Commit Graph

20612 Commits

Author SHA1 Message Date
f49d438ced Cleanup and remove SEQ_ALL_BEGIN macro
We now use a for_each function with callback to iterate through all sequences in the scene.

This has the benefit that we now only loop over the sequences in the scene once.
Before we would loop over them twice and allocate memory to store temporary data.

The allocation of temporary data lead to unintentional memory leaks if the code used returns to exit out of the iteration loop.
The new for_each callback method doesn't allocate any temporary data and only iterates though all sequences once.

Reviewed By: Richard Antalik, Bastien Montagne

Differential Revision: http://developer.blender.org/D12278
2021-08-25 17:30:39 +02:00
8d634c1b27 Cleanup: Mentioning incorrect source file in comment.
Code mentions that ID_* were defined in DNA_ID.h but are actually defined
in DNA_ID_enums.h.
2021-08-25 10:00:55 +02:00
38630711a0 BLI_string_utf8: remove unnecessary utf8 decoding functions
Remove BLI_str_utf8_as_unicode_and_size and
BLI_str_utf8_as_unicode_and_size_safe.

Use BLI_str_utf8_as_unicode_step instead since it takes
a buffer bounds argument to prevent buffer over-reading.
2021-08-25 15:28:59 +10:00
5ef3afd87c Fix T90900: Crash when rendering geometry nodes created curve
The comment for data_eval mentions that it should contain a mesh for
curve objects, however with geometry nodes, objects can evaluate to
curves as well (though they are only containers for the `CurveEval`.
That is a larger issue, but with the upcoming geometry instancing patch
the situation changes, so this commit does not correct that. I also hope
to remove this code in favor of the new curve to mesh code soon.

Instead, just check the evaluated data type in this case, which prevents
the crash, though it is hacky.
2021-08-24 13:38:53 -05:00
f53cf5141d Cleanup: Make function static, remove unused arguments 2021-08-24 13:27:29 -05:00
Robert Guetzkow
38bdde852f Fix T90715: Remove correct particle modifier through Python API
Before this patch attempting to remove a particle modifier programmatically
through Python would fail, because it deleted the modifier associated with
the currently active particle system instead of the one passed as an argument
to `bpy.types.ObjectModifiers.remove()`.

This fix  adds an additional argument for the particle system to
`object_remove_particle_system`. This allows to specify which particle system
and its associated modifier shall be removed. In case of
`particle_system_remove_exec` it will remain the currently active particle
system, whereas `object_remove_particle_system` passes the particle system
of the modifier. Hence, the correct modifier will be removed.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D12234
2021-08-24 18:41:22 +02:00
551521cfa4 Cleanup: ID management: Remove useless internal for BKE_lib_id_clear_library_data.
This static internal `_ex` function was not doing anything extra, just
move back whole code to public API `BKE_lib_id_clear_library_data`.
2021-08-24 17:19:41 +02:00
b55c02a206 Cleanup: Remove useless Camera make_local callback.
Not sure why this one was still there, probably just escaped a previous
cleanup somehow.
2021-08-24 17:08:23 +02:00
9327c00f70 Cleanup: Simplify logic 2021-08-24 10:01:08 -05:00
7aff40f410 FFMPEG: Fix building with older versions that need FFMPEG_USE_DURATION_WORKAROUND 2021-08-24 15:15:21 +02:00
46913bf0a0 Fix T90840: Can't duplicate or copy (Ctrl-C) object from linked file.
We need to separate the flag telling duplicate code to not handle
remapping to new IDs etc., from the one telling the code that we are
currently duplicating a 'root' ID (i.e. not a dependency of another
duplicated ID).

This whole duplicate code/logic is still fairly unsatisfying, think it
will need further refactor, or maybe even re-design, at some point...
2021-08-24 12:23:39 +02:00
8b55cda048 Fix BLI_str_utf8_as_unicode_step reading past intended bounds
Add a string length argument to BLI_str_utf8_as_unicode_step to prevent
reading past the buffer bounds or the intended range since some callers
of this function take a string length to operate on part of the string.

Font drawing for example didn't respect the length argument,
potentially causing a buffer over-read with multi-byte characters
that could read past the end of the string.

The following command would read 5 bytes past the end of the input.

`BLF_draw(font_id, (char[]){252}, 1);`

In practice strings are typically null terminated so this didn't crash
reading past buffer bounds.

Nevertheless, this wasn't correct and could cause bugs in the future.

Clamping by the length now has the same behavior as a null byte.

Add test to ensure this is working as intended.
2021-08-24 14:25:15 +10:00
929d7597b3 VSE: Cleanup speed effect math
Simplify logic of speed effect frame calculation by using discrete math
where possible. Only `SEQ_SPEED_MULTIPLY` mode with animation requires
frame map to be built. Frame map building was simplified by removing
unused branches.

Functional change: Animating strip in negative range will reverse playback.
I assume this was limitation of previous system, where each frame map item
was limited to be within correct frame range. Now frame map can contain
values that point beyond usable range and they are limited by
`seq_speed_effect_target_frame_get`. This way it is possible to control
playback rate in both directions.

Mostly fixes T89120 apart from offset handling.

Reviewed By: mano-wii

Differential Revision: https://developer.blender.org/D11939
2021-08-24 01:10:12 +02:00
Himanshi Kalra
875c2ea5b5 Using relative threshold for floats in mesh comparison
Changes the threshold comparison from absolute to relative.
Removes threshold for MLoopCol comparison.

Adds a compare relative threshold function.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12273
2021-08-24 00:50:03 +05:30
James Partsafas
21d4a888b8 Fix T88107: rename Convertor to Converter nodes to correct spelling
Differential Revision: https://developer.blender.org/D11198
2021-08-23 16:27:33 +02:00
b4b3f518aa GPencil: Fix memory leak in split & trim functions
Authored by Henrik Dick (weasel)

Reviewed By YimingWu (NicksBest), Antonio Vazquez (antoniov)

Differential Revision: https://developer.blender.org/D12284
2021-08-23 20:46:38 +08:00
aa067bef5e Cleanup: use BLI_str_utf8 prefix
Rename:

- BLI_str_utf8_invalid_byte  (was BLI_utf8_invalid_byte)
- BLI_str_utf8_invalid_strip (was BLI_utf8_invalid_strip)
2021-08-23 15:02:13 +10:00
0de3d4e8c7 Fix T90847: snap to face of Add Primitive tool not working in edit mode
BVHTree was being created but not balanced.
Error introduced in {rBfcc844f8fbd0}.
2021-08-22 23:48:54 -03:00
c671bfe14e Cleanup: spelling in comments & minor cleanup
Also hyphenate 'mouse-move' use doxy sections in render_update.c &
move function comment from the header to the source.
2021-08-21 13:26:54 +10:00
0081200812 Functions: remove multi-function network
The multi-function network system was able to compose multiple
multi-functions into a new one and to evaluate that efficiently.
This functionality was heavily used by the particle nodes prototype
a year ago. However, since then we only used multi-functions
without the need to compose them in geometry nodes.

The upcoming "fields" in geometry nodes will need a way to
compose multi-functions again. Unfortunately, the code removed
in this commit was not ideal for this different kind of function
composition. I've been working on an alternative that will be added
separately when it becomes needed.

I've had to update all the function nodes, because their interface
depended on the multi-function network data structure a bit.
The actual multi-function implementations are still the same though.
2021-08-20 13:14:39 +02:00
cea24b4b4a Cleanup: use "free_data" suffix when the argument isn't freed
Avoid API misuse that caused leaks in T90791 &
2788b0261c.
2021-08-20 16:37:50 +10:00
e05db0c26b Cleanup: rename BKE_mesh_free_data -> BKE_mesh_free_data_for_undo
This function only makes sense for undo which doesn't
initialize the meshes ID. Otherwise BKE_id_free should be used.
2021-08-20 16:21:29 +10:00
9e2cd6b077 Fix memory leak with building springs in the cloth simulator
Error in 2788b0261c.
2021-08-20 16:00:12 +10:00
ce3a6d7989 Cleanup: rename BKE_mesh_free -> BKE_mesh_free_data
It wasn't obvious this didn't free the memory of the mesh it's self
leading to memory leaks.
2021-08-20 15:08:27 +10:00
fca6b2780f Cleanup: clang-format 2021-08-19 19:27:49 -07:00
5b51df0f33 Cleanup, format 2021-08-20 02:30:11 +02:00
3febcb98ed Image blendwrite: Fix handling of packedfiles.
Packedfiles need some special attention when writing Image to disk.

Source: D12242, Jeroen Bakker (@jbakker), thanks.
2021-08-19 18:00:00 +02:00
0896457c59 Partially fix T90593: Image ID wrongly seen as changed on undos.
Several pure runtime data in this ID type were not properly cleared by
write/read processes.

Note that the initial undo step (the one leading back to initial read
file state) is still forcing re-load of image, for some reasons.

Common investigation together with Jeroen Bakker (@jbakker), thanks. See
also D12242.
2021-08-19 18:00:00 +02:00
0f49e4832c Cleanup: Blendwrite: Move code deciding if an ID should be written out of ID callbacks.
This was not really useful, and added estra useless steps in case and ID
should not actually be written.

Further more, it prevented clearing the usercount on write, which can be
cause a false positive 'chanhged' detection in undo/redo case.
2021-08-19 15:09:33 +02:00
51862c8445 Cycles: experimental integration of Alembic procedural in viewport rendering
This patch exposes the Cycles Alembic Procedural through the MeshSequenceCache
modifier in order to use and test it from Blender.

To enable it, one has to switch the render feature set to experimental and
activate the Procedural in the modifier. An Alembic Procedural is then
created for each CacheFile from Blender set to use the Procedural, and each
Blender object having a MeshSequenceCache modifier is added to list of objects
of the right procedural.

The procedural's parameters derive from the CacheFile's properties which are
already exposed in the UI through the modifier, although more Cycles specific
options might be added in the future.

As there is currently no cache controls and since we load all the data at the
beginning of the render session, the procedural is only available during
viewport renders at the moment. When an Alembic procedural is rendered, data
from the archive are not read on the Blender side.

If a Cycles render is not active and the CacheFile is set to use the Cycles Procedural,
bounding boxes are used to display the objects in the scene as a signal that the
objects are not processed by Blender anymore. This is standard in other DCCs.
However this does not reduce the memory usage from Blender as the Alembic data
was already loaded either during an import or during a .blend file read.

This is mostly a hack to test the Cycles Alembic procedural until we have a
better Blender side mechanism for letting renderers load their own geometry,
which will be based on import and export settings on Collections (T68933).

Ref T79174, D3089

Reviewed By: brecht, sybren

Maniphest Tasks: T79174

Differential Revision: https://developer.blender.org/D10197
2021-08-19 14:40:51 +02:00
cf72194214 Fix T71137: curve minimum twist producing wrong geometry
Originally D11886 by @ghaspias with minor edits applied.
2021-08-19 17:10:34 +10:00
1d06d35034 LibOverride: Do not report embedded IDs as non-overridable in 'foreach_id' code.
Embedded IDs (root nodetrees, master collection, etc.) pointer itself is
not editable, but their content may be overridden.

LibOverride code is supposed to know how to handle those embedded IDs.
2021-08-18 16:49:20 +02:00
400cb25fc7 UDIM: Support tile sets that do not start at 1001
Removes the artificial requirement that UDIM tile sets start at 1001.
Blender was already capable of handling sparse tile sets (non-contiguous
tiles) so the restriction around starting at 1001 was unnecessary in
general.

This required fixing a few UDIM-related python bugs around manually
updating the `tile_number` field on images as well. See the differential
for details. No script changes are necessary but they will now work,
correctly, in many more cases.

Differential Revision: https://developer.blender.org/D11859
2021-08-17 21:44:36 -07:00
Henrik Dick
e3098de2a1 GPencil: Fix unreported switch direction not flipping weights
There was an unreported bug that switch direction would not switch the order of the vertex group weights. This caused join to do it wrong as well.

Changed to use `BLI_array_reverse` function here to reverse both the normal points and the weights, therefore simplifying the code.

Differential Revision: https://developer.blender.org/D12251
2021-08-17 22:20:26 +02:00
Henrik Dick
88dc274d05 GPencil: Convert from Mesh copying Vertex Groups
This patch adds the missing ability to keep the vertex groups when converting to a grease pencil object. This is increadible useful to create rigged grease pencil objects which move together with rigged meshes.

Differential Revision: https://developer.blender.org/D12249
2021-08-17 20:20:47 +02:00
736b6a70a4 Docs: improve word wrap comment 2021-08-17 15:11:54 +10:00
eaa1527385 UDIM: Fix tile number calculation when adding a range of image tiles
When adding a range of tiles, the operator could incorrectly calculate
the end_tile. It would not account for the start_tile itself and the
IMA_UDIM_MAX value was 1 too small. This is most noticeable when
attempting to fill the entire supported range of tiles.

Differential Revision: https://developer.blender.org/D11857
2021-08-16 21:19:39 -07:00
035d4c28ab Add sanity NULL checks when loading sound sequences
Would cause crashes in files that had lingering invalid sound sequences around.
For example our tests/render/volume/fire.blend test file.
2021-08-16 16:52:38 +02:00
394a0b0da5 Fix building without audaspace 2021-08-16 23:19:54 +10:00
ded68fb102 VSE: Fix audaspace not reading ffmpeg files with start offset correctly
The duration and start time for audio strips were not correctly read in
audaspace.

Some video files have a "lead in" section of audio that plays before the
video starts playing back. Before this patch, we would play this lead in
audio at the same time as the video started and thus the audio would not
be in sync anymore.

Now the lead in audio is cut off and the duration should be correctly
calculated with this in mind.

If the audio starts after the video, the audio strip is shifted to
account for this, but it will also lead to cut off audio which might not
be wanted. However we don't have a simple way to solve this at this
point.

Differential Revision: http://developer.blender.org/D11917
2021-08-16 15:10:58 +02:00
e314260fa7 VSE: Fix "off by one" error when encoding audio
Before we didn't encode the audio up until the current frame.
This lead to us not encoding the last video frame of audio.

Reviewed By: Richard Antalik

Differential Revision: http://developer.blender.org/D11918
2021-08-16 14:52:57 +02:00
08af3e6e92 VSE: Flush audio encode after finishing video export
We didn't flush audio after encoding finished which lead to audio
packets being lost.

In addition to this the audio timestamps were wrong because we
incremented the current audio time before using it.

Reviewed By: Richard Antalik

Differential Revision: http://developer.blender.org/D11916
2021-08-16 14:52:56 +02:00
ddecd7aaca Cleanup: shadow variable warning 2021-08-16 18:06:10 +10:00
Himanshi Kalra
c48a01a88a Add cutom data color property for mesh comparison
Add color data type comparison for meshes, adding it as
part of comparing meshes with geometry nodes applied.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12192
2021-08-16 12:28:12 +05:30
bb0e29c922 Blendloader: Option to reports to skip list of recursively liboverride-resynced libs.
This extra info is not always needed/convinient to use, and requires
special attention to free the list, so allow not generating it.
2021-08-13 16:37:29 +02:00
7772880d69 ViewLayer resync: Add sanity checks for objects/bases mappings.
Add a debug-only check regarding consistency of the cache (mapping from
objects to their bases) for a given ViewLayer.

Issues can happen otherwise when some code does remapping of objects,
and forgets to call `BKE_main_collection_sync_remap()` (which clears
those caches) instead of `BKE_main_collection_sync()`.
2021-08-13 16:37:29 +02:00
4cadccebfa Revert "Mesh: replace saacos with acosf for normal calculation"
This reverts commit 41e6509818.

This broke "CubeMaskFirst" test.

Any value even slightly outside the [-1.0..1.0] range
caused the result to be nan, which can happen when calculating
the dot-product between two unit length vectors.
2021-08-13 19:45:01 +10:00
3e775a4fc5 PyAPI: remove the .py extension requirement for startup registration
This was left over from when these scripts were loaded as modules,
where their names needed to be compatible with Pythons module naming.

Version patch existing files so text with register enabled
without a `.py` extension wont start executing on startup.

Resolves T89532.
2021-08-13 15:51:08 +10:00
41e6509818 Mesh: replace saacos with acosf for normal calculation
The clamped version of acos isn't needed as degenerate (nan) coordinates
result in zeroed vectors which don't need clamping.
2021-08-13 15:39:39 +10:00
92f4abc37f Cleanup: remove unused BKE_mesh_calc_normals_mapping functions
This supported calculating normals for MPoly array which was copied to
an MFace aligned array.

Remove the functions entirely since MFace use is being phased out and
these function isn't used anywhere.
2021-08-13 14:41:42 +10:00