Merge branch 'master' into blender2.8
This commit is contained in:
@@ -61,8 +61,13 @@ ccl_device_inline void kernel_filter_construct_gramian(int x, int y,
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make_int2(x+dx, y+dy), buffer + q_offset,
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pass_stride, *rank, design_row, transform, stride);
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#ifdef __KERNEL_GPU__
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math_trimatrix_add_gramian_strided(XtWX, (*rank)+1, design_row, weight, stride);
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math_vec3_add_strided(XtWY, (*rank)+1, design_row, weight * q_color, stride);
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#else
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math_trimatrix_add_gramian(XtWX, (*rank)+1, design_row, weight);
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math_vec3_add(XtWY, (*rank)+1, design_row, weight * q_color);
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#endif
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}
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ccl_device_inline void kernel_filter_finalize(int x, int y,
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@@ -95,6 +95,8 @@ shader node_math(
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Value = safe_modulo(Value1, Value2);
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else if (type == "absolute")
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Value = fabs(Value1);
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else if (type == "arctan2")
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Value = atan2(Value1, Value2);
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if (use_clamp)
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Value = clamp(Value, 0.0, 1.0);
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@@ -92,6 +92,8 @@ ccl_device float svm_math(NodeMath type, float Fac1, float Fac2)
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Fac = safe_modulo(Fac1, Fac2);
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else if(type == NODE_MATH_ABSOLUTE)
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Fac = fabsf(Fac1);
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else if(type == NODE_MATH_ARCTAN2)
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Fac = atan2f(Fac1, Fac2);
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else if(type == NODE_MATH_CLAMP)
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Fac = saturate(Fac1);
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else
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@@ -259,6 +259,7 @@ typedef enum NodeMath {
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NODE_MATH_GREATER_THAN,
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NODE_MATH_MODULO,
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NODE_MATH_ABSOLUTE,
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NODE_MATH_ARCTAN2,
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NODE_MATH_CLAMP /* used for the clamp UI option */
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} NodeMath;
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@@ -4953,6 +4953,7 @@ NODE_DEFINE(MathNode)
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type_enum.insert("greater_than", NODE_MATH_GREATER_THAN);
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type_enum.insert("modulo", NODE_MATH_MODULO);
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type_enum.insert("absolute", NODE_MATH_ABSOLUTE);
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type_enum.insert("arctan2", NODE_MATH_ARCTAN2);
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SOCKET_ENUM(type, "Type", type_enum, NODE_MATH_ADD);
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SOCKET_BOOLEAN(use_clamp, "Use Clamp", false);
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@@ -144,6 +144,18 @@ ccl_device_inline void math_trimatrix_add_gramian_strided(ccl_global float *A,
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}
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}
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ccl_device_inline void math_trimatrix_add_gramian(ccl_global float *A,
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int n,
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const float *ccl_restrict v,
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float weight)
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{
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for(int row = 0; row < n; row++) {
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for(int col = 0; col <= row; col++) {
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MATHS(A, row, col, 1) += v[row]*v[col]*weight;
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}
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}
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}
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/* Transpose matrix A inplace. */
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ccl_device_inline void math_matrix_transpose(ccl_global float *A, int n, int stride)
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{
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@@ -86,6 +86,9 @@ void MathNode::convertToOperations(NodeConverter &converter, const CompositorCon
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case NODE_MATH_ABS:
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operation = new MathAbsoluteOperation();
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break;
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case NODE_MATH_ATAN2:
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operation = new MathArcTan2Operation();
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break;
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}
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if (operation) {
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@@ -343,3 +343,16 @@ void MathAbsoluteOperation::executePixelSampled(float output[4], float x, float
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clampIfNeeded(output);
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}
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void MathArcTan2Operation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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output[0] = atan2(inputValue1[0], inputValue2[0]);
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clampIfNeeded(output);
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}
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@@ -169,4 +169,10 @@ public:
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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class MathArcTan2Operation : public MathBaseOperation {
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public:
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MathArcTan2Operation() : MathBaseOperation() {}
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
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};
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#endif
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@@ -227,6 +227,7 @@ eV3DProjStatus ED_view3d_project_float_global(const struct ARegion *ar, const fl
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eV3DProjStatus ED_view3d_project_float_object(const struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag);
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float ED_view3d_pixel_size(const struct RegionView3D *rv3d, const float co[3]);
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float ED_view3d_pixel_size_no_ui_scale(const struct RegionView3D *rv3d, const float co[3]);
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float ED_view3d_calc_zfac(const struct RegionView3D *rv3d, const float co[3], bool *r_flip);
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bool ED_view3d_clip_segment(const struct RegionView3D *rv3d, float ray_start[3], float ray_end[3]);
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@@ -282,6 +282,11 @@ float ED_view3d_pixel_size(const RegionView3D *rv3d, const float co[3])
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return mul_project_m4_v3_zfac((float(*)[4])rv3d->persmat, co) * rv3d->pixsize * U.pixelsize;
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}
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float ED_view3d_pixel_size_no_ui_scale(const RegionView3D *rv3d, const float co[3])
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{
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return mul_project_m4_v3_zfac((float(*)[4])rv3d->persmat, co) * rv3d->pixsize;
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}
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/**
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* Calculate a depth value from \a co, use with #ED_view3d_win_to_delta
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*/
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@@ -396,6 +396,11 @@ void math_abs(float val1, out float outval)
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outval = abs(val1);
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}
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void math_atan2(float val1, float val2, out float outval)
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{
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outval = atan(val1, val2);
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}
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void squeeze(float val, float width, float center, out float outval)
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{
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outval = 1.0 / (1.0 + pow(2.71828183, -((val - center) * width)));
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@@ -1058,6 +1058,7 @@ enum {
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NODE_MATH_GREATER = 16,
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NODE_MATH_MOD = 17,
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NODE_MATH_ABS = 18,
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NODE_MATH_ATAN2 = 19,
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};
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/* mix rgb node flags */
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@@ -143,6 +143,7 @@ const EnumPropertyItem rna_enum_node_math_items[] = {
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{NODE_MATH_GREATER, "GREATER_THAN", 0, "Greater Than", ""},
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{NODE_MATH_MOD, "MODULO", 0, "Modulo", ""},
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{NODE_MATH_ABS, "ABSOLUTE", 0, "Absolute", ""},
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{NODE_MATH_ATAN2, "ARCTAN2", 0, "Arctan2", ""},
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{0, NULL, 0, NULL, NULL}
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};
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@@ -221,6 +221,11 @@ static void node_shader_exec_math(void *UNUSED(data), int UNUSED(thread), bNode
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r = fabsf(a);
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break;
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}
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case NODE_MATH_ATAN2:
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{
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r = atan2(a, b);
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break;
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}
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}
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if (node->custom2 & SHD_MATH_CLAMP) {
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CLAMP(r, 0.0f, 1.0f);
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@@ -235,6 +240,7 @@ static int gpu_shader_math(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(
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"math_divide", "math_sine", "math_cosine", "math_tangent", "math_asin",
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"math_acos", "math_atan", "math_pow", "math_log", "math_min", "math_max",
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"math_round", "math_less_than", "math_greater_than", "math_modulo", "math_abs",
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"math_atan2"
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};
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switch (node->custom1) {
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@@ -249,6 +255,7 @@ static int gpu_shader_math(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(
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case NODE_MATH_LESS:
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case NODE_MATH_GREATER:
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case NODE_MATH_MOD:
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case NODE_MATH_ATAN2:
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GPU_stack_link(mat, node, names[node->custom1], in, out);
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break;
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case NODE_MATH_SIN:
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@@ -189,6 +189,12 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor
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break;
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}
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case NODE_MATH_ATAN2:
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{
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*out = atan2(in0, in1);
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break;
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}
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default:
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{
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BLI_assert(0);
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