Commit Graph

150 Commits

Author SHA1 Message Date
422f1674bb fix for using uiItemIntO for an enum, added uiItemEnumO_value function. 2011-03-24 12:36:12 +00:00
e9005b985e remove some redundant vars, assignments & checks. 2011-03-19 05:06:06 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
4ed5cd6cef == UI icons ==
* Change ICON_NULL --> ICON_NONE to avoid two #defines with the same meaning.
2011-02-27 18:03:19 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
b47bfd85e8 UI Tweaks: Text field in Rename Markers popup now gets focus when the
popup appears, saving an extra click

I've separated out the "XXX"-'d event-adding-hack section from the
search-menu code into a separate API function (as recommended there).
This call is used to make sure that textboxes in popups can get
activated by default, to allow typing immediately.
2011-02-15 01:24:12 +00:00
4124804b4e many functions in blender are not marked static but should be.
most local modifier,GPU,ImBuf and Interface functions are now static.

also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
2011-02-13 14:16:36 +00:00
c0f161f811 fix [#25776] Crash when operator's bl_idname has more than one dot 2011-01-24 05:15:14 +00:00
0097997911 no functional changes.
- remove unneeded casts to (char*) in interface code.
- replace strcmp(.., "") with checks on the first char of the string.
2011-01-24 02:56:23 +00:00
f49d7d59dc Bugfix #25652
Report was that move-to-layer menu failed. The real cause was
more complex; had to dive deep in the dungeons of the interface
code that handled undos and operators. Found several issues:

- popup menus (like redo operator, color picker) executed again
  on a mouse-exit
- far too many buttons were sending undo pushes; even worse, in
  the operator redo-panel each button action was pushed twice
- in case operator redo-buttons have own callbacks (like layer
  buttons) the redo wasn't working
- layerbutton menu was called without creating a proper undo/redo
  case

Things should all work smoother now!

On todo:
- better definition and handling of all versions for operator menus
  (four types now, not fun)
  also: make operator "do" menu, which on first action does operator
  and then switches to redo-ing
- bring back Undo menu, to list the undo stack and jump in it.
2011-01-19 14:19:20 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
4d0c10d5ca presets for operators, re-using same preset system as render, cloth etc use.
- operators need to enable the option OPTYPE_PRESET or 'PRESET' in python.
- hidden properties are not written.
- currently this only works in the file selector (enabled for FBX/OBJ export)
- currently the menu label doesnt change when presets are selected, this is a TODO, not so simple since the UI is defined in C and the label in python.
- presets save in "scripts/presets/operators/*id*/*.py"
2010-12-24 07:46:40 +00:00
86b89af5dd use ICON_NULL define rather then 0, makes UI calls less confusing. (no functional change)
eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
2010-12-23 02:43:40 +00:00
eb8458b064 Centralized operator UI drawing into a new function uiLayoutOperatorButs(),
Operator drawing calls were duplicated in file selector panel, redo panels, redo & dialog popups.

note, uiDefAutoButsRNA's column's argument was misleading, renamed to label_align.
2010-12-15 05:42:23 +00:00
0ea96731d9 Bugfix #25199
Graph editor: submenu for handle type had drawing error.
Seems to be the collumns-separator feature for enum properties?
No time for debugging that, a 5-item menu doesn't need 2 collumns.
2010-12-13 15:21:44 +00:00
ba2edc007b Bugfix #25179
Armature properties: layer buttons now show which ones are in use,
like object layers.
2010-12-12 18:16:54 +00:00
8a32c6468e 2.4 feature back:
For constraints that have 'disabled' flag (because it has invalid
input) the name was drawn in red. Easy to recognize constraints that
stopped working.
2010-12-11 17:47:36 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
51dcbdde03 use 'const char *' by default with RNA functions except when the value is flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.

Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-17 09:45:45 +00:00
1807beabf5 - UNUSED macro wasn't throwing an error with GCC if a var become used.
- made interface, windowmanager, readfile build without unused warnings.
- re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
2010-10-16 02:40:31 +00:00
f8d7451c73 remove unused args or tag as unused for image and screen editors, uiItemEnumR_string was ignoring name and icon args. 2010-10-14 12:24:08 +00:00
28b264de67 Fix #23358: template_curve_mapping doesn't work in split views 2010-10-08 02:48:24 +00:00
942d5dd804 bugfix [#24158] Object text fields immediately search based on existing content
also remove some unused struct members from uiBlock/uiBut.
2010-10-07 00:14:21 +00:00
e0289ff6fc support for PROP_ENUM_FLAG buttons, these were only supported by python. 2010-09-23 07:31:44 +00:00
5c604e5524 remove recently added rna function uilayout.prop_search_self() and instead allow collections to be coerced into rna structs when they define a type.
eg:
 row.prop_search_self(scene, "active", "keying_sets", text="")
...becomes
 row.prop_search(scene.keying_sets, "active", scene, "keying_sets", text="")

This is more flexible since it works for other UI functions too.
2010-08-24 03:02:27 +00:00
69067cc2d5 new UI rna function
layout.prop_search_self(), the same as layout.prop_search() except it uses an attribute of the collection.

A number of collections have an 'active' member which couldnt be used with prop_search() and meant we had a mix of active properties being in collections and directly added as properties.
2010-08-23 06:06:26 +00:00
9dd43244a2 when complaining that an RNA name doesnt exist in the UI, give the struct name as well. 2010-08-17 13:12:58 +00:00
8c455e1da8 remove unused includes 2010-08-08 08:33:47 +00:00
109a3b3198 pointer poll functions for object's, mainly for modifiers, constraints.
Lattice modifier only shows lattices types, Shrink wrap only meshes etc.
2010-08-03 06:51:36 +00:00
7e55571175 bugfix [#23134] uv project modifier not working.
own recent commit introduced this bug. would like to have this working correctly but for now commenting.
2010-08-01 15:42:22 +00:00
1280b6f902 - add back prefix for ID lists (LF) for linked and fake user for search fields.
- remove debug print for left/right name flipping & commented test from the sequencer.
2010-07-31 01:06:08 +00:00
1448d188a1 Fix #22950: width of a layout object does not propagate to its sub-layout
objects (row, column, box, etc.). Patch by Tamito Kajiyama, thanks!
2010-07-27 12:11:25 +00:00
63791e03d6 * Partially revert r30763, where PROP_IMAGEPATH was added.
* Brush icon property back to not using image browser until a better solution is decided on.
2010-07-26 23:40:46 +00:00
8fb499c34f * Added a new RNA subtype, PROP_IMAGEPATH. It's the same as PROP_FILEPATH, but for images only.
* Changed UI code to display image browser for PROP_IMAGEPATH
* Set the icon_filepath RNA property for brushes to use PROP_IMAGEPATH
* Changed preview icon drawing to ignore unset icons
* Fixed const warnings in brush RNA
2010-07-26 18:37:47 +00:00
8e97e561a9 convenience functionality for browse button (requested by Colin for the sequence editor, useful for managing files for the final edit)
- Holding Alt while clocking on the browse button opens a file browser with the containing dir.
- Holding Shift opens the file its self in the default application.

obscure but at least theres a tooltip so its not totally hidden.
2010-07-04 10:02:30 +00:00
1a59eb21a9 align menu text to the left when displayed in a panel. 2010-06-27 19:10:36 +00:00
f6eed88a78 - changed recent commit from William to have enum in user preferences as an expanded enum (like it was before)
- rename 'no_bg' argument to 'emboss' (and negated)
- added 'emboss' option for operator buttons.
- Addon UI Layout slight modifications, changed enable/disable buttons for checkbox, grey out text of disabled addons to make it obvious at a glance whats enabled.
- column expanded enums now align text to the left.
- renamed ui_item_enum_row to ui_item_enum_expand since its used for columns and rows.
2010-06-26 20:00:45 +00:00
7ad1491fce alpha drawing for color picker, move alpha button into the picker. 2010-06-26 17:12:55 +00:00
3db490d20f Make creating and saving previews for Lamp, World, Texture, Material and Image datablocks consistent.
- For now the larger previews are created at the same time the small preview icons are created 
- This brings back the previews when appending/linking
2010-05-15 10:37:21 +00:00
523b95898b Add missing null check solving crash on texture panel, also fix possible 'freeing NULL' because of misplaced MEM_freeN() in that context. 2010-04-26 20:30:13 +00:00
f46cccedf6 rna/py-api fix.
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument.

next commit will make order of arguments consistant (currently only changed order that rna wrapped).
(commit 27674 and 27683 by Campbell from render25 branch)
2010-03-23 15:31:12 +00:00
cb6d2685bd rna/py-api fix.
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument.

next commit will make order of arguments consistant (currently only changed order that rna wrapped).
(commit 27674 by Campbell from render25 branch)
2010-03-23 15:25:33 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
4d218824c5 Better tooltips and button name in some case in file browser 2010-02-14 06:18:17 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
b119ce5fcc Drag and drop 2.5 integration! Finally, slashdot regulars can use
Blender too now! :)

** Drag works as follows:

- drag-able items are defined by the standard interface ui toolkit
- each button can get this feature, via uiButSetDragXXX(but, ...).
  There are calls to define drag-able images, ID blocks, RNA paths, 
  file paths, and so on. By default you drag an icon, exceptionally 
  an ImBuf
- Drag items are registered centrally in the WM, it allows more drag 
  items simultaneous too, but not implemented

** Drop works as follows:

- On mouse release, and if drag items exist in the WM, it converts 
  the mouse event to an EVT_DROP type. This event then gets the full 
  drag info as customdata

- drop regions are defined with WM_dropbox_add(), similar to keymaps 
  you can make a "drop map" this way, which become 'drop map handlers' 
  in the queues.
- next to that the UI kit handles some common button types (like 
  accepting ID or names) to be catching a drop event too.

- Every "drop box" has two callbacks:
  - poll() = check if the event drag data is relevant for this box
  - copy() = fill in custom properties in the dropbox to initialize 
    an operator
- The dropbox handler then calls its standard Operator with its 
  dropbox properties.

** Currently implemented

Drag items:
- ID icons in browse buttons
- ID icons in context menu of properties region
- ID icons in outliner and rna viewer
- FileBrowser icons
- FileBrowser preview images

Drag-able icons are subtly visualized by making them brighter a bit 
on mouse-over. In case the icon is a button or UI element too (most 
cases), the drag-able feature will make the item react to 
mouse-release instead of mouse-press. 

Drop options:

- UI buttons: ID and text buttons (paste name)
- View3d: Object ID drop copies object
- View3d: Material ID drop assigns to object under cursor
- View3d: Image ID drop assigns to object UV texture under cursor
- Sequencer: Path drop will add either Image or Movie strip
- Image window: Path drop will open image


** Drag and drop Notes:

- Dropping into another Blender window (from same application) works 
too. I've added code that passes on mousemoves and clicks to other 
windows, without activating them though. This does make using multi-window
Blender a bit friendler.

- Dropping a file path to an image, is not the same as dropping an 
Image ID... keep this in mind. Sequencer for example wants paths to 
be dropped,  textures in 3d window wants an Image ID.

- Although drop boxes could be defined via Python, I suggest they're 
part of the UI and editor design (= how we want an editor to work), and 
not default offered configurable like keymaps. 

- At the moment only one item can be dragged at a time. This is for 
several reasons.... For one, Blender doesn't have a well defined 
uniform way to define "what is selected" (files, outliner items, etc). 
Secondly there's potential conflicts on what todo when you drop mixed 
drag sets on spots. All undefined stuff... nice for later.

- Example to bypass the above: a collection of images that form a strip, 
should be represented in filewindow as a single sequence anyway. 
This then will fit well and gets handled neatly by design.

- Another option to check is to allow multiple options per drop... it 
could show the operator as a sort of menu, allowing arrow or scrollwheel 
to choose. For time being I'd prefer to try to design a singular drop 
though, just offer only one drop action per data type on given spots.

- What does work already, but a tad slow, is to use a function that 
detects an object (type) under cursor, so a drag item's option can be 
further refined (like drop object on object = parent). (disabled)


** More notes

- Added saving for Region layouts (like split points for toolbar)

- Label buttons now handle mouse over

- File list: added full path entry for drop feature.

- Filesel bugfix: wm_operator_exec() got called there and fully handled, 
while WM event code tried same. Added new OPERATOR_HANDLED flag for this. 
Maybe python needs it too?

- Cocoa: added window move event, so multi-win setups work OK (didnt save).

- Interface_handlers.c: removed win->active

- Severe area copy bug: area handlers were not set to NULL

- Filesel bugfix: next/prev folder list was not copied on area copies

** Leftover todos

- Cocoa windows seem to hang on cases still... needs check
- Cocoa 'draw overlap' swap doesn't work
- Cocoa window loses focus permanently on using Spotlight
  (for these reasons, makefile building has Carbon as default atm)

- ListView templates in UI cannot become dragged yet, needs review... 
it consists of two overlapping UI elements, preventing handling icon clicks.

- There's already Ghost library code to handle dropping from OS 
into Blender window. I've noticed this code is unfinished for Macs, but 
seems to be complete for Windows. Needs test... currently, an external 
drop event will print in console when succesfully delivered to Blender's WM.
2010-01-26 18:18:21 +00:00
cf9b728c6a Color Picker work:
Restored the old Eyedropper tool from the 2.4 colour picker. Now it's an operator, 
working nicely using rna properties (fixes #19475 and some todo items)

This ended up being a bit more work than expected, it involved converting the 
colour picker to use RNA properties directly, rather than temporary values. This has 
several advantages, including being able to type in RGB values greater than 1, 
however there are still some redraw issues with sliders.

Also removed the alternate color pickers after this time spent testing, the current one 
should be sufficient, or alternatives to the wheel can possibly become preferences 
in the current design.

Converting the picker to RNA also made it very trivial to make a cool new 
ColorWheel template, which can be embedded in UI layouts. I've enabled it already 
in texture/vertex paint brush properties and the sequence editor color correction:
http://mke3.net/blender/devel/2.5/colorwheels.jpg
2010-01-07 09:55:11 +00:00
7ec67dd43d Fix for PROP_MATRIX auto UI layout 2010-01-06 01:41:00 +00:00