Commit Graph

1963 Commits

Author SHA1 Message Date
780aa24dfe Netrender was reloading classes multiple times 2010-02-17 17:16:04 +00:00
576b0d9777 join as UVs referenced older api function name 2010-02-17 16:31:37 +00:00
9c8406ea5d *Removed a lingering 'Add' prefix in the Add menu to make it more consistent.
*Added Extrude Region/Individual to the Mesh menu
2010-02-17 16:04:06 +00:00
79b7234c5e rename rna props for auto-keying to be consistant, user prefs were graying out auto key options that were still in use. 2010-02-17 15:14:09 +00:00
c011bbbdb9 Added separate entries for Extrude Region and Extrude Individual in the mesh toolbar. 2010-02-17 09:33:58 +00:00
961207e631 Align Object op: ignore objects other than Mesh type 2010-02-17 08:57:40 +00:00
a4c010975a extension copying operator and fix in displaying extensions with no docstring 2010-02-16 19:22:37 +00:00
768f20d537 update for missing docs & dont include operator classes in sphinx docs. 2010-02-16 15:01:34 +00:00
a789942219 ignore scripts that are loaded twice rather then raising an error. 2010-02-16 13:13:22 +00:00
23efeff6a9 [#21177] Text editor
Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI.
2010-02-16 09:55:07 +00:00
27654953b1 Rigify:
Added a tail control rig.
For now, you have to manually hook the resulting controls up to a separate spline IK rig that you make by hand.  Perhaps this can be automated in the future.
For anyone using this: keep in mind that you need separate armatures for the tail deformation bones and tail control bones.  Otherwise you create a cyclic dependency like so:
tail deform bones <- spline object <- tail control bones
2010-02-15 16:46:24 +00:00
643cf58688 rigify panel, ignore removing a bones type when its not found 2010-02-15 13:30:26 +00:00
37858fd435 make it so an error registering/unregestering wont stop loading scripts, just print the error and continue 2010-02-15 12:43:25 +00:00
882af97b4b classes were having their dictionary cleared when the blender extension data was freed which made re-registering fail.
now extensions can be enabled and disabled without having to reload them.
2010-02-15 11:24:43 +00:00
536e448e7a [#21141] boring segfault on F8/"reload scripts", 26878, backtrace
reloading bpy_types was causing reload to fail. also unregister all modules in the reverse order that they were loaded, so when reloading removed files done hang around.
2010-02-15 10:54:51 +00:00
bd7bfff682 bug #21160, misspell in align objects operator 2010-02-15 10:06:27 +00:00
957baf7d6a Inline tooltips and descriptions of export/import
Random fixes and tweaks in names and tooltips
2010-02-15 09:53:02 +00:00
aaf5f5d470 rename euler_filter.py -> fcurve_euler_filter.py
check if the .Blog file exists rather then using an exception.
2010-02-15 08:17:57 +00:00
d300c28e74 Align Object op: Introducing Align Modes Negative Sides / Centers /
Positive Sides. Not the most beautiful code ever but will beautify after everything is
implemented
2010-02-15 06:01:13 +00:00
dbb6c54862 Netrender:
* Added File Path Button for the "path" property.
2010-02-15 02:53:36 +00:00
6753411adb Console:
* Added own theme support for the cursor, was depending on the line_error color before.
2010-02-15 02:39:40 +00:00
9f7a412511 File > Open recent raised an error when there was no .Blog file. Now it prints an info. 2010-02-15 01:42:51 +00:00
fece4fd610 Bugfix for the new script register functions, scene tab didn't show Panels due to missing classes. 2010-02-15 01:22:34 +00:00
677386e53a initial support for extensions in the user preferences
only one script at the moment:
 [#20848] Blender Gears for 2.5 (for ideasman42)
 from Michel Anders (varkenvarken)
2010-02-14 23:33:18 +00:00
3fbc277093 mistake in register() commit, mixed up import and export 2010-02-14 12:45:03 +00:00
3871cb78bc autocompete was matching import_foo as import keyword.
breaking autocomp. on import_scene_obj for eg.
2010-02-14 12:23:25 +00:00
39c04315e2 change python scripts so modules which register with blender have a register() function rather then making import automatically run the register functions (generally considered bad practice by python people) 2010-02-14 11:21:21 +00:00
b02f78ed02 Using multiline descriptions like this:
"""                                                                                              
    Fixes the most common causes of gimbal lock in the fcurves of                                    
    the active bone.                                                                                 
    """
is causing bad glitches (boxy characters) on the tooltips..
2010-02-14 07:05:50 +00:00
a81030a95e Added a euler filter script, to filter out discontineouities in euler curves (e.g. where curves randomly have -/+ multiples of 360 offsets in sections). To use, select a curve in the fcurve editor and do Channel->Discontinuity (Euler) Filter. Note, will only work on euler rotation curves, won't do anything on anything else. 2010-02-14 03:18:43 +00:00
8f0b1acae2 Align Objects operator: Added align relative to Active object 2010-02-13 23:29:26 +00:00
36520e20c7 - Extrude Menu call "extrude regions along normals" for Region option
- Extrude Menu not longer restricted by selection mode, only selection totals (will show all possible options for the selection, regardless of selection mode)
- Missing operator descriptions
2010-02-13 20:08:54 +00:00
33b1cbf06d Smart Extrude (hotkeys are tentative)
Ekey: Extrude Region
	Based on selection totals:
		Extrude region along normal if at least one face selected
		Extrude vertex along normal if only one vertex selected (experimental)
		Extrude edge on its plane if only one edge selected (experimental)
		Extrude with no constraint axis otherwise

Shift-Ekey: Extrude Individual
	Based on selection modes and selection totals
		Individual Faces if face select and some faces are selected
		Individual Edges if edge select and some edges are selected
		Individual Vertice otherwise
		
Alt-Ekey: Extrude Menu (only shows valid options for selection mode and selection totals)
2010-02-12 22:13:47 +00:00
5c9f10f673 Remove debug print 2010-02-12 22:02:10 +00:00
6f5988412a [#21109] export doesnt create *.3ds file when requested 2010-02-12 17:07:57 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
a62d70c56f use a more direct way to get the active UV and VCol layer 2010-02-12 12:57:58 +00:00
912fdcacab button to save edited textures in texture paint 2010-02-12 11:34:25 +00:00
bb4f77ffe3 Align Objects operator: added selection center as align center 2010-02-12 05:02:29 +00:00
61d7e4a51e Bugfix #21094:
Inserting keyframes for properties that don't already have F-Curves shouldn't occur if auto keyframing is set to 'replace' only (i.e. see timeline -> frame -> autokey mode menu for details).
2010-02-12 01:06:18 +00:00
6b01ab5e23 Align Objects operator: adds option to align relative to 3D cursor as
well as Scene Origin
2010-02-12 01:03:22 +00:00
f0e873cabe New Align Objects operator. Currently it has very little functionality but
already does alignment operations that are very hard to do manually
2010-02-11 23:27:34 +00:00
bc5f81ee3c Clean up of tooltips in py operators and better operator name for
randomize transform
2010-02-11 23:13:47 +00:00
157a694607 - select active camera operator
- calling menu use exec rather then invoke
2010-02-11 21:17:05 +00:00
ac8b22ab2d Fix for a glitch in a console tooltip 2010-02-11 20:33:04 +00:00
39cccd2a90 Line up RNA property with the rest of space 2010-02-11 17:41:17 +00:00
9f3563fa94 Compile fix 2010-02-11 17:27:43 +00:00
6286e41514 Theme support for console background. Thx cam for help! 2010-02-11 16:28:31 +00:00
d98603129c Added an option "Cast Approximate" to control if a material should cast
shadow when using approximate AO, separate from "Traceable".
2010-02-11 15:43:31 +00:00
8f4c340915 bpy.utils.home_paths, use this to get script paths for the user/local/system blender paths. 2010-02-11 14:08:22 +00:00
d65101629d Added theme support for vertex normals display alongside face normals.
This makes having both enabled at the same time actually useful!

http://www.pasteall.org/pic/show.php?id=1265
2010-02-11 03:37:51 +00:00