Commit Graph

93 Commits

Author SHA1 Message Date
406bfd4304 Ghost: Ghost-XR API to abstract away and access OpenXR functionality
Extends Ghost to include an abstraction for OpenXR, which I refer to as
Ghost-XR. Such an API is the base for the following commit, which introduces VR
support to Blender.

Main features:
* Simple and high-level interface for Blender specific code to call.
* Extensible for muliple graphics backends, currently OpenGL and a DirectX
  compatibility layer are supported.
* Carefully designed error handling strategy allowing Blender to handle errors
  gracefully and with useful error messages.
* OpenXR extension and API-layer management.
* OpenXR session management.
* Basic OpenXR event management.
* Debug utilities for Ghost-XR and OpenXR

For more information on this API, check
https://wiki.blender.org/wiki/Source/Interface/XR.

Reviewed by: Brecht Van Lommel

Differential Revision: https://developer.blender.org/D6188
2020-03-17 21:39:59 +01:00
Julian Eisel
3b1ef223ba Ghost: Support drawing OpenGL framebuffers into a DirectX 11 buffer
Adds a minimal DirectX 11 Ghost context, plus some shared DirectX-OpenGL
resource interface using the NV_DX_interop2 WGL extension. From what I
know, this should be available on modern GPUs. If not, it should fail
gracefully.
There should be no user visible changes at this point.

Needed for DirectX-only OpenXR platforms (e.g. Windows Mixed Reality). I
heard there are other use-cases as well though.

It's known that this currently fails on some AMD systems, but that seems
to be fixable.

Most of this comes from the 2019 GSoC project, "Core Support of Virtual
Reality Headsets through OpenXR"
(https://wiki.blender.org/wiki/User:Severin/GSoC-2019/).

Reviewed by: Jeroen Bakker, Ray Molenkam, Brecht van Lommel

Differential Revision: https://developer.blender.org/D6190
2020-03-05 18:29:29 +01:00
8d4460b6c4 GHOST: Only spam about X11 errors when using --debug-ghost
This commit adds a new command line argument --debug-ghost and
makes it so X11 errors happening during context initialization
are only printed when this new flag is sued.

There is no need to flood users with errors when their GPU is
not supporting latest OpenGL version. Or, at a very minimum,
the error must be more meaning full.

Differential Revision: https://developer.blender.org/D6057
2019-11-18 09:28:17 +01:00
cf682b9dab GPU: show more descriptive labels on unsupported GPU dialog
Thanks to Ray Molenkamp for the help with the Windows implementation.

Fixes T70521

Differential Revision: https://developer.blender.org/D6023
2019-10-09 13:41:26 +02:00
56dd7feb06 GPU: Platform Support Level
Adds a check when starting blender if your platform is supported. We use a blacklist
as drivers are updated more regular then blender (stable releases).

The mechanism detects if the support level changed or has been validated by the user previously.
Changes can happen due to users updating their drivers, but also when we change the support
level in our code base.

When the user has seen the limited support level message it is saved in the user config.
It would be better to have a system specific config section, but currently not clear
what could benefit from that.

When the platform is unsupported or has limited support a dialog box will appear including a link
to our user manual describing what to do.

**Windows**
Windows uses the MessageBox that is provided by the windows kernel.

**X11**
We use a very lowlevel messagebox for X11. It is very limited in use and can be fine tuned when needed.

**SDL/APPLE**
There is no implementation for SDL or APPLE at this moment as the platform support feature targets mostly Windows users.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5955
2019-10-04 16:23:39 +02:00
Julian Eisel
edffb0e9b1 UI: Register File Browser as Child/Dialog-Window for the OS
For many users, this will make the File Browser window behave more like
what they would expect. It addresses the issue of the File Browser
becoming hidden behind the main window by clicking anywhere in the
latter. It communicates the interruptive, but temporary nature of the
operation a bit better.
Further, on tiling window managers the File Browser now opens as
floating by default, like in other applications.

Note that this also makes sure the File Browser is always opened as
separate window, so it doesn't re-use the Preferences, or any other
temporary window anymore. This seems to have been a common annoyance.

More concretely, this makes the File Browser window behave as follows:
* Stays on top of its parent Blender window, but not on top of
  non-Blender windows.
* Minimizes with its parent window
* Can be moved independently
* Doesn't add an own item in task bars
* Doesn't block other Blender windows (we may want to have this though)
* Opens as floating window for tiling window managers (e.g. i3wm/Sway)

Further notes:
* When opening a file browser from the Preference window (or any
  temporary window), the main window, as the file browsers parent is
  moved on top of the Preferences, which makes it seem like the
  Preferences were closed. This is the general issue of bad secondary
  window handling as window activation changes. I made it so that the
  window is moved back once the file browser is closed.
  This behavior is confusing and would be nice to avoid. It's a separate
  issue though.
* On most window managers on Linux the temporary window can not be
  minimized and maximized, they disable that for dialog windows.
* On Windows and macOS, only minimizing is disabled, as there is no
  decent way yet to restore a window if it's not shown in the taskbar.

Reviewed By: Brecht van Lommel, Campbell Barton, William Reynish
Edits and macOS implementation by Brecht.

Differential Revision: https://developer.blender.org/D5810

Part of T69652.
2019-10-03 17:50:27 +02:00
6292cab193 GHOST: add GHOST_HasWindowCursorShape() to test if standard cursor exists
Ref D5197
2019-09-26 14:31:43 +02:00
ac646bc20d Cleanup: spelling 2019-08-31 01:21:42 +10:00
087a489867 Cleanup: simplify GHOST cursor API, no functional changes 2019-06-16 19:58:26 +02:00
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
Tomoaki Kawada
62fe7e9a9d GPU: support default framebuffer with ID not equal to 0 2019-06-02 12:50:50 +02:00
e4ac8ab212 WM: support X/Y axis cursor wrapping
Operator flags to wrap on a single axis.

D4865 by @Gvgeo with updates.

Resolves T64585
2019-05-29 00:52:43 +10:00
4cdc6d36fd Cleanup: spelling for ghost comments 2019-05-19 19:15:56 +10:00
d95ccc2175 Cleanup: remove unused GHOST quit dialog code 2019-05-18 10:35:06 +02:00
5b1fcf8833 Cleanup: comments (long lines) in ghost 2019-05-01 20:32:38 +10:00
eda7e84aac GHOST: remove OpenGL depth buffer, remove code for other unused buffers
Viewport drawing has moved to offscreen buffers, and we no longer need to have
depth, stencil, aa samples, sRGB buffers as part of the window. So all that
code is removed now. The depth buffer was the only one still being allocated,
its removal save a bit of memory.

Code by Germano and Brecht.

Differential Revision: https://developer.blender.org/D4708
2019-04-25 14:29:26 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
Christopher Peerman
4693207918 Windows: add support for Windows Ink.
Before this Blender always needed the Wintab driver. This adds support for the
native pressure API in Windows 8+, making it possible to get pressure sensitivity
on e.g. Microsoft Surface hardware without any extra drivers.

By default Blender will automatically use Wintab if available, and if not use
Windows Ink instead. There is also a new user preference to explicitly specify
which API to use if automatic detection fails.

Fixes T57869: no pressure sensitivity with Surface pen or laptop.

Code by Christopher Peerman with some tweaks by Brecht Van Lommel.

Differential Revision: https://developer.blender.org/D4165
2019-01-14 20:48:11 +01:00
4de1e673a4 Merge branch 'master' into blender2.8 2018-09-27 14:51:33 +02:00
2a63e062b0 Tests: add --no-window-focus to open window without focus.
This is useful to run OpenGL tests while continuing to do other tasks
without windows constantly popping up in the foreground.
2018-09-27 12:21:48 +02:00
da53c3f020 Merge branch 'master' into blender2.8 2018-06-04 18:50:14 +02:00
58e8c71cbd Cleanup: strip ghost trailing space 2018-06-04 18:47:57 +02:00
69eb452622 Merge branch 'master' into blender2.8 2018-03-21 16:27:48 +01:00
5ba5254ec1 UI: Optional prompt to quit for non win32 systems
D566 by @januz

Use Blender native dialog when OS dialog's aren't supported.
2018-03-21 16:04:01 +01:00
0940e89e60 GHOST: Add new interface to manage offscreen contexts.
Offscreen contexts are not attached to a window and can only be used for rendering to frambuffer objects.

CGL implementation : Brecht Van Lommel (brecht)
GLX implementation : Clément Foucault (fclem)
WGL implementation : Germano Cavalcante (mano-wii)

Other implementation are just place holder for now.
2018-02-26 19:10:15 +01:00
72c9141a7a Cleanup: doxygen comments
Also remove duplicate & mismatching comments from grease-pencil header.
Keep comments close to implementation to avoid getting out of sync.
2017-06-19 10:04:30 +10:00
Wouter
fe3fb23697 Automatic DPI for all platforms, per monitor DPI for Windows.
For Windows 8.1 and X11 (Linux, BSD) now use the DPI specified by the operating
system, which previously only worked on macOS. For Windows this is handled per
monitor, for X11 this is based on Xft.dpi or xrandr --dpi. This should result
in appropriate font and button sizes by default in most cases.

The UI has been simplified to a single UI Scale factor relative to the automatic
DPI, instead of two DPI and Virtual Pixel Size settings. There is forward and
backwards compatibility for existing user preferences.

Reviewed By: brecht, LazyDodo

Differential Revision: https://developer.blender.org/D2539
2017-03-25 11:22:16 +01:00
b10d0058d7 NDOF: compile 3D mouse code only if WITH_INPUT_NDOF
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed
from:

- GHOST (was mostly done, finished the job)
- window manager
- various editors
- RNA
- keymaps

The input tab of user prefs does not show 3D mouse settings. Key map
editor does not show NDOF mappings.

DNA does not change.

On my Mac the compiled binary is 42KB smaller after this change. It
runs fine WITH_INPUT_NDOF on or off.
2016-08-18 00:22:18 -04:00
3e35e32e9d Fix memory leak in GHOST Event Manager.
The events are allocated on the heap, then pushed on a stack. Before
being processed, they are popped from the stack, and deleted after
processing is done. When the manager is destroyed (e.g. application
closing), any remaining event in the stack is detroyed.

Issue is that when the "application closing" event is processed, it is
never freed, because the manager gets destroyed before the call to
`delete` is made and the event is not on the stack anymore.

Now events are left on the stack while they are processed, and only
popped and deleted after processing is done.

As a slight bonus refactor: use void as return type for dispatch events
functions, as no caller is checking the return value, and it is not
clear what it means (suggested by the reviewer).

Reviewers: brecht

Differential Revision: https://developer.blender.org/D1695
2015-12-27 18:08:44 +01:00
d9046ccbd4 Cleanup: doxygen comments 2015-07-01 16:30:26 +10:00
45b2218341 User Prefs for NDOF dead-zone
D1344 with edits
2015-07-01 13:45:19 +10:00
d1f9fcaabc Cleanup: style 2015-04-13 22:08:51 +10:00
b5b359b48f Warning messagebox for windows when an unsupported implementation of
OpenGL is detected:

Hoping to decrease the frequency of by far one of the most frequent bug
reports by windows users.

There is some reorganization of the GHOST API to allow easy addition of
further OpenGL options in the future. The change is not propagated too
deep to keep the size of the patch managable. We might reorganize things
here later.

For OpenGL we do two checks here:
One is a combination of GDI generic renderer or vendor microsoft
corporation and OpenGL version 1.1. This means the system does not
use GPU acceleration at all. We warn user to install a graphics
driver and of cases where this might happen (remote connection, using
blender through virtual machine)

The other one just checks if OpenGL version is less than 1.4 (we can
easily change that in the future of course) and warns that it is
deprecated.

Both cases will still let blender startup correctly but users should now
have a clear idea of the system being unsupported.

A user preference flag is provided to turn the warning off.

Now stop posting those bug reports without installing a driver first -
please?
2015-02-25 13:51:53 +01:00
Severin
e81d077c85 Input Method Editor (IME) support for text buttons
Original patch by @random (D765) with some minor work done by @campbell
and me.

At this place, I'd like call out a number of people who were involved and
deserve a big "Thank you!":
* At the first place @randon who developed and submitted the patch
* The Blendercn community which helped a lot with testing - espacially
* @yuzukyo, @leon_cheung and @kjym3
* @campbellbarton, @mont29 and @sergey for their help and advises during
* review
* @ton who realized the importance of this early on and asked me for
* reviewing

We are still not finished, as this is only the first part of the
implementaion, but there's more to come!
2014-12-07 00:58:17 +01:00
8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
88ee650263 Comments 2014-08-16 10:51:07 +10:00
d124bd1cd4 Spelling 2014-08-12 10:31:07 +10:00
6c0926e802 Code cleanup: use const for mouse location arg 2014-06-14 00:47:12 +10:00
29f8dfd37a BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost. 2013-07-29 22:31:32 +00:00
73f301c3a8 add ghost function getAllDisplayDimensions, GHOST_GetAllDisplayDimensions
This returns the desktop size, not just the size of the active monitor, useful since this constrains the mouse and we dont have to detect the active monitor (which isn't so straightforward with xlib).

carbon/cocoa are TODO, they still use getMainDisplayDimensions().
2013-01-31 10:42:26 +00:00
fa759d8ffd Mac HiDPI ("retina") handling:
OK - so you have this nice crisp screen, and still you want to add extra 
monitors to the laptop! That means Blender should switch back and forth to HiDPI 
modes, when you move a window to another monitor.

This code makes the pixelsize scale factor a window property, and handles
an event when a window moves to another monitor. It then changes the
native pixelsize nicely and refreshes entire UI.

You can also have one Blender window on high, and other on low resolution.

Stretching a Blender window from 1 monitor to the other works too, but that
is Apple magic handling it.
2013-01-12 17:07:49 +00:00
12b642062c Holiday coding log :)
Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability

Short list of main changes:

- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
  Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
  This allows keeping UI and data without actual saves, until you actually save.
  When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). 
  Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. 
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
  Old option is called "Save Startup File" the new one "Save User Settings".
  To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
  This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-12 18:58:11 +00:00
7ef78723b7 code cleanup: doxy comment corrections and correct own typo animation player docs. 2012-11-26 00:59:11 +00:00
1541ee20c8 Improvement to own commit r50810.
Add an optional ghost argument to set the new mouse location when un-grabbing. - without this the mouse would flicker at the old location before moving to the new location - when using the color picker for eg.
2012-09-22 13:23:12 +00:00
9e742ffc2b style cleanup: also correct some doxy comments 2012-08-18 13:07:48 +00:00
19011d44cf Doxygen cleanup 2012-07-05 04:47:47 +00:00
8b865c01cd style cleanup: comments 2012-06-30 22:49:33 +00:00