Commit Graph

1347 Commits

Author SHA1 Message Date
441c7fb79a fix for crashes running some operators in background mode and some divide by zero errors. 2013-02-06 02:48:03 +00:00
415b425e65 improve edge slide with ngon's, distance calculation was average edge length.
now use the slide vector to find opposite ngon edge which sets the slide destination.
2013-02-03 07:26:58 +00:00
1f21efdeac fix [#34073] Combined EdgeLoop slides weirdly on even try
concave check on co-linear edges could fail, avoid by using the loop-direction + face normal.
2013-02-03 06:09:29 +00:00
ae4db7eb59 Bugfix: "Extend" transform tool would leave dangling "temp meta strips" if none
of those strips occurred on the same side of CFRA indicator as the mouse
2013-02-02 05:38:57 +00:00
518bfbb1c9 style cleanup 2013-02-02 04:58:03 +00:00
c734808fb0 fix error with flipped vertex slide failing, also fix bug where you could be flipped and in proportional vertex slide mode. 2013-01-31 22:18:37 +00:00
340845289b fix [#34024] delete - Edge loop crash 2013-01-29 08:19:23 +00:00
0d0dc37aee tweak to edge slide - use a quads opposite vertex when both edges share a quad, gives nicer results. 2013-01-29 05:30:39 +00:00
e9a4dd202e fix for fix, ugh!, vertex slide with concave/convex ngons & normal flipping should now work properly in all cases.
... somehow I managed to make test-cases that worked in previous commits but failed in other cases.
2013-01-29 05:18:30 +00:00
69585591d6 Correct fix for r54164, the testcase I was using worked but different edge slide examples didn't.
Edge slide needed to check for concave ngons too.

add BM_loop_is_convex() and expose to python too.
2013-01-29 03:25:47 +00:00
c16a4ca84a fix for r54166, the average edge length needs to be maintained. 2013-01-29 02:17:19 +00:00
3b45518080 minor improvement to edge slide, normalize the edge vectors that accumulate the direction, otherwise longer edges would skew the direction. 2013-01-29 01:37:04 +00:00
3fc5002a4a code cleanup: add some comments about to get_next_loop() for edge slide, also name vars better (was using meaningless names). 2013-01-29 01:31:42 +00:00
a0bd829637 fix for edge slide bug, when there were no edges to slide along the direction calculated from the face would be wrong half the time (depending on the edge loop direction which is arbitrary). 2013-01-29 01:23:33 +00:00
af70a34bfb code cleanup: just variable naming 2013-01-29 01:02:45 +00:00
cf94722380 code cleanup: var rename and add assert, when writing to out of bounds array.
minor edit to recent tip change.
2013-01-29 00:20:04 +00:00
d4366b6f82 Bugfix [#34019] Limit Constraints still affected transforms when turned off
Limit Constraints (i.e. Limit Location/Rotation/Scale/Distance) with 'For
Transform' option enabled would still be applied when transforming objects even
when they were turned off using the eye icon in the constraint panel headers.
The "off" flag was never added to the checks for muted or disabled constraints
to be skipped here.
2013-01-28 23:57:02 +00:00
69900035b3 fix for G,G causing vertex slide in UV/Image window, also comment unused defines/enums. 2013-01-24 08:49:40 +00:00
aea3545973 Bugfix [#33974] Bone roll flips 180 degrees when extruding bones vertically
For example, if you're making a chain of bones (e.g. for a spine) by extruding
the tip joint of an initial bone, the bone rolls would be: 0 (for the initial
bone), 180, -180, 180, -180, etc. This has the undesirable effect of causing
B-Bones to twist to match the roll values at the other end of the bone.

The fix here seems to improve the situation in this case: bone roll values don't
flip or change anymore (in fact, the bone axes stay perfectly aligned now, as
they should). It also doesn't seem to cause any problems in other common cases I
checked.
2013-01-24 02:52:03 +00:00
419ce840f9 rigidbody: Make rigid bodies kinematic during transformation
This allows moving rigid bodies on frame > startframe.
Also rigid bodies can now be picked up and trown around while the
simulation is running.

Note: There is a small glitch with cancelling tansform during simulation
but it's tricky to get rid of.

TODO: Avoid static-static collision warnings
2013-01-23 12:06:18 +00:00
8b8d4ba7ef sim: Remove "continue physics" code
This was left over from 2.4x days and is not used anymore.
Now simulations are always interactive.
2013-01-22 20:47:03 +00:00
bfa065f10c Bugfix [#33852] Scale of a strip in NLA is changed after moving it long distance
using numeric input

When using numeric input to move strips, the strip extent clamping code could
end up prematurely truncating one endpoint. This was because the clamping code
uses the values of the other end (e.g. end for start, and start for end) as one
of the limits on its allowable range to prevent inverted strips.

Now we just set these values twice - the first time, one of the endpoints may
still get truncated (while the other one will be able to go to its correct
value), then the second time both will get set correctly (and validated too).
2013-01-21 06:31:17 +00:00
aa6374dc0a fix for own error in vertex slide, isolated verts mixed with regular selection would crash. 2013-01-21 03:00:10 +00:00
38cee985bb code cleanup: style & warnings. 2013-01-21 02:30:40 +00:00
aaad394b7f Fix #33939, if initialization of vert slide failed, code did not handle
the case well.
2013-01-21 00:39:54 +00:00
162c331417 style cleanup 2013-01-19 06:12:25 +00:00
d4bf47350f Holding Alt now removes [-1, 1] clamping in vertex slide, Thanks to Psy-Fi for the original patch. 2013-01-18 23:20:17 +00:00
5f35d91ab5 fix [#33894] Viewport heavily distorted
The SmoothView operator was mixing up source-view and original-view parameters cleanup this operator and add 'original' view settings store.
2013-01-17 08:05:48 +00:00
c1f6261aee fix for own bug introduced when splitting up vertex slide function. 2013-01-17 06:21:20 +00:00
e6e8bd5db4 resolve issue [#33882] New GG slide - Lost functionality
Holding Alt stops switching the active edge so you can drag in the negative direction.
2013-01-16 02:23:34 +00:00
769ab3eed8 code cleanup:
- cycles ui used 'cscene' for scene.cycles and scene.cycles_curves
- style cleanup
2013-01-15 23:17:45 +00:00
d8f2672be7 style cleanup 2013-01-15 13:08:51 +00:00
8496a5a501 replace vertex slide with the transform operator. (MESH_OT_vert_slide -> TRANSFORM_OT_vert_slide) 2013-01-15 03:48:13 +00:00
2e154f7ce5 vertex slide was using flipped value, wasnt so noticable unless you types in a value. 2013-01-15 03:35:31 +00:00
e0388a881b fix for own error with unwrap selection checking uvedit_have_selection() failed with no UV layer.
also add some safety checks for BM_ELEM_CD_GET_* macros.
2013-01-14 08:02:06 +00:00
4f2a65d34c remove TRANSFORM_OT_snap_type, use WM_OT_context_menu_enum instead.
add Ctrl+Shift+Tab shortcut for selecting snap type to the UV editor too.

also added icon drawing to WM_OT_context_menu_enum() so it gets the icons from the enum to draw them in the menu.
2013-01-13 16:18:35 +00:00
14925a8e51 optimization for calcNonProportionalEdgeSlide(), avoid matrix multiply for each vertex. 2013-01-13 14:49:04 +00:00
587b91be4a transform feature - G-key during transform toggles slide (edge slide or vertex slide), similar to how trackbacll rotate toggles. 2013-01-13 14:22:37 +00:00
af5d994b15 add new vertex slide transform operator, different from the existing vertex slide tool based on user feedback.
- no 2-step select edge, then slide.  Instead you can slide and select the edge at the same time.
- ability to slide multiple verts at one.

supports proportional option for vertex slide and flipping, both matching edge slide functionality.
2013-01-13 14:08:53 +00:00
80f0bfe483 code cleanup: rename transform Slide operations to EdgeSlide. 2013-01-13 05:19:47 +00:00
3225131223 speedup for EDBM_uv_vert_map_create(), reduce customdata lookups. also remove redundant check for hidden faces. 2013-01-12 20:01:09 +00:00
c93e127e7a code cleanup: style and replace (float)sin, (float)cos with sinf, cosf 2013-01-12 14:28:23 +00:00
0ce1be552e transforming verts was getting the bevel weight for each vertex even if bevel-weight wasnt being transformed. 2013-01-10 05:35:10 +00:00
ceb9701507 don't store bevel weights or edge crease customdata layers in editmode unless they are needed.
configurable in 'Geometry Data' panel, will be added when running crease edges transform for example.
2013-01-10 04:43:31 +00:00
e24443b79a style cleanup 2013-01-09 03:30:15 +00:00
c3b5c726c7 * Fix for #31581. The issue was that we scaled the face prior to
projecting it. The original paper suggests to simply interpolate between
the two points of an edge if the distance of the point to that edge is
smaller than a threshold.

* Fixed both 3D and 2D code to utilize this. Possibly other places in
blender where this scaling is done will have to be adjusted.

* Changed vertex interpolation to use 2D interpolation, since it already
did projection on plane and 2d calculations are faster.

* Also added notifier on hard recalc when uvcalc_transfor_correction is
used. Results in instant feedback on UV editor when edge sliding.
2013-01-07 21:42:40 +00:00
03044290ce remove stray glBegin() during transform that caused a glError 2013-01-04 09:35:38 +00:00
ea2224e28d changes needed for EDL import to work again.
- add sequence.update(data=False) function.
- made some sequence vars editable.
- correct some comments.

also rename rna function sequence.getStripElem() --> strip_elem_from_frame()
2013-01-02 16:15:45 +00:00
4ab2fed9bb Fix for what appears to be a typo (seq_prev is always NULL) - found while
reviewing the latest Clang reports
2013-01-02 00:15:37 +00:00
2754ee1f62 Added MOUSEPAN (the trackpad event) to control propertional size while transform.
There's many hardcoded scrollwheel events in Blender for this, and with new proper
analog trackpad handling I'll try to find good remapping for most cases.
2013-01-01 14:06:02 +00:00