Commit Graph

11312 Commits

Author SHA1 Message Date
3c27b8034b use BLI_strcasecmp instead of strcasecmp so it actually links under Windows 2008-10-10 05:17:47 +00:00
0749bf7be7 Fix bug in rigid body constraint buttons drawing, and while we are at it, add 'Collision' button to disable collisions between bodies, linked between constraint. 2008-10-10 05:12:57 +00:00
41ad6f9d0a fix for [#12255] Rename the File at File Window,the file is deleted
renaming a file on win32 would delete it because it didnt test if the 2 filenames were the same (case insensitive), and remove the 'to' file to make way for the 'from' file.
2008-10-09 22:44:52 +00:00
e5d1c5a176 == Python ==
Bug: [#17734] Loading a python script's help dosn't work

reported by Rian Tut (thanks).

Actual problem: scripts with spaces in their filenames were not supported by the code that registers scripts in menus and runs them. Added support w/o breaking eventual, rare scripts that parse the Bpymenus file. They will still need an update to support filenames with spaces, like done here for these scripts: Scripts Help Browser and Scripts Config Editor.

PS: tested on Linux. Please test on other platforms: just make sure scripts still appear in menus (the File->Export, for example), even after re-registering them (Scripts window -> Scripts Menu -> Update Menus) and that the Scripts Help Browser still works.
2008-10-09 22:28:44 +00:00
0d23e34362 Reverted bugfix #17709
I misread report, didn't know vertex bevel weights existed even!
2008-10-09 17:18:33 +00:00
c58e94daec bugfix #17709
SHIFT+CTRL+E 'bevel weight' didn't support vertex selection mode yet.
2008-10-09 17:00:53 +00:00
46ee3ee54c Bugfix #11712
Definitely one of the oldest bugs ever (1995 or so). 
Case is a path (child on path, or deformer, or motion modifier) where the
child is far away from path (300 units or so). In that case you can see
the path jumping to another position a bit after a few frames.

Reason:
For interpolating path positions, I was using bspline code still having a 
very ancient constant 0.1666f. 
Floats have higher precision, like 0.16666666. That solved it :)
2008-10-09 14:28:17 +00:00
158d8022bc Bugfix #8911
Image counter can be set to zero when unlinking images, whilst they can
be in use for texture. This is a temporary solution to prevent errors!

(Now image unlinking doesn't set zero users anymore)
2008-10-09 10:59:48 +00:00
4bd7fa9e2e This is patch [#17773] seq plugin crash -> use not converted to float with ibuf1 & ibuf2
Submitted by Rob Hausauer (paprmh) 

See the link for details:
https://projects.blender.org/tracker/index.php?func=detail&aid=17773&group_id=9&atid=127

Kent
2008-10-09 04:11:33 +00:00
2e9d07b33b Grease Pencil:
Added comments a few + stroke simplification code (hidden behind rt and userpref, adapted from theeth's etch-a-ton code). This shouldn't have any other adverse effects.
2008-10-08 23:42:00 +00:00
4a4f7c802a Bugfix #17784
Playanim now works for:

- tiff, cineon, dpx, hdr, exr

Only multilayer not, that's too much for a bugfix. Multilayer is a totally
different image format, handled separately.

ALso removed redundant printing for dpx/cineon.
And fixed crash in cineon when G.scene doesnt exist. Bad bad, should
not be there!
2008-10-08 18:35:41 +00:00
d8facbd45e Bugfix #17785
Fixed tooltip for "double sided" so it clearly denotes it's about light. :)
2008-10-08 17:34:26 +00:00
63fb586496 Bugfix #17778
COmpositor: Multilayer images in Image input node could crash on 
making icon previews for the browse menu.
2008-10-08 16:50:06 +00:00
Ken Hughes
5fd6e7e1b7 Python API
----------
Add optional string argument to Object.newParticleSystem() method, so that
objects can link to existing particle systems (if the name of the particle
system is known).  Also cleans up some code in Object.c which accesses the
particle sys listbase.
2008-10-08 16:37:33 +00:00
bfe2759ceb Bugfix #17767
NULL check missing in particle bvhtree testing.
2008-10-08 16:29:09 +00:00
9ebcaad82f Bugfix #17769
Someone managed to write over the protected part of ID name (python???).
This crashes blender in unexpted place, added error print for this.
2008-10-08 15:42:49 +00:00
53e046157d fix for a bug where getting ID props would rename the datablock (including its type), then crash.
http://blenderartists.org/forum/showthread.php?p=1228670#post1228670
2008-10-08 09:27:26 +00:00
a75dbcae8d Fixed a tooltip typo
Kent
2008-10-08 09:15:16 +00:00
30208e1790 Error about "max open floating panels" used wrong math. 2008-10-08 08:08:58 +00:00
ce4162c9a1 * Joystick sensor is now only triggered from events of the selected type.
* Keyboard sensor - added (back?) support for qualifiers (Hold buttons in the UI)
2008-10-08 03:16:19 +00:00
b8c294d323 bugfix: missing attributes from shrinkwrap copy function.
Reported by Bassam on IRC
2008-10-08 01:04:07 +00:00
94a9fa4711 Fix for bug #13363: ray (qmc) shadows had some light leaking issues,
due to jittering of the start position for antialiasing in a pixel.

Now it distributes the start position over the fixed osa sample
positions, instead of of random positions in space. The ugly bit is
that a custom ordering was defined for osa 8/11/16 to ensure that the
first 4 are distributed relatively fair for adaptive sampling to decide
if more samples need to be taken.
2008-10-07 15:01:44 +00:00
0d7d520ffa Bugreport in irc, alxarch report:
Fgon flushing for EM_selectmode_flush() should not happen in face select
mode. That prevents 'select swap' or deselecting fgons.
2008-10-07 14:24:08 +00:00
dc14259c83 own error moving macro to function, double checked and its correct now. 2008-10-07 08:19:48 +00:00
77484d28d5 joystick update
* use SDL events to trigger the sensor, trigger was being forced every tick. removed workaround for this problem.
* added "All Events" option, similar to all keys in the keyboard sensor.
  This means every event from the joystick will trigger the sensor, however only events from the selected type (axis/button/hat) is used to set the positive state of the sensor.
* Added python function sens_joy.GetButtonValues(), returns a list of pressed button indicies.
* Removed pressed/released option for joystick buttons, it was the same as the invert option.
2008-10-07 05:09:24 +00:00
8d73ea72a7 Comments for text editor functions. More to come tomorrow. 2008-10-06 22:08:14 +00:00
160609bce8 Grease Pencil Bugfix
When converting to armature, don't flag the first bone of each stroke as connected.
2008-10-06 21:41:20 +00:00
16f199bda3 one-liner fix for id property duplication bug 2008-10-06 10:24:32 +00:00
ba720030be * dont change handle types when adjusting the radius or tilt of a curve handel.
* dont take the handles into account for the manipulator center when they are not drawn.
2008-10-06 09:17:49 +00:00
bd81616ac6 Bugfix:
Grease Pencil sketches in OGL-render should only show up if they were enabled for the original 3d-view.
2008-10-06 08:29:15 +00:00
c9634ce5b4 fix for [#17560] Error in BPY_run_python_script
any path starting with a '.' on win32 would be replaced with C:\ (or the default root)
this was added rev 6568 so the file selector would replace "." with C:\. should be moved to fileselector but for now compare with "." rather then checking the first char.

header_view3d.c - prop edit and render were aligning in curve edit mode.
2008-10-06 08:02:35 +00:00
6c2738ef48 fix for own bugs in curves.
- the number of segments was always 1 too many on cyclic curves.
- [#17739] - normals were not being calculated when rendering curves.

Replaced macro DL_SURFINDEX with a function. it that assumes variable names and could break from the loop that called it.
2008-10-06 06:10:14 +00:00
002725d72a use uint8_t and uint32_t rather then Uint8 and Uint32, (mingw didnt know about Uint's) 2008-10-06 01:59:11 +00:00
34399546b7 == FFMPEG ==
Added optional OGG / theora / vorbis support.
(OGG-format encoding is currently disabled, since the bundled ffmpeg version
is broken here)

Fixed a bug with PTS-encoding, to make theora work.

You have to explicitly enable it and currently only scons is supported.

Otherwise: enjoy! :)
2008-10-05 17:31:33 +00:00
Ken Hughes
e99ff615d7 Python API
----------
Change documentation for Object.getSize(), Object.getEuler(), Object.getLocation() to clear up confusion about 'localspace' parameter.
2008-10-05 14:31:40 +00:00
333b7c3668 * Grease Pencil - changed defaulted for sensitivity userprefs. Will overwrite old settings too (to keep users less confused about this).
* Removed some unneeded funcs (compiler warnings)
2008-10-05 12:06:55 +00:00
86560d6b3f Bugfix #8908
Using shapekeys, you get corruptions in other shapes when you undo into
a previous editmode session. The "key index" values become invalid.
Now, if you have shape keys, entering editmode will clear the previously 
stored undos.
2008-10-05 12:02:36 +00:00
5c74db4e4e Grease Pencil:
* Separated duplicate methods out into several functions

* Added copy/paste for gp-frames in Action Editor. Only strokes that are appropriate for the spacetype that the destination layer belongs to will be added to avoid wasted memory usage. Otherwise, was impossible to move sketches between views/layers (which was intended for PyAPI access that didn't get done).

Note: there will currently still be an extra gp-frame created, even if the current no strokes got pasted. There's commented out code which would delete it, but somehow that causes errors, so better to be safe for now.
2008-10-05 11:49:09 +00:00
af7033bae4 Bugfix:
Reordering Grease-Pencil frames in the Action Editor after transforms was not working at all. Seems I forgot to fix this part after changing what the 'Grease Pencil' editing mode in Action Editor showed.
2008-10-05 10:48:07 +00:00
1695b07bac Fix for [#17758] Particle Caching Problem
-A line initializing particles from pre-cache days was still in place causing the wrong behavior.
2008-10-05 09:44:46 +00:00
c1223f2459 Bugfix #17750
Wrap text and moving cursor with a selection still crashed.
Thanks Zanqdo! :)

(Also cleaned code layout to use same convention as it was)
2008-10-05 09:27:14 +00:00
2ad7aa100d Fix for bug #17762: id property double type did not get copied correct. 2008-10-05 01:15:58 +00:00
6800c5725f Fix for bug #17761: small GLSL update tweak, switching ray and
buffer shadow didn't update the viewport correct.
2008-10-05 00:21:43 +00:00
1e0f02c2ef Fix for bug #17684: GLSL bug with shadows and material nodes,
missed unbinding a texture giving extremely slow frontbuffer
drawing.
2008-10-04 22:21:46 +00:00
639a4ff436 Fix for part of bug #17759: point cache clearing did too much, also
clearing other physics systems on the same object.
2008-10-04 21:26:48 +00:00
04226f6f3f Bugfix for [#17748] "Copy and paste under window since rev 16769"
Now actually copies to the clipboard on copy/cut when editing UI fields.
2008-10-04 21:04:16 +00:00
7d77b58900 Fix wrong result for GLSL material node with only diffuse output
and shadeless material.
2008-10-04 20:22:43 +00:00
7fae6345ab Fix for bug #17752: the particle modifier convert button didn't
do anything for dupli objects and groups, which could already
be converted with ctrl+shift+A, but convert can do it as well.
2008-10-04 19:58:08 +00:00
a7a4c4113e Bugfix #17753
Fix for rev 16702 commit to better support per-vertex radius in curves.
It caused the directional lines for 3d curves to not draw correct.
2008-10-04 15:02:40 +00:00
324e1d57ac Bugfix #17750
Texteditor misses NULL checks in 'wrap text' code, moving cursur while
text is selected.
2008-10-04 13:42:45 +00:00