Commit Graph

609 Commits

Author SHA1 Message Date
b997988323 Cleanup/refactor: Add new BLI_string_util.
Things like `BLI_uniquename` had nothing, but really nothing to do in
BLI_path_util files!

Also, got rid of length limitation in `BLI_uniquename_cb`, we can use
alloca here to avoid overhead of malloc while keeping free size (within
reasonable limits of course).
2017-01-16 20:36:23 +01:00
27c64e3f46 Fix T49229: ID user decrement error when deleting group instance twice.
Another great example of inconsistency in usercount handling - dupli_group was considered
as refcounted by readfile.c code (and hence by library_query.c one, which is based on it),
but not by editor/BKE_object code, which never increased group's usercount when creating
an instance of it etc.

To be backported to 2.78.
2016-09-03 11:47:17 +02:00
d231260212 Replace of (id->lib != NULL) check by meaningful macro.
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender
by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly,
to easily change it (see work done in asset-engine branch).

Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer,
and not a check whether ID is linked or not. Will have a closer look at it later.

Reviewers: campbellbarton, brecht, sergey

Differential Revision: https://developer.blender.org/D2082
2016-07-06 14:11:01 +02:00
Dalai Felinto
cb5a77253a Text Object: Vertical Alignment
A new option for Font/Text objects vertical alignment:

* Top Base-Line (current mode)
* Top
* Center
* Bottom

The Top is the equivalent as the Top-Baseline with an empty line at the begin of the
text. It's nice to have this option too though, since if we are driving
the alignment via Python we don't want to add extra lines to the text
only to accomodate to the desired vertical alignment.

The Center and Bottom are as intuitive as their name suggest.

When working with text boxes, the vertical alignment only work for
paragraphs that are not vertically full.

Many thanks to Campbell Barton (ideasman42 / @campbellbarton) for the
code review, code comments, and overall suggestions and changes :)

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D2061
2016-06-20 23:21:24 -03:00
6d0cae56e8 Fix T48290: Hook fails after deleting geometry
Now CD_SHAPEKEY_INDEX customdata is stored in edit-mode when hooks and vertex parents are used.

This also fixes a bug where undo would loose key-index data.

Move to structs for BM_mesh_bm_to/from_me to avoid passing many argument, which mostly aren't used.
2016-04-29 23:39:50 +10:00
9e1a9fa5bb Remove redundant selection flush call 2016-04-29 17:29:23 +10:00
3075328c56 Fix T47593: 'Move to layer' will be crash in blender 2.77rc1.
To be backported to 2.77.
2016-02-27 11:30:23 +01:00
7dc419c8fe Restore ability to clear motionpaths from selected objects/bones only
In response to user feedback, this commit brings back the ability to
limit motionpath clearing to only happening for those on selected
objects/bones.

By default, the "Clear" operator will clear from all objects/bones,
unless the Shift key is held.
2016-02-26 19:12:43 +13:00
76eac1ae70 Motion Paths: Use custom poll functions for "Update" operator 2016-02-07 13:32:13 +13:00
4e3d6725c4 Clear motionpaths for all objects and bones instead of only selected ones
With the old behaviour, it was too easy to get old paths hanging around because you
forgot to go through and select a few bones that still had them.
2016-02-07 13:32:12 +13:00
aad24468e2 Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.

Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...

This patch mostly fixes particle editing mode:
  - Adding/removing particles when using generative modifiers (like subsurf) should now work.
  - Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
  - X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
  - All this in both 'modes' (with or without using modifier stack for particles).

Tech side:
  - Store a deformed-only DM in particle modifier data.
  - Rename existing DM to make it clear it's a final one.
  - Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
  - Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
    when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
    from an final DM tessface index).

Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).

Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.

Reviewers: psy-fi

Subscribers: dfelinto, eyecandy

Maniphest Tasks: T47038

Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
a1f87064c4 Grease Pencil: Merge GPencil_Editing_Stage3 branch into master
This commit merges all the work done in the GPencil_Editing_Stage3 branch
as of ef2aecf2db into master. For more details
about the changes that this brings, see the WIP release notes:

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/GPencil
2015-12-13 21:03:13 +13:00
676d790d29 Cleanup: use rna_enum_ prefix for RNA enums
Definitions could shadow local vars.
2015-11-23 17:40:09 +11:00
a374ff16b5 Cleanup: editor api naming
- use ED_ prefix for api calls
- use ED_*_select_pick for mouse selection (was already done in parts)
2015-11-18 12:22:00 +11:00
865796375b Cleanup: avoid incrementing/decrementing id->us outside of BKE_library.
We have callbacks for that, they also do some checks and help ensure things are done
correctly. Only place where this is assumed not true is blenloader (since here we
may affect refcount of library IDs as well...).
2015-11-09 21:00:53 +01:00
333feea6e9 Fix T45258, impossible to select brush when removing it from 2d
painting.

Also system added a brush every time it found no paint brush in the
system which is not what we would want.

Solution:
* Brush panel stays visible always, regardless of whether there is a
brush or not.
* We search for first available brush when we find no brush in paint
struct instead of always generating a new one.
* Generating and searching for a brush take a mode argument now. Needed
some refactoring to users of BKE_paint_init as well.
* Did some style cleanups for paint mode enums.

Patch is big but it's mostly argument refactoring.
2015-08-31 22:00:30 +03:00
2e2dc9b9e3 Refactor translation code out of blenfont
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-08-18 07:01:26 +10:00
9f48aa45ad BGE: added clamping of angular velocity.
Angular velocity clamping was missing from the BGE. It is implemented
similarly to the linear velocity clamping. It is needed to be able to
drive physical simulations of systems that have a limited rotational
speed.

Reviewed by: campbellbarton, panzergame, ton

Differential Revision: https://developer.blender.org/D1365
2015-06-28 12:54:53 +02:00
0305e9604b Fix RNA type access 2015-05-25 00:08:43 +10:00
31f0c27ae7 Depsgraph: Add additional relations/id update tags
This calls are not strictly speaking needed for the old dependency graph, but
due to more granular nature of upcoming depsgraph more actions requires update
of relations of IDs.

On the one hand this extra tags could be wrapped with if() statements, but on
the other hand it makes sense to keep tag in sync so it's clear if some issue
is caused by missing/extra tag or by depsgraph itself.
2015-05-12 16:06:36 +05:00
Julian Eisel
798facbff3 Fix crashes when moving game property with invalid index (from py/redo
panel)

Also hides index option in redo panel to be consistent with similar
operators
2015-04-22 17:20:10 +02:00
a8adeeb6fb Logic Editor: Buttons for moving game properties up/down
D1163 by @panzergame, with minor edits by me (@Severin)
2015-04-21 23:33:45 +02:00
06cc89d744 Fix T43976: Edit-mode crash /w (scene/screen.scene) mismatch 2015-03-16 09:57:15 +11:00
6b610500b9 Cleanup: indentation 2015-03-11 13:14:24 +11:00
34479d8b63 Snap to Active: missing armature/pose/mball/curve
de-duplicate active center calc between transform & snap-to-selected.
2015-02-23 23:05:54 +11:00
072d80a9de Fix T42858: Non uniform gamelogic names on copy
Use generic function for consistent behavior

D949 by @lordloki
2015-01-29 16:43:20 +11:00
fca515838e Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)'
and 'strcmp(foo, bar) == 0' in several places...
2015-01-26 16:59:24 +01:00
07da01ddb2 Replace explicit object type check with already-existing macro 2014-08-05 10:57:54 -04:00
eb016eb3ae Fix T41258: Crash when entering edit mode while viewport render is enabled
The issue was caused by the render engine loading edit mesh, which re-allocates
mesh array which might be referenced by other object's derived meshed.

Worst thing about this is that updating render engine happens from the end of
scene update function, after all the objects are updated and so. This is needed
so render engine gets the update objects which is correct.

The only proper way to solve the issue is to make it so viewport engine does not
leave objects in inconsistent state, meaning nobody will reference to freed data.

In order to reach this we do edit mesh loading before running objects update so
all the objects which uses that mesh will have proper references in the derived
mesh.

This also solves old creepyness which happened before when having single object
in edit mode. tweaking it will calculate derived mesh as a part of scene update,
then this derived mesh will be freed by edit mesh loading and viewport will be
creating derived mesh again.

Now render engine is expected to do nothing with meshes which are in edit mode,
but they still need to load edit data for non0meshes. It's not really easy to
do from the BKE level because needed functions are implemented in the editor.

Thanks Campbell for the review!

Differential Revision: https://developer.blender.org/D697
2014-07-31 20:25:11 +06:00
e0fd1bf432 Fix T41227: Do not select unselectable items when unhiding them! 2014-07-29 12:58:12 +02:00
00b29156e0 Defines: replace ELEM3-16 with ELEM(...), that can take varargs 2014-07-20 01:33:40 +10:00
bb9719b7ab Code cleanup: replace direct operator calls with ED_object_toggle_modes 2014-06-18 16:29:03 +10:00
24c7adde0f Code cleanup: de-duplicate flag check in ED_object_toggle_modes 2014-06-18 16:23:50 +10:00
cd60c18be1 Fix T40080: forcefield_toggle_exec() doesn't always enable force field.
Kudos to Brent Baccala for investigating and suggesting a fix.
2014-05-08 08:13:55 +02:00
b82d639f3d Stop all dynamic enums using translations (from blend file data) 2014-05-05 15:23:35 +10:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
48446870a8 Code cleanup: remove redundant CTX calls 2014-04-30 08:11:47 +10:00
3216e4b202 API Cleanup: Use BKE_constraint prefix for constraint api 2014-04-11 11:47:07 +10:00
a15b3c4d11 Code cleanup: use bool 2014-04-11 11:33:29 +10:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
35ed7486c7 Mesh API: rename 'octree' to 'spatial' since internally its using kdtree 2014-03-13 01:49:47 +11:00
b3afbcab8f ListBase API: add utility api funcs for clearing and checking empty 2014-02-08 06:24:05 +11:00
d900f5be55 Code cleanup: use bools where possible 2014-02-03 19:35:44 +11:00
aeca473a41 Usual UI messages fixes. 2014-01-21 20:18:07 +01:00
348cf17448 Code Cleanup: no need to pass empty strings as default values 2014-01-16 22:00:29 +11:00
af93ebcb50 Code Cleanup: style and redundant casts 2014-01-16 19:15:53 +11:00
8c444958fc Fix T38234: changing smooth/flat shading on linked mesh data should not be allowed. 2014-01-15 16:02:48 +01:00
3b024d63fe Text3d: fix font family feature for unicode and correct tooltip 2014-01-06 01:37:19 +11:00
6734936c13 RNA API: use bool's for enum itemf callbacks. 2014-01-04 18:10:01 +11:00
a5cb2229ab Text3d: avoid converting utf8 to wchar_t in editmode 2014-01-03 14:20:35 +11:00