Commit Graph

397 Commits

Author SHA1 Message Date
82310c2f59 committing 'a' to merge into the tag 2012-10-08 13:57:49 +00:00
fedc8e1722 Cycles: add "From Dupli" option for texture coordinate node. This gets the
Generated and UV coordinates from the duplicator of instance instead of the
object itself.

This was used in e.g. Big Buck Bunny for texturing instanced feathers with
a UV map on the bird. Many files changed, mainly to do some refactoring to
get rid of G.rendering global in duplilist code.
2012-10-04 21:40:39 +00:00
7f5603607c * Trunk is open again, BCon 1. 2012-10-04 08:56:37 +00:00
8b718bee47 Entering Bcon5 stage!
- Bump version to 2.64
- No version char for this cycle
- This is finally release stage!

Splash would be commited in some hours from now.

Thanks everyone!
2012-10-02 16:39:37 +00:00
e0fe0fa7dd Themes fixes:
- Added initialization of frame node color to default theme loading
  Used default color from 2.63a theme, should be pretty fine as default.

- Added some missing versioning checks which lead to differences between
  startup.blend and default theme restored.
2012-09-24 17:57:09 +00:00
f9467d28b9 remove sticky coordinates from blender, this was missing from the UI since 2.49.
TODO - drop support from the renderer still.
2012-09-21 11:19:16 +00:00
8e93f017ac do_version fix files with bad keyblock uid caused by byg [#31569] 2012-09-18 14:40:02 +00:00
058da985ff Release Cycles:
* Bump BLENDER_VERSION_CYCLE to rc. BCon4, bugfixes only.
2012-09-17 10:50:13 +00:00
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
61d40c38e0 code cleanup: use single define for undo string size, was 64 mostly, but 512 in the UI. 2012-09-10 01:55:58 +00:00
122cb86d15 Sequencer: remove strip's color balance in favor of modifiers
Having two ways to control color balance now seems a bit overkill
and not clear.

Removed old Color Balance settings from the interface and logic,
added versioning code to convert this settings to modifier.

Unfortunately, since color balance was a pointer, it's not actually
possible to preserve compatibility of old files saved in new
blender and opened back in old blender.

Hopefully there's no regressions :)
2012-09-04 13:37:53 +00:00
a76b704f9a change blender minversion because of BMesh data. 2012-08-03 15:23:17 +00:00
b8d96bc011 mask motion blur shutter option 2012-07-27 10:20:36 +00:00
fb520785b6 Run versioning stuff for animation summary color again
Seems it was messed up at some point or changes weren't applied
synchronized, which lead to lots of files with wrong color used.
2012-07-26 15:50:45 +00:00
2157031dc0 Fix #31550: Active Armature bone hardly distinguishable from other selected bones
Made active bone color a bit brighter and made it a userpref option.
2012-07-26 10:53:59 +00:00
f279576f1a Bump Blender version, so despill balance would stay untouched in
rare cases when it was intentionally set to 0.
2012-07-10 15:35:25 +00:00
59731c5692 Release cycles:
*BCon 3 - beta.
2012-06-24 14:08:34 +00:00
fae0b2068b falloff options for dilate/erode feather compo node. 2012-06-21 07:45:41 +00:00
76f79b030f Fix for recent bugfix, make old files with strand width fade 2.0 render same. 2012-06-18 12:49:05 +00:00
51d9bf725d style cleanup 2012-06-10 19:59:02 +00:00
ff5875f1c1 Bump subversion so iteration through all markers would happen
only for old files which actually needs to be ported to 4 corners
representation.
2012-06-10 15:28:37 +00:00
f43a733f59 Changed semantic of recently added start_frame
Now it's indicates at which scene frame number movie clip starts playing back.
This this setting is still belongs to clip datavlock and used by all users of
clip such as movie compositor nodes, constraints and so.

After long discussion and thoughts about this it was decided that this would
match image's current behavior (which initially seen a bit crappy), but that's
actually allows:

- Keep semantics of start frame in image and clip datablocks in sync
- Allows to support features like support of loading image sequences
  with crappy numbers in suffix which doesn't fit long int.
- Allows to eliminate extra boolean checkbox to control such kind of offset.

Hopefully from pipeline POV it wouldn't hurt because idea of having this things
implemented in original way was  working only if sequence before processing
started naming form 001.
2012-06-06 18:58:30 +00:00
4e338e894f Cycles: support for image sequences in image/environment texture node. 2012-06-04 19:38:33 +00:00
58bc424b3c BGE #30734: add support for physics linear and angular thresholds and deactivation time from python and GUI.
========================
The linear and angular thresholds set the speed limit (in m/s) and rotation limit (in rad/s)
under which a rigid body will go to sleep (stop moving) if it stays below the limits for a 
time equal or longer than the deactivation time (sleeping is disabled is deactivation time is 
set to 0).
These settings help reducing the processing spent on Physics during the game.

Previously they were only accessible from python but not working because of a bug. 
Now the python functions are working and the settings are available in the Physics panel
of the World settings when using the Blender Game render engine.

Python API:
  import PhysicsConstraints
  PhysicsConstraints.setDeactivationLinearTreshold(float)
  PhysicsConstraints.setDeactivationAngularTreshold(float)
2012-05-29 20:30:33 +00:00
f883d12e0c Smoke: Start fixing scaling issues which happen with non cube-shaped domains.
Detail: Smoke solver and Blender side of smoke now share the same cell length.

First reported by the Sintel artists long ago, again reported by MiikaH.

Part of my Smoke Development Project Phase III.
2012-05-24 23:50:20 +00:00
487fa055de Set "a" version character to put the version at 2.63a, this is apparently needed
for package managers to stay ahead of the 2.63a bugfix release.
2012-05-23 11:38:00 +00:00
Lukas Toenne
53b01d9002 A number of new features for the node editor in general and the Frame node in particular.
For an detailed user-level description of new features see the following blogpost:

http://code.blender.org/index.php/2012/05/node-editing-tweaks/

TL;DR:
* Frame node gets more usable bounding-box behavior
* Node resizing has helpful mouse cursor indicators and works on all borders
* Node selection/active colors are themeable independently
* Customizable background colors for nodes (useful for frames visual
distinction).
2012-05-22 14:13:33 +00:00
9892736206 code cleanup: header cleanup and remove some duplicate defines. 2012-05-12 20:39:39 +00:00
Lukas Toenne
9d91bc38d3 A couple more changes to the file and image nodes to improve access to layers that don't follow Blender's rlayer.rpass naming scheme.
--- Changes to File Output node ---
* Flat layer names in EXR multilayer files.

 For a socket with name "AAA" the previous resulting EXR layer name would be "AAA.AAA", i.e. the render layer as well as render pass would use the socket name.

 Now the "render_layer.render_pass" scheme is ignored in multilayer files, socket names are directly written to EXR layers (EXR layer name is "AAA" in this example). If sockets should have a notion of "render layer" this can still be achieved by explicitly adding a separator, e.g. "AAA.BBB". When loading such layers into a Blender Image struct, the name is interpreted as a "render_layer.render_pass" again (although the image node does not care about it, see below).

* Socket sub-paths (for singlelayer) or layer names (for multilayer) are stored in dedicated string variables in the socket storage data. This way the RNA can define precise string subtypes (PROP_FILEPATH) and length. The file/layer slots are defined as separate structs with own name properties in the RNA as well, so they can be used nicely with the list template.

* Ensure unique socket paths/layer names to prevent overwriting of files and layers respectively.

--- Changes to Image node ---
* Loading multilayer OpenEXR files has improved layer name splitting into render layer + render pass names now. This properly supports arbitrary EXR layer names now.
  Example:

 OpenEXR layer name:   AAA.BBB.CCC

 is split into

 Render layer name:    AAA.BBB
 Render pass name:     CCC

 If the layer name has no '.' separators the render layer name is empty.

* Image node ignores the selected render layer in the image user data. Instead all existing layers are displayed at the same time by combining the render layer names with render pass names again, to reconstruct the original EXR layer name. This avoids the problem that render layers with empty name are not selectetable in the dropdown and allows using all image layers at the same time without duplicating the node.
2012-05-11 08:06:01 +00:00
72fa158724 Added start and end bevel factor for curves, so now it's possible to make
a bevelled curve which isn't fully covered with a bevel.
2012-05-04 17:04:20 +00:00
a0642a2597 Fix wrong unified weight paint value version patch, was doing incorrect version check.
Fix #31209: weight paint sample & fill not using correct brush/unified value.
2012-05-02 16:05:25 +00:00
f111131ca6 Camera tracking: initial commit of dopesheet view for clip editor
- Displays dopesheet information for selected tracks, and currently does not
  support any kind of editing.
- Changed regions to use the whole main region for such views as curves and dopesheet.
  This allows to have own panels with tools/properties in this area.
- Active clip is getting synchronized between different clip editor editors in the
  same screen, so updating of curve/dopesheet views happens automatically when one
  changes current clip in one of this editors.
- Panels in toolbox and properties panels are now separated to rely on current view
  mode, but some operators and poll functions still need to be updated.
- Added new screen called "Movie Tracking" where layout is configured to
  display timeline, main clip window, curves and dopesheet.
2012-04-30 16:19:20 +00:00
f7ec94cbc6 Add per-brush weight field.
Patch from Jaggz H, thanks!

[#31096] Weight-painting: Brush-specific weights
http://projects.blender.org/tracker/?func=detail&atid=127&aid=31096&group_id=9

Each brush's weight can now be set individually, can also enable
unified setting (same as size and strength have.)

Added readfile code to the patch: subversion bumped to 1, brushes get
default weight of 0.5, unified weight enabled by default and value
from old vgroup_weight field.
2012-04-29 20:04:25 +00:00
d95887d756 Release Cycles for 2.64 begins.
* BCon1: Alpha.
2012-04-28 06:40:12 +00:00
802998b971 And for sure we're in release stage now! 2012-04-26 17:51:41 +00:00
e75e40c972 Release commit, 2.63!
Special thanks to Mango team for awesome splash screen!
And everybody else who made this release! :)
2012-04-26 17:49:48 +00:00
a1ed21ac85 Release Status:
* Still BCon4, rc phase now.
2012-04-18 20:07:35 +00:00
5496e87eee Fluid Simulation:
* Replaced the hard coded viscosity presets with Python ones.

* Added version check, so older files load fine.
Loading new files into 2.62 also works fine.
2012-04-15 21:02:08 +00:00
aede928bdc Patch: [#30652] Influence slider for Lattice Modifier
* This patch adds a influence slider for the lattice modifier, which affects the strength of the deformation. 

Patch by Patrick Boelens (senshi), thanks a lot!
2012-03-25 22:14:21 +00:00
24ea793c27 Release cycle
* BCon3: Beta. Ongoing module work, bug fixes and polishing features.
2012-03-18 16:01:11 +00:00
91580c0929 swap BMLoopCol r/b color, requires subversion bump.
old mesh MCol 'r' was blue, 'b' was red, but theres no reason to keep this for bmesh with MLoopCol.

Loading old files works, saving legacy format works too.

What wont work is loading a file after this revision and loading it in an older revision since the bmesh merge.
(it wont crash but the blue and red will be swapped on vertex color layers).
2012-03-17 20:39:28 +00:00
Lukas Toenne
2eb29e4788 A number of improvements for the file output node(s).
1) Old CMP_NODE_OUTPUT_FILE and CMP_NODE_OUTPUT_MULTI_FILE have been merged,
only CMP_NODE_OUTPUT_FILE remains. All functions renamed accordingly.

2) do_versions code for converting single-file output nodes into multi-file
output nodes. If a Z buffer input is used, the node is made into a multilayer
exr with two inputs. (see below). Also re-identifies multi-file output nodes
with the CMP_NODE_OUTPUT_FILE type.

3) "Global" format is stored in node now. By default this overrides any
per-socket settings.

4) Multilayer EXR output implemented. When M.EXR format is selected for node
format, all socket format details are ignored. Socket names are used for layer
names.

5) Input buffer types are used as-is when possible, i.e. stored as B/W, RGB or
RGBA. In regular file output the format dictates the number of actual channels,
so the CompBuf is typechecked to the right type first. For multilayer EXR the
number of channels is more flexible, so an input buffer will store only the
channels it actually uses.

6) The editor socket type is updated from linked sockets as an indicator of the
actual data written to files. This may not be totally accurate for regular file
output though, due to restrictions of format setting.
2012-03-01 07:56:15 +00:00
7cc206ddca Code Cleanup: remove non existing function declarations.
added some missing functions too - which are not used yep but should be there for api completeness.
* CDDM_set_mloop
* CDDM_set_mpoly
* BLI_mempool_count
2012-02-29 15:00:37 +00:00
48006292d8 svn merge ^/trunk/blender -r44189:44204 2012-02-17 20:56:25 +00:00
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
4c66e696fb svn merge ^/trunk/blender -r44136:44189 2012-02-17 15:51:48 +00:00
a56eeb7024 Release Cycle for 2.63:
* BCon1, alpha.
2012-02-16 20:04:33 +00:00
78f9bb6e91 svn merge ^/trunk/blender -r44118:44136 2012-02-15 18:32:08 +00:00
048ede5080 Set BLENDER_VERSION_CYCLE to release. 2012-02-15 17:19:26 +00:00
18371f792d The traditional release commit, 2.62!
Special thanks to splash committee:
Kevin Hays, Per Gantelius and Wray Bowling.

Splash by Alexey Lugovoy.
2012-02-15 16:44:44 +00:00