Commit Graph

37 Commits

Author SHA1 Message Date
8304b73a08 BPython:
- malformed nmeshes could crash Blender with a sigsegv. Related to old
behavior that accepted "faces" with one or two verts.
- removing unused var (store_edges) + doc update.
2005-12-14 18:01:42 +00:00
Ken Hughes
ac668ea561 Added Mesh.New() method; can now create new meshes within the module
Changed Object.link() to allow link objects with both BPython-type meshes
Changed Object.getData() to allow retrieving both types of BPython-type meshes

Added new mesh types to Types module
2005-10-04 15:17:27 +00:00
da93fdc9ee Added DAG flush to NMesh when updating geometry (was needed after zr's latest commits).
I added that in mesh_update, if anyone has a better idea, feel free to fix it.
2005-07-19 05:35:35 +00:00
e60291d39c Header file clean up and warning fixes
- Mostly this cleans up the #includes and header files in the python project.
- Warning fixes are mostly casting issues and misc fixes. General warning clean up.
- #include Python.h MUST come as the first include to avoid the POSIX redefine warning in the unix makefiles
- fno-strict-aliasing flag added to makefile to fix a unavoidable type punning warning in types.c
2005-07-18 03:50:37 +00:00
c78e44cdc5 big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00
05bf482f6a BPython:
- NMesh: made nmesh.update accept an optional 'vertex_shade' param to init vcols with shading info, like when you enter vpaint mode or press the relevant "make" button for a mesh without vcols.  This is still a test, the functionality was requested by Manuel Bastioni for the SSS script they are working on:
http://www.dedalo-3d.com/index.php?filename=SXCOL/makehuman/articles/subsurface_scattering_in_python.html
- sys: made makename() accept files with max FILE_MAXDIR+FILE_MAXFILE name length, should fix #2192.  Was only FILE_MAXFILE, a mistake;
- Image: added .setFilename(), contributed by Campbell Barton;
- Camera: added camera.get/setScale for the new param added by Ton for ortho cameras.  Requested by Jean-Michel Soler for the Texture Baker script;
- related doc updates.
2005-02-09 05:19:24 +00:00
3ede12b115 BPython:
- NMesh: added face.sel and face.hide attributes to NMFaces, to set / get selection and visibility state of faces as they appear in edit mode.
- doc updates, including the right fix to two edge related methods, thanks to Stephane Soppera for pointing it (my fault, Stephane).
2005-02-03 03:04:32 +00:00
1da3b9f517 BPython:
- Stephane Soppera added long missed support for edge data in Blender.NMesh + related doc;
- Michael Reimpell improved script registration (fixes bug report #2160) and the file and image selectors in Blender.Window (improved with suggestions from Yann Vernier).  They now suppport methods as callbacks;
- World.get/setMode were not registered, so could not be directly called (reported by Ken Hughes).  Still needs some work to improve things, including docs.

Scripts:
- Jean-Michel Soler updated his texture baker based on input from Appolux;
- Campbell and Jean-Michel improved the bvh importer: faster, better float units scaling (by Campbell); supports Poser 3.01 files (by jms).

Thanks guys!
2005-01-22 02:48:03 +00:00
Chris Want
a7d624b2c1 There were some variables that should have been declared extern,
but weren't ... no more bus error when exiting on irix!
2004-11-14 01:03:01 +00:00
Stephen Swaney
7dda27fcd7 followup to vector memory leak fixes:
fix for problems with NMesh vertices.
  plug some more leaks in matrix module.
  new vector method newVectorProxy().

In BPy-Land, we have overloaded the meaning of our Vector
type.  One use is for vectors in the traditional mathmatical
sense.  The other legacy use is as a proxy for Blender data.
The recent memory leak fixed have lead to the Vector type
behaving as mathematical vectors.

However, the NMesh module is still using Vector types as a
proxy to manipulate NMVert data.  To support this usage, in
the vector module there is a new factory method
newVectorProxy().  This creates a Vector that references
memory outside the Vector.  Vectors created by
newVectorProxy() do NOT free their referenced memory.  The
newVectorProxy() is used only in bpy code and is not exposed
thru the scripting interface.

Anyone using newVectorProxy() must be aware of object
lifetime and scoping issues because the returned Vector
holds a pointer to memory it does not own.  This works in
the NMVert case since we are referencing memory belonging to
the NMVert object via an NMVert method.
2004-10-14 17:35:16 +00:00
Stephen Swaney
0fdc0ce297 Another step in the Big Bpy Cleanup.
- move static declarations and data definitions out of headers.
  the BGL module still need cleaning.

- move declarations out of modules.h and into appropriate .h files.
  modules.h still exists as a container for the few modules that
  need to #include almost everything.

- all files now have a $Id tag and have been formatted by indent

there are no changes to executable code.

pre-commit versions are tagged with bpy-cleanup-pre-20041007
for the sake of paranoia.
2004-10-07 19:25:40 +00:00
Stephen Swaney
a509b8adc9 Another round in the Great BPy Cleanup:
Run everything thru indent to cleanup spaces vs tabs.
Clean up some of the comments by hand.
BGL.c was not touched due to all that macro wackyness.

There are no functional changes to the code.
Pre-indent versions of source are tagged with
tag bpy-cleanup-20040925 , just in case.
2004-09-25 20:30:40 +00:00
7b3b3ae432 Trying to fix bug reported by Peter den Bak and Meino Christian Cramer (thanks!):
-- splash screen disappeared (duh, I did that!) and Blender quits upon exiting from some 225 games:

It was troublesome to find how to run demos in general with the screen correctly redrawn before they started, etc.  Ended up making the above error in screenmain().  About the games, I don't have them and will need some time to get the files for testing, but I'll do it, though only on linux.

BPython:
-- Window: added GetScreens, SetScreen and improved GetScreenInfo.
-- Object, NMesh: updated (added in NMesh) method getMaterials to return either only valid materials as before or also empty slots (as None).  This previous omission can be considered a bug, since it made info about materials incomplete / incompatible with face mat indices.  Thanks Yann Vernier for bringing this up and sending/proposing a patch that also fixed a bug related to assigning lists of materials with different lengths to obj and its mesh. setMaterials also accepts Py_None entries now, which become empty slots in Blender.
-- doc updates.
2004-07-20 08:16:46 +00:00
fe89479036 BPython:
- Manuel from MakeHuman reported a memory leak in NMesh_getVertsFromGroup, should be fixed now.  A pylist was not being decref'ed.
2004-05-09 02:18:51 +00:00
aedf456938 - split the data structures that actually constitute a mesh
(MVert,MFace,etc) off into DNA_meshdata_types.h, to isolate areas
    of source that actually edit mesh *data* vs. areas that just edit
    mesh object information.
2004-03-20 22:55:42 +00:00
57b91ddce8 Scripts in menus:
- now the file .Bpymenus is in ~/.blender/, please delete the old one
- both ~/.blender/scripts/ and (if set) user pref scripts dir are scanned for scripts
- 2 scripts of the same group with the same name, one in each dir: user pref overwrites the other's entry
- fixed the problem with trailing backslash, was my fault (used NULL instead of "/" for relbase in BLI_make_file_string
- slightly changed msgs to be less verbose and parsing to be more forgiving
- if a script registers with a wrong group, 'Misc' is used instead
- 'Blender' tag is now checked, gives a warning (notice) msg if script is newer than Blender program

Blender.NMesh module and doc:
- added vertex.sel var to get/set selection state of vertex.
2004-01-20 04:57:47 +00:00
f2a9e34346 - added vgrouping methods for renaming headers 2003-11-17 17:12:58 +00:00
9c6275c55b Exppython:
- Small fix in NMesh.c
- Updates to ipo related methods in Camera, World and Material
- Doc updates
2003-10-28 00:29:37 +00:00
d423c0828f Exppython:
- Added "Radio" to Material modes
- Fixed bug in bone.getParent (bug report on blender.org py forum)
- Added more types to object.shareFrom (method to share obdata)
- Added nmesh.get/setMaxSmoothAngle and nmesh.get/setSubDivLevels
- Updated NMesh doc
2003-10-26 06:03:18 +00:00
bac66d0a19 Exppython: small changes in NMesh internals and docs 2003-10-20 18:57:31 +00:00
a56d3d189a included "BLI_arithb.h" for normal calculations... 2003-10-19 16:03:18 +00:00
1bc0f43da0 Getting rid of warnings in NMesh.c, should fix compile problems. 2003-10-12 23:41:33 +00:00
c4d9d0dc30 Add vertex group support... 2003-10-12 16:23:39 +00:00
642e27f3e9 Added vertex grouping support 2003-10-12 16:14:03 +00:00
c0303d78b4 Exppython:
- Object: implemented getBoundBox and makeDisplayList methods
- NMesh and Object: small internal changes for nicer behavior
- Draw: added function PupMenu
- Docs: updated for the additions above
Auto build tiny fix: added the imbuf include dir to source/creator/Makefile.am
2003-09-20 03:40:16 +00:00
775f006bf1 Exppython:
- Window: implemented .SetCursorPos, .GetViewMatrix, .GetViewVector
- Lamp: .setDist was not in the methods table:
    Fix by new bpython developer Stephen Swaney
- Scene: .frameSettings was crashing Blender (pointed by jms)
- Added site dirs to sys.path (patch by Stephen Swaney)
- NMesh: small internal change (added pointer to parent object)
- Object: function NMesh_FromPyObject has a new arg: pointer to obj
- Docs: added docs for implemented functions, plus some more info
2003-09-18 00:54:43 +00:00
fe07b232b7 * got rid of a warning in editipo.c:
changed "get_ipo(key, ..." to "get_ipo((ID *)key, ..." in line 107.
* changed insert_meshkey(Mesh *me) to insert_meshkey(Mesh *me, short offline):
   To call this function from a script, so that it doesn't pop the
   "relative / absolute" dialog window when the "offline" arg is non-zero.

Exppython:

* NMesh module:
   - Added method NMesh.addMaterial(mat) to the NMesh module:
   alternative safer (aka slower) way to add materials.
   - Added optional arg to NMesh_update():
   if given and equal to 1, the mesh normals are recalculated.
   - Fixed NMesh.getVertexInfluences: it was segfaulting when a NULL bone was
   linked to the vertex.  Thanks to Jiba on the bf-python mailing list for
   bug report and sample .blend file.  Also made this method give an IndexError
   when the vertex index is out of range.
* Material module:
   Added specR, specG, specB vars for compatibility with the 2.25 API.
   Pointed by Manuel Bastioni.
* Image module:
    Exposed image width, height and depth parameters.
    From a suggestion by jms.
* BPython Ref Doc:
  - Small updates to reflect the above additions.
  - Added info for the Bone type in the Armature doc.
2003-07-30 21:15:41 +00:00
c467b19c75 Exppython:
- More documentation files for epydoc.
- Few minor changes in other files.
2003-07-12 18:02:54 +00:00
fad2aeb3fb - small fix in Sys.c to compile on Windows:
Thanks Florian Eggenberger for telling us about it. And Greg McBride for
   pointing a possible fix.
- Draw.Text and Draw.GetStringWidth updated:
   Now they accept an optional second parameter to set font size and Draw.Text
   returns the drawn string width.
- Partially fixed the update() and PutRaw() bugs in NMesh:
   A total fix will require bigger changes, but what was done (unless buggy)
   takes care of the common cases.
2003-07-01 05:19:14 +00:00
eaf1cdd383 - More renaming all around to follow our conventions
- Implemented partially Blender.Sys
- Worked on issues related to sys, path
- Took away most "debug" printfs
2003-06-28 07:38:21 +00:00
f70302670e * Bugs item #169 fixed:
Now Blender.NMesh.PutRaw() doesn't destroy vertex color info anymore.
    Both exppython's NMesh.c and bpython's opy_nmesh.c were updated.
* Minor changes in other files.
2003-06-13 04:21:48 +00:00
6cc45538ef * Small changes in many files:
-  Trying to fix linking problems in OSX;
-  Making module .Get functions behave like the ones in Blender 2.25 - 2.27
   (Guignot pointed the incompatibility);
-  Included more types to Blender.Types;
-  Found by luck and corrected two bugs that were making Blender crash;
-  Added/updated some simple functions.
2003-06-12 04:51:50 +00:00
302479603b * Updated NMesh port to exppython:
Added material and image handling/hooks and the constant dictionaries.
    Changed Image.h and Material.h to only have public declarations, so
    NMesh could include them.
2003-05-31 04:43:10 +00:00
b13c0705d3 * Module Curve updated:
Jacques Guignot (guignot) sent updated files for his Curve module.
* Module Armature (and its submodule Bone) added:
    Jordi Rovira i Bonet (bandoler) contributed both modules, which
    are NEW additions to Blender Python, not available in Blender 2.27.
* Added function to NMesh.c:
    Jordi again.  He added the function NMesh_getVertexInfluence().
2003-05-29 04:00:35 +00:00
9edf1c08a6 * Fixed bug in BPY_interface.c (exppython):
Found that syntax errors in scripts were giving SIGSEGV, my mistake.
* Added new helper type: rgbTuple.
    This is used to represent and deal with rgb color triplets in modules
    like Material and Lamp.  Updated Lamp module to use it.
2003-05-23 04:34:55 +00:00
4ca6f542a2 * Implemented the 3 functions needed by the Object module:
For  Camera and Lamp
* Minor updates, NMesh is not finished yet.
2003-05-20 03:56:41 +00:00
ed78dcc96c * Added submodule NMesh:
Partially implemented.  Most of it comes from opy_nmesh.c, plus needed
    changes to integrate in into exppython.
* Added helper submodule vector, needed by NMesh.
* Minor changes in other files.
2003-05-17 04:29:49 +00:00