* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
conversion script instead, if they use a lot of math functions
in new code:
http://www.pasteall.org/9052/python
a system crash and other issues on ATI/Apple, due to a buggy driver
(similar issues reported for other OpenGL applications). For now, work
around it by not using non-power-of-two textures on this combination.
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
blocking the user when opening a menu. Material and texture buttons now
display these icons in the list. Also fixes#19387, icon and full preview
render at the same time would crash.
I'm not really convinced this is thread-safe, but on the other hand also
not sure regular preview render is really thread-safe yet.
* Context panel now draws without header, with arrows, no scene name.
* Softbody vertex group search popup.
* Improve names for autogenerated shortcut keys in menus.
* Make most Select menus in the 3D view header work.
* Fix armature border select selection syncing.
* Add POSE_OT_select_constraint_target,
MESH_OT_select_by_number_vertices, MESH_OT_select_vertex_path.
* Merge mesh select similar into one operator.
* Don't give MESH_OT_select_random Space hotkey.
* Add DAG_object_flush_update to many mesh edit tools, not calling this
will crash with modifiers.
* RNA_def_enum_funcs for dynamic enums in operators, but not very useful
without context yet.
* Fix refresh issue with image window header + editmode.
* Fix drawing of shadow mesh for image painting.
* Remove deprecated uiDefMenuButO and uiDefMenuSep functions.
* Remove keyval.c, code is in wm_keymap.c already.
* Rename WM_operator_redo to WM_operator_props_popup.
Bugfixes:
- Preview Icon for render result crashed, there was still need for a scene
pointer to be passed on.
- Added quick fix for preventing shaded drawmode to call render while
rendering is in progress. It crashes badly.
Rendering while UI is alive is still in probation, most UI stuff will
probably get blocked, with exception from inspecting buttons and using
the image window.
* Search popup + autocomplete for bones, vertex groups, etc. This
is done with layout.item_pointerR, specifying an RNA collection to
take the items from. Used by constraints and modifiers.
* Some tests with the List template, ignore those for now..
Rendering preview icons is back!
Note for Andrea: the render code has been decoupled from
drawing, it needs Scene context to be able to run...
At the moment only the search menu calls the new render
code (which is the ID browse menu default anyway)
This includes a bunch of new object primitive icons
which would be great to get into the 'add object' menus,
they're not there yet. The specific lamp data type icons
are now used in the outliner though, which is very helpful.
* Added material "type" property, with Surface/Volume/Halo
options, compatible with sim_physics, as requested for
material buttons layout. Obviously the Volume setting
does nothing currently.
* Deprecated MA_HALO flag in favor of this.
Grand cleanup:
- removal of FTF and ftfont dir
- removal of text.c which wrapped it
- wrapped old text drawing code temporarily, need to decide how 'style'
will behave per editor when you draw strings outside interface code....
wouldn't be very useful to set fonts locally all over?
- basic drawing of list and thumbnail view (switchable through 'favourits' icon in header)
- selection of files and directories (bookmarks) works with the RMB (right mouse button)
- load operator for files still unstable (no check for correct file type) and incomplete. (WM_operator_free missing)
immediate TODOS:
- fix load file operator
- finish drawing of buttons in header
- drawing of detailed list with all file info.
- finish selection and execute operators (LMB and MMB execute)
later todos:
- parent dir
- keymap for all the shortcuts
- append/link and databrowse
- ...
* After several hours of manual dragging and typing the icon file is now
enlarged and completely reorganised logically, rather than scattered
throughout. This should provide a lot more room for growth, and is a
lot easier to work with (also allowing more space for toggle buttons
that require two icon slots next to each other). The icon grid has now
25 x 24 icons - hopefully this might last us for a couple more years :)
Some of the naming of icon defines is a bit ancient and can be cleaned
up a bit further. Other devs, if when bringing spaces back, it's
finding the wrong icon, or missing a define, try and look to see if
it's already existing in the new icon file, or drop me a note and I'll
fix it up.
Note: after these changes, older custom blender 2.4 icon
files won't work and will need to be updated to the new layout.
* Enlarged the icons themselves from 15x16 pixels to 16x16 pixels (icon
designer request). This is a more standard size, and is easier to fit
stuff in proportionally.
* Added a bunch more of jendrzych's icons that weren't added previously
since there wasn't space in the icon file (including a few more
modifier icons)
* Tweaked the outliner somewhat, so that instead of just showing a
generic 'object' icon for all objects, it shows 'object type' icons,
per object type. This makes the outliner a lot more useful for browsing
at a glance - a huge row of identical 'object' icons doesn't really
give much useful information. See here:
http://mke3.net/blender/devel/2.5/outliner_obtypes.png
* API and usage is basically the same still.
* Panels were moved to region level. I first thought of keeping them at area
level, but having them at region level it's simpler to handle events and do
drawing, and also to integrate with view2d. They can still become area level
overlapping regions, if we make a floating (or docked) region that can
contain panels.
* Added back a few panels from the scene buttons for testing.
Issues still:
* The view2d handling and alignment refresh of panels is not correct yet in the
buttons window.
* I did not yet bring back the block handlers system. It was basically a system
that stored which panel was open and where the events for that panel would go.
Just a few functions, but not sure how it fits in 2.5.
* There was a case where dragging panels would not properly remove the window
level handler, but could not redo anymore even though I don't think I fixed
it.
* Some text in the panels goes past the end of the button, that is due to the
checkmark button drawing, not related to this commit.
Other UI code changes:
* Renamed interface.h to interface_intern.h for consistency.
* Fixed some issues with freeing of blocks when they changed due to context.
* uiDrawBlock now takes a context pointer (mostly for block drawextra).
More notifier cleanup;
- removed view2d sync notifier, its data operations are too complex
for UI hints/notes, direct calls work too :)
- updated missing gpl header in region file
Noticed weird delay on menu refreshing now... will check.
Today's progress; half working, but i better commit to prevent
conflicts tomorrow :)
- added storage for regions in spacedata
- added space switching (unfinished, gives mem-free errors)
- bugfix: icon of timewindow gave error on split-area
- cleaned interface_icons.c a bit, no warnings
- first work on space new() callbacks, they have to make regions too
NOTE: probably files saved with 2.5 crash now. Have to look at
patching this.
NOTE2: the Makefiles required libeditor screen twice... scons too?
Part 3/3: new icons
- Icon set done by jendrzych! Great job!
- cleaned up unnecessary includes and removed commented out code
- preview icons (for materials, textures,..) don't work yet, have to be ported to new event system