style cleanup: if's on the same line.
This commit is contained in:
@@ -1591,13 +1591,17 @@ GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr)
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if ((dx == 0) && (dy == 0)) break;
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/* Quadratic acceleration */
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dx = dx*(fabs(dx)+0.5);
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if (dx<0.0) dx-=0.5; else dx+=0.5;
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if (dx< -deltaMax) dx= -deltaMax; else if (dx>deltaMax) dx=deltaMax;
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dx = dx*(fabs(dx) + 0.5);
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if (dx < 0.0) dx -= 0.5;
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else dx += 0.5;
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if (dx < -deltaMax) dx = -deltaMax;
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else if (dx > deltaMax) dx = deltaMax;
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dy = dy*(fabs(dy)+0.5);
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if (dy<0.0) dy-=0.5; else dy+=0.5;
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if (dy< -deltaMax) dy= -deltaMax; else if (dy>deltaMax) dy=deltaMax;
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dy = dy*(fabs(dy) + 0.5);
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if (dy < 0.0) dy -= 0.5;
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else dy += 0.5;
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if (dy < -deltaMax) dy= -deltaMax;
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else if (dy > deltaMax) dy= deltaMax;
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window->clientToScreenIntern(mousePos.x, mousePos.y, x, y);
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dy = -dy;
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@@ -98,7 +98,7 @@ void *avi_converter_from_avi_rgb(AviMovie *movie, int stream, unsigned char *buf
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buf = MEM_mallocN(movie->header->Height * movie->header->Width * 3, "fromavirgbbuf");
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rowstride = movie->header->Width * 3;
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if (bits != 16) if (movie->header->Width % 2) rowstride++;
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if ((bits != 16) && (movie->header->Width % 2)) rowstride++;
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for (y = 0; y < movie->header->Height; y++) {
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memcpy(&buf[y * movie->header->Width * 3], &buffer[((movie->header->Height - 1) - y) * rowstride], movie->header->Width * 3);
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@@ -1116,7 +1116,7 @@ void BKE_nurb_makeCurve(Nurb *nu, float *coord_array, float *tilt_array, float *
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*fp = basisu[i] * bp->vec[3];
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sumdiv += *fp;
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}
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if (sumdiv != 0.0f) if (sumdiv < 0.999f || sumdiv > 1.001f) {
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if ((sumdiv != 0.0f) && (sumdiv < 0.999f || sumdiv > 1.001f)) {
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/* is normalizing needed? */
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fp = sum;
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for (i = istart; i <= iend; i++, fp++) {
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@@ -1520,7 +1520,9 @@ void test_idbutton(char *name)
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/* search for id */
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idtest = BLI_findstring(lb, name, offsetof(ID, name) + 2);
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if (idtest) if (new_id(lb, idtest, name) == 0) id_sort_by_name(lb, idtest);
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if (idtest && (new_id(lb, idtest, name) == 0)) {
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id_sort_by_name(lb, idtest);
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}
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}
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void text_idbutton(struct ID *id, char *text)
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@@ -3786,14 +3786,22 @@ static int get_particle_uv(DerivedMesh *dm, ParticleData *pa, int face_index, co
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return 1;
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}
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#define SET_PARTICLE_TEXTURE(type, pvalue, texfac) \
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if ((event & mtex->mapto) & type) { pvalue = texture_value_blend(def, pvalue, value, texfac, blend); } (void)0
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#define SET_PARTICLE_TEXTURE(type, pvalue, texfac) \
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if ((event & mtex->mapto) & type) { \
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pvalue = texture_value_blend(def, pvalue, value, texfac, blend); \
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} (void)0
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#define CLAMP_PARTICLE_TEXTURE_POS(type, pvalue) \
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if (event & type) { if (pvalue < 0.0f) pvalue = 1.0f + pvalue; CLAMP(pvalue, 0.0f, 1.0f); } (void)0
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#define CLAMP_PARTICLE_TEXTURE_POS(type, pvalue) \
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if (event & type) { \
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if (pvalue < 0.0f) \
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pvalue = 1.0f + pvalue; \
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CLAMP(pvalue, 0.0f, 1.0f); \
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} (void)0
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#define CLAMP_PARTICLE_TEXTURE_POSNEG(type, pvalue) \
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if (event & type) { CLAMP(pvalue, -1.0f, 1.0f); } (void)0
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#define CLAMP_PARTICLE_TEXTURE_POSNEG(type, pvalue) \
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if (event & type) { \
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CLAMP(pvalue, -1.0f, 1.0f); \
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} (void)0
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static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSettings *part, ParticleData *par, int child_index, int face_index, const float fw[4], float *orco, ParticleTexture *ptex, int event, float cfra)
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{
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@@ -3802,8 +3810,8 @@ static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSetti
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float value, rgba[4], texvec[3];
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ptex->ivel = ptex->life = ptex->exist = ptex->size = ptex->damp =
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ptex->gravity = ptex->field = ptex->time = ptex->clump = ptex->kink =
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ptex->effector = ptex->rough1 = ptex->rough2 = ptex->roughe = 1.f;
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ptex->gravity = ptex->field = ptex->time = ptex->clump = ptex->kink =
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ptex->effector = ptex->rough1 = ptex->rough2 = ptex->roughe = 1.0f;
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ptex->length = 1.0f - part->randlength * PSYS_FRAND(child_index + 26);
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ptex->length *= part->clength_thres < PSYS_FRAND(child_index + 27) ? part->clength : 1.0f;
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@@ -398,7 +398,8 @@ static float orgBlenderNoise(float x, float y, float z)
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h = hashvectf + 3 * hash[b21 + b11];
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n += i * (h[0] * jx + h[1] * jy + h[2] * jz);
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if (n < 0.0f) n = 0.0f; else if (n > 1.0f) n = 1.0f;
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if (n < 0.0f) n = 0.0f;
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else if (n > 1.0f) n = 1.0f;
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return n;
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}
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@@ -1890,7 +1891,8 @@ float mg_RidgedMultiFractal(float x, float y, float z, float H, float lacunarity
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y *= lacunarity;
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z *= lacunarity;
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weight = signal * gain;
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if (weight > 1.0f) weight = 1.0f; else if (weight < 0.0f) weight = 0.0f;
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if (weight > 1.0f) weight = 1.0f;
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else if (weight < 0.0f) weight = 0.0f;
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signal = offset - fabsf(noisefunc(x, y, z));
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signal *= signal;
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signal *= weight;
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@@ -3678,10 +3678,12 @@ static int is_u_selected(Nurb *nu, int u)
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/* what about resolu == 2? */
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bp = &nu->bp[u];
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for (v = 0; v < nu->pntsv - 1; v++, bp += nu->pntsu) {
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if (v) if (bp->f1 & SELECT) return 1;
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if ((v != 0) && (bp->f1 & SELECT)) {
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return TRUE;
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}
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}
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return 0;
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return FALSE;
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}
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typedef struct NurbSort {
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@@ -6464,7 +6466,7 @@ Nurb *add_nurbs_primitive(bContext *C, Object *obedit, float mat[4][4], int type
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bp->vec[0] += fac * grid;
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fac = (float)b - 1.5f;
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bp->vec[1] += fac * grid;
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if (a == 1 || a == 2) if (b == 1 || b == 2) {
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if ((a == 1 || a == 2) && (b == 1 || b == 2)) {
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bp->vec[2] += grid;
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}
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mul_m4_v3(mat, bp->vec);
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@@ -1409,8 +1409,8 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but,
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dir1 &= (UI_TOP | UI_DOWN);
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}
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if (dir2 == 0) if (dir1 == UI_LEFT || dir1 == UI_RIGHT) dir2 = UI_DOWN;
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if (dir2 == 0) if (dir1 == UI_TOP || dir1 == UI_DOWN) dir2 = UI_LEFT;
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if ((dir2 == 0) && (dir1 == UI_LEFT || dir1 == UI_RIGHT)) dir2 = UI_DOWN;
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if ((dir2 == 0) && (dir1 == UI_TOP || dir1 == UI_DOWN)) dir2 = UI_LEFT;
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/* no space at all? don't change */
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if (left || right) {
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@@ -1467,10 +1467,10 @@ struct ImBuf *IMB_scaleImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int
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return ibuf;
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}
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if (newx < ibuf->x) if (newx) scaledownx(ibuf, newx);
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if (newy < ibuf->y) if (newy) scaledowny(ibuf, newy);
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if (newx > ibuf->x) if (newx) scaleupx(ibuf, newx);
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if (newy > ibuf->y) if (newy) scaleupy(ibuf, newy);
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if (newx && (newx < ibuf->x)) scaledownx(ibuf, newx);
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if (newy && (newy < ibuf->y)) scaledowny(ibuf, newy);
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if (newx && (newx > ibuf->x)) scaleupx(ibuf, newx);
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if (newy && (newy > ibuf->y)) scaleupy(ibuf, newy);
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return(ibuf);
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}
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