Commit Graph

397 Commits

Author SHA1 Message Date
ab02e9140e == NLA - Scale Setting for Strips ==
NLA-Strips now have a new setting: Scale. 

It determines how much the action-range is scaled for each repeat, instead of the scaling being implicitly determined based on repeats + strip-length. 

One of the instant benefits of this, is that when increasing the number of repeats, the strip length increases by the right amount. Thus, increasing the number of repeats retains a constant speed.

Hopefully we can prevent weirdly scaled actions this way. (i.e.  0.00001 frames long action * 10000 or so)

Todo:
- Transform code needs to be able to set the scale setting (it doesn't yet)
- Add a new option to "apply scaling", to fix up problems with old files that have really bad scaling. Situations when this is needed could get indicated in the interface too... (red background for "Scale" field?)
2007-12-07 04:24:02 +00:00
a4c17c7c88 anim.c, buttons_object.c, readfile.c, BKE_blender.h - dupliFace scale option, needed for leaves.
modifier.c, BKE_modifier.h - flag for modifiers to say they use pointcache, also new func modifiers_usesPointCache
renamed //pointcache to //blendcache_blendfilename so blendfiles in the same dir dont conflict, and other to show this dir isnt limited to pointcache only (nodes way want to use this)
wizard_curve2tree.py - better defaults for pretty tree's
2007-11-30 10:38:59 +00:00
561319989e Render Baking
=============

A new "Selected to Active" option in the Bake panel, to (typically) bake
a high poly object onto a low poly object. Code based on patch #7339 by
Frank Richter (Crystal Space developer), thanks!.

Normal Mapping
==============

Camera, World, Object and Tangent space is now supported for baking, and
for material textures. The "NMap TS" setting is replaced with a dropdown
of the four choices in the image texture buttons.


http://www.blender.org/development/current-projects/changes-since-244/render-baking/
2007-11-28 22:21:12 +00:00
7da56f4a9b Particles
=========

Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:

- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.

.. and lots of other things, some more info is here:

http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc

The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.

Point Cache
===========

The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.

See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint

Documentation
=============

These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
6422a740c2 == Constraints System - Recode 2 ==
Once again, I've recoded the constraints system. This time, the goals were:
* To make it more future-proof by 'modernising' the coding style. The long functions filled with switch statements, have given way to function-pointers with smaller functions for specific purposes.
* To make it support constraints which use multiple targets more readily that it did. In the past, it was assumed that constraints could only have at most one target.

As a result, a lot of code has been shuffled around, and modified. Also, the subversion number has been bumped up.

Known issues:
* PyConstraints, which were the main motivation for supporting multiple-targets, are currently broken. There are some bimport() error that keeps causing problems. I've also temporarily removed the doDriver support, although it may return in another form soon. 
* Constraints BPy-API is currently has a few features which currently don't work yet
* Outliner currently only displays the names of the constraints instead of the fancy subtarget/target/constraint-name display it used to do. What gets displayed here needs further investigation, as the old way was certainly not that great (and is not compatible with the new system too)
2007-10-21 23:00:29 +00:00
477a8c30fa == Core ==
Fixed fixup code in readfile, that makes old files load with
correct FPS.
2007-10-21 19:19:53 +00:00
46deddcc62 Image Stamping patch by Diego (and peach request)- stamps image info into metadata and optionally
draws into the
frame.

This patch includes some changes I made...   
* use blenders bitmap fonts (rather then own fonts)
* select font size
* user interface layout changes
* Marker as another image stamp option

Also added some new API calls   
BMF_GetFontHeight(font);
BMF_DrawStringBuf(...);  - so we can draw text into an imbuf's image buffer.
get_frame_marker(frame) - get the last marker from the frame.
IMB_rectfill_area(...) - fill in an image buffer with a rectangle area of color.

TODO - draw stamp info in 3d view, at the moment it just displays in the animation.
2007-10-20 16:17:27 +00:00
87b186e6e7 Make B-Bones not deform in rest position by default.
B-Bones already deformed the mesh in the armature rest position, which is
unconvenient. For backwards compatibility existing .blend files still have
a button for the old behavior enabled.

(peach feature request)
2007-10-10 09:00:47 +00:00
2c0db4d707 made active vert/edge/face draw properly with modifiers applied and made their theme default white.
removed active face draw in Face/UV (which is now paint mask mode) mode.
2007-09-25 03:31:12 +00:00
9dcf337e93 image display option for viewing non square pixels (x/y aspect for each image) - useful when editing UV coords with textures that have been resized to values that run fast in openGL (256/512/1024) but have lost their original aspect ratio, especially useful when rotating UV's.
Bumped the subversion to 2, so the default aspect is set to 1:1.

Made "Repeat Image" option time image drawing and bail out early if its taking too long. (quater of a sec max) this could be avoided if the texture was drawn on a quad, but that wouldnt support other image draw options.
This is a good short term solution because it was possibly to lock up blender if you zoomed out a long way then enabled "Repeat Image".
2007-09-20 22:38:04 +00:00
023a929363 * For some reason this didn't go through last night - bumped the
subversion for lamp curve mapping loading.
2007-09-17 11:30:45 +00:00
1f0b07c37b Version bump to 2.45 and splash screen for stable release 2007-09-10 16:29:31 +00:00
af55d208f4 == Constraints System ==
After just over a week of coding, I've finished doing a major refactor/cleanup of the constraints code. In the process, quite a few old kludges and ugly hacks have been removed. Also, some new features which will greatly benefit riggers have been implemented.

=== What's New ===
* The long-awaited ``ChildOf Constraint'':
This allows you to animate parent influences, and choose which transformation channels the parent affects the child on (i.e. no translation/rotation/scaling). It should be noted that disabling some combinations may not totally work as expected. Also, the 'Set Inverse' and 'Clear Inverse' buttons at the bottom of this constraint's panel set/clear the inverse correction for the parent's effects. Use these to make the owner not stick/be glued to the parent.
* Constraint/Target Evaluation Spaces:
In some constraints, there are now 1-2 combo boxes at the bottom of their panel, which allows you to pick which `co-ordinate space' they are evaluated in. This is much more flexible than the old 'local' options for bones only were.
* Action Constraint - Loc/Rot/Size Inputs
The Action Constraint can finally use the target's location/rotation/scaling transforms as input, to control the owner of the constraint. This should work much more reliably than it used to. The target evaluation should now also be more accurate due to the new space conversion stuff.
* Transform - No longer in Crazy Space (TM)
Transforming objects/bones with constraints applied should no longer occur in Crazy Space. They are now correctly inverse-corrected. This also applies to old-style object tracking.

=== General Code Changes ===
* solve_constraints is now in constraints.c. I've removed the old `blend consecutive constraints of same type' junk, which made the code more complex than it needed to be.
* evaluate_constraint is now only passed the constraint, and two matrices. A few unused variables have been removed from here.
* A tempolary struct, bConstraintOb, is now passed to solve_constraints instead of relying on an ugly, static workobject in some cases. This works much better.
* Made the formatting of constraint code consistent
* There's a version patch for older files so that constraint settings are correctly converted to the new system. This is currently done for MajorVersion <= 244, and SubVersion < 3. I've bumped up the subversion to 3 for this purpose. However, with the imminent 2.45 release, this may need to be adjusted accordingly.
* LocEulSizeToMat4 and LocQuatSizeToMat4 now work in the order Size, Rot, Location. I've also added a few other math functions.
* Mat4BlendMat4 is now in arithb. I've modified it's method slightly, to use other arithb functions, instead of its crazy blending scheme. 
* Moved some of the RigidBodyJoint constraint's code out of blenkernel, and into src. It shouldn't be setting its target in its data initialisation function based + accessing scene stuff where it was doing so.

=== Future Work ===
* Geometry to act as targets for constraints. A space has been reserved for this already. 
* Tidy up UI buttons of constraints
2007-07-15 03:35:37 +00:00
1a9f0e692a == Multires ==
* Moved the multires vertex data from struct MultiresLevel to struct Multires. There's no longer any reason to store data seperately for each level; it was just taking up extra memory.

* Incremented the subversion to 2 and adjusted do_versions to correctly load older files.

* Refactored the multires update process (which handles propagating changes to other levels)
2007-06-01 02:21:11 +00:00
33466557fc Disable SSS better for preview rendering, so it does not slow down
other preview renders at all.

Also added a flag to enable/disable SSS per scene. There is no
button for it yet, the Render panel has no space left .. will find
a place for it later.

The subversion number was also increased to enable the flag for
older .blends.
2007-05-17 16:51:09 +00:00
a6b123e198 Part one of 2.44 release commit. 2007-05-10 09:52:44 +00:00
c24aa10561 Made it so blender has an active render layer for Uv and Vertex color mesh layers.
This means changing the active UV/VCol layers wont change what renders.
needed to adjust the minor version so old files will copy the active layer to the render-uv/vcol layer.

boxpack2d.py - redoen in C now, dont need python version.
2007-05-02 00:01:23 +00:00
f62f07734f Patch #5629 - Mirror modifier axis' to be toggleable
This patch makes the X, Y and Z axes of the mirror modifier individually
toggleable, so it is possible to mirror in more than one direction with a
single modifier.

Thanks to Juho Vepsäläinen (bebraw) for the patch!

NOTE: BLENDER_SUBVERSION has been incremented to support translation from old
      to new axis specification.
2007-04-29 14:00:30 +00:00
481eb71ef6 Part one of 2.43 release commit! 2007-02-15 21:31:57 +00:00
2e66b143f3 - Added panel for Bake render (tabbed now in 'anim' panel).
(Empty space will get OSA options, that I add tomorrow or so)

- Removed a lot of old unused variables in renderdata. Also meant I had
  to remove this from python API... please check if this gives valid
  scripts?

- Cleaned up bad formatted code for FFMPG buttons (spaces instead of tabs)
2007-01-09 11:10:12 +00:00
253432bfc7 The Big Image refactor!
Please read:
http://www.blender3d.org/cms/Imaging.834.0.html

Or in short:

- adding MultiLayer Image support
- recoded entire Image API
- better integration of movie/sequence Images

Was a whole load of work... went down for a week to do this. So, will need
a lot of testing! Will be in irc all evening.
2006-12-20 17:57:56 +00:00
869eeadeff Damn! Commit for render passes in wrong dir.... 2006-12-05 16:44:57 +00:00
0cd62a9298 NEW! Subversion control and test for future Blender binaries.
Next to the release code, a subversion number is written in the file
now. This is in the chunk GLOB, which is now in beginning of file.

Subversions can be used to have finer control over do_versions(), so you
don't have to wait for a release to patch stuff nicely. We can also
increase these subversions regularly to denote important changes.
If a subversion is not 0, it's being printed in the header, so a user can
also verify the state. (We might even tag cvs for it?).

Next to this, a minimum version and subversion number are written too.
From now on, if you change files in a way a past binary cannot read this
nicely anymore, you should set these minima to the current version.
This was especially added for the new mesh layers, which will not work
for older binaries once we make 2.43.
2006-11-26 21:17:15 +00:00
5ee3d1da10 The mother of all commits! Bumping version up to 2.42, and new splash. 2006-07-13 16:53:52 +00:00
6293e3e5aa And the 2nd commit for release codes.
Still todo: splash!
2006-01-22 22:48:07 +00:00
0802a953d1 Release code (in Blender) to 2.40
And: first bugfix as found by doing regression files; bowl.blend did not
play realtime due to depsgraph omission.
2005-12-20 15:21:57 +00:00
bcbaffc8c2 Look, in one commit!
- test build alpha splash
- version update to 239 in code
- release names are 2.40-alpha1

Note about release names; this is really an alpha still, not a release
candidate, so cannot call it 2.40-pre either.
Naming conventions is a discussion still... hope this works as a compromise
for now.
2005-10-11 14:04:57 +00:00
451161c29e - bump blender version
- warning fixes (unused vars)
 - added do_lib_versions for patches that need to happen
   after linking and updated some patches.

There are still issues where patches can go wrong, particularly
if an Object is linked from another file. However, this should
fix all crashes.
2005-07-21 22:34:01 +00:00
73ebc76fd5 2.37 Version code, new Splash! 2005-05-29 19:12:44 +00:00
edfae40711 Upped release code to 2.36 2004-12-21 16:23:24 +00:00
cf1c76af15 - 2.35 splash
- Version code set to 2.35
2004-11-14 17:16:54 +00:00
0f84375d7a Lotsa undo stuff added;
- ALT+U undo menu shows history for global undo as well
- Added undo pushes for buttons window more consistantly
- Added it & tested for ipowindow too
- Added it in outliner
- And quite some missing occasions for 3d window editing
2004-11-07 16:49:46 +00:00
562d6958cb Another step in the undo evolution.
- Made unified API for undo calls, to be found in space.c
  BIF_undo_push(char *str)
  BIF_undo(void)
  BIF_redo(void)
  These calls will do all undo levels, including editmode and vpaint.

  The transition is work in progress, because mesh undo needs recode.

- New global hotkey CTR+Z for undo
  Note: 'shaded draw mode' still is SHIFT+Z, the old CTRL+Z was to recalc
  the lighting in shaded mode, which already became much more interactive,
  like during/after any transform().
  Recalc hotkey now is SHIFT+ALT+Z

  CTRL+<any modifier>+Z is redo.

- For OSX users; the Apple-key ("Command") now maps to CTRL as well. This
  disables the one-mouse-button hack for rightmouse btw, will be fixed in
  next commit. At least we can use Apple-Z :)

- Old Ukey for undo is still there, as a training period... my preference is
  to restore Ukey to "reload original data" as in past, and only use new
  CTRL+Z for undo.

- Added undo_push() for all of editobject.c and editview.c. Meaning we can
  start using/testing global undo in the 3d window. Please dont comment on
  missing parts for now, first I want someone to volunteer to tackle all of
  that.

- Since the global undo has a full 'file' in memory, it can save extremely
  fast on exit to <temp dir>/quit.blend. That's default now when global undo
  is enabled. It prints "Saved session recovery to ..." in console then.

- In file menu, a new option is added "Recover Last Session". Note that this
  reads the undo-save, which is without UI.

- With such nice new features we then can also kill the disputed
  Cancel/Confirm menu on Q-KEY.

- Added fix which initializes seam/normal theme color on saved themes.
  They showed black now.... (Note: that's in usiblender.c!)
2004-09-18 12:12:45 +00:00
bf83f6ddd8 Second itteration of global undo system. Now based on:
- file-to-memory save
- incremental difference steps (compression)

everthing has been tightly coded to use minimum of memcpy or allocs. In
fact this system works with a single full buffer (=file) in memory, and undosteps as differences from it.
Speed gain is factor 4-8 faster. I've added it in CTRL+ALT+T timer menu for
a test. Please note the gain is especially in the undo-storing, not in
retrieving undo.

Also new: file read option to skip UI read (file menu). This now also is
default for the undo system.
2004-09-05 13:43:51 +00:00
Nathan Letwory
924cd728e2 This commit prepares for 2.34:
* LarstiQ patched SConstruct to have it name tarballs and zips better for 'scons release'
* bump version numbers to 234
* added splash.jpg and datatoc'ed version
* add release notes

People can now do still some final tests. Can you feel the heat?
2004-08-04 22:00:41 +00:00
954cf702d6 Upped version to 233 for in header in Blender
(Warn: still to do: splash!)
2004-04-29 17:14:31 +00:00
f5e85cc538 - version upped to 2.32
(warn: still waiting for splash!)
2004-01-31 13:00:31 +00:00
a017e08d60 - version upped to 2.31 2003-11-26 17:33:51 +00:00
bcb1e133b7 - blender is 2.30 now! Oh my, what a nice color! :) 2003-10-29 21:03:28 +00:00
842bb449c5 huge commit, sorry!
this is part 1 of the UI makeover. It has:
- menu system from Matt integrated
- buttons drawing from Matt
- generic button panel system implemented
- converted displaybuttons (not the rest yet)
- cleaned up a lot in drawing spaces itself, to make it aligned and pixel exact.
- cleaned loads of little compiler warnings, protos...

still a lot of work needed, will all be in next week i hope!

(warn: 2 new c files! butspace.c and buttons_scene.c)
2003-10-04 20:35:50 +00:00
Alexander Ewering
6914b1a197 Finally changed the Blender version (BLENDER_VERSION) to 228!
(Some of the audio features do a version check in do_versions
(usiblender.c, readfile.c) and depend on this to convert fields in older
(<2.28) files).

I also removed the "2.27.Newpy.1" line from headerbuttons.c, it now shows
"www.blender.org 228" again.
2003-07-13 21:29:44 +00:00
37d32099d6 updated version to 2.27.
Just compile blendkernel/intern/blender.c at least
2003-05-10 10:07:07 +00:00
614f2d6483 - upped BLENDER_VERSION to 226 2003-02-09 15:43:45 +00:00
f1c4f705a1 Removed the config.h thing from the .h's in the source dir.
So we should be all set now :)

Kent
--
mein@cs.umn.edu
2002-12-27 13:11:01 +00:00
b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00
01bff70383 fixed spacing in the headers to get rid of some warnings and some other
little minor spacing issues.
2002-10-30 02:07:20 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00