Commit Graph

35 Commits

Author SHA1 Message Date
32c2cba4ef Fix T49797: Exception from scene update handler might leak external engine descriptors
This was causing memory leaks in Cycles.

Some more detailed information in the comment in the code.

Seems to be safe and nice enough for 2.78a.
2016-10-20 13:33:47 +02:00
9fd569a654 PyAPI: add utilities PyTuple_SET_ITEMS, Py_INCREF_RET
Setting all values of a tuple is such a common operation that it deserves its own macro.
Also added Py_INCREF_RET to avoid confusing use of comma operator.
2015-01-06 19:09:11 +11:00
ee010650f6 Python: add 'render_write' callback
This is useful for addons which intend to write data next to the rendered image/movie,
but not for preview renders.
2014-12-01 18:47:39 +01:00
cf38b933f3 Fix T42005: Reset py-handlers could crash
Wasn't acquiring the GIL.
2014-10-13 17:45:40 +02:00
55cacb2e63 Add callback for starting a render-job
We had complete/cancel, but no matching init for rendering,
render_pre/post callbacks aren't always usable.
2014-08-29 16:17:31 +10:00
21a7433faa Fix T41473: Cycles volume rendering is too dark
The issue was caused by the changed defaults from the Cycles side.
Because of those properties being saved as an IDProp and not being
saved to the file, every change to the defaults would ruin someone's
day updating the values.

Added a bpy.app.handler.version_update which is run after the regular
do_versions() are done and could be sued by the scripts to apply
versioning code on their settings.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D761
2014-08-28 18:59:24 +06:00
f2a0062042 Use ARRAY_SIZE to replace (sizeof(a) / sizeof(*a)) 2014-06-17 02:47:57 +10:00
c88e65da61 Code cleanup: comment typos 2014-05-11 16:22:05 +10:00
beae4f498d code cleanup: spelling 2013-10-31 14:10:01 +00:00
384b8aafbf patch to add backkbacks for game engine start/end,
by sjoerd_de_vries
2013-08-23 15:45:18 +00:00
da9394f596 code cleanup: define sizes of vectors for function args and use C style comments 2012-10-15 09:11:17 +00:00
e75f5c8208 quiet -Wmissing-prototypes warnings, and enable this warning by default for C with gcc.
helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-15 01:52:28 +00:00
4c5502bfd6 code cleanup: function naming for BLI functions. 2012-05-05 00:23:55 +00:00
abf551b1a5 style cleanup: py api 2012-03-26 20:41:54 +00:00
7dda8182ad fix to possible bug running python callbacks - bpy.app.handlers.* to support handlers removing themselves from the list. 2012-03-20 20:37:40 +00:00
70d3d1aca6 style cleanup: py/capi 2012-03-16 21:39:56 +00:00
178c2c32f2 [#30503] Callback for render job completion
from Jason van Gumster (thefallenweeble)

adds render_complete and render_cancel callbacks to bpy.app.handlers
2012-03-11 17:24:03 +00:00
3590076193 style cleanup - comment formatting 2012-03-03 20:36:09 +00:00
e17fd46c71 formatting edits only to use more consisted style 2011-12-26 12:26:11 +00:00
9c9099a805 formatting edits in py api, no functional changes 2011-12-18 08:50:06 +00:00
dbebf4ff53 fix [#29635] Attempts to import the site module are met with a TypeError exception. 2011-12-16 00:06:01 +00:00
2b939904ab documentation - brief descriptions for bpy api files. 2011-11-05 08:21:12 +00:00
87cd81b162 - added docs and examples for bpy.app.handlers
- correct error in own last commit for BKE_screen_find_big_area()
2011-11-04 04:27:46 +00:00
dff93ddecc hopefully fix msvc build error 2011-11-03 12:01:18 +00:00
5eef937436 modify previous api feature to tag functions as permanent, use nicer decorator style, eg:
# --------

import bpy
from bpy.app.handlers import persistent

@persistent
def my_func(scene):
    pass

bpy.app.handlers.frame_change_pre.append(my_func)
2011-11-03 09:13:47 +00:00
e2393d1109 ability to have permanent callbacks that stay active when new blend files are loaded.
this works by tagging functions, eg:

  def my_func(scene):
      pass

  bpy.app.handlers.permanent_tag(my_func, True)  # <-- important bit
  bpy.app.handlers.frame_change_pre.append(my_func)
2011-11-03 06:53:52 +00:00
723e129252 Depsgraph/Python: callbacks and properties to detect datablock changes
* Adds two new python handlers: scene_update_pre() and scene_update_post()
  These run before and after Blender does a scene update on making modifications
  to the scene.
* Datablocks now have an is_updated property. This will be set to true in the
  above callbacks if the datablock was tagged to be updated. This works for the
  most common datablocks used for rendering: object, material, world, lamsp,
  texture, mesh, curve.
* Datablock collections also have an is_updated property. If this is set, it
  means one datablock of this type was added, removed or modified. It's also
  useful as a quick check to avoid looping over all datablocks.
* RenderEngine.view_update() can also check these properties, for interactive
  viewport rendering.

http://wiki.blender.org/index.php/Dev:2.6/Source/Render/UpdateAPI
2011-11-02 20:56:52 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
276e5f7095 formatting edits & remove debug print. 2011-10-13 01:29:08 +00:00
c27926896f spaces -> tabs (whitespace only changes) 2011-10-06 22:04:01 +00:00
768806adc0 bpy.app.handlers.frame_change_pre/post handlers. 2011-09-27 10:43:45 +00:00
2222f536f8 use replace 0 with NULL for pointers, set some functions static
also fixed own errors in recent static check commit.
2011-09-16 08:20:21 +00:00
fde215025e patch [#28218] During-render callback functionality
from Jesse Kaukonen (gekko) 

--- text from the patch.

Recently Campbell Barton added callback functionality for Python's usage, but this only includes pre- and post-render callbacks. There are no callbacks for the duration of the render. This patch adds the few lines required for executing a callback while Blender Render is working. The callback resides in the rendering pipeline stats function, so whenever statistics are printed, the callback is executed. This functionality is required if one wants to:

1) Observe what is happening while Blender is rendering via the command line
2) Add custom statistics that Blender prints while the renderer works
3) The user wants to continue executing his Python script without the code halting at bpy.ops.render.render()

Personally I'm currently using this for printing out more detailed progress reports at Renderfarm.fi (such as CPU time, time spent rendering, total progress in regards to the entire rendering process). Tested on Windows, Linux and OS X.

Example on how to use the callback:

  def statscall(context): print("Thanks for calling!")
  bpy.app.handlers.render_stats.append(statscall)
  bpy.ops.render.render(animation=False, write_still=True)
2011-08-31 10:43:22 +00:00
a03707d408 SVN maintenance. 2011-06-24 23:14:26 +00:00
12e02fd474 own patch [#27752] Python Callback (Scriptlink functionality)
Python:
 * adds bpy.app.handlers which contains lists, each for an event type:
   render_pre, render_post, load_pre, load_post, save_pre, save_post
 * each list item needs to be a callable object which takes 1 argument (the ID).
 * callbacks are cleared on file load.

Example:
 def MyFunc(scene): print("Callback:", data)
 bpy.app.handlers.render_post.append(MyFunc)

C:
 * This patch adds a generic C callback api which is currently only used by python.
 * Unlike python callbacks these are not cleared on file load.
2011-06-24 16:54:30 +00:00