e868b459bb
Eevee: World nodetree gpumaterial compatibility.
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- Unify GPUMaterial creation (world/mesh).
- Support for multiple shader variations (not used for now).
- Convert GPUInputs to DRWUniforms to be used with the draw manager.
- Nodetree Update is not supported. The only way to refresh the shaders is to change render engine.
- Cleanup in GPUPass.
- Add new temporary Node Compatibility type. Compatibility types should be removed in the future.
2017-05-01 18:11:21 +02:00
Dalai Felinto
6ef497d401
WITH_CLAY_ENGINE: Should be used for CLAY only, not drawmanager
2017-05-01 15:44:50 +02:00
Dalai Felinto
22be057e37
Draw Manager: Fix copy-paste harmless comment "typo"
2017-05-01 15:44:50 +02:00
8f5f4241c0
Cleanup: comment blocks
2017-04-30 03:14:57 +10:00
8f028ec840
Cleanup: rename struct for private engine data
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Also remove from pass list (there were some duplicate unused entries).
2017-04-29 16:52:12 +10:00
Dalai Felinto
e702b391ed
Draw manager: Style cleanups
2017-04-29 00:54:11 +02:00
b2178472e9
Disable custom armature colors
2017-04-29 04:26:31 +10:00
08142dde2c
Hide object center and other info when drawing sets
2017-04-28 23:52:02 +10:00
886966aa38
Correct comment, we need wire_outline data in this case
2017-04-28 23:04:29 +10:00
0e94d91048
Draw Manager: pose-mode custom bone display
2017-04-28 22:31:58 +10:00
226b6e60b9
Fix draw manager draw-modes interfering with eachother
2017-04-28 05:22:30 +10:00
a680bcd13b
Draw Manager: basic text overlay support
2017-04-28 04:54:04 +10:00
b649f53a62
Error in last commit
2017-04-27 22:01:31 +10:00
23b8fa5299
Cleanup: split cmake source/headers
2017-04-27 21:58:43 +10:00
21d31f8f58
3D widgets were obscured by view geometry
2017-04-27 19:43:27 +10:00
acec2a92ef
Pose-mode drawing used alpha where it shouldn't
2017-04-27 19:31:19 +10:00
f4c548ce2b
Use pose-mode colors for pose-bone drawing
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Also move static vars into structs
2017-04-27 18:17:47 +10:00
2d11d7c570
Cleanup: use doxy groups for armature
2017-04-27 17:06:52 +10:00
a4b97390d9
Fix basic pose-mode select drawing
2017-04-27 16:57:11 +10:00
4afbd08941
Fix/workaround crash with non mesh geometry
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eevee was crashing on curve grometry, draw without material for now.
2017-04-27 15:56:04 +10:00
795e839d3b
Cleanup: rename select engine -> basic
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This is used by depth drawing too and had no selection specific code.
2017-04-27 02:51:07 +10:00
a7c5d2e159
Pass graph to depth functions
2017-04-27 02:36:56 +10:00
edd1512741
Draw Manager: cleanup, use doxy categories
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Also add DRW_state for accessing current draw state.
2017-04-27 02:04:56 +10:00
7631f4bf6d
Draw Manager: use engine drawing for depth drawing
2017-04-27 01:43:05 +10:00
b38d87fbaf
Last commit broke object-armature select
2017-04-26 22:39:12 +10:00
aca6a12330
Draw Manager: pose-bone selection
2017-04-26 22:28:42 +10:00
Dalai Felinto
b2fde7b1ee
Silence eevee warnings
2017-04-26 11:25:43 +02:00
Dalai Felinto
b27775138b
Pass depsgraph via Context to selection code
2017-04-26 11:05:04 +02:00
Dalai Felinto
f88e6763d6
Depsgraph and selection: Flush selcol on Depsgraph
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Selection code needs to iterate over DEG_OBJECT_ITER otherwise we won't
get modifiers, dupli objects, ...
Also make selection respect selectability flag.
Review by: Sergey Sharybin
2017-04-26 10:42:40 +02:00
ab168f63f6
Remove show_backface_culling check in select engine
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May add back so selection engine can read backface cull state
from from different engines.
2017-04-26 18:08:49 +10:00
3f91567052
Cleanup: draw engine
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- use DRW_engine prefix for engine types.
- use engine suffix for files that define a draw engine.
- remove engines from include path (they're only referenced once)
2017-04-26 17:42:39 +10:00
bfc2043332
Draw Manager: add select engine
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This does very little currently, but allows changing behavior for
selection drawing in the future.
2017-04-26 17:25:41 +10:00
de0d3ec457
Allow new selection in eevee & blender draw modes
2017-04-26 16:52:02 +10:00
5634763e5e
Draw Manager: armature editmode selection
2017-04-26 16:12:01 +10:00
82686f0a0c
Eevee: World default shader.
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- Use uniform color world for the world probe.
- Refactored the Fresnel expression to be better with Area Lights.
- Squared the roughness for default materials.
2017-04-25 23:51:05 +02:00
bb75b0bcbc
Eevee: Disable shadow rendering until we get proper update scheduling.
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Performance is quickly getting poor when you have lights otherwise.
2017-04-25 23:51:05 +02:00
7bc637a40d
Eevee: Fix Square light with non uniform scale.
2017-04-25 23:51:05 +02:00
d8e83516e2
Draw Manager: support for selection using engines
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Needed to remove old draw code entirely.
Object mode selection support, pose and armature still need to be added.
Enabled when 'use_modern_viewport' is set.
2017-04-26 04:59:18 +10:00
041a50291b
Eevee: Make default shaders works.
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- Added New Batch cache routine to get the split mesh for each material. (optimization needed)
- Did some shader modifications to create default_frag and support a somwhat correct fresnel for lamps (to finish)
2017-04-25 18:47:20 +02:00
7cf7b3b7e5
Draw Manager: clear draw global data after use
2017-04-26 00:39:53 +10:00
acf07e7366
Draw Manager: store context vars per draw
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Was performing context access per object for scene, region etc.
While not very slow they don't change during drawing so cache in a struct.
This also makes it possible to draw in views besides the current context.
2017-04-26 00:35:08 +10:00
79fd8eeb0e
missing from last commit
2017-04-23 04:06:45 +10:00
2acb5d1e38
Fix armature drawing ignoring object matrix
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Looks like name-space collision.
2017-04-23 04:03:13 +10:00
23c4f01fb4
Draw Manager: hide 2d curves normals
2017-04-23 03:28:53 +10:00
4ee36a2aea
Cleanup: line length
2017-04-22 16:13:18 +10:00
36b29c05db
Cleanup: use DRW_shgroup_call prefix for dynamic and fixed
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More useful for completion since an 'shgroup_dynamic' is not a thing
(would be confusing if other dynamic functions are added).
2017-04-22 15:53:11 +10:00
12261aa047
fix unitizialized use warning
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The code would only use 'type' uninitialized in error conditions, but it's still better to avoid that.
caught by clang
2017-04-21 15:51:08 -04:00
dcda9b4136
Eevee/OpenGL: fix shader for core profile
2017-04-21 15:48:56 -04:00
8ac1f03f41
Eevee: Cascaded Shadow Maps, follow up.
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- Compute coarse bounding box of split frustum. Can be improved
- Make use of 4 cascade.
- View dependant glitches are fixed.
- Optimized shader code.
2017-04-21 16:43:35 +02:00
bfa888cef2
Cleanup: move draw-cache creation from BKE to DRW
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Creating draw-cache should only ever be used by the draw-manager.
2017-04-21 22:06:06 +10:00