new system:
- Added markers (partially) back, ed_markers.c (temporary in spacetime,
  where to put general stuff like this?), and added ED_markers.h for api.

- Mkey in timewindow shows marker (no icon, doesnt work yet).
  (Adding operators gets easy :)

- Noted some conflict for operator storage... with markers being used all
  over, added it to the screen level.

- More todos: view2d is stored in space, for time, etc. With regions we
  could move this over, but better todo as post 2.5 project. Multiple 2d
  views in area would be cool though.
2008-11-24 18:59:59 +00:00
2a8484bc24 RNA
* Disable editable pointers for now, difficult to support well.
* Swap parameters in RNA_access.h functions to make it more
  consistent.
* Rename rna members for operators to wmOperatorType.srna, and
  wmOperator.ptr, to make the distincton a bit clearer.
• Removed the RNA_int_default and similar functions, they're too
  confusing. RNA_property_is_set can still be used to achieve
  the same goal.
* Add functions to create RNA pointers.

Some example code for RNA data access and operator properties:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNAExampleCode
2008-11-24 15:51:55 +00:00
41ac50b3d3 Work on gesture, some more cleaning.
- Added standard "tweak" gesture operator, which can be set per region, to
  generate EVT_TWEAK events. You can configure tweaks for any mouse button
  and have handlers for such events check for modifiers etc.
  It even stores tweak direction (8 directions). Might be fun to experiment 
  with tweak gestures N, S, etc. :) 
  In general it can be used to replace the current tweak code in 2.48 
  (std_rmouse_transform). 
  
  Test added: on screen level it now adds LMB tweaks, if tweak-South it splits
  the area. Will be removed of course. 

- Added to Border operator a property to store event used to end border with.

- Moved the "AZone" triangle drawing to the right context (area). It was on
  screen level, not respecting area-redraws. Also cleaned up drawing for it,
  and moved the "swap buffers indicator" square to look nicer. Those squares
  are only for test!

- event-match function had bad code for checking for event-value. Made a 
  "KM_ANY" define so keymaps can be defined ignoring event values.

- Gesture todo: lasso, "real gesture" (like blender now has)
2008-11-24 10:45:36 +00:00