Commit Graph

94265 Commits

Author SHA1 Message Date
406bfd4304 Ghost: Ghost-XR API to abstract away and access OpenXR functionality
Extends Ghost to include an abstraction for OpenXR, which I refer to as
Ghost-XR. Such an API is the base for the following commit, which introduces VR
support to Blender.

Main features:
* Simple and high-level interface for Blender specific code to call.
* Extensible for muliple graphics backends, currently OpenGL and a DirectX
  compatibility layer are supported.
* Carefully designed error handling strategy allowing Blender to handle errors
  gracefully and with useful error messages.
* OpenXR extension and API-layer management.
* OpenXR session management.
* Basic OpenXR event management.
* Debug utilities for Ghost-XR and OpenXR

For more information on this API, check
https://wiki.blender.org/wiki/Source/Interface/XR.

Reviewed by: Brecht Van Lommel

Differential Revision: https://developer.blender.org/D6188
2020-03-17 21:39:59 +01:00
c9a8de1d70 Fluid: Correct Tooltip 2020-03-17 16:32:56 -04:00
3af51cacbf Online Manual Reference: Update 2020-03-17 16:28:58 -04:00
a7c660fe61 Cleanup: Fix warnings about function signature of register pass
RE_engine_register_pass is sometimes in the headers with type
as an integer parameter, sometimes as eNodeSocketDatatype.

This caused warnings, the root cause was makesrna was not able
to generate the proper type for enums and defaulted to int.

makesrna has been extended with the RNA_def_property_enum_native_type
that allows telling makesrna the native type of an enum, if set it
will be used otherwise it will still fall back to int.

Differential Revision: https://developer.blender.org/D7117

Reviewed By: brecht
2020-03-17 13:45:35 -06:00
e09f0caff3 GPencil: Fix crash joining objects
The weights array can be NULL.
2020-03-17 19:02:10 +01:00
blender
ba3d49225c make deps: Fixes to make OpenXR to work on CentOS Linux
- Harvest to a proper location.
- Disable STD's filesystem which is experimental and caused
  linking errors when OpenXR is usedi n Blender.
2020-03-17 18:35:29 +01:00
f1eb86c458 GPencil: Rename old color operators to material
The color was used in old version when palettes were used, but now all are materials
2020-03-17 18:29:34 +01:00
bf9c4af9bb Fix T74762: Mantaflow: Non emmiting flow source affects simulation 2020-03-17 18:21:01 +01:00
07d5b8b023 Fix T74322: Wrong object bundles with scaled camera
Camera scale was not handled correctly when drawing 3d bundles for
reconstructed objects (caused by normalization of the matrix).
2020-03-17 17:48:55 +01:00
6a0ddb4bb1 Cleanup: Remove unused function
Was introduced earlier today and did not turn out to be very useful
and clear.
2020-03-17 17:40:54 +01:00
f958560a99 Multires: Properly support virtual modifiers for Apply Base
The initial code from earlier from today didn't really work reliable
since it is not possible to apply virtual modifiers but not the real
multires one (in a situation like mesh with shapekeys and multires).

New code uses less memory and has better performance for the case
when there are actual modifiers leading the multires. The case when
there is only multires will not be as performant as possible at this
moment.
2020-03-17 17:40:54 +01:00
1504cb26b0 Cleanup: process colorspace conversion with a 1D pixel array
No need to assume it's 2D or 3D.
2020-03-17 17:33:08 +01:00
2518f60109 GPencil: Fix Parent layer not working
The parenting was using the old logic, but with new engine the draw is done using eval data.

Fixed the depsgraph relationship missing with bones to get an update when the bone is transformed.

Also fixed Snap cursor to Selected
2020-03-17 17:28:49 +01:00
964375e36a Cleanup: blenkernel proper header inclusion for BKE_ocean.h
BKE_ocean.h uses the bool type without including stdbool.h
counting on someone else including that before it.

With D6811 enabling automatic sorting of the includes
this can no longer be counted on. This changes includes
stdbool.h in BKE_ocean.h so it can build without being
depended on others including the right headers before it.
2020-03-17 10:12:47 -06:00
Robert Guetzkow
d374237d43 Fix T74838: fix dereferencing of NULL in sculpt_no_multires_poll when no active object exists
Fix crash when the operator search is used while no active object exists. The cause of the issue is an attempt to dereference `ob` when it is `NULL`. Therefore this patch checks the return value of `SCULPT_mode_poll()` first, to ensure that `ob` isn't `NULL`.

Reviewed By: pablodp606

Maniphest Tasks: T74838

Differential Revision: https://developer.blender.org/D7156
2020-03-17 16:46:55 +01:00
24e44143a1 Multires: Fix Apply Base when there are deform modifiers
Their effect was applied twice after hitting Apply Base since the
operator was also applying deformation caused by those modifiers.
2020-03-17 16:41:43 +01:00
628d799c85 Multires: Add utility to create deformed base mesh
The new function will use original object as a starting point
and apply all enabled deformation modifiers prior to the multires.
2020-03-17 16:41:43 +01:00
c76d390c92 Mesh: Fix applying deform modifier up to index
The code would have break the first (deform only) modifiers
once the index is reached, but it will not prevent second
loop (over remaining modifiers) from run.

This was applying deform modifier twice in some conditions:
having single deform modifier and calculating deformed mesh
up to the first modifier (index=0).
2020-03-17 16:41:43 +01:00
bf5151b2d2 Mesh: Add utility to calculate deform modifier up to index
Intention is to be used to create mesh at the state which is an input
to the multires modifier.
2020-03-17 16:41:43 +01:00
a45c34ae8e Multires: Cleanup, argument naming and order
Use full argument name.

Also order arguments in the generosity order: from depsgraph
(which has everything) to object (which contains multires)
specific multires modifier.
2020-03-17 16:41:43 +01:00
17abae45f1 Multires: Cleanup, remove redundant argument
Scene can be queried from the dependency graph.
2020-03-17 16:41:43 +01:00
20456b52b4 Fluid: Fixes for new abort bake faster feature
In addition to previous commit that made it possible to abort bakes faster.
2020-03-17 16:12:46 +01:00
b852db57ba Add experimental global undo speedup.
The feature is hidden behind an experimental option, you'll have to
enable it in the preferences to try it.

This feature is not yet considered fully stable, crashes may happen, as
well as .blend file corruptions (very unlikely, but still possible).

In a nutshell, the ideas behind this code are to:
* Detect unchanged IDs across an undo step.
* Reuse as much as possible existing IDs memory, even when its content
  did change.
* Re-use existing depsgraphs instead of building new ones from scratch.
* Store accumulated recalc flags, to avoid needless re-compute of things
  that did not change, when the ID itself is detected as modified.

See T60695 and D6580 for more technical details.
2020-03-17 15:02:05 +01:00
Mateusz Grzeliński
9ce3890950 Cleanup: rename function
This function was missed in rBec471a9b1c1.

Differential Revision: https://developer.blender.org/D7155
2020-03-17 14:46:50 +01:00
8cb463f4ff OverlayEngine: crash when using hidden faces
Unreported Crash. When hidden faces are active (retopology) the depth
test could fail as the default framebuffers aren't set. This patch will
check if we are rendering a depth only and skip the clearing of the
buffer.
2020-03-17 13:56:25 +01:00
3c1433b6f3 Revert "Cleanup: use doxy sections"
This reverts commit 626b2bd071.

Sergey prefers not to use doxy sections for this code.

Revert pending a decision on T74845
2020-03-17 23:53:36 +11:00
b2851dbe78 Fluid: Abort baking jobs faster
With this change baking jobs will be aborted faster. The user will not have to wait for the current frame to finish baking. The bake job will exit early and discard the incomplete frame.
2020-03-17 13:49:57 +01:00
54c8770692 Fix error using CUDA in plug-ins on Linux/macOS, hide our CUDA symbols
Better solution will be to hide all symbols by default, but this works for now.
2020-03-17 12:23:36 +01:00
0b7841679e Multires: Cleanup, naming, make it more consistent
The coarse mesh is an input to generic Subdiv, and exact meaning is
ambiguous.

The input to Multires is a base mesh, which owns CD_MDISPS.
2020-03-17 12:23:02 +01:00
b02a25b7e1 Add accumulated recalc flags to IDs.
Those accumulated flags get cleared every time an undo step is written
to memfile.

Preliminary work for undo-speedup.

Part of T60695/D6580.
2020-03-17 12:10:52 +01:00
055863d9c1 Cleanup: minor changes. 2020-03-17 12:10:52 +01:00
20d7c04305 Fluid: Re-dded Empty Space option in the UI
This option existed already and was just hidden in the UI. With the new fluids system though, it will only be used for rendering - and not to optimize the cache.
2020-03-17 11:57:04 +01:00
7f3e84deb5 Fluid: Updated manta pp files
Includes only a rename. The name PyInit_Main was a bit confusing as it just belongs to Manta.
2020-03-17 11:57:04 +01:00
2ba3e6a02e Depsgraph: Adds helpers to extract/restore despgraphs in a given Main.
Extract will steal all depsgraphs currently stored in given bmain, and
restore will put them back in place, using scene and viewlayers as keys.

Preliminary work for undo-speedup.

Part of T60695/D6580.
2020-03-17 11:24:37 +01:00
90ce708ef0 BKE_lib_id: Add helper to swap full ID content and use proper naming.
Preliminary work for undo-speedup.

Part of T60695/D6580.
2020-03-17 11:13:14 +01:00
b87997f59b Cleanup: rename 'centre' to 'center' in View3D 2020-03-17 11:34:11 +11:00
ab430cfdfe Cleanup: sort DNA renaming 2020-03-17 11:29:54 +11:00
67307e72ea Cleanup: use more descriptive variable name for the data-mask
Make it explicit this data mask is added to the default mask.
2020-03-17 11:04:50 +11:00
47af235ba9 Revert "UI: Add 7 new community themes"
This reverts commit d89e5fcaef.

This was meant to be committed to the add-ons repo.
2020-03-17 10:41:40 +11:00
120a38ccbe Nodes: Display bl_icon of custom nodes in node header
This is D1578 by Philipp Oeser with small modifications.
2020-03-16 18:25:23 +01:00
e42f61dda8 Fix incorrect Face Sets when using mask extract
Mask extract modifies the topology when adding the boundary loop, so
previous face sets may not be correct in the new mesh. Remove the face
sets datalayer and let sculpt mode rebuild it when entering sculpt mode
in the new object.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7129
2020-03-16 17:53:03 +01:00
bab0fd1308 Fix visual artifacts with partially hidden meshes and mask extract
The previous behaivour didn't make sense as sculpt mode was still active
when switching to the new object, so it was rendering inconrrectly.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7130
2020-03-16 17:45:22 +01:00
e4077ea69d Fix T74626: Wrong Face Sets overlay rendering in smooth shading
The face set color variable needs to be declared inside of the loop in
order to reset it per iteration.

Reviewed By: jbakker

Maniphest Tasks: T74626

Differential Revision: https://developer.blender.org/D7096
2020-03-16 17:43:54 +01:00
7941ea02f8 Update viewport rotation origin when changing Face Set visibility
Small UX fix. When hidding everything but the active face set with H,
the last stroke lotation center can be in a part of the model that is
hidden, so viewport navigation becomes confusing until you start a new
stroke on the visible face set. Now the viewport navigation rotation
center is updated to the active vertex when using a visibility operation
that uses it, so it always rotates using the visible face set as the
origin.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7137
2020-03-16 17:42:52 +01:00
ba26adee0c Fix T61234 Mirroring Grease Pencil keyframes in the Dopesheet fails
`ANIM_animdata_update()` did not sort grease pencil frames. A
pre-existing comment stated this wouldn't be necessary as
`posttrans_gpd_clean()` already does this. However, this is only
applicable when the change is performed via the transform system. The
mirror operator doesn't call `posttrans_gpd_clean()`, invalidating the
assumption in the comment.

I moved the sorting code into `BKE_gpencil_layer_frames_sort()`, which
is now called from both `ANIM_animdata_update()` and
`posttrans_gpd_clean()`.
2020-03-16 16:23:12 +01:00
f0856b1fda Cycles: Fix bad escape character used for dot 2020-03-16 16:17:13 +01:00
215e474a99 Fix T74776: Cycles crash with missing image texture after recent changes 2020-03-16 16:02:06 +01:00
20f6700c88 UI: Show decorators for lights when using Cycles
This matches Eevee, and also the rest of Blender.
2020-03-16 14:32:09 +01:00
d89e5fcaef UI: Add 7 new community themes
This commit adds 7 themes submitted by the community on Devtalk. These themes both serve specific purposes, provide a greater variety in look & feel, and serve as welcoming homes for users coming on board from other packages. This is the initial commit, but these themes can be continuously updated over time to fix issues and keep them up to date with changes.

Thanks to all contributors, and in particular the makes of the picked themes: Pierre Schiller, Edward Agwi, Vojtěch Lacina, Michail Soluyanov, Jason van Gumster, Mr Wax Police & Jonathan Lampel.

An overview is here: https://developer.blender.org/T74360
2020-03-16 14:25:47 +01:00
37e7e1e77c Cleanup: Typo in comment 2020-03-16 12:43:05 +01:00