Commit Graph

8793 Commits

Author SHA1 Message Date
109ef278cc Fix deadlock in recent Cycles colorspace changes
This code is not used yet so didn't affect anyone.
2019-05-07 17:26:27 +02:00
2c0da4a3db Color management: add functions to detect scene linear and sRGB color spaces
Same as the ones in Cycles, but intended for GPU textures.
2019-05-06 12:05:44 +02:00
0ddec50944 Cleanup: clang-format 2019-05-06 11:59:03 +10:00
7595c9ecda Cycles: Fix NULL instead of false
Not really noticeable for users, since the compiled code is the same,
but semantically this is incorrect.
2019-05-04 18:49:37 +02:00
3c07967ef2 Fix Cycles crash when trying to load image that does not exist
It was crashing due to array out of bounds access. This is not a great fix,
but brings back behavior the same as before now. Perhaps images that failed
to load should be stored separately somewhere.
2019-05-03 19:08:27 +02:00
a5c89574a3 Fix Cycles assert on exit after recent changes 2019-05-03 18:04:47 +02:00
e6697d0127 Fix compiler warning/error after recent changes 2019-05-03 15:50:01 +02:00
68b15fc3ad Cycles: support loading images from arbitrary OpenColorIO color space
These are the internal changes to Cycles, for Blender integration there are no
functional changes in this commit.

Images are converted to scene linear color space on file load, and on reading
from the OpenImageIO texture cache. 8-bit images are compressed with the sRGB
transfer function to avoid precision loss while keeping memory usages low. This
also means that for common cases of 8-bit sRGB images no conversion happens at
all on image loading.

Initial patch by Lukas, completed by Brecht.

Differential Revision: https://developer.blender.org/D3491
2019-05-03 15:42:49 +02:00
dba4684f82 Cycles: add colorspace manager class and utilities based on OpenColorIO
This is the groundwork for supporting loading image textures with arbitrary
color spaces through OpenColorIO.

Initial patch by Lukas, completed by Brecht.

Differential Revision: https://developer.blender.org/D3491
2019-05-03 15:42:49 +02:00
fadb6f3466 Cleanup: refactor Cycles OSL texture handling
This adds our own OSL texture handle, that has info for OIIO textures or our
own custom texture types. A filename to handle hash map is used for lookups.
This is efficient because it happens at OSL compile time, because the optimizer
can figure out constant strings and replace them with texture handles.
2019-05-03 15:36:20 +02:00
08a44d2981 Cleanup: refactor passing of OSL kernel globals for upcoming changes 2019-05-03 15:36:20 +02:00
9fa0e58fea UI: Open 'Passes' panel by default in Cycles.
This panel is arguably the most important in the ViewLayer properties, so
the concept of "1 panel open per context" doesn't work. Especially since
the first panel (View Layer) contains only two settings.

This also registers the Passes panels before filter/override so it's sorted in the same way as EEVEE.
2019-05-02 14:37:43 +02:00
c47d669f24 Cleanup: comments (long lines) in cycles 2019-05-01 21:41:07 +10:00
177a0ca131 Cleanup: comments (long lines) in various intern/ libs 2019-05-01 21:00:56 +10:00
5bbf9029ce Cleanup: comments (long lines) in dualcon 2019-05-01 21:00:56 +10:00
c985876b19 Cleanup: comments (long lines) in rigidbody 2019-05-01 20:48:34 +10:00
649e5fb955 Cleanup: comments (long lines) in mikktspace 2019-05-01 20:41:33 +10:00
a91717d2ad Cleanup: comments (long lines) in atomic 2019-05-01 20:34:12 +10:00
8a10da1cf8 Cleanup: comments (long lines) in string 2019-05-01 20:32:38 +10:00
59fb13c2b1 Cleanup: comments (long lines) in utfconv 2019-05-01 20:32:38 +10:00
5b1fcf8833 Cleanup: comments (long lines) in ghost 2019-05-01 20:32:38 +10:00
14897fb653 Cleanup: spelling 2019-04-29 14:14:14 +10:00
91bb8da59f Cleanup: clangg-format for rB157cc54ed521 2019-04-28 11:48:55 +02:00
157cc54ed5 Fix T63899: Can't get sound.factory on Windows 2019-04-27 00:13:43 +02:00
e10884323e Cleanup: unused variable warning 2019-04-26 13:02:44 +10:00
b77c10b45c Merge branch 'blender2.7' 2019-04-25 14:31:45 +02:00
eda7e84aac GHOST: remove OpenGL depth buffer, remove code for other unused buffers
Viewport drawing has moved to offscreen buffers, and we no longer need to have
depth, stencil, aa samples, sRGB buffers as part of the window. So all that
code is removed now. The depth buffer was the only one still being allocated,
its removal save a bit of memory.

Code by Germano and Brecht.

Differential Revision: https://developer.blender.org/D4708
2019-04-25 14:29:26 +02:00
Alex Fuller
2adf4b401e Fix for Cycles UV adaptive subdivision after float2 changes.
Differential Revision: https://developer.blender.org/D4717
2019-04-25 14:05:33 +02:00
2fabbe3108 Cycles: tweak preferences text when no compatible GPUs are found
Try to make it more clear that this only affects Cycles, many users seem to
miss the panel title.
2019-04-25 03:46:11 +02:00
7a92b8820b Cycles: remove hair minimum width support.
This never really worked as it was supposed to. The main goal of this is to
turn noise from sampling tiny hairs into multiple layers of transparency that
do not need to be sampled stochastically. However the implementation of this
worked by randomly discarding hair intersections in BVH traversal, which
defeats the purpose.

If it ever comes back, it's best implemented outside the kernel as a preprocess
that changes hair radius before BVH building. This would also make it work with
Embree, where it's not supported now. But it's not so clear anymore that with
many AA samples and GPU rendering this feature is as helpful as it once was for
CPU raytracers with few AA samples.

The benefit of removing this feature is improved hair ray tracing performance,
tested on NVIDIA Titan Xp:

bmw27: +0.37%
classroom: +0.26%
fishy_cat: -7.36%
koro: -12.98%
pabellon: -0.12%

Differential Revision: https://developer.blender.org/D4532
2019-04-24 14:39:47 +02:00
cc5a75d572 Cycles: move shader node versioning code to C
Shader nodes are now shared with Eevee, so makes more sense to have it in
the core and not be Cycles specific.

Fix T62415: issues with append/link of old Cycles settings.
2019-04-24 12:44:27 +02:00
c07bce5bf2 Fix T63796: Cycles OSL shader with closure not working in final render. 2019-04-23 18:53:37 +02:00
8982f0cfee Fix T62408: Cycles viewport adaptive subdivision hangs after updates
Backporting fix from the master branch.
2019-04-21 03:05:38 +02:00
543614a17d Fix T63415: no Cycles displacement update when updating OSL code 2019-04-21 02:20:02 +02:00
9ade9d247d CMake: fix Cycles linking with OpenCL 2019-04-19 14:00:16 +02:00
3633a79789 Cleanup: correct misleading classmethod arg 2019-04-19 07:36:07 +02:00
638938e5a8 Armature: remove remains of the object-level deformation data cache.
Now that B-Bone shape data is kept in bPoseChannel_Runtime, the
armature level cache only holds one quaternion value per bone.
It can also be moved to runtime, and the structure removed.

This has an additional effect that, as far as I can tell, now
the Armature modifier can run as soon as all of the bones it
actually needs are done, thus making T59848 a purely depsgraph
level problem.
2019-04-18 23:19:44 +03:00
4439e5d0ba Cleanup: add trailing commas to avoid right shift 2019-04-18 17:19:44 +02:00
e5c5b990c6 Disable clang-format for Libmv
This is an odd-ball: it's a library which has own style and
guidelines, and just happened to be developed by Blender developers
and also happened to rely on some functionality of intern/ for its
C-API.

Might consider using Google's clang-format in the future (this is
what the style is supposed to be in this library).
2019-04-18 12:33:04 +02:00
b92d777d16 Fix compilation error when using SDL dynamic loading 2019-04-18 12:10:08 +02:00
3fe6eebf20 Cleanup: line wrapping caused by comments 2019-04-17 18:50:53 +02:00
1cb9612d73 Disable clang-format for objective-C bits in GHOST.
Pre-8 versions of clang-format do not handle objective-C very well,
leading to unwanted changes when re-running the edits.
2019-04-17 11:23:22 +02:00
a54bdd76cb ClangFormat: format '#if 0' code
Previous cleanups didn't account for space after '#'.
2019-04-17 08:52:59 +02:00
108045faa0 ClangFormat: format '#if 0' code in intern/ 2019-04-17 08:17:13 +02:00
3076d95ba4 Cleanup: use 2 space indentation for CMake 2019-04-17 06:35:54 +02:00
91a9cd0a94 ClangFormat: manually format sobol.cpp
Disabled because it uses a lot of memory and is mostly data.
2019-04-17 06:35:07 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
ca245b2b40 ClangFormat: disable for most of sobol.cpp 2019-04-17 06:00:20 +02:00
752edc0a15 Cleanup: simplify comments
clang-format reformatted when running a second time.
2019-04-16 17:37:04 +02:00
157872922a CMake: fix building WITH_CYCLES_LOGGING=ON 2019-04-16 14:56:34 +02:00