385e5eb92e
code cleanup: color/bw conversion - use BLI color function.
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change modifier to use the average of the RGB since perceptual conversion isn't really needed for modifiers.
2012-05-09 10:48:24 +00:00
3d8e58751c
style cleanup: modifiers
2012-05-06 13:38:33 +00:00
c91cee2bb9
code cleanup: naming - BKE_mesh_*
2012-05-05 21:28:12 +00:00
1dccd4c98a
code cleanup: naming - pose/armature/image
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also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
e701f9b670
style cleanup: whitespace / commas
2012-04-29 15:47:02 +00:00
b340f930ec
style cleanup: changes to brace placement / newlines - for/while/if/switch
2012-04-28 06:31:57 +00:00
5eca59cf0d
Fix #30882 : using an image sequence in the displace modifier did not update
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properly in animation rendering.
2012-04-10 14:11:45 +00:00
b8a71efeba
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
5a90ea77bc
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 06:24:53 +00:00
89a963fb7f
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
89a5cf40e3
remove NGon Interp modifier (which was merged as apart of BMesh),
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this didnt really give any advantage over subsurf's Simple-Subdiv mode.
2012-02-20 23:24:57 +00:00
2ea8a3b8ca
remove CDDM_copy second argument, added CDDM_copy_from_tessface instead.
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this function caused too many conflicts and in most cases was zero anyway.
2012-01-29 21:59:47 +00:00
1b505e6d1b
replace CDDM_calc_normals_mapping with CDDM_calc_normals when used within modifiers.
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this way modifiers wont be calculating tessface's which CDDM_calc_normals_mapping will do if not already calculated.
2012-01-20 13:25:54 +00:00
5eb569b69a
dissable editmode tessface creation in 'get_dm' looked over uses and all that use editmode data are deform modifiers.
2012-01-18 15:33:51 +00:00
9d782c8a1a
argument for CDDM_from_BMEditMesh() so creating tessface data is optional, no functional changes since all callers use this so far.
2012-01-18 15:09:27 +00:00
a7b0a11811
svn merge ^/trunk/blender -r43278:43294
2012-01-11 15:04:54 +00:00
51bada696f
Longer names support for all ID and other object names
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This commit extends limit of ID and objects to 64 (it means 63 meaning
characters and 1 for zero-terminator). CustomData layers names are also
extended.
Changed DNA structures and all places where length constants were hardcoded.
All names which are "generating" from ID block should be limited by MAX_ID_NAME-2,
all non-id names now has got own define called MAX_NAME which should be used all
over for non-id names to make further name migration stuff easier.
All name fields in DNA now have comment with constant which corresponds to
hardcoded numeric value which should make it easier to further update this
limits or even switch to non-hardcoded values in DNA.
Special thanks to Campbell who helped figuring out some issues and helped a lot
in finding all cases where hardcoded valued were still used in code.
Both of forwards and backwards compatibility is stored with blender versions newer
than January 5, 2011. Older versions had issue with placing null-terminator to
DNA strings on file load which will lead to some unpredictable behavior or even
crashes.
2012-01-11 08:51:06 +00:00
ded0af482b
rename CDDM_calc_normals() --> CDDM_calc_normals_mapping
2012-01-06 00:12:24 +00:00
67db64bf81
get texture coords from MLoopUV's rathers then MTFace's with get_texture_coords().
2012-01-04 21:36:06 +00:00
d0cdefd9fa
svn merge ^/trunk/blender -r43092:43092
2012-01-04 06:20:10 +00:00
a02f89c2ad
bugfix - get_texture_coords() used by wave/warp/weight modifiers could initialize a verts coords from the 4th UV of a triangle face.
2012-01-04 04:56:06 +00:00
78a4e24614
svn merge ^/trunk/blender -r43009:43033
2011-12-31 12:03:36 +00:00
289c8b5758
Add remesh modifier (dual contouring).
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This patch adds a new remeshing modifier. The algorithm is based on
the paper "Dual Contouring of Hermite Data", and the implementation
was contributed to Blender by Dr. Tao Ju.
The contributed code is in intern/dualcon, and was modified to compile
under gcc and work on 64-bit systems. Files not needed for Blender
were removed and a small C wrapper was added in order to interface it
with Blender. The rest of the patch is just standard modifier stuff.
Reviewed by Sergey, code review link:
http://codereview.appspot.com/5491053/
The remesh icon was contributed by Zafio:
http://blenderartists.org/forum/showthread.php?240751-Request-for-modifier-icon/page2 .
Thanks to everyone in that thread for the icon proposals and
discussion.
Documentation and examples on the Blender wiki:
http://wiki.blender.org/index.php/User:Nicholasbishop/RemeshModifier
In case the history is needed for anything, check the remesh-modifier
branch of this git repository:
https://gitorious.org/~nicholasbishop/blenderprojects/nicholasbishop-blender
2011-12-30 21:11:40 +00:00
faa022563d
svn merge ^/trunk/blender -r42245:42261
2011-11-29 18:18:56 +00:00
f62ad8f69b
remove header text:
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"The Blender Foundation also sells licenses for use in proprietary software under the Blender Licens"
also remove NaN references from files that have been added since blender went opensource.
2011-11-29 10:54:47 +00:00
e6e265b2b5
svn merge -r41779:41847 ^/trunk/blender
2011-11-15 02:58:06 +00:00
Lukas Toenne
11c83d8432
Ocean Sim modifier patch
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by Matt Ebb, Hamed Zaghaghi
This adds a new Modifier "Ocean" to simulate large-scale wave motion.
Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3]
The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled.
[1]
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean
[2]
http://www.savetheoceansim.com
[3]
http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
2011-11-13 12:17:27 +00:00
92d35b74e7
svn merge -r41722:41723 ^/trunk/blender
2011-11-11 06:25:45 +00:00
46ae692710
Merge with trunk r41342
2011-10-28 17:00:53 +00:00
15e6d6cd75
svn merge ^/trunk/blender -r41226:41227 .
2011-10-24 12:43:08 +00:00
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
7eadd540d4
svn merge ^/trunk/blender -r40872:40890
2011-10-13 22:50:01 +00:00
8be3249537
Merge with trunk r40991
2011-10-13 21:43:02 +00:00
8bf78d7f56
Dynamic Paint:
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* Fix: Wave "timescale" also changed simulation behavior. Now different timescale values will lead to nearly identical results, just slower or faster.
* Added "Displace Factor" setting for vertex displace surfaces. You can use it to adjust final displace strength or use negative values to paint bumps.
* Added clamp/map value to wave image sequence output settings.
* RNA description tweaking.
* General code tweaking.
2011-10-13 20:00:22 +00:00
7306eb84f0
move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack (which IMHO is less bad then mis-using a modifier only to override drawing calls).
2011-10-09 21:11:51 +00:00
15cb47bf91
Merge with trunk r40409
2011-09-20 17:51:04 +00:00
75b3936128
svn merge -r40075:40104 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-10 23:49:39 +00:00
c1c4743696
svn merge -r 39975:40061 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-09 12:21:41 +00:00
24c9369477
svn merge -r39990:39991 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-08 08:08:31 +00:00
dbd6658d73
svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-07 15:34:04 +00:00
6c3bb8b903
EditMesh-based skin node drawing
2011-07-31 02:03:48 +00:00
cae05598b1
Added DNA and RNA for skin modifier, stubbed in skin modifier functions
2011-07-31 02:03:28 +00:00
794f3291fe
svn merge -r38200:38300 https://svn.blender.org/svnroot/bf-blender/trunk/blender , source/blender/gpu/intern/gpu_buffers.c updated from trunk and re-made edits to use getTessFace* functions.
2011-07-26 03:00:55 +00:00
1e2e080853
Adding WeightVG modifiers code. Still some points to tweak, though.
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NOTE : Haven’t yet tested build with scons, will do asap (unless someone else does :) ).
2011-07-25 15:27:01 +00:00
2a97e5a772
Merge with trunk r38619
2011-07-22 18:51:53 +00:00
9fb2e5dde7
Fix #27930 : many modifiers crashed when used on a lattice with a vertex group.
2011-07-11 09:15:20 +00:00
3b41ab432b
Applied Dynamic Paint 1.18f patch as a codebase for GSoC.
2011-05-24 07:08:58 +00:00
Nick Samarin
a918040902
synched with trunk at revision 36569
2011-05-16 20:30:59 +00:00
6ef77cf95a
=bmesh= merge from trunk at r36529
2011-05-08 23:43:18 +00:00
6b0d932c0d
warp modifier, added in the render branch for durian.
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simple modifier, almost like a hook, except it can deform with 2 object source -> target, has option to preserve rotation and use different falloff types.
2011-05-01 15:16:59 +00:00