Commit Graph

8446 Commits

Author SHA1 Message Date
e3d3ffe746 fix [#33303] face selection masking for painting does not work with mesh with n-gon
caused by own change to how origindex is used, now if mpoly's CD_ORIGINDEX array is missing its assumes that its the original mpoly array.
2012-11-26 10:15:32 +00:00
d8c257faa7 IK Solver:
* Rename Legacy to Standard, it's not being deprecated as far as I know.
* Make option to toggle off Location solving work with Standard.
* Make it converge a bit better in some cases by enforcing a minimum number of
  iterations before giving up.
* Move IK solver choice out of bone panel, it's an armature level setting and
  should be set there.
2012-11-24 00:18:34 +00:00
00b1d50532 Basic work to solve "New" translation mismatch (this is an adjective, which often takes several forms depending on its related noun's gender, in non-english languages). Note though this does not completly solve the problem (python "New" is still uncontextual).
Moved AUDIO context to ID_SOUND (let's try to keep this as simple as possible!).

Also done some cleanup. Relevant i18n tools edits will follow.
2012-11-23 15:33:44 +00:00
c407c951a0 Text Editor: remove text marker functionality. Patch [#33251] 2012-11-23 14:33:14 +00:00
1b32f258e7 ifdef'd gcc diagnostic pragma's to quiet msvc and others. 2012-11-23 10:03:50 +00:00
08d5bad60d Bugfix [#33268] Crash when delete all or segment from curve with SplineIK
Path rebuild may fail after certain editing operations. Instead of blindly
assuming that path rebuilds will always succeed, we now give up trying to
evaluate in case of failure.
2012-11-22 23:19:15 +00:00
be61d4eeac Fix for animation possible offset in sequencer.
BKE_scene_update_for_newframe should be called before RE_BlenderFrame in
seq_render_scene_strip. It's not entirely nice, but bot sure about better
solution for now.
2012-11-22 11:45:52 +00:00
13e528240c Fix #33263: Sequencer Command Line Bugs
Was own regressions since recursive sequencer commit.
2012-11-22 11:45:39 +00:00
fde8b0f7bc Patch #33242: ffmpeg AAC/AC3 encoding
Patch by David M (erwin94), thanks!

Also made Vorbis codec using float sample_fmt, otherwise it didn't work
with new FFmpeg.

Perhaps we can make it more clear by explicitly separating audio_input_buffer
for float and integer buffers, but as far as it works i'm not so fussed about
this atm.
2012-11-21 11:57:35 +00:00
7ea3c5ed6d Fix #33252: VSE preview displays wrong color space
Early output was not setting image buffer float color space
2012-11-21 10:13:52 +00:00
e1d1cc0680 Fix #33253: VSE preview doesn't display compositor
There were two issues in scene strip rendering:

- It will skip rendering if scene doesn't have camera but uses compositor
- G.is_break will cancel preview rendering

Also removed Use Sequencer from scene's strip settings, it's not supported.
2012-11-21 09:36:36 +00:00
f43e75c4d6 py api: BMesh.from_object() was using the derivedFinal, which isn't always available - or may not have UV data if in the wireframe view.
update the function to calculate the derived mesh with bmesh data-mask each time.

resolves bug [#33205] Bmesh "from_object" gives "no usable mesh data".

also found 'mesh_build_data' could run with non mesh objects and fail silently - add an assert.
2012-11-21 00:31:47 +00:00
5716762c02 fix for changes in own recent commit:
selected linked in face mode was crashing. (needs bmesh operator flags)

also some style edits, remove unused includes and change triangulate modifiers use_beauty to a flag.
2012-11-19 23:52:24 +00:00
e174c6a47f Triangulate modifier
Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools. 

documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features

Will probably add some pictures too to demonstrate the issue that is solved more clearly.
Currently using the skin modifier icon, will soon change that.

Review by Brecht, thanks!
2012-11-19 20:40:08 +00:00
74a6ee44f0 Fix #33234: Search string crashes Blender
Own regression since image threading safe commit.
2012-11-19 17:31:31 +00:00
d0a7259837 Improved FFmpeg error reports when audio stream failed to be allocated
Also fixed crash using --debug-ffmpeg caused by BLI_vsnprintf modifies
va_list -- need to create copy of list if this list is gonna to be reused.
2012-11-19 17:22:40 +00:00
973cb29d84 style cleanup: if's on the same line. 2012-11-18 02:41:55 +00:00
b867f9f17e style cleanup: comments & spelling 2012-11-18 01:22:31 +00:00
0071ce5022 Fix #33209: Opening an image with image node on Compositing freezes Blender
Own mistake in image threading commit.
2012-11-17 11:07:46 +00:00
cf64a5b622 Python/Context: do not allow any UI context access from threads like render
or baking. This basically means you will only have access to bpy.data and
bpy.context.scene, not current window, active object, etc, as those are not
thread safe anyway and were likely to cause issues already.

This fixes #30858, where the UI would lose buttons due to context getting
corrupted when editing objects in pre/post render or using luxrender. The
context access they did (indirectly) was only using the current scene or
data so they still work.
2012-11-16 15:15:40 +00:00
e2fe7751d6 code cleanup: replace most DO_MINMAX2 -> minmax_v2v2_v2
also add UNPACK macros's. handy for printing vectors for eg.
2012-11-15 22:20:18 +00:00
5c6f6301b0 Image thread safe improvements
This commit makes BKE_image_acquire_ibuf referencing result, which means once
some area requested for image buffer, it'll be guaranteed this buffer wouldn't
be freed by image signal.

To de-reference buffer BKE_image_release_ibuf should now always be used.

To make referencing working correct we can not rely on result of
image_get_ibuf_threadsafe called outside from thread lock. This is so because
we need to guarantee getting image buffer from list of loaded buffers and it's
referencing happens atomic. Without lock here it is possible that between call
of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would
be called. Image signal handling too is blocking now to prevent such a
situation.

Threads are locking by spinlock, which are faster than mutexes. There were some
slowdown reports in the past about render slowdown when using OSX on Xeon CPU.
It shouldn't happen with spin locks, but more tests on different hardware would
be really welcome. So far can not see speed regressions on own computers.

This commit also removes BKE_image_get_ibuf, because it was not so intuitive
when get_ibuf and acquire_ibuf should be used.

Thanks to Ton and Brecht for discussion/review :)
2012-11-15 15:59:58 +00:00
283ee53085 fix for deleting lines hanging the text editor when no markers are used, presence of markers still hangs.
also compiler warnings and some style edits.
2012-11-15 02:11:40 +00:00
4a5e8bf24c Patch [#31006] Text editor undo buffer rework. 2012-11-14 23:10:19 +00:00
Dalai Felinto
7cfb79256e Map Range Node (tiles)
this node allows for more control for normalization of the mapped input range.

Made during BlenderPRO 2012 - Brasilia, Brazil :)
Idea and testing: Daniel Salazar
Implementation: yours truly
Reviewed by Lukas Toenne and Sergey Sharybin
2012-11-14 19:53:46 +00:00
7c3db355b1 remove ifdef'd bevel code, current bevel works better then the previous code.
reduce strlen check in texttool_suggest_add()
use 'del list[:]' rather then 'list[:] = []' in python scripts which clear lists.
2012-11-14 09:45:15 +00:00
de5d0d649d scons/warningfix: remove mask_evaluate.c from blenkernel/intern, as it is already build 2012-11-13 19:17:35 +00:00
f0b6b89911 fix [#33156] Ctrl+L Link modifiers produce copies with identical names 2012-11-13 14:53:33 +00:00
d94b2efbb9 disable applying constructive modifiers when in sculpt mode with multi-res data, since this would crash.
also rename modifier_sameTopology -> modifier_isSameTopology(), modifier_nonGeometrical -> modifier_isNonGeometrical()
2012-11-13 14:21:55 +00:00
054c6159de Bugfix #33159
Histogram in Blender was nearly useless - it just didnt work, showed
confusing blank results.

Two reasons for it:
- It was including Alpha in the weighted total value
  (RGB images have alpha 255 for all pixels)
- It was counting the a total weight value max(R, G, B, A), instead of
  using max(R) and max(G) etc.

Now it all draws much nicer - similar to Da Gimp! :)
2012-11-13 12:55:09 +00:00
cf6994b910 code cleanup: spelling,
also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
2012-11-12 07:33:01 +00:00
0bfc92ff8e BM_iter_as_arrayN() can now take an optional existing array argument, useful to avoid many small malloc's by passing a fixes size stack variable instead.
Will give some speedup to edge-split modifier and bevel.
2012-11-12 05:53:43 +00:00
744378483c style cleanup 2012-11-12 03:41:25 +00:00
66b488acc3 style cleanup 2012-11-11 11:00:55 +00:00
a9eb610473 Fix #32398: Mirror modifier with "Merge" enabled producing pairs of faces
sharing the same set of vertices.

Modified the CDDM_merge_verts function (currently only used by the Mirror
modifier) to skip faces using all merged vertices.
2012-11-11 04:53:20 +00:00
cf503f5c77 Sequencer: disabled sequencer recursion and corrected rendered preview mode
Sequencer recursion was never actually supported and only gives lots of
issues. Disabled it now, so users are not getting confused by semi-working
stuff.

Also made a correction to rendered sequencer preview, so now using scene
strip in it's own sequencer will work properly (it produced black frames
before).

This required killing compositor jobs since they could be using the same
render result as renderer called from sequencer uses.

Small improvements could be:
- Add slight delay before compositor job starts handling nodes so killing
  this job would be fast
- Tag compositor to be updated after preview was fully rendered.
2012-11-09 16:49:17 +00:00
d25b13d13f code cleanup: double promotion warnings, also allow cmake to build SDL without audaspace. 2012-11-09 16:15:00 +00:00
6cdb555e6e bmesh refactor - rename some of the BM_****_share_****_count() functions to BM_***_share_check()
some of these were only returning a boolean, others returned a count even though only a boolean was needed.

split some of the functions in two as well where check/count are both needed.
2012-11-09 14:52:05 +00:00
dc5ba03945 Fix #33123: lamp nodes drivers not working, now uses same hacks as material
to work around dependency graph limitations.
2012-11-09 13:57:09 +00:00
98e60b2f43 Edits for consistency with other parts of code
For the record, AnimData vars should be named "adt", not "ad"
2012-11-09 09:57:35 +00:00
2bb174cfa4 style cleanup: indentation 2012-11-09 09:33:28 +00:00
eff734203f add fallbacks for BM_vert_calc_shell_factor() and BM_vert_calc_mean_tagged_edge_length() to avoid divide by zero when a vertex has no connected geometry.
also style cleanup.
2012-11-09 08:28:14 +00:00
9dcd7f3b0b Fix crash when copying scene with sequencer's animation using Link Objects or Link Object Data methods
- Don't crash if there's any fcurves created for sequencer but no sequencer itself
- Don't copy sequencer's fcurves when copy new scene with linking data/objects method
2012-11-09 07:29:27 +00:00
9b91da0d0d Axis Colours are now Themeable
This commit allows you to set the RGB <-> XYZ axis colours used for things like
the mini axis indicator, grid axis indicators, manipulators, transform
constraint indicators, F-Curves (when using XYZ to RGB colouring option), and
perhaps something else I've missed. Previously, these places all used hardcoded
defines (220 * i/j/k), but the readability of these colours was often quite
poor, especially when used with certain themes.

The settings for these colours can be found under the "User Interface" section
of the themes (i.e. same set of colours is used across editors). I could have
made these per editor, but since it's unlikely that these will need to be too
different across editors in practice (+ being easier to version patch), they are
stored under the UI section.
2012-11-09 06:36:11 +00:00
56ae13be99 add a distance limit to the shrinkwrap modifiers project mode,
it was problematic for vertices to fire rays out and hit some unrelated-far-off geometry which is often not what users want.
2012-11-09 04:20:17 +00:00
11a5c909f8 code cleanup: move shrinkwrap's benchmark macro into PIL_time.h & some minor style edits. 2012-11-09 04:01:19 +00:00
1c3640997c Fix #33082: dupliverted metaball showing wrong in cycles render and metaball
edit mode. I've made it follow blender internal now, but this system should
really be improved once, metaballs that are in linked dupligroups will never
show up.
2012-11-09 03:10:15 +00:00
863291bc8e Fix #33113: cycles not rendering motion blur correct with dying particles.
There were a bunch of other issues with dupli motion blur and syncing, the problem
being that there was no proper way to detect corresponding duplis between frames
or updates. As a solution, a persistent_id was added to the DupliObject. It's an
extension of the previous index value, with one index for each dupli level. This
can be used to reliably find matching dupli objects between frames. Works with
nested duplis, multiple particle systems, etc.
2012-11-08 16:35:28 +00:00
4063db3f61 Render: make default lamp size smaller (10cm instead of 1m in typical units). 2012-11-08 16:35:10 +00:00
eacc74ef1b Fix #33116: Blender Crashes when saving inside Sculpt Mode with with GLSL and textured view enabled.
Issue was caused by call ED_sculpt_force_update from WM_file_write which frees
derived mesh and pBVH and forces them to be re-created. After this sculpt session
wasn't repairing properly.

Freeing data from WM_file_write is not nice by itself, but it exposed possible
real issue when sculpting on modifiers. Made it so BLI_pbvh_grids_update will
update pointers to material flags and hidden grids as well.

This isn't idea solution for particular circumstances from the report, since
pBVH would be rebuilt after save which ends up with small interface lags for
while pBVH is rebuilding.

Would be nice to have multires displacement propagation to higher levels
without freeing data.
2012-11-08 14:01:47 +00:00