Commit Graph

2072 Commits

Author SHA1 Message Date
1342d1879e Fix T52551: undo causes crash after enabling a new rigid body when scene uses a referenced rigid body world.
Poll functions were not correct here, we cannot make objects part of
rigidbody sim if the RB collection is a linked one...
2019-08-08 17:20:39 +02:00
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
3566b81c8b Refactor access to dependency graph
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.

Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.

This replaces OPTYPE_USE_EVAL_DATA which is now removed.

Some general rules about usage of accessors:

- Drawing is expected to happen from a fully evaluated dependency graph.
  There is now a function to access it, which will in the future control
  that dependency graph is actually evaluated.

  This check is not yet done because there are some things to be taken
  care about first: for example, post-update hooks might leave scene in
  a state where something is still tagged for update.

- All operators which needs to access evaluated state must use
  CTX_data_ensure_evaluated_depsgraph().

  This function replaces OPTYPE_USE_EVAL_DATA.

  The call is generally to be done in the very beginning of the
  operator, prior other logic (unless this is some comprehensive
  operator which might or might not need access to an evaluated state).

  This call is never to be used from a loop.

  If some utility function requires evaluated state of dependency graph
  the graph is to be passed as an explicit argument. This way it is
  clear that no evaluation happens in a loop or something like this.

- All cases which needs to know dependency graph pointer, but which
  doesn't want to actually evaluate it can use old-style function
  CTX_data_depsgraph_pointer(), assuming that underlying code will
  ensure dependency graph is evaluated prior to accessing it.

- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
  explicit and local about where dependency graph is being ensured.

This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.

Fixes T67454: Blender crash on rapid undo and select

Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.

Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut

Reviewers: brecht

Reviewed By: brecht

Subscribers: lichtwerk

Maniphest Tasks: T67454

Differential Revision: https://developer.blender.org/D5343
2019-07-31 16:55:15 +02:00
1693a5efe9 Fix T66378: Missing animation update when switching view layer
Current frame is stored in a scene, and scene might have multiple view
layers. The inactive view layers were not informed about scene's frame
being changed, so when user switched back to view after changing scene
frame it was in an inconsistent state between current scene frame and
animation.

Now we tag scene for time changes, so dependency graph can catch up
and do proper update.

Currently tagging is from quite generic place. Probably better approach
would be to tag from where frame is actually being assigned. Downside
of this is that it's easy to miss some places.

Reviewers: brecht, mont29

Reviewed By: brecht

Maniphest Tasks: T66378

Differential Revision: https://developer.blender.org/D5332
2019-07-26 10:23:38 +02:00
e6e69a28ab Fixed crash when adding/removing custom normals from pinned mesh
When a mesh is pinned in the properties panel, Blender crashes when you
click the "Add Custom Split Normals Data".

The code calls `ob = ED_object_context(C)` which returns NULL when the
mesh is pinned in the properties panel, causing a segfault when trying
to get the mesh via `ob->data`.

A new function `ED_mesh_context(C)` avoids this by first checking
whether a mesh was pinned in the context. If not, it checks the pinned
object's data. If that's not there, or it's not a mesh, it returns the
active object's mesh. Finally it returns NULL if there is no active
object, or if the active object is not a mesh object.

Reviewed By: brecht, mont29

Differential Revision: https://developer.blender.org/D5223
2019-07-16 15:06:25 +02:00
7767e080a0 Fix T66008 Viewport: hidden edges are partially visible
This was a regression from 2.79. The zoffset was doubled for some reason.
2019-07-08 18:09:52 +02:00
c497a7efab ImBuf: add crop function (move out of screendump.c) 2019-07-04 21:15:18 +10:00
b8ed75ab6d Fix T61808: remove confusing graying out of workspace that already exist
This was meant to help users see which users are likely useful to add, but
it's not so obvious and there are cases where it's useful to re-append the
same workspace.
2019-07-03 20:44:04 +02:00
0a3e73a91f Fix T65899, T66314, T61808: various issues appending workspaces
This fixes crashes, wrong names and inability to append workspaces in
edit mode. We now bypass the append operator so we can easily return
a datablock pointer and work in any mode.
2019-07-03 20:44:04 +02:00
c362ca3b8a Fix (unreported) untranslatable title of Quick Favorites menu.
Side minor fix found while checking on T66235.
2019-07-02 15:41:20 +02:00
a9635c6384 Cleanup: rename set_inverted_drawing, move to GPU_state 2019-07-02 12:34:27 +10:00
c64b72998c Fix T66283: Crash on redo/undo during playback 2019-07-01 11:31:53 +02:00
f021635bd5 WM: support window context override
This makes it possible to take a screenshot from any window in Python.
2019-06-29 18:21:53 +10:00
3128fe4591 Tool System: don't unlink tools when changing workspaces
Caused gizmos to be lost with multiple main windows whenever one of them
switched workspaces.

Rely on tool gizmos poll function to unlink to gizmo.
2019-06-27 11:13:17 +10:00
1c94030238 Fix T65824: Span property ignored in mesh.fill_grid
The fix for T60777 caused this operator not to work from Python.

Add a repeat_last flag for operator execution.
2019-06-24 21:41:17 +10:00
829561c03c Fix T66071: Navigation tooltip shows outside of 3D view
Clear gizmo highlight when the cursor leaves the region.
2019-06-24 17:06:44 +10:00
538f2aeaef Fix AV-sync sometimes putting scene one frame back 2019-06-17 17:52:02 +02:00
495aff71ca Fix frame jump with AV-sync enabled
It was possible to have animation player step happening after manual
jump prior to the dependency graph evaluation.

Now we forbid changing scene frame if it was manually requested to
be changed.
2019-06-17 16:35:36 +02:00
f1589630a0 Fix T65737: context menu should not have Show Header for topbar 2019-06-17 15:19:06 +02:00
3e086af79c Drivers: fix Variable Copy & Paste in the edit popover.
Without these buttons the functionality of the popover is
incomplete compared to the Graph Editor panel. To support
this the operators have to read the active F-Curve from
the context, instead of directly scanning animation data.

Expanding the context would also help Python operators.
2019-06-16 14:16:05 +03:00
245129e8e2 Fix T65445: wrong defaults when appending workspaces from builtin templates 2019-06-13 17:56:42 +02:00
23df1a774b Fix/Cleanup: I18N: Bad usage of IFACE_ instead of TIP_.
Cheap tip: anything that is not "Camel Case" and/or that is more than
a few words long should use `TIP_` translation, not `IFACE_` one.

Also added several missing strings (including the one reported in D5056
by Jean First (@robbott), thanks).
2019-06-11 22:25:01 +02:00
a73b250fc5 Code Style: Make Format 2019-06-05 14:30:44 +02:00
bbaa1bffe9 Sound: Port to a copy-on-write concept
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.

For the viewport playback sound uses regular dependency graph.

For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.

All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
2019-06-05 14:23:54 +02:00
0dbbc5aac7 Fix status bar and keymap editor showing Call Menu instead of menu name 2019-06-04 18:26:02 +02:00
2a192624bc Fix T65082, T65084: duplicating workspace does not preserve mode and order 2019-06-02 13:03:13 +02:00
e7e52f7cff Fix T65185: Cycles viewport render no refreshing overlays properly
Don't rely on detecting view matrix changes to refresh depth buffer, instead
detect redraw tags coming from progressive render samples.
2019-06-02 12:47:52 +02:00
aba4e6810f Cleanup: style, use braces in source/ (include disabled blocks) 2019-05-31 23:22:52 +10:00
a9450dbf0d Gizmo: add 2D navigation for image/clip/sequencer views 2019-05-31 21:51:02 +10:00
7bf8d8b3c8 Cleanup: use time scrub instead of scrubbing
Renaming was only done to ED_time_scrub_ui.h, function names
and struct members used term 'scrubbing' which is ambiguous.
2019-05-28 16:17:15 +10:00
552f5da3c4 Mitigate T64346: Quick Favorites items cant be removed
For now don't show missing quick favorite menu items which are missing.

Once menu editing is supported they could be displayed.
2019-05-27 15:33:12 +10:00
d525c76003 Revert "UI: Edit Menu Operator Polling"
This reverts part of commit b7eba20236. Polling
is causing issues in scripts, and the minor usability improvements are not worth
the extra work this may cause at this point in the release cycle.

Fixes T65149
2019-05-27 00:34:24 +02:00
5397d8d268 UI: allow shrinking panel height to zero when open.
Currently if a panel becomes empty (draw simply returns), it stays
at the last non-empty height. This seems to be caused by some legacy
checks that may be completely obsolete, but the safest fix is to at
least allow resetting height when the panel is open.
2019-05-22 17:59:22 +03:00
Dalai Felinto
0910932e71 Remove "_base*" from context API
We are not exposing RNA_ObjectBase in the 2.80 API.

Thus we can't have operators relying on it (e.g, CTX_data_visible_bases,
CTX_data_active_base, ...). Otherwise users won't be able to override
context for these operators.

This commit keep the CTX_data_.*bases() functions around so we don't
need to change the operators and potentially break things that late into
2.80. However as far as the Python scripters are concerned there is no
base to be overriden, ever.

That also simplify the guessing game addon developers have to play when
trying to override an operatori context. They still need to find whether an
operator requires editables, visibles, selected, ... objects. But at
least they don't need to find out whether the operators need base or
object.
2019-05-21 19:24:04 -03:00
b7eba20236 UI: Edit Menu Operator Polling
This patch updates the polling that enable/disables Edit Menu items. Slight Undo History menu changes

Differential Revision: https://developer.blender.org/D4846

Reviewed by Brecht Van Lommel
2019-05-19 13:12:15 -07:00
06c4139a68 UI: Remove Hover Highlight When Outliner Loses Focus
This patch removes the hover highlight that can sometimes remain after moving out of the Outliner space

Differential Revision: https://developer.blender.org/D4822

Reviewed by Brecht Van Lommel
2019-05-18 17:09:45 -07:00
870fc29068 Cleanup: panel layout logic
Workspace was being assigned in a loop, make some vars const.
2019-05-16 10:48:17 +10:00
Dalai Felinto
777a546c0c Outliner Restriction: Naming sanitization and icon
No major API change here, only in the outliner restriction column
variables (e.g., show_restrict_column_selectable > show_restrict_column_select).

* Get rid of _INSTANCE (introduced on b1af682001).
* Differentiate (everywhere but the API) between HIDE (temporary) and VIEWPORT (global).
* Use the expected icon for restrict viewport (same as objects and modifiers).
* selectable > select
2019-05-14 18:10:25 -03:00
9fecac32d9 Screen: replace show footer operator with property
This matches 'show header' internal logic.
2019-05-14 20:21:27 +10:00
21bfc469ab Cleanup: rename ED_scrubbing.h to ED_time_scrub_ui.h
Also renames the corresponding .c file.
2019-05-14 11:49:15 +02:00
e2fdbf7599 Fix T64407: crash adding workspace after appending datablock
The files operator property should not be remembered for next
operator executions, gives unexpected effects when using the
operator again.
2019-05-13 22:20:49 +02:00
Dalai Felinto
b1af682001 Outliner Visibility Update
See T61578 for discussions and mockups.

Visibility Options
==================
We are adding more granular control over restriction columns in the outliner,
exposing "indirect only" and "holdout" as options, and change the way
users enable/disable collections in a viewlayer.

We also rename the object viewport restriction to hide instance.

So the options we have are:

Collection
----------
* Render Visibility
* Instance Visibility
* Selectable

(View) Layer Collection
-----------------------
* Enable
* Holdout
* Indirect Only
* Viewport

Shortcuts
=========
Isolate Collection
------------------
* Ctr + click isolates the collection.
It turns all its parents and children "visible", and all the other
collections "invisible".

If ALL the collections were already properly set, we re-set the
collections to their default value.

Set Collection Inside Collections and Objects
---------------------------------------------
* Shift + click: Set/unset inside collections and objects.

We only set objects values as well when we are in View Layer mode and
(obviously) when the objects have a matching property.

Icons
=====
Little reminder that we will need better icons for holdout, indirect only, and
probably instanced (nothing wrong with the current, but it differs from
the proposal when it is turned off).

Also, we need to decide where do we want the modifier/bones/... icons to
be (in which column) and ideally make sure their icons match the ones we
use for collections/objects.

At the moment those are using the screen icon, which is not being used
by collections.

Reviewers: brecht, billrey
Subscribers: pablovazquez
Differential Revision: https://developer.blender.org/D4823
2019-05-10 19:48:33 -03:00
6b082278d1 UI: expose tool settings in the 3D view side-bar
Internally tool settings have been moved to the 3D view.
Added the ability for to draw panels from another space/region
so they can be mirrored in the properties editor.
2019-05-10 13:48:25 +10:00
427c75e4c2 Cleanup: avoid some floating point divisions in drawing code 2019-05-09 19:55:10 +02:00
60ca2fe338 UI: dim icons in inactive tabs, similar to text
This makes the properties editor navigation bar less saturated. Internally
the icon theme coloring was refactored a bit to move more towards the button
drawing code.
2019-05-09 19:55:10 +02:00
6148ed8cf9 Cleanup: reduce number of UI_icon_draw variations 2019-05-09 19:55:10 +02:00
dea8fb2bea Fix: Nav_bar context menu in preferences
Also merge the keymaps for header/footer/navbar.

D4736 by @Gvgeo with edits
2019-05-09 18:40:42 +10:00
3b9813fe50 UI: Move scrollbars to the right in animation editors
The text, that was in the scrollbars, stays on the left.

Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D4821
2019-05-08 15:16:05 +02:00
c79fc710b3 Keymap: Special keymap for clip editor scrubbing area
Reviewers: sergey

Differential Revision: https://developer.blender.org/D4825
2019-05-08 14:10:09 +02:00
f2b7582b27 UI: Animation editor scrubbing area
The main reason for this change is to allow setting the
active frame with the left mouse button, while still being
able to select e.g. keyframes with the same mouse button.

The solution is to introduce a new scrubbing region with
a specialized keymap. There are a couple of related todos,
that will be handled in separate commits.
Those are listed in D4654.

This solves T63193.

Differential Revision: https://developer.blender.org/D4654

Reviewers: brecht, billreynish
2019-05-07 15:09:14 +02:00