- 'axis' arg was not coerced from a tuple like other args now do.
- 'axis' arg was being modified in-place (VERY BAD).
- also made new function matrix_3x3_as_4x4().
- comparing eulers was ignoring the order.
- printing Euler()'s now prints the order too.
- un-orderable types (all except for Vector's), were not raising an exception when compared with >=, >, <, <=.
each accept Euler/Quaternion/Matrix types.
eg:
Euler.rotate(Quaternion(axis, angle))
Vector.rotate(Euler((pi/2, 0, 0)))
matrix.resize_4x4() and euler.make_compatible() were still returning an instance of themselves, now return None.
calling
bpy.ops.wm.read_factory_settings()
... would clear a scripts namespace if running directly, not in a module.
Fix by backing up and restoring the __main__ module.
Also found BKE_reportf wasnt printing all reports in background mode as BKE_report() was doing.
- bpy.data.*.load() functions were only accepting UTF-8 paths.
- rna functions/properties now accept byte values rather then strings for file paths.
- bpy.path.resolve_ncase now supports byte objects.
- multiplying a 2D vector by a 3x3 or 4x4 matrix would use un-initialized memory, now throw an exception.
- use more variable length array BLI_math functions.
The plane which defined the shear had the factor applied to each axis equally.
This meant that the shear for any 3x3 or 4x4 matrix would be diagonal on the positive values of each axis.
Only being able to create diagonal shear matrices seems stupid, now take a pair of floats for the shear factor corresponding to the plane axis values, so its possible to shear on only one axis of the plane.
- invalid dimension type could be passed without raising an error.
- negative dimensions could crash blender, now they raise errors.
- zero length dimension arg was not detected.
- floating point lengths were accepted, now only allow ints.
also comment unused vars.
- rna array parsing was using PySequence_Size() in a loop, this can be slow to run so only call once.
- assigning a single value to a multi-dimensional array was missing type check.
- improve exception messages for rna array type errors.
- simplify vector slice assignment by using mathutils_array_parse(...)
rotation range clamping used a while loop which would run forever when the value was so big subtracting a full revolution didnt change the value.
Solve by using fmod() and double precision angle.
(should have made this change along with the others).
Matrix([1, 2], [3, 4]) --> Matrix(([1, 2], [3, 4]))
This is so adding initialization args works right.
Also simplify initialization code (re-use slice assignment).
- this just toggled between different rotations, I can't find any references to this as a common operation to have with eulers.
- wasn't working at all nobody noticed, not used by any blender scripts/addons either.
The main advantage with this is that its close to twice as fast to do 'vertex.co[:]' then 'tuple(vertex.co)', this is common for writing a vertex array.
the correct python behavior in this case is to return a copy of the original type, however euler and quats don't support different sizes so we cant do so easily.
- equals_v2v2
- project_v2_v2v2
- isect_seg_seg_v2_point
which would be necessery for my further multires interpolation commit
M_Geometry_LineIntersect2D now uses isect_seg_seg_v2_point(). Behaviour of this
function was changed a bit -- it haven't returned intersection point in several
cases when two segments are making angle.
This is need to properly handle 3d text (dalai work on GE), before
the BLF_aspect only take one argument, and the result was a call to:
glScalef(aspect, aspect, 1.0)
Now the three value are store in the font (x, y and z) and also
need to be enable using BLF_enable(BLF_ASPECT).
By default all the code that don't have BLF_ASPECT enable work with
a scale of 1.0 (so nothing change to the current UI).
I also remove all the call of BLF_aspect(fontid, 1.0) found in
the editors, because is disable by default, so no need any more.
Campbell the only thing to check is the python api, right now
I modify the api to from:
BLF_aspect(fontid, aspect)
to:
BLF_aspect(fontid, aspect, aspect, 1.0)
This is to avoid break the api, but now you need add the BLF_ASPECT
option to the function py_blf_enable and in some point change
py_blf_aspect to take 3 arguments.
In windows this was producing Linking dependence errors because we have BLF_api.h in the /blenfont/ and blf_api.h in /python/generic/. It doesn't produces crash out of the box but I was trying to link both "api" files to the same project (Ketjsi folder). For the linking order was determining what header to use. A workaround is to "include" the file using some ../../ relative folder. But renaming it is less error prone.
Probably Ketsji folder shouldn't link to BLF_api.h anyways, but this is something I will look better later before another commit. In the mean time it's not a good idea to have 2 api files with the same name (for non case-sensitive systems).
this is needed because some UTF8 names didnt resolve on windows when using surrogateescape'd strings.
This meant you couldn't export to models some directories on windows.