0acc1b4c6c
Cleanup: style
2018-09-20 10:06:59 +10:00
f35e9f047a
Merge branch 'master' into blender2.8
2018-09-19 12:14:36 +10:00
2a14807f39
Merge branch 'master' into blender2.8
2018-09-13 07:50:45 +10:00
6873f47ede
Cleanup: GCC ignored qualifier warning
2018-09-13 07:42:38 +10:00
bb9b0fcdbe
Cleanup: remove unused field args
2018-09-10 14:05:33 +10:00
3733c52985
Merge branch 'master' into blender2.8
2018-09-06 20:11:18 +02:00
d1ab109619
Fix T56698: saving render result from compositing as EXR is empty.
2018-09-06 17:46:34 +02:00
8a3adaa485
Merge branch 'master' into blender2.8
...
Conflicts:
source/blender/editors/space_node/drawnode.c
2018-09-06 11:31:58 +02:00
b07d866cf6
Compositor: Always use AA on masks
...
In a real world it is very weird to disable AA on a mask,
it will give ugly looking result. For some fast preview
passes (like in the node preview) the system can decide
to disable AA without asking user to do anything.
One thing we can consider doing is to remove Feather
option as well. If real compo becomes measurably slower
in cases when mask has no real feather, we can disable
feather internally, without user input. Disabling
feather in the interface is like making things faster
but giving a wrong result, which doesn't sound that
helpful either.
Reviewers: brecht
Reviewed By: brecht
Subscribers: hype, sebastian_k
Differential Revision: https://developer.blender.org/D3677
2018-09-06 11:26:19 +02:00
8ceff4c9ee
Merge branch 'master' into blender2.8
2018-09-05 15:01:58 +10:00
44d4a61ed0
Cleanup: replace doxy @ with backslash
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The rest of Blender uses backslashes.
2018-09-05 14:56:29 +10:00
0ddf3e110e
Cleanup: comment blocks
2018-09-02 18:51:31 +10:00
ae57383648
Cleanup: comment blocks
2018-09-02 18:28:27 +10:00
0efecba957
Merge branch 'master' into blender2.8
2018-08-30 01:38:16 +10:00
39eb051616
Cleanup: indentation
2018-08-30 01:31:20 +10:00
3ee0ce27fa
Cleanup: style
2018-08-26 20:34:33 +10:00
0cf12dfc14
Cleanup: indentation, style
2018-08-24 10:32:57 +10:00
81e99bdc75
Merge branch 'master' into blender2.8
2018-08-08 13:14:07 +10:00
bb8497fd5d
Cleanup: correct header guard
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Header guard was duplicated before renaming.
2018-08-08 13:11:57 +10:00
e71470e316
Merge branch 'master' into blender2.8
2018-08-08 11:53:22 +10:00
f86c965d7f
Cleanup: use conforming header guard
2018-08-08 11:49:51 +10:00
cb58658f41
Cleanup: style
2018-08-08 10:59:50 +10:00
5f693d7442
Merge branch 'master' into blender2.8
2018-07-30 15:39:12 +10:00
9c960557a7
Cleanup: trailing space
2018-07-30 15:38:39 +10:00
4d978cc2e4
Cleanup: changes from 2.8
2018-07-24 13:59:35 +10:00
9df1e54079
Cleanup: style
2018-07-19 16:06:37 +10:00
3d67819a17
Merge branch 'master' into blender2.8
2018-07-18 14:13:16 +02:00
566b319335
Cleanup: Cryptomatte node style tweaks.
2018-07-18 13:59:06 +02:00
Stefan Werner
bdda0964e0
Compositor: Cryptomatte compositing node.
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This patch adds a new matte node that implements the Cryptomatte specification.
It also incluces a custom eye dropper that works outside of a color picker.
Cryptomatte export for the Cycles render engine will be in a separate patch.
Reviewers: brecht
Reviewed By: brecht
Subscribers: brecht
Tags: #compositing
Differential Revision: https://developer.blender.org/D3531
2018-07-18 13:03:34 +02:00
c7c7bfae75
Merge branch 'master' into blender2.8
2018-07-13 12:22:21 +02:00
30bffb5a3a
Nodes: add sqrt, ceil, floor and fract to math nodes.
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This works for Cycles, Eevee, texture nodes and compositing. It helps to
reduce the number of math nodes required in various node setups.
Differential Revision: https://developer.blender.org/D3537
2018-07-13 11:00:10 +02:00
f5d096798c
Merge branch 'master' into blender2.8
2018-07-05 22:50:07 +02:00
52655f5161
Cleanup: flag checks
2018-07-05 22:49:42 +02:00
18d87e79e9
Merge branch 'master' into blender2.8
2018-06-29 09:25:40 +02:00
b372766816
Cleanup: trailing newlines
2018-06-29 09:23:51 +02:00
06a1a66a9b
Merge branch 'master' into blender2.8
2018-06-17 17:10:19 +02:00
a262ea8c47
Cleanup: trailing space for compositor
2018-06-17 17:05:29 +02:00
43ce201125
Merge branch 'master' into blender2.8
2018-06-17 11:57:49 +02:00
2f1e34cfcc
Cleanup: use clamp_* from BLI_math (replace macro)
2018-06-17 11:50:56 +02:00
b9c9b87fa6
Cleanup: remove BLI_frand ugly global random generator usage from compositor.
2018-06-14 16:25:39 +02:00
204c167c72
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/blenkernel/BKE_mesh.h
source/blender/blenkernel/intern/mesh_convert.c
source/blender/editors/interface/interface_eyedropper_color.c
source/blender/editors/object/object_add.c
source/blender/editors/space_image/image_ops.c
source/blender/makesrna/intern/rna_image.c
source/blender/windowmanager/intern/wm_draw.c
2018-06-11 16:02:46 +02:00
78a8d3685b
Cleanup: remove moar ugly G.main usages...
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BKE_image was an ugly nest, could fix all but the ones from compositor,
so moved ugly G.main there, at least we know where the Evil is that way ;)
2018-06-11 15:40:37 +02:00
f0d9dbae0d
Merge branch 'master' into blender2.8
...
Conflicts:
source/blender/blenkernel/intern/blendfile.c
source/blender/blenloader/intern/readfile.h
source/blender/blenloader/intern/versioning_250.c
source/blender/blenloader/intern/versioning_260.c
source/blender/blenloader/intern/versioning_270.c
source/blender/blenloader/intern/versioning_legacy.c
source/blender/editors/render/render_shading.c
source/blender/makesrna/intern/rna_movieclip.c
source/blender/render/intern/source/pipeline.c
source/blender/render/intern/source/voxeldata.c
2018-06-05 17:02:50 +02:00
481cdb08ed
Cleanup: use new accessors to blendfile path (Main.name).
2018-06-05 16:33:46 +02:00
bfe1d0e0dc
Merge branch 'master' into blender2.8
2018-06-01 18:26:42 +02:00
75fc1c3507
Cleanup: trailing whitespace (comment blocks)
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Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
ef22d2e8ad
Merge branch 'master' into blender2.8
2018-05-25 10:04:25 +02:00
6862762685
Cycles/Compositor: Add arctan2 operation to the Math node
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The Math node currently has the normal atan() function, but for
actual angles this is fairly useless without additional nodes to handle the signs.
Since the node has two inputs anyways, it only makes sense to add an arctan2 option.
Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D3430
2018-05-24 16:46:02 +02:00
2451a1951e
Merge branch 'master' into blender2.8
2018-05-18 11:02:39 +02:00
96fba1e101
Color: Assume Rec 709 in remaining comp nodes
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Part of T54798
2018-05-17 17:20:32 -04:00