Issue introduced on 86eefefdc1.
There was a `if scene:` check in the original code, as it turned out
there was a reason for that. We gotta be careful with these assumptions.
- Move Auto Render into Options panel in sidebar
- Move Pin to the right and remove emboss
- Move Background to the right and use greying out to avoid jumping UI elements
Also remove emboss from pin toggle in Image Editor for consistency
No functional nor visual change.
This is a partial revert of 0910932e71.
The toggle option was introduced on 6640bcca74.
This allow us to simplify the outliner draw code so it uses the icon as
defined in the RNA (as oppose to get the value there once again).
Final small tweaks and fixes by Peter Fog:
- Remove commented lines
- Set 'Both' handle selection before Left and Right
- Small tweaks to Strip and Context menus
Any further tweaks will be postponed for 2.81
- Move Live Unwrap to UV menu
- Move Auto Merge Threshold into a sub-section of Auto Merge to make the relationships clearer
Differential Revision: https://developer.blender.org/D4919
Reviewers: Brecht Van Lommel, Pablo Vazquez
This was still a proof of concept tool needing further development. Hiding this for now.
It can return in future releases with further development.
See https://developer.blender.org/T57210 for details.
See T64324 for discussion of normals ui.
Consensus on blender.chat was to use Alt-N to pull up Normals Menu,
overwriting the old use of that key (Flip normals).
There are still shortcuts for Recalculate Outside and Recalculate Inside
which are likely the more common needs.
More updates to Sequencer menus from Peter Fog.
- Rename Cut operators in the UI to be more clear
- Re-organize the context menu to be nicer and more useful
- Select menu is clearer
- other assorted fixes and changes for clarity
See T64324 for discussion re improving normal editing ui.
As next step, remove the face_strength tool settings because
menu operator now includes that. Move face_strenth enum to
better place.
Remove normals toolbar panel because only thing left
(normal_vector) can stay hidden for copy/paste.
Remove add vector and multiply vector menu entries as
they are useless without ui method for specifying operand,
and they are very low utility operations anyway.
The outliner should not be the only way for users to change these settings.
The Python API was extended to keep these properties positive and keyframable.
Differential Revision: https://developer.blender.org/D4889
The properties inside are still hidden when the toggles are off, but we really should use greying out here instead.
That needs changes to DNA/RNA to work though.
A few icons were missed in the last update.
- Added dedicated icon for showing hidden objects in the Graph Editor
- Added new, more descriptive icon for F-Curve snapshots
- Tweaks for Toggle Full Screen and Collections icons
This should be the final set for 2.80.
Thanks to Andrzej Ambroż for contributing this icon set.
Cosmetic change for consistency according to the naming guidelines in 2.80.
Also place Render first, Viewport later to match other areas in Blender
such as the sampling panel in EEVEE/Cycles.
This fixes poor Cycles panel ordering, with Freestyle and Custom Properties
appearing at the top.
For most cases order of registration is still the easiest way to control
order and it's recommended to keep using that. This is mainly to solve a few
cases where we want a few built-in panels to appear below add-on panels.
- Rename Frame menu to Navigation, and move to View menu
- Add missing Zoom entry to View menu
- Move the Snap/Offset items to the Transform menu
- Remove Crossfade Sounds from the Strip menu, now that it is in the Transitions menu
- Added more separators where it makes sense
Suggestions by Peter Fog (tintwotin)