- when saving blend file with 'Remap Relative' enabled, don't try make paths absolute if the internal filename is invalid.
- use case insensitive path comparison on windows when checking if path remapping is needed & for comparing next/prev dirs in the file selector.
* added check for valid files a bit too eagerly in Rev.35654. Solved now by
setting correct type for .blend file contents. Objects are now tagged as
regular files, while the list (Mesh, Material, ...) (no idcode given) is
tagged as directory.
* Separate out selection flags from file type flags, was bothering me since forever ;)
* Also renamed ACTIVEFILE to SELECTED_FILE to better reflect actual usage in code.
* Fix crash introduced with last commit, better check for valid selection
Patch from Alexander Kuznetsov: Toggle selection rather than just extending.
Implements behaviour that unintendedly was available with previously using macro operator for selection. This was removed and now the functionality is properly implemented.
Patch accepted with minor changes:
1. Used enum rather than #defines and added value for removing from selection (deselect)
2. Moved if (select) outside file_select_do and improved check for whether last file in selection is actually selected. (Necessary since toggle can deselect and toggle select should still make file active)
3. Additionally fixed check in file_select_invoke to be consistent with border select.
- fix mistake with grease pencil UI (&& was intended but & used).
- use (void) rather then () across _all_ blenders code.
- a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
.blend1 etc backups.
Proves again that lazy coders only make bad code :)
Implementation note:
The filewindow now recoginizes .blend version backups as
a special type, so filtering for .blend files themselves
ignores it. However, they're recognized correctly as valid
.blend files, and draw an icon as .blend file when filtering
is off. Can become a distinct icon if we want...
You now can drop a .blend inside blender window to open it.
Implementation notes:
- Added call to extract icon type for files. Code re-used from
space_file
- External files that get dropped set icon types too.
Drop box polls can check for this.
- Also enabled setting op-context for drop operators, this was
needed to prevent filewindow to open.
- use sizeof() in more places.
- fixed some off by 1 bugs copying strings. setting curve font family for instance was 1 char too short.
- replace strncpy and strcpy with BLI_strncpy
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).
Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
modified the patch to store the string internally rather then an array of allocated string pointers, less hassle with memory allocation.
changed to use fnmatch, so *.foo is needed (not .foo as with the patch)
replace some long duplicated, ifdef'd if statements for image extension.
- new function: BLI_testextensie_array(), can take an array of extensions.
- define extension arrays: imb_ext_image, imb_ext_movie, imb_ext_sound - we could have more of these.
- removed amiga extensions iff and lbm
Now, rather than the bit-too-alarming stop sign, threaded wmJobs
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).
Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked
Example: http://mke3.net/blender/devel/2.5/progress.mov
- uses same thumbnail system as image browser
- blend files show thumbnails in ubuntu/gnome (freedesktop spec)
- 128x128 images are embedded into the blend file header, a simple loader avoids reading the entire blend file to extract it when generating thumbnails in the file selector.
When the image browser reads a directory it loads images and creates thumbnails, blend files embedded images are treated just like loading an image.
- the thumbnail is created from the camera view in solid mode. (no camera == no thumbnal).
- readfile/writefile.c: had to use the 'TEST' code name to save thumbnails, anything else would segfault older blender versions on load. (its not used elsewhere).
* small update for thumbnails, now the thumbnail thread only runs when the filebrowser is in thumbnail view. (Thread was still running previously, even if it did nothing)
* this allows workaround for slower network drives, so the user can prevent thumbnail generation when not displaying them.
tile cache code in imbuf, but it is not hooked up to the render engine.
Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).
* Added a ImFileType struct with callbacks to make adding an file format type,
or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
editing the code directly.
* Functions removed that were only used for sequencer plugin API:
IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
line utility 'exrheader'
For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
setting. (not a bugfix exactly but would do display list context switching
while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.