Commit Graph

6142 Commits

Author SHA1 Message Date
9843921288 Merge branch 'master' into blender2.8
Conflicts:
	release/scripts/startup/bl_ui/properties_particle.py
	release/scripts/startup/bl_ui/properties_physics_cloth.py
	release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
	release/scripts/startup/bl_ui/properties_physics_softbody.py
	source/blender/blenkernel/BKE_library.h
	source/blender/blenkernel/BKE_particle.h
	source/blender/blenkernel/intern/cloth.c
	source/blender/blenkernel/intern/library.c
	source/blender/blenkernel/intern/library_query.c
	source/blender/blenkernel/intern/particle_system.c
	source/blender/blenkernel/intern/scene.c
	source/blender/blenkernel/intern/softbody.c
	source/blender/blenloader/intern/readfile.c
	source/blender/blenloader/intern/versioning_270.c
	source/blender/editors/space_file/filesel.c
	source/blender/editors/space_outliner/outliner_intern.h
	source/blender/makesdna/DNA_ID.h
	source/blender/makesdna/DNA_object_force.h
	source/blender/makesdna/DNA_particle_types.h
	source/blender/makesrna/intern/rna_particle.c
	source/blender/makesrna/intern/rna_sculpt_paint.c
	source/blender/makesrna/intern/rna_smoke.c
	source/blender/makesrna/intern/rna_space.c
2016-08-06 12:45:03 +02:00
cd809b95d8 Cycles: Add AttributeDescriptor
Adds a descriptor for attributes that can easily be passed around and extended
to contain more data. Will be used for attributes on subdivision meshes.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2110
2016-08-05 23:49:21 -04:00
734e0aca38 Fix for Cycles particle motion blur hiding fix.
My mistake in modifying the patch.
2016-08-06 01:14:32 +02:00
c5eb400b7c Cycles: Fix embarrassing typo
Spotted by Mai Lavelle, thanks!
2016-08-05 14:45:54 +02:00
61d7289023 Cycles: Correction to previous commit
The change didn't fix difference render result on CUDA as i've hoped,
so reverting change for GPU rendering for now.

Sorry for the noise.
2016-08-05 12:16:24 +02:00
470cc98945 Cycles: Fix/workaround for wrong/noise render results with GCC6 2016-08-05 11:56:20 +02:00
1f19fba566 Cycles: hide particles with broken motion blur traces.
Currently cycles cannot correctly render motion blur for objects that appear or
disappear during the shutter window. Until that can be fixed properly, it may be
better to hide such particles rather than let them render as if they were
stationary for half of the frame.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2125
2016-08-05 01:00:41 +02:00
2ce9bab8ce Fix python error when OSL file has wrong extension. 2016-08-05 01:00:41 +02:00
5f63797c09 Cycles: copy shader node names over in the blender sync code.
This makes constant folding logs with --debug-cycles more meaningful.
A tiny fix is needed in OSL generator to match recent node refactoring.
2016-08-04 15:19:58 +03:00
29dc04d9bb Cycles: Report human-readable string of compilation error code
It is possible that compilation will fail without giving anything in the
log buffer. For this cases giving a tip about error code will be really
handy.

Patch by @Ilia, thanks!
2016-08-04 12:14:43 +02:00
3d9cc4d3f1 support automatic GPU switching on Mac
First attempt. On my laptop (Intel + nVidia) Blender still switches to
nVidia at launch time.
2016-08-04 03:08:13 -04:00
b3cb7e2652 OpenGL: on Mac use legacy 2.1 or core 3.2
This implements Mac part of T49012.

Removed options for EGL, ES2, compatibility profile. None of these
exist on Mac platform.

Create a GL 3.2 core context when requested at build time. Old code
just pretended to support core profile.
2016-08-04 02:36:46 -04:00
0d1f0116fe OpenGL: Blender 2.8 on X11 requires GL 3.0
Implements the Linux part of T49012.

Simplify the options for context creation. No options for legacy GL or EGL or ES2. Select 3.2 CORE or COMPATIBILITY profile at build time.

If that fails, use a GL 3.0 context. This keeps Mesa supported while we work on full 3.2 core elsewhere in the code.
2016-08-03 17:58:24 -04:00
eccf5a6f81 OpenGL: Blender 2.8 on Windows requires GL 3.2
This greatly simplifies the options for context creation. No options for
legacy GL or EGL or ES2. Select CORE or COMPATIBILITY profile at build
time.

OpenGL 3.2 core profile will be our final target on all platforms. Until
all our code is ready we can use 3.2 compatibility profile or "legacy"
GL 2.1 on platforms that don't support compatibility profile.
2016-08-03 14:46:29 -04:00
99b1c1018a Cycles: Recent SSS inline changes broke CPU tests
Very weird, but let's just fall back a bit for now.
2016-08-03 15:27:48 +02:00
285e082a77 Fix T49010: Portals don't work in recent Blender versions 2016-08-03 12:38:25 +02:00
960db4c961 Cycles: Revert recent inline changes for CUDA 8 and sm_50+
This changes actually lead to 2x slowdown. It's getting a bit annoying
because those are the changes to make pre-maxwell cards render with the
same speed.
2016-08-03 11:41:58 +02:00
70100b4ec7 Fix T48283: on OS X, mouse clicks not working properly if application launch takes a long time. 2016-08-03 02:39:29 +02:00
41a4967b30 Fix T49003: Cycles volumes have wrong results after recent microdisp commits
Problem was that sd->prim can be -1 for volumes and was causing check in subd
code to access out of bounds
2016-08-02 15:28:07 -04:00
f593333099 Fix T43220, T47551: collider scaling or rotation causes smoke to explode.
The problem happens because smoke collides only with the surface of the
collider and uses incompressible fluid solver. This means that scaling
the collider tries to compress or decompress fluid within the volume of
the collider, which can't be handled by the simulation. Fast rotation
likely also causes transient scaling due to emulation of arcs by chords.

This can be fixed by finding compartments completely isolated by obstacles
from the rest of the domain, and forcing total divergence within each one
to be zero so that equations are solvable. Physical validity is somewhat
dubious, but without this the solver simply breaks down.

From the physics point of view, the effect of the correction should be
similar to opening a hole from every cell to another dimension that lets
an equal amount of air to pass through to balance the change in volume.

Reviewers: miikah, lukastoenne

Reviewed By: lukastoenne

Subscribers: dafassi, scorpion81, #physics

Maniphest Tasks: T43220, T47551

Differential Revision: https://developer.blender.org/D2112
2016-08-02 19:47:31 +03:00
f2d5295abf Cycles: log how many nodes were deduplicated for use in tests.
To make the number more meaningful, also skip deduplicating
obviously unused nodes with no outgoing links.
2016-08-02 19:26:57 +03:00
e54320c488 Cycles: add folding for redundant A to B to A conversions.
As a result of other folding simplifications it may happen that
two type conversion nodes end up directly connected. In some
cases it may be possible to then remove both. A realistic case
might be an optimized out Mix RGB node used to blend vectors.

It seems it's safe to optimize when B is a float3 type
(color, vector), and A is float3 or float.

Reviewers: #cycles, sergey

Reviewed By: #cycles, sergey

Subscribers: sergey

Differential Revision: https://developer.blender.org/D2134
2016-08-02 18:41:15 +03:00
08ebd72851 Buildbot: Use annoying hybrid setup of two CUDA toolkits
This is for until we'll solve issues with toolkit 8.0.
2016-08-02 15:32:03 +02:00
500e0e9a3d Cycles: Some more inline policy tweaks for CUDA 8
Makes it so toolkit does exactly the same decision about what to inline,
but unfortunately it has really barely visible difference on GTX-980.
2016-08-02 15:13:34 +02:00
b416168d85 Cycles: Cleanup, trailing whitespace 2016-08-02 14:09:34 +02:00
7b8b16a18c Cycles: Some cleanup in CUDA device file 2016-08-02 14:09:34 +02:00
ad48f13099 Cycles: Include NVCC compiler flags into md5 hash
This way we can easily switch between toolkits without worrying
whether some kernel was compiled with old or new CUDA toolkit.

It's also now possible to switch machine architecture and have
proper cached kernel detected. Not as if it happens every day,
but i did such a bitness switch back in the days :)
2016-08-02 14:09:34 +02:00
ca6f53d15e Cycles: tweak some folding tests to avoid unnecessary type conversion.
It's easy to connect a simple value to output without forcing
conversion to color by using the Strength socket of Emission.
2016-08-02 12:08:48 +03:00
538b30250d Audapsace: Make it work with Jack and no libjack-dev package installed
@neXyon, mind backporting it to your upstream? :)
2016-08-01 20:39:54 +02:00
138362a3c9 Cycles: add unit tests for supported constant folding rules.
Code coverage of different combinations of secondary conditions
is obviously not complete because there are so many of them, but
all main rules should be there.

The reason for CORRECT vs INVALID is that both words have the same
number of characters so calls line up, but look quite different.

Reviewers: #cycles, sergey

Reviewed By: #cycles, sergey

Subscribers: dingto, sergey, brecht

Differential Revision: https://developer.blender.org/D2130
2016-08-01 18:53:20 +03:00
6353ecb996 Cycles: Tweaks to support CUDA 8 toolkit
All the changes are mainly giving explicit tips on inlining functions,
so they match how inlining worked with previous toolkit.

This make kernel compiled by CUDA 8 render in average with same speed
as previous kernels. Some scenes are somewhat faster, some of them are
somewhat slower. But slowdown is within 1% so far.

On a positive side it allows us to enable newer generation cards on
buildbots (so GTX 10x0 will be officially supported soon).
2016-08-01 15:54:29 +02:00
7065022f7a Fix T48901: Blender ignores xinput cursor matrix 2016-08-01 13:51:44 +10:00
a3ce64be5a Cleanup: unused vars, imports, pep8 2016-08-01 11:55:06 +10:00
feac208557 Fix mistake in Cycles mix node multiply constant folding. 2016-07-31 15:00:40 +02:00
710ab5be36 Cleanup: spelling, style 2016-07-31 17:41:05 +10:00
b2e16c5700 Fix Cycles OpenCL compile error on Windows. 2016-07-31 02:02:28 +02:00
9b6ed3a42b Cycles: refactor kernel closure storage to use structs per closure type.
Reviewed By: dingto, sergey

Differential Revision: https://developer.blender.org/D2127
2016-07-31 02:34:43 +02:00
1776f75c3b Cycles: constant fold add/mul type nodes with known 0 and 1 arguments.
These values often either turn the node into a no-op, or even make it
evaluate to 0 no matter what the other input value is, thus allowing
deletion of a branch of the node graph that otherwise is not constant.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2085
2016-07-31 02:34:34 +02:00
ea2ebf7a00 Cycles: constant folding for RGB/Vector Curves and Color Ramp.
These are complex nodes, and it's conceivable they may end up constant
in some circumstances within node groups, so folding support is useful.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2084
2016-07-31 02:18:23 +02:00
f4bcc97729 Fix Cycles OpenCL not always allocating enough space for closures. 2016-07-30 23:21:03 +02:00
34a639bd0f Fix CUDA warning, due to extra ; at the line ending. 2016-07-30 21:37:20 +02:00
1e2efbc908 Cycles OpenCL: use #line directives for better error messages. 2016-07-30 18:25:52 +02:00
6dc72b3ce6 Cycles OpenCL: detect incorrect usage of SOA members in the split kernel. 2016-07-30 18:25:52 +02:00
c937a42c61 Fix Cycles OpenCL address space compile error with amdgpu-pro drivers on Linux. 2016-07-30 18:25:17 +02:00
37933cb048 Cycles: Add fundamentals to test constant folding
This commit adds some easy to use way to check whether the graph
was properly optimized. The idea is based on using mock glog sync
which keeps track on all messages and expects specific log message
to appear in the logging.

This means each optimization step should report that it optimized
something (specifying what exactly was optimized) and what was used
for optimization.

There's also some ease-ish way to define shader networks which we
might want to make a bit more global and available for all tests
in the future.

For now only RGBToBW node is covered as an example, really hope
to get help from active guys in the community to finish covering
all existing optimization cases. Ready to fix any possible issues
with builder when needed tho :)
2016-07-29 22:19:30 +02:00
ceb03a4d32 Cycles: Fix wrong projection coordinates for points behind the camera
Points behind camera will be flipped on projection, but that did not
happen.

This solves second issue reported at T48848.
2016-07-29 17:30:24 +02:00
1d154fe271 Cycles: Fix wrong check for object is behind camera after recent fixes 2016-07-29 17:30:24 +02:00
c9134d86f0 Cycles: Fix strict compilation warning 2016-07-29 15:06:13 +02:00
992257cfa0 Cycles: remove narrowing conversion from recent commit 2016-07-29 04:00:37 -04:00
66e2e2484c Cycles microdisplacement: move subdivision options to subsurf modifier
Subdivision options can now be found in the subsurf modifier. The modifier must
be the last in the stack or the options will be unavailable. Catmull-Clark
subdivision is still unavailable and will fallback to linear subdivision instead

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2109
2016-07-29 03:37:55 -04:00