Commit Graph

34680 Commits

Author SHA1 Message Date
436bbdfd24 style cleanup: use more const's in BLI_heap & dpx/cineon style cleanup 2012-10-22 13:00:02 +00:00
4e11fe6c5a Patch #27397: Improved DPX/Cineon code
Patch by Julien Enche, thanks!

From the patch comment:

It allows Blender to load:
- 1, 8, 10, 12 and 16 bits files. For 10 and 12 bits files, packed or
  filled type A/B are supported.
- RGB, Log, Luma and YCbCr colorspaces.
- Big and little endian storage.
- Multi-elements (planar) storage.

It allows Blender to save :
- 8, 10, 12 and 16 bits file. For 10 and 12 bits files, the most used
  type A padding is used.
- RGB and Log colorspaces (Cineon can only be saved in Log colorspace).
  For Log colorspace, the common default values are used for gamma,
  reference black and reference white (respectively 1.7, 95 and 685 for
  10 bits files).
- Saved DPX/Cineon files now match the viewer.

Some files won't load (mostly because I haven't seen any of them):
- Compressed files
- 32 and 64 bits files
- Image orientation information are not taken in account. Here too,
  I haven't seen any file that was not top-bottom/left-right oriented.
2012-10-22 12:49:00 +00:00
ddc2dbc2a4 style cleanup 2012-10-22 08:15:51 +00:00
30fd258a0b fix for own error in BLI_heap_new_ex() when zero size is passed. 2012-10-22 07:57:21 +00:00
ffd98941b5 Support for connected style proportional editing in UV editor. Now when connected proportional editing is on, only UVs on the same island will be proportionally moved. The implementation simply rejects UVs whose island does not belong to islands of selected vertices and decrements the total count of transform elements appropriately. Memory usage could be better but it would require some more preprocessing. 2012-10-22 07:29:38 +00:00
492518f5e4 Fix [#32884] select by group not working when active object in more than one group.
Would have liked to rework this whole area, but it's kind of tricky, so better to first fix that bug!
2012-10-22 06:53:51 +00:00
a4b2783169 small optimization for BLI_heap(), give some speedup in decimeter.
- use unsigned ints only (where mixing signed/unsigned)
- turn heap_swap into an inline function, add SWAP_TVAL macro to swap values using a temp value as storage.
- added type checking SHIFT3/4 macros

also style cleanup for CTR_Map
2012-10-22 03:25:53 +00:00
226a5ee834 remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used. 2012-10-22 02:39:26 +00:00
91ceb8f552 Tooltip/Description fixes for recent "tweaks"
1) "AnimData" is a technical term used for a specific entity in the system.
"anim data" is mangled fluff.
2) Old tooltip for DopeSheet.source is no longer valid. It's nearly always used
to represent the current scene now.
2012-10-22 02:20:41 +00:00
2342209c95 enable bmesh decimator by default. 2012-10-22 02:09:41 +00:00
39ed660bc6 fix own mistake - passing wrong argument to bmesh decimator when calculating boundary quadric. 2012-10-22 02:02:52 +00:00
4426e7bcb4 Fix for [#32931] Crop node resets values to 0
Patch done by Markus Kasten
Thanks for that!
2012-10-21 18:56:48 +00:00
248b2fc6d6 bmesh-decimator update
- update face normals when triangulating.
- avoid divide by zero when interpolating customdata on a zero length edge.
- replace zero float comparisons with fabsf() < FLT_EPSILON to avoid numeric error.

also renamed BLI_heap_empty() --> BLI_heap_is_empty() so its obviously readonly function.
2012-10-21 15:20:53 +00:00
1e21c0a324 == filebrowser ==
* Separated bookmarks managed by the OS (System Bookmarks) and bookmarks managed by Blender (Bookmarks).
* Added user pref to hide (or show) system bookmarks to allow users doing a video tutorial for example to hide their private system bookmarks
This feature should help especially MAC users who reported excessively long list of bookmarks which were added to Blender.
2012-10-21 14:47:16 +00:00
26d0492653 A final bunch of UI messages fixes and tweaks, and some BKE_report()<->BKE_reportf() fixes. 2012-10-21 14:02:30 +00:00
9e830c0c9c Bugfix #27504
Render error.
Particle systems that duplicate group instances were setting the wrong
layer to the instanced objects, the correct layer is the particle system
itself - as being shown in the viewport correctly already.

Old report from May 2011 :)
2012-10-21 13:30:18 +00:00
203ff71b9e bmesh decimate fixes
- don't collapse boundary verts into non boundary edges (was ugly causing spikes)
- handle degenerate cases better, rather then removing double edges after collapse, check before collapsing that there won't be any degenerate faces/edges.
2012-10-21 12:35:01 +00:00
fff19a1360 Compatibility error: BLENDER_MINVERSION was set to 2.61, but that should be 2.62.
This define means "the minimum version of Blender that can read the current .blend"

In 2.62 there's compatibility code to read BMesh, not in 2.61.
2012-10-21 09:57:25 +00:00
d57e130478 Fix [#32934] Some UI texts translated/untranslated regardless of "Interface" checkbox. Patch [#32935] by Shinsuke Irie, thanks! 2012-10-21 08:13:34 +00:00
bd88a77644 Fix blenderplayer build (more stub funcs...). 2012-10-21 08:11:04 +00:00
d599b643b7 style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
2012-10-21 07:58:38 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
4213eca5fc BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender.
2 new attributes to ImageViewport and ImageRender object:
depth: set to True to retrieve the depth buffer as an array of float
       (not suitable for texture source).
zbuff: set to True to retrieve the depth buffer as a grey scale pixel array
       (suitable for texture source).

A new mode 'F' is added to VideoTexture.imageToArray() to allow returning the image
buffer as a one dimensional array of float. This mode should only be used to retrieve
the depth buffer of ImageViewport and ImageRender objects.

Example:

viewport = VideoTexture.ImageViewport()
viewport.depth = True
depth = VideoTexture.imageToArray(viewport,'F')
# show depth of bottom left pixel
# 1.0 = infinite, 0.0 = on near clip plane.
print(depth[0])
2012-10-20 22:28:44 +00:00
7deb8d8a26 code cleanup: spelling 2012-10-20 20:36:51 +00:00
c56a911cd9 style cleanup: comments 2012-10-20 20:20:02 +00:00
80d3423b00 Atempt to get rid of those ugly "long locales" under windows. Tested by me (win7 64, VC2008) and by Sergey. However, older OS (XP) may not work...
The idea behind this is that gettext lib has a func that mimics usual setlocale, but doing also the conversion to windows locale names. Let's hope it works everywhere!
2012-10-20 19:54:09 +00:00
bc8f602601 style cleanup 2012-10-20 18:46:57 +00:00
3da4b08110 bmesh-decimator, skip recalculating face normals on each edge collapse. (they are not used so faster to avoid) 2012-10-20 18:12:22 +00:00
eee64aeccf bmesh-decimate now only does CustomData_has_math for loop layers, add CustomData_has_interp() for vert & edges. 2012-10-20 17:39:56 +00:00
8944dab58a bmesh decimator support for loop & edge customdata. (most importantly UVs and vertex colors). 2012-10-20 17:31:07 +00:00
0a590aadf5 Add option to set object origin to the center of mass
This uses the weighted average of polygon centroids based on area
It work well in most cases but will be slightly wrong when polygons have 
many vertices.
2012-10-20 16:48:54 +00:00
d20128bbbc fix for BM_edge_other_loop() not working right (own error in recent commit), and add new function BM_vert_step_fan_loop() for stepping around the loops of a face fan with manifold edges. 2012-10-20 16:48:04 +00:00
29392dc2b4 don't print mousemoves with wm_handlers_do and --debug-events 2012-10-20 16:04:15 +00:00
18fa7589ef add comment about misuse of enum set function. 2012-10-20 14:16:56 +00:00
add48983ca Bugfix #32641
User preferences, keymap editor: it allowed to set any event for "key modifier", and not
even to NULL the option. Now it limits to keyboard events, on mouseclicks it clears,
on ESC it exits without changes.
2012-10-20 14:13:14 +00:00
1820d3529c add TIMEIT_VALUE_PRINT() macro for printing timing between start/end macros. 2012-10-20 10:37:15 +00:00
a99b377167 More UI messages fixes and tweaks, and BKE_report<->BKE_reportf. 2012-10-20 10:28:34 +00:00
deeecc2029 code cleanup: remove unused members of BMIter struct to save some space. (this iterator is used everywhere).
also rename vars in the struct.
2012-10-20 10:11:26 +00:00
23d43396ff code cleanup: quiet -Wshadow warning, var name changes for splice functions and add assert for BM_edge_splice() when edges don't use the same vertices. 2012-10-20 09:56:40 +00:00
a7a723283b add BM_edge_find_double() and use in bmesh decimator to fix crash. 2012-10-20 09:48:41 +00:00
95a414955c Remove six languages from Blender UI (rational: very low level of translation, 1-2% at most, and no commit done in branch since more than one year): fi (Finnish), ca (Catalan), bg (Bulgarian), el (Greek), ne (Nepali) and pl (Polish).
Also fix compile in paranoid warning=errors mode for own last commit.
2012-10-20 08:52:54 +00:00
494aa37f94 Fix unix language setting fallback (long_locale is windows only!). This was preventing setting language when you did not have the relevant locale installed under Linux... 2012-10-20 08:33:54 +00:00
9f8070d047 code cleanup:
- define array sizes for functions that take vectors.
- quiet some -Wshadow warnings.
- some copy/paste error in readfile.c made it set the same particle recalc flag twice.
2012-10-20 08:02:18 +00:00
08dd8a6849 rna_sequencer_api.c doc string cleanup 2012-10-20 05:51:45 +00:00
0cac505221 Code cleanup 2012-10-20 05:08:26 +00:00
e010c29fa8 Grease Pencil: Tweaks to make tooltips show up for the different drawing tool
types available
2012-10-20 04:56:24 +00:00
3a52a876b6 Fix for drawing meshes with VBOs disabled in sculpt mode
* This is another fix for r51118. Was drawing flat-shaded GPU buffers
  with VBOs even when VBOs were disabled in the preferences.
2012-10-20 00:45:44 +00:00
2256c8e25f Fix [#32925] Center cursor (shift+C) crashing blender after duplicating bone in armature edit mode.
Center Cursor uses BKE_object_minmax(), which uses pchans' bone member to check whether a bone is visible or not. But after a duplication, the duplicated pchan->bone are NULL, skiping in this case (as if they were hidden, not optimal but should do the work for now - anyway, using pchan's values in Edit mode does not really make sense, imho).
2012-10-19 19:16:18 +00:00
3fec74ec1a Minor fix to BKE_reportf(): also output the report's type when printing to console. 2012-10-19 17:08:46 +00:00
7e620f04a1 Fix #32920: cloth physics with collision exploding in some cases, due to
uninitialized memory usage.
2012-10-19 16:44:08 +00:00