a10245a1fa
fix [ #28151 ] export OBJ don't save the extension
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also correct some typos
2011-08-03 05:32:07 +00:00
4fc56e39bd
Patch by oenvoyage - olivier amrein, thanks a lot!
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* Material Diffuse Ramp was not greyed out when shadeless was enabled.
2011-08-02 18:56:03 +00:00
6a37c24115
fix for xvid encoding preset giving a python error
2011-08-02 17:40:27 +00:00
9026dc6ee4
Fixed a few small typos.
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Kent
2011-08-02 17:00:44 +00:00
08426ec2e7
fix [ #28148 ] User Preferences Scripts Path not working
2011-08-02 10:21:25 +00:00
70b4758ff8
Made wmNDOFMotionData use a vector rather then xyz members, makes it nicer to use with math functions.
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ndof_to_angle_axis and ndof_to_quat now use math functions.
2011-08-02 07:08:22 +00:00
dc2609da3d
svn merge -r38814:38905 https://svn.blender.org/svnroot/bf-blender/trunk/blender .
2011-08-02 01:01:56 +00:00
2f3685615f
fix for template
2011-08-01 06:55:05 +00:00
2620bd0ade
fix for error in recent commit.
2011-07-31 12:46:34 +00:00
f4293067c1
py api: sphinx doc corrections, pep8 cleanup and style edits, also added __all__ to some modules which were missing it.
2011-07-31 03:15:37 +00:00
6c3bb8b903
EditMesh-based skin node drawing
2011-07-31 02:03:48 +00:00
ccf186017a
Added stub for Skin modifier UI
2011-07-31 02:03:33 +00:00
Nathan Letwory
24def76ac8
svn merge -r38753:38813 https://svn.blender.org/svnroot/bf-blender/trunk/blender .
2011-07-29 07:58:03 +00:00
2658949752
pep8 cleanup, also print message when attempting to run in animation player mode.
2011-07-29 01:24:03 +00:00
336a47cdcf
* Code cleanup
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A row with alignment for 1 property = useless: ;-)
2011-07-28 18:19:15 +00:00
2dc826f083
New option for multires modifier: Subdivide UVs
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Enabled by default and also enabled for older filesm so
there should be no regressions.
In some cases it's useful to not use subdivided uvs for multires.
2011-07-28 11:16:10 +00:00
722474a7ea
fix [ #28095 ] Select Pattern don't select all the bone in edit mode
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& some style changes.
2011-07-28 07:55:09 +00:00
b71ccf3e06
fix error in writing dupligroups for X3D export, may have effected other exporters too.
2011-07-28 07:10:39 +00:00
e2522cead2
report an error when user blender versions other then 2.4x for animation playback.
2011-07-28 05:09:31 +00:00
Nathan Letwory
73a9ce7ec0
svn merge -r38558:38752 https://svn.blender.org/svnroot/bf-blender/trunk/blender .
2011-07-27 07:42:53 +00:00
46cea37266
fix [ #28066 ] Unchecking 'self project' messes up 'Snap to Vertex'
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this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too.
2011-07-27 07:22:31 +00:00
9a250bea61
Fix part of [ #28088 ] bad button spacing with layout engine for menu items.
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* Fixed a cut off text.
* small cleanup
2011-07-26 20:05:17 +00:00
9e1a553127
set the development cycle to 'beta'.
2011-07-26 07:41:14 +00:00
71692e802f
py api:
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- added menu templates
- move template menu into the header of the text editor (so users will find more easily)
- updated mathutils examples, switching the order of multiplication.
2011-07-26 07:39:00 +00:00
e882925b49
more vector order switching.
2011-07-25 09:31:39 +00:00
799714fbc9
minor edits to animation playback operator
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- remove own copyright from script
- print command before executing (helps troubleshooting)
2011-07-25 07:14:54 +00:00
4f4eeb826a
style changes for operator scripts & some pep8 edits.
2011-07-25 06:40:16 +00:00
6065390f4c
fix for DingTo's recent commit with the animation player, it ignored the case where the player is not an absolute path but found in the users $PATH (as is common on *nix systems).
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now try and execute player, reporting the exception rather then checking the player file exists.
also made some pep8-80 style edits.
2011-07-25 06:38:21 +00:00
a07d7edb82
swap vertor multiplication order for add torus.
2011-07-25 06:09:39 +00:00
d4552034c6
edits to quick effects scripts
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- use uv layer data api rather then operator.
- switch vector rotation order.
- made some style changes, use 80 width.
2011-07-25 05:54:32 +00:00
3e91de7ffd
External image operators.
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- use bpy.data.is_saved (was using a workaround from when before this attribute was added)
- fixed a bug where editing relative paths could fail.
2011-07-25 05:10:44 +00:00
5132be21d1
fix [ #28075 ] After the correction of No.38528 is applied, the following phenomenon has been generated.
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own fault in recent addition of bpy.path.basename() not supporting byte paths.
2011-07-25 04:00:11 +00:00
7f60ee6cb5
reverse vector multiplication order for some internal functions.
2011-07-25 03:59:01 +00:00
ced8f1dffc
deprecate multiplication orders:
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vector * matrix
vector *= matrix
vector * quaternion
vector *= quaternion
Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.
2011-07-25 01:44:19 +00:00
876e0c2a8b
updated ndof popup menu (part 2 of 2)
2011-07-25 00:21:35 +00:00
4ab7c6ae1a
2.5 World Buttons:
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* Exposure and Color Range buttons were missing, added them back.
2011-07-24 11:24:30 +00:00
cb2423e849
Add Push/Pull to toolbar
2011-07-24 00:59:03 +00:00
43994ce213
2.5:
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* Removed some old not used code.
2011-07-23 22:08:37 +00:00
39edc53558
2.5 External animation player:
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* Fixed an error when "Custom" was used and the path was empty (variable reference before assignment)
* The Operator now raises an error if there is no path or the path given is not available.
2011-07-23 21:45:22 +00:00
8cbd88aeef
2.5 UI:
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* Added back icon to open the Splash Screen in the info header, next to version string info.
* Removed an unnecessary toggle argument for particle mode select buttons. The Toggle argument is only intended for booleans, not enums.
2011-07-23 15:36:51 +00:00
89c062038a
Let's try default High Quality for object align, it's slow but it's simply the correct way, users can disable while tweaking the align modes and then enable again for final result IF they are working on *dense* meshes
2011-07-22 15:54:54 +00:00
Nathan Letwory
7b1bb26135
Show NDOF sensitivity field in userprefs
2011-07-21 22:26:58 +00:00
Nathan Letwory
32004f11aa
Keymap editor now understands NDOF (button) events too.
2011-07-21 21:43:42 +00:00
2c798fd86d
Adding Shear transform to UV menu and Ctrl Alt Shift S hotkey (same as in 3D View)
2011-07-21 21:34:08 +00:00
Nathan Letwory
eea7c358c7
svn merge -r37276:38555 https://svn.blender.org/svnroot/bf-blender/trunk/blender .
2011-07-21 09:40:59 +00:00
76e91d7a5f
fix [ #27922 ] using preset_paths() with an absolute path returns twice the same thing
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raise an error when an invalid subdir is passed to preset_paths()
2011-07-20 15:33:27 +00:00
4ad43aaf16
added bpy.path.basename because "//" prefix breaks os.path.basename.
2011-07-20 08:10:01 +00:00
fd7825e7dc
Speedup, do only one global matrix grab per obj
2011-07-19 15:30:19 +00:00
1191c1ead9
Object Align operator: coudn't resist and added a high quality (slower) option to get perfect alighment on complex shapes with rotation/scaling :D
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sexy example:
http://www.pasteall.org/pic/show.php?id=15171
2011-07-19 15:07:29 +00:00
c7d8d28939
Object Align operator now correctly computes a *global* bounding box for all objects. This makes rotated or scaled objects work like they should. Now it's still derived from object's bounding box so it will not be completly acurate on complex objects.. to solve this Id need to cycle over all verts. Don't think that's a good idea to do in py
2011-07-19 13:27:05 +00:00