Commit Graph

310 Commits

Author SHA1 Message Date
f15187cfcd Fix for [#24597] Option External in Smoke cache affects settings of start and end frame of simulation
* Don't change anything in the pointcache unless a valid external cache is found.
2010-11-08 11:19:53 +00:00
8bbf27dfbd Temporary fix for "freezing when pointcache is baked":
* WM_timecursor is broken somehow, so pointcache baking makes the cursor disappear.
* For user this seems like blender has frozen although it's just a matter of no progress indication.
* This fix just sets the default "busy" cursor for the whole duration of baking and reports progress in the console.
* If there's and easy fix for this then it should probably be done straight away, but I want to re-implement baking using the job system soon anyways, so a proper fix for this is not strictly necessary.
2010-11-04 20:17:38 +00:00
fe8d5b81b0 use c90 compatible static initializers. 2010-11-03 06:31:53 +00:00
130088300b Fix for [#24501] Apeend object with cloth sim from another file crash. 2010-11-02 15:21:43 +00:00
4d37cf90b9 remove G.sce, use G.main->name instead.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).

Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18 06:41:16 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
d3bf6b7224 Fix for [#24237] Hair dynamics with zero particles generates a segmentation fault 2010-10-14 09:01:03 +00:00
8a4fe62843 misc fixes found with clang's static checker. 2010-10-07 10:04:07 +00:00
20d0236f10 Fix for [#24134] pointcache memory error (crash) 2010-10-06 07:57:55 +00:00
636e555ec2 Fix for [#24118] Hair particles can not be edited
* Own mistake from a previous fix.
2010-10-04 08:48:50 +00:00
30bd26d435 [#24028] Minor fixes to BLI_math_vector
+ minor warning fixes.
2010-09-28 11:48:13 +00:00
92fd0680cb Fix for [#23732] Smoke / load external cache doesn't work 2010-09-28 10:04:41 +00:00
8d50b283cb Fix for own recent commit 32147
* Pointcache wasn't checked to be valid before allocating the cached frames array
2010-09-28 09:27:35 +00:00
12be522cbe Fix for [#24031] Baked Physics with Phsics set to NO can't be freed
* Should fix the cause ("no physics" gets baked) and old files that are effected (ui allows freeing if cache isn't really used)
2010-09-28 08:47:59 +00:00
afa4b855ca Fixed: Showing pointcached frames in the timeline was terribly slow when using disk cache.
* The existence of cached frames was checked each frame causing hundreds of disk operations per frame update.
* Pointcache now keeps an updated array of the cached frames for fast "frame exists in cache" queries.
* This fix also speeds up some other pointcache operations nicely.
2010-09-27 09:58:37 +00:00
baadd70ea1 Fix for [#23794] Particle System + FS Motion Blur corrupts some frames and possibly cache 2010-09-14 12:17:09 +00:00
0738ae7688 2.5: more removal of G.main. 2010-08-13 14:23:44 +00:00
15669532a2 header re-shuffle, some headers contained unneeded refereces to other headers, better include inline with the C files that need them 2010-08-10 05:41:51 +00:00
5fa7d1c1b4 2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
2010-08-01 12:47:49 +00:00
f24bcc689c bugfix [#22988] Duplicating Lights by Frame Causes Hangup 2010-07-24 02:51:51 +00:00
6b6cdbe322 pointcache support for relative external paths with the useual // prefix as well as library path option. 2010-07-14 07:47:03 +00:00
9cbbc9d3af rename some rna properties filename --> filepath
* filename == "foo.ext"
 * filepath == "/path/to/and/including/foo.ext"

this was alredy followed in some places not not everywhere.
2010-06-02 17:58:28 +00:00
88743740b8 dont use a thread for baking in background mode, its not really any advantage since it starts a single thread that runs a loop. 2010-05-18 14:38:25 +00:00
aaa7c493e4 merge of last commit to trunk 2010-05-11 20:06:20 +00:00
3409eb429e fix for crash reading pointcache, was reading over the buffer size, use lzo1x_decompress_safe rather then lzo1x_decompress 2010-05-11 19:37:17 +00:00
c8a0592288 option to use the linked path or the local path for pointcache.
needed for sintels hair to be baked locally.
2010-05-06 17:12:44 +00:00
23ccac18cd Fix [#22199] Cloth Cache Panel > Disk Cache doesn't work
Condition for this to work (.blend file must be saved) was poorly communicated 
in the UI (printfs are no good for this - ideally should use reports). Tweaked this a bit.
2010-05-03 03:02:27 +00:00
08c3bfdfaf NULL check for pointcache. not sure this should be fixed elsewhere, commented this needs further checking. 2010-04-29 17:57:17 +00:00
33acae1a15 only override start and end frames with particle's if the partices are emitters. Was very confusing for hair baking. 2010-04-22 16:23:44 +00:00
f7717b2e80 option to use curve point weights to influence particle effectors. 2010-04-21 11:59:47 +00:00
7c7d93e664 fix for own mistake, from r27961. 2010-04-15 21:58:49 +00:00
953d938ad1 Testing for the need to quick cache was causing slowdowns on files with many duplis.
* The test is now only done when some object that uses cache has actually changed.
* The added scene->physics_settings->quick_cache_step is only an internal counter, not a user changeable value.
2010-04-13 20:06:55 +00:00
18fb3aa5bf Fix for [#21983] Entering Particle Edit mode crash 2010-04-13 19:44:16 +00:00
d4340289a6 Set Scenes and Physics
- objects in a set scene now are evaluated with the frame from the current scene.
- pointcache now loops over all set scene objects.
2010-04-02 14:57:12 +00:00
515592438f Baking for dupligroup & linked library objects
- library data allows pointcache writing (hard to know how this should work long term so ifdef'd for now)
- changing the frame now updates the dupligroup objects
- BKE_ptcache_ids_from_object(), option to get the id's from duplis

note! scene_update_tagged() is called from the main() loop, and runs BKE_ptcache_quick_cache_all(), this could become a performance issue, especially with duplis, should probably not call BKE_ptcache_quick_cache_all() all the time, even when not playing back animation.
(commits 27856 by Campbell from render25 branch)
2010-03-30 12:23:13 +00:00
386e97f73a Purging compiler warnings 2010-03-26 03:10:58 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
df7b696b73 Big cleanup of particle system core, also some minor pointcache cleanup. Shouldn't contain any functional changes. 2010-03-21 20:36:06 +00:00
546ca400d8 removed unused includes, except for physics and particle related files 2010-03-21 13:42:25 +00:00
1708ac0723 rename some functions to use easier to understand names.
'BLI_makestringcode' --> 'BLI_path_rel'
'BLI_convertstringcwd' --> 'BLI_path_cwd'
'BLI_convertstringframe' --> 'BLI_path_frame'
'BLI_convertstringframe_range' --> 'BLI_path_frame_range'
'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09 17:36:23 +00:00
1b28081102 Mac + OpenMP + pthreads workaround: recent commit broke compile, just
moved it into threads.c now instead of having it duplicated in various
places.
2010-03-09 16:54:25 +00:00
979aa4e990 Point cache optimization: only cache particles that are alive.
This reduces point cache sizes dramatically especially if particle
life time is small compared to total simulation length. For example
with the settings: particle amount = 10000, start = 1, end = 200,
life = 10, cache step = 1, the unoptimized blend file size (compressed)
was a little over 22 Mb and with this optimization the file is a little
under 2 Mb (again compressed). In addition to saving memory/disk space
this also probably speeds up reading from cache, since there's less
data to read.

As an additional fix the memory cache size (displayed in cache panel)
is now calculated correctly.
2010-03-09 03:01:18 +00:00
b356eb6a8b image re-project now uses offscreen render function and has input for render size.
unrelated changes that ended up being more trouble to commit separate...

- removed BLI_split_dirfile(), was nasty, occasionaly modifying the source string, it could create directories and used the $CWD in some cases. was only used in 2 places in filesel.c, if this gives problems can address without bringing back this function.
  renamed BLI_split_dirfile_basic --> BLI_split_dirfile

- view3d_operator_needs_opengl was being called for offscreen render when it wasnt needed.
2010-03-08 20:08:04 +00:00
d1f19d7e84 Fix for [#19955] 2.5 Particles are calculated wrong when object has any transform animation
* The exact location of particle birth wasn't cached if cache step was greater than 1, so the interpolation from an unborn particle to a living one wasn't accurate at all.
* Although not ideal, the current solution is to copy the birth location to the previous cached frame so it's always exact. This should work properly for memory & disk cache.
* This fix shouldn't cause any problems, but exhaustive tests of caching are difficult so be sure to let me know if there's strange behavior.
2010-02-25 00:03:16 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
dedbf8608e Smoke: Patch #20955 / fix by Damien Plisson (damien78)
* Smoke got it's own thread loop now and can be esc'ed now
* Apple OpenMP bug workaround until they fix the GCC (couldn't test this one)
* removing some "static" keyword to prevent crashing on frame display
* should also fix problems with wavelet.noise crashing (Bug #20710)

Fluid:
* sleep delay has been reduced to be more responsive
* Fluid progress is displayed in percent using the mouse cursor (like smoke)
2010-02-07 14:25:09 +00:00
83dfade37a Smoke: The well known Miika Hämäläinen (aka MiikaH) patch (http://blenderartists.org/forum/showthread.php?t=158317&page=42)
* Better (and windows enabled) OpenMP handling (> 2x-5x speed)
* More Volumetric Texture mapping options (heat, etc) <-- Matt if that's not to your liking, just revert that part, it's separate anyway
* Initial velocity taken from particle settings (no more slow starting)
* Option to select compression method (there seem to be a bug in my high compression usage, at least it's been reported to result in exploding smoke - better use low compression for the time being)

It's been tested since a while but as usual please report any (new!) bugs. ;-)
2010-01-25 15:10:14 +00:00
b0f87935a8 spelling errors, no real changes to code. 2010-01-14 10:59:42 +00:00
56b0880d2f Null check for baking progressend function
Simplify end of line for console progress.
2009-12-04 19:08:07 +00:00
a358b6386d * Fix for incorrect disabling after baking cloth sim
* Fix for time cursor getting 'stuck' after baking point caches
2009-12-04 04:28:50 +00:00