Commit Graph

64 Commits

Author SHA1 Message Date
Jason Fielder
4527dd1ce4 Metal: MTLMemoryManager implementation includes functions which manage allocation of MTLBuffer resources.
The memory manager includes both a GPUContext-local manager which allocates per-context resources such as Circular Scratch Buffers for temporary data such as uniform updates and resource staging, and a GPUContext-global memory manager which features a pooled memory allocator for efficient re-use of resources, to reduce CPU-overhead of frequent memory allocations.

These Memory Managers act as a simple interface for use by other Metal backend modules and to coordinate the lifetime of buffers, to ensure that GPU-resident resources are correctly tracked and freed when no longer in use.

Note: This also contains dependent DIFF changes from D15027, though these will be removed once D15027 lands.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D15277
2022-07-01 10:31:57 +02:00
75f0aaab3d Cleanup: remove redundant GPU headers 2022-06-22 14:59:42 +10:00
4c7b0804f8 Cleanup (GPU): Improve efficiency of circle drawing. 2022-06-12 17:49:25 +12:00
Jason Fielder
8f0e06a0ca Metal: GPU_PRIM_LINE_LOOP alternative implementations.
Prefer using immVertex3f when 3D shaders are used for 2D rendering due to overhead of vertex padding in hardware. CPU overhead is negligible.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D14494
2022-04-14 12:01:31 +02:00
Hallam Roberts
3da84d8b08 Cleanup: use M_PI_2 and M_PI_4 where possible
The constant M_PI_4 is added to GLSL to ensure it works there too.

Differential Revision: https://developer.blender.org/D14288
2022-03-11 18:27:58 +01:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
a207c1cdaf Cleanup: resolve parameter mis-matches in doc-strings
Renamed or removed parameters which no longer exist.
2021-12-14 18:35:23 +11:00
7c76bdca1b Cleanup: move public doc-strings into headers for 'gpu'
Ref T92709
2021-12-09 20:01:47 +11:00
ea42c1a22e Revert "Revert "Revert "Revert "Adjust snap source drawing when adding multiple snap points""""
This reverts commit b8bf40ed4b.
2021-11-18 14:14:57 -03:00
f61a73093b Revert "Revert "Revert "Revert "Transform: interactive mode for editing a 'Snap Source'""""
This reverts commit 701f2dfd5b.
2021-11-18 14:14:51 -03:00
701f2dfd5b Revert "Revert "Revert "Transform: interactive mode for editing a 'Snap Source'"""
This reverts commit 25fa6c74b9.
2021-11-18 13:55:24 -03:00
b8bf40ed4b Revert "Revert "Revert "Adjust snap source drawing when adding multiple snap points"""
This reverts commit c7f9a782aa.
2021-11-18 13:55:21 -03:00
c7f9a782aa Revert "Revert "Adjust snap source drawing when adding multiple snap points""
This reverts commit 77df32548b.
2021-11-18 13:52:30 -03:00
Germano Cavalcante
25fa6c74b9 Revert "Revert "Transform: interactive mode for editing a 'Snap Source'""
This reverts commit 805181bffa.
2021-11-18 13:52:18 -03:00
Germano Cavalcante
805181bffa Revert "Transform: interactive mode for editing a 'Snap Source'"
This reverts commit f19bd637e2.
2021-11-18 13:42:45 -03:00
77df32548b Revert "Adjust snap source drawing when adding multiple snap points"
This reverts commit cb3ba68ec4.
2021-11-18 13:42:36 -03:00
cb3ba68ec4 Adjust snap source drawing when adding multiple snap points 2021-11-18 13:14:18 -03:00
Germano Cavalcante
f19bd637e2 Transform: interactive mode for editing a 'Snap Source'
This patch implements part of what was stated in {T66484}, with respect to `Base Point`.

## Introduction

The snapping feature of the transform tools has a variety of applications:
- Organization of nodes.
- Positioning of frames in precise time units.
- Retopology with snap to face
- Creation of armatures with bone positioning through the snap to volume
- Precise positioning of 3D or 2D objects in the surrounding geometry (CAD modeling)

The goal of this document is to make it more powerful for precision modeling and still supporting the old use cases without extra complexity.
The main topic addressed here is the introduction of a **interactive mode for setting a snap source** (See terminology).

## Terminology

* **Snap Source**: 3d coordinate * we want to snap from. (Currently defined by the `Snap With` options: `Closest`, `Center`, `Median` and `Active`).
* **Snap Target**: 3d coordinate*  we want to snap to. (Vertices, Edges, Faces, Grid...)

## Interactive Mode for Editing a Snap Source

Currently the fixed snap point can only be obtained through the `Snap With` options. So it's a little tricky for the user to define a snap source point having so much geometry on an object.
Because of this, the user needs to resort to impractical solutions to get a point in the geometry.
See example of an impractical use:
{F11714181, layout=left, width=960, alt="The user used the cursor (which can be snapped) to choose the snap origin point."}
The user used the cursor (which can be snapped) to choose the snap source point.

While it is possible to work around this current limitation, it is important to reduce the number of steps and allow the user to set a snap source point through an optional interactive mode during a transformation.

The proposed solution is to be able to move the current snap source point through a modal modifier activated with a key (eg. B).
The snap source point can thus "snap" to the elements in the scene (vertex, mid-edge, Lamp, …) during this mode.
{F9122814, layout=left, width=960, alt="Base Point Snap, example of transform operation via the shortcut (not the tool). After pressing g and the snap base change shortcut (e.g., shift + ctrl) the user set the base point. The base point is then visible until the end of the operation. The z axis constrains the final position."}

## Implementation Details

- The feature will only be available in 3D View.
- The feature will only be available for `Move`, `Rotate` and `Scale` transform modes.
- The snap source editing will be enabled with a single click on the modifier key (B).
- Having a snap point indicated, the new snap origin point will be confirmed with the same buttons that confirms the transformation (but the transformation will not be concluded).
- The snap source editing can be canceled with the same key that activated it (B).
- If the transformation is done with "release_confirm" (common for gizmos), the new feature cannot be enabled.
- During the transformation, when enabling the feature, if the snap option is turned off in the scene, the snap will be forced on throughout the rest of the transformation (unless interactive mode is canceled).
- During a transformation, if no snap target is set for an element in the scene (Vertex, Grid...), the snap targets to geometry Vertex, Edge, Face, Center of Edge and Perpendicular of Edge will be set automatically.
- Snap cannot be turned off during the snap source editing.
- Constraint or similar modification features will not be available during the snap source editing.
- Text input will not be available during the snap source editing.
- When adding multiple snap points (A) the new prone snap source point will be indicated with an "X" drawing.
{F11817267}

Maniphest Tasks: T66484

Differential Revision: https://developer.blender.org/D9415
2021-11-18 13:14:18 -03:00
8b13cf5667 Cleanup: move 'imm_drawcircball' to 'gpu_immediate_util.c' 2021-11-12 16:30:01 -03:00
526e60d4f0 Cleanup: remove underscore prefix from variable
Avoid using underscore prefix since these typically mean the variable
shouldn't be accessed directly (it may be accessed from a macro,
or memory on the stack which is assigned to a pointer).

In this case a more meaningful name can be used for the argument
that was shadowed.
2021-10-27 17:10:39 +11:00
046a99d580 Cleanup: silence warnings
```
warning: assignment discards ‘const’ qualifier from pointer target
warning: declaration of ‘co’ shadows a parameter
```
2021-10-25 12:57:05 -03:00
Germano Cavalcante
a84f1c02d2 Assets: Snapping with visual feedback while dragging
The drag and drop feature of objects in 3D View has been modified to include:
- Snap the object being dragged.
- Visual feedback through a box and the placement tool grid.

Maniphest Tasks: T90198

Differential Revision: https://developer.blender.org/D12912
2021-10-25 11:57:26 -03:00
7cb20d841d Cleanup: follow our code style for float literals 2020-11-06 12:32:54 +11:00
b134434224 Cleanup: declare arrays arrays where possible 2020-08-07 22:37:39 +10:00
f55e92107a Cleanup: warnings 2020-05-05 16:05:51 +10:00
02c77e4e5c Fix animation player checkerboard drawing with alpha channels
Was using uninitialized theme values.
2020-04-30 17:45:02 +10:00
Michael Soluyanov
c95b522856 UI: Theme options for checkerboard pattern colors and size
This patch adds ability to set up colors and size of background
(transparency) checkerboard pattern in viewport and 2d editors. No new
backgrounds, only changing colors in existing ones.

This is not the background of the viewport, it is a transparency
checkerboard that is turned on only in render mode, when the
transparency mode is on. And also in 2D-editors, (image, sequencer,
etc).

Reviewed By: Pablo Vazquez, Julian Eisel

Differential Revision: https://developer.blender.org/D6791
2020-03-23 16:35:29 +01:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
4a373afa5f Sculpt: Cloth brush
This brush has a simple physics solver that helps when sculpting cloth.

- The mass and the damping properties of the simulation are properties of the brush.
- It has two additional radius control to limit the influence and falloff of the simulation.
- Masked vertices are pinned in the simulation, and it applies the sculpt gravity directly in the solver.
- The Cloth Brush has 7 deformation modes with 2 falloff types (radial and plane).

The brush can create the constraints only on the required PBVH nodes, so the simulation is isolated on high poly meshes. As long
as the brush size is not too big it should be possible to keep it real time.

Known issues:
- The way constraints are created is extremely basic and it creates repeated constraints. Maybe there is another way to create fewer constraints while keeping the simulation quality decent. This part can also be multithreaded. (As it is it works ok, but it could be better)

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6715
2020-02-28 17:03:20 +01:00
0ec6564668 Cleanup: unused headers (GPU) 2019-09-14 00:22:24 +10:00
0b2d1badec Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
2019-09-08 00:23:25 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
b9eac0bb44 Cleanup: spelling 2019-04-10 08:40:49 +02:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
68cab3aff6 Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers,
avoids confusion with GPUVertAttr which isn't closely related.
2019-01-29 08:32:25 +11:00
16fc62e15f Docs: correct doxy comments 2018-12-12 12:18:52 +11:00
2c347ebbba Fix T57874: Crash due to IMM_BUFFER_SIZE when drawing cached frames...
... in the timeline.
2018-11-16 19:26:23 +01:00
e7218e7049 Cleanup: naming
- immAttrib*    -> immAttr*
- immSkipAttrib -> immAttrSkip

Term 'attr' is a convention for GPU module.
2018-10-09 11:01:50 +11:00
4933dd716c Gizmo: Fix artifacts when having large angles
Reviewer: brecht

Differential Revision: https://developer.blender.org/D3765
2018-10-04 17:53:05 +02:00
9a77f33bad GPU: utility function to draw a partial circle 2018-09-24 16:22:22 +10:00
7eecc94074 Cleanup: use uint/uchar types in GPU 2018-09-12 12:19:46 +10:00
a3c9f4de70 Cleanup: remove unused basic shader, we use many specialized shaders now. 2018-08-14 19:57:58 +02:00
9df1e54079 Cleanup: style 2018-07-19 16:06:37 +10:00
428743a9b0 Cleanup: style for GPU module 2018-07-18 23:10:31 +10:00
8cd7828792 GWN: Port to GPU module: Replace GWN prefix by GPU 2018-07-18 11:49:15 +02:00
247ad2034d GWN: Port to GPU module: Move files to GPU
This does not include all the struct and type renaming. Only files were
renamed.

gwn_batch.c/h was fusioned with GPU_batch.c/h
gwn_immediate.c/h was fusioned with GPU_immediate.c/h
gwn_imm_util.c/h was fusioned with GPU_immediate_util.c/h
2018-07-18 00:17:57 +02:00
6d72d3c862 Cleanup: abbreviate unsigned types (editors, wm) 2018-07-08 12:49:36 +02:00
1eb49f8a2f GPU_immediate_util: add cube drawing function 2017-09-26 17:51:47 +10:00