Commit Graph

405 Commits

Author SHA1 Message Date
48bc598658 More warning cleanups...
added a casts to:
   blender/blenlib/intern/BLI_memarena.c
   gameengine/Rasterizer/RAS_TexVert.cpp

Removed unused vars from:
   blender/python/api2_2x/vector.c
   gameengine/Ketsji/KX_PyMath.cpp gameengine/Ketsji/KX_Scene.cpp
   gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
   gameengine/Rasterizer/RAS_FramingManager.cpp
   gameengine/Rasterizer/RAS_Polygon.cpp
   gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp

Kent
2005-01-03 18:05:24 +00:00
610cec55c7 Biiig commit! Thanks to 2-3 weeks of cvs freeze...
Render:
- New; support for dual CPU render (SDL thread)
  Currently only works with alternating scanlines, but gives excellent
  performance. For both normal render as unified implemented.
  Note the "mutex" locks on z-transp buffer render and imbuf loads.
- This has been made possible by major cleanups in render code, especially
  getting rid of globals (example Tin Tr Tg Tb Ta for textures) or struct
  OSA or using Materials or Texture data to write to.
- Made normal render fully 4x32 floats too, and removed all old optimizes
  with chars or shorts.
- Made normal render and unified render use same code for sky and halo
  render, giving equal (and better) results for halo render. Old render
  now also uses PostProcess options (brightness, mul, gamma)
- Added option ("FBuf") in F10 Output Panel, this keeps a 4x32 bits buffer
  after render. Using PostProcess menu you will note an immediate re-
  display of image too (32 bits RGBA)
- Added "Hue" and "Saturation" sliders to PostProcess options

- Render module is still not having a "nice" API, but amount of dependencies
  went down a lot. Next todo: remove abusive "previewrender" code.
  The last main global in Render (struct Render) now can be re-used for fully
  controlling a render, to allow multiple "instances" of render to open.

- Renderwindow now displays a smal bar on top with the stats, and keeps the
  stats after render too. Including "spare" page support.
  Not only easier visible that way, but also to remove the awkward code that
  was drawing stats in the Info header (extreme slow on some ATIs too)

- Cleaned up blendef.h and BKE_utildefines.h, these two had overlapping
  defines.

- I might have forgotten stuff... and will write a nice doc on the architecture!
2004-12-27 19:28:52 +00:00
Stephen Swaney
611f8093c1 bugfix: #2031 World setIpo() method checks for wrong IPO type
wrong constant name.
2004-12-21 01:34:23 +00:00
Stephen Swaney
626503e463 bugfix: #2032 Ipo_woIcuName() uses CAM instead of WO constants
Wrong constant names.  Fix contributed by Joilnen B. Leite <pidhash>
2004-12-21 01:15:42 +00:00
Stephen Swaney
36abceed6b bugfix: #2025 getCurveBP (and others) segfault
This method is now unsupported.  The original intent appears to
return the first BPoint of an Ipo curve.  However, BPoint Ipo curves
are not implemented and the first point therefore never existed.

The segfault was from an unchecked input parameter.

Calling this method now always throws a NotImplemented exception.
2004-12-17 17:34:51 +00:00
a368426d26 BPython, two bug fixes:
- #1911: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1911&group_id=9
    BOOL properties were returning True always, small mistake in logic.c's getData method.
- #1944: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1944&group_id=9
    G.vd was not being checked against NULL in Window.ViewLayer, causing a crash when this function was called from a command line script.  Now it returns an error in such cases.
- small doc updates, tiny minor change in Object.c.
2004-12-05 04:01:57 +00:00
aad31875d7 Special bf-committers request; Lamp/World/Material now each have 10
channels to link texture to.

The amount of code changes seems large, but is mostly getting rind of
hardcoded values (6 and 8) for channels, replacing it with MAX_MTEX.

Further did some fixes;
- Ipo for Lamp showed too many mapping channels
- Texture MapTo buttons for lamp missed the slider to blend texture color
- Lamp texture mapping "View" only worked for Spot, now it uses lamp-
  view vector for all types. (Nice for projections!)
2004-12-04 21:49:02 +00:00
Stephen Swaney
70c386cddf bugfix: #1930 Mathutils.Euler constructor fails to initialize class variables
Euler object was holding pointer to bad memory.
Euler now owns internal array memory and frees it in destructor.
2004-12-01 23:09:59 +00:00
6d9c02be4c Scripts:
- Fixes by Jean-Michel Soler: mod_ai2obj.py, mod_svg2obj.py;
- Fixes by Campbell Barton: obj_import.py;
- Small fix to mod_meshtools.py (fixes bug #1605: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1605&group_id=9);
- Updates by Jean-Baptiste (Jiba) to his blender2cal3d.py;
- Updates to all his import / export scripts (added doc data) by Anthony D'Agostino;
- Update to off_import: support for uv data, by Arne Schmitz.

BPython:
- Removed Object.get and .getSelected (deprecated long ago, we use .Get and .GetSelected) -- fixes #1861: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1861&group_id=9
- Applied patch by Michael Reimpell: quat.c - fix for wrong initialization with newQuaternionObject; Mathutils documentation improvements.
- Stani reported a wrong return msg in IpoCurve.Get (that is unimplemented).

Thanks to all coders mentioned above!
2004-11-30 02:27:46 +00:00
e3b7dfe6e2 BPython:
- fixed bug #1882: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1882&group_id=9
    Crash / hang when changing meshes that had edge data.  The mesh->totedge value was not being set to 0.  Reported by jms, thanks.
- fixed bug #1780: https://projects.blender.org/tracker/index.php?func=detail&aid=1780&group_id=9&atid=125.
    Deleting a Text that was being used as script link crashed Blender.  Added a check to unlink the Text from eventual script links when it gets removed.  Reported by kaito, thanks.
- doc updates (one related to bug #1807: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1807&group_id=9 , actually a little misleading word in the NMesh doc: you can get the subsurfed mesh with NMesh.GetRawFromObject, but it's the display subdivision level that counts).
2004-11-27 18:32:26 +00:00
Chris Want
a7d624b2c1 There were some variables that should have been declared extern,
but weren't ... no more bus error when exiting on irix!
2004-11-14 01:03:01 +00:00
ac866cad12 BPython:
- Stephan Gartner reported a crash with Scripts Help Browser script found while porting blender to Linux/x86_64, related to bugs in Blender.Window.Theme module:
    two object types were being defined with wrong sizes.  My mistake, when I wrote that code I copied/pasted those portions around and didn't check properly.  Should be fixed now.  Thanks Stephan.
2004-11-11 17:59:36 +00:00
c16e5dad1c BPython:
- Small doc update in a script;
- Fixed bug #1742:
http://projects.blender.org/tracker/?func=detail&atid=125&aid=1742&group_id=9

It was an internal error in bpython.  I was using G.main->script.last to find the currently running (if any) script, but this isn't reliable, we must check each open script to find out if one of them has the SCRIPT_RUNNING bitflag set.

Thanks intrr for reporting and blendix for pointing how to reproduce the bug.  From my tests it should be working fine now.
2004-11-09 14:07:25 +00:00
4a20c3d03d Nmesh module isn't edges aware yet; but can cause crashes replacing
existing ones that use edges (like when creases or fgons in use).

Added proper free and NULL for it to prevent crashing, rest is for py
team after release ;)
2004-11-08 19:58:04 +00:00
Stephen Swaney
17217648e5 less scary 'python not found' msg was too warm and fuzzy.
now msg is less less scary and invisible if python is available.
2004-11-07 17:28:15 +00:00
c6c86b8df0 Fixes in bpython:
-- Alexander Szakaly reported and provided a patch for Material.c and NMesh.c to solve crash in material handling when there's no material.
-- Ton reported a crash with advancing a frame after creating a new script link.  I couldn't reproduce the crash, but added a check in BPY_do_pyscript to make sure the passed ID pointer is valid.

Thanks both.
2004-11-07 15:05:35 +00:00
0737153338 BPython:
-- applied patch by Michael Reimpell that lets scripts registration info be either commented out or not (commented, it doesn't interfere with Python documentation tools.  The patch also fixes potential overflows, thanks (and sorry for the confusion) again, Michael.
-- fixed NMesh_hasFaceUV, it was returning true for false and vice-versa.  Reported by Jonas Petersen with patch, thanks.
-- added 'homedir' and 'uscriptsdir' to Blender.Get() to get Blender's home dir and the user defined scripts dir.
-- related to the above doc updates.
2004-11-02 05:13:52 +00:00
13e7525152 BPython -- a few fixes:
-- fixed bug #1689:
http://projects.blender.org/tracker/?func=detail&atid=125&aid=1689&group_id=9

Reported by Tom Musgrove (thanks), the problem was that Window.QHandle was not passing events to windows that had id's below the current active window.  It was a stupid mistake (mine), the code was iterating from curarea instead of from the first area in the areabase list.

-- fixed bug #1568:
http://projects.blender.org/tracker/index.php?func=detail&aid=1568&group_id=9&atid=125

Stephen investigated the problem, reported by Gabriel Beloin, and left hints in the bug report, thanks :).  I also implemented what he suggested, now Effect.Get('objname') returns a list with all objname's effects and as before, Get('objname, position') returns the effect at position 'position'.  Ref doc already updated.

-- Allowed menu registration lines to appear commented out -- Python comments: '#', of course -- (suggested by Michael Reimpell) in scripts:
Some Python doc tools need the doc strings between triple double-quotes, so to avoid conflicts scripts writers can now comment out the registration code, it should work anyway.  Michael also provided a patch for this a few days ago, too (thanks), but to keep changes at a minimum because of proximity to a release I didn't use it.
2004-10-31 04:09:19 +00:00
c245379175 Bugfixes:
Blender hemilight shadow flag now ignored (reported by varuag).
Texture axes were not exported for procedural textures.
Duplicate armatures were not handled correctly (reported by richie).
Triangle uv-coord splitting (reported by anael, richie & Alvaro).

Additions:
Material 'TexFace' mode now works too, as in Blender it functions as an extra
first texture channel, replacing the base color.

The new noise functions for procedural textures are now supported in yafray,
but is  not quite completed yet, still undergoing changes.
(needs yafray from cvs).

The 'power' button has been renamed to 'EmitPwr', since it controls background,
arealight (including lamp with radius) & material emit power.
This button can now be used with the 'SkyDome' method as well to control
background lighting.
To control indirect lighting power, a button called 'GI pwr' has been added,
only use this when really necessary, first try modifying 'EmitPwr' instead.

Removed:
The 'gradient' button. This includes the python code to set
this parameter as well.
2004-10-26 00:52:12 +00:00
fa9135385a BPython:
- Blender.Window: added function GetPerspMatrix() (Tom Musgrave's patch, thanks);
- added Chris Want's patch to tell argc, argv to the Python interpreter (thanks, Hos);
- Blender.Image: added image.glFree() to free textures bound by the recently added
  image.glLoad() (both suggested by Campbell Barton -- thanks, with these Blender can
  be used to load textures for scripts);
- Blender.Sound: removed for now at least a few get/set methods of vars that can't be
  accessed via interface;
- renamed Get/makeActive to Get/setCurrent in Blender.World (actually added alias for
  now), same in Blender.Sound: renamed makeActive to setCurrent.  Stephen Swaney
  pointed this some weeks ago, we should stick to one naming convention.
- added documentation for Sound and Window.Theme modules and the other added
  functions, made other small updates.
- Blender.Object: made 'worldspace' become the default output of .getMatrix and .mat/.matrix:
  after reading a discussion on blender.org's Python forum where eeshlo mentioned the
  pre 2.34 default was worldspace, I took a better look at Blender's relevant code,
  confirmed, talked to Theeth about this and as he suggested am changing the default
  back to 'worldspace'.
2004-10-20 05:51:24 +00:00
Nathan Letwory
9d579591a3 Make msvc happy by 'improving' order of declaration and removing superfluous layout issues. 2004-10-14 23:34:19 +00:00
Stephen Swaney
8edf8ff5fa bugfix: #1642 Matrix multiplication memory leak
another memory leak plugged.
2004-10-14 23:11:09 +00:00
Stephen Swaney
78a810d9af fix bad return types for errors in Matrix_coerce().
EXPP_ReturnPyObjError() should have been EXPP_ReturnIntError().
2004-10-14 19:06:44 +00:00
Stephen Swaney
7dda27fcd7 followup to vector memory leak fixes:
fix for problems with NMesh vertices.
  plug some more leaks in matrix module.
  new vector method newVectorProxy().

In BPy-Land, we have overloaded the meaning of our Vector
type.  One use is for vectors in the traditional mathmatical
sense.  The other legacy use is as a proxy for Blender data.
The recent memory leak fixed have lead to the Vector type
behaving as mathematical vectors.

However, the NMesh module is still using Vector types as a
proxy to manipulate NMVert data.  To support this usage, in
the vector module there is a new factory method
newVectorProxy().  This creates a Vector that references
memory outside the Vector.  Vectors created by
newVectorProxy() do NOT free their referenced memory.  The
newVectorProxy() is used only in bpy code and is not exposed
thru the scripting interface.

Anyone using newVectorProxy() must be aware of object
lifetime and scoping issues because the returned Vector
holds a pointer to memory it does not own.  This works in
the NMVert case since we are referencing memory belonging to
the NMVert object via an NMVert method.
2004-10-14 17:35:16 +00:00
Stephen Swaney
b711409f8d fix numerous memory leaks in the math types.
fixed bug:  #1633  Memory leak in M_Mathutils_Vector

The math types ( matrix, vector, quad ) now make
copies of data passed to them rather than holding
a pointer to memory that cannot be freed, or that
may go away unexpectedly.

This also clarifies the problem of who is responsible
for freeing memory allocations.

Pre-checkin files are tagged mem_leak-1 in case this
breaks something.
2004-10-12 23:58:03 +00:00
Stephen Swaney
be32f6d5b8 bugfix: #1624 Can not switch layers of some objects through python.
All Bases were not getting updated with new layer.
2004-10-11 20:33:51 +00:00
Stephen Swaney
afbf2c25ce fix memory leak in Object.GetSelected().
bugfix: #1631 Memory Leak in newMatrixObject
  PyMem_Malloc()s not followed with PyMem_Free().
  allocation error checking contributed by Tom Musgrove.
2004-10-11 17:05:14 +00:00
Stephen Swaney
073120c2b1 bugfix: #1607 Missing entry in Lamp Types
added Lamp types 'Area' and 'Photon'.
updated docs.
2004-10-09 05:41:03 +00:00
Stephen Swaney
0fdc0ce297 Another step in the Big Bpy Cleanup.
- move static declarations and data definitions out of headers.
  the BGL module still need cleaning.

- move declarations out of modules.h and into appropriate .h files.
  modules.h still exists as a container for the few modules that
  need to #include almost everything.

- all files now have a $Id tag and have been formatted by indent

there are no changes to executable code.

pre-commit versions are tagged with bpy-cleanup-pre-20041007
for the sake of paranoia.
2004-10-07 19:25:40 +00:00
Stephen Swaney
086ab43712 correct doc error for Curve.getControlPoint() 2004-10-04 04:35:52 +00:00
Stephen Swaney
820a83dda8 Tweak the bpy 'import site failed' msg.
A half-hearted attempt to make the World's Scariest Warning Msg
just a tad less scary.
2004-10-01 05:28:14 +00:00
Stephen Swaney
f2f97a5092 fix doc errors pointed out by wavk:
get/setMode() should be get/setFlag(), bitfield order was incorrect.

spellchecked Curve.py.
2004-09-29 18:24:08 +00:00
Stephen Swaney
a509b8adc9 Another round in the Great BPy Cleanup:
Run everything thru indent to cleanup spaces vs tabs.
Clean up some of the comments by hand.
BGL.c was not touched due to all that macro wackyness.

There are no functional changes to the code.
Pre-indent versions of source are tagged with
tag bpy-cleanup-20040925 , just in case.
2004-09-25 20:30:40 +00:00
Nathan Letwory
16593b506a make sure this also builds on Windows. 2004-09-23 21:27:16 +00:00
e7d3039d12 - Blender: added option 'scriptsdir' to Blender.Get();
- small updates to the docs;
- Object: small fix to getMatrix: check during_script() to avoid undesired loops; added old behavior (pre 2.34) as option: .getMatrix('oldlocal');
- tentative fix for bug #1275: scene REDRAW scriptlinks were not being executed (the call to do so was missing):
http://projects.blender.org/tracker/index.php?func=detail&aid=1275&group_id=9&atid=125
    added the call in drawview.c, in drawview3dspace().  This causes the scriptlink to be called for each visible view3d, but that's what happens with object redraw scriptlinks, too.  Anyway, this is still a test.  The place was chosen based on the idea that a scene redraw scriptlink is like an object redraw one, but for all objs in the scene at once.

- Window.Theme: new submodule, to get/set theme options in Blender;
- Added the script save_theme.py (Help menu for now), to save the current theme in Blender as an executable script (currently shown in the Scripts->Misc menu).

There's more work to do for themes, like defining a proper place for them in the interface, adding documentation (for now the added script and the ones it generates can give a pretty good idea of how to use the new module), probably extending themes to support SpaceScript and so on.
2004-09-21 05:28:17 +00:00
Stephen Swaney
273c8e0804 New bpy method for World module to set World for current scene:
my_world.makeActive()

Contributed by Campbell Barton (ideasman)
2004-09-20 16:22:32 +00:00
Stephen Swaney
a2ea84903e One small part of the Great Bpy Code Cleanup.
Add cvs $Id tag to files
2004-09-18 18:47:03 +00:00
Stephen Swaney
0848aed9fc More Material settings: mirror and transparency.
Contributed by Joilnen B. Leite (pidhash)
2004-09-14 20:03:01 +00:00
f284ba64b0 Ipo.c
Removed a block of a bunch of unused vars...
	Added a return NULL to the end of a funtion that is suppose to
		return something and could fall through.

editconstraint.c
	Added a newline to the end of the file to get rid of a stupid warning.

Kent
2004-09-03 14:31:06 +00:00
Stephen Swaney
81b5108f49 Bpy access to more texture features: Musgrave, Voronoi, and Distorted Noise.
Contributed by Joilnen B. Leite ( pidhash).  Thanks!
2004-08-26 02:16:26 +00:00
446e1fae7c ** Note: two new files added, projectfiles will need an update.
Scripts:
  Campbell Barton (Ideasman, thanks) updated his Wavefront OBJ importer.
BPython:
- Finally committed pending contributions:
    Chris Keith wrote the Blender.Sound module -- still some testing to do this week;
    Joseph (joeedh) added the OnLoad scene script event;
    Satish Goda added 6 GLU functions to Blender.BGL.  Great additions, thanks all!
- Small changes to Blender.Load (leave editmode as Blender wants) and Window.EditMode (allow definition of "undo string");
- Fixed bug #1539: Window.RedrawAll() crashed Blender if an empty spacescript was available while using it in a gui-less script.
- doc updates.
2004-08-17 04:26:00 +00:00
Nathan Letwory
2ea5ce017e Fix two problems in my code as reported on Forums and in release article thread on frontpage:
* Quaternion action ipos accidently got swapped in the Ipo module
* Ipos not editable if not linked to a datablock (was possible in 2.33a)

Also fixed a typo in Object.getMatrix(): localespace -> localspace

And I add:

* channels Key 32 through Key 63 for relative vertex keys
2004-08-14 09:20:38 +00:00
Nathan Letwory
7c9b4e6f9a Fix for #1509
Running the system info script with a text window (empty) open caused dereferencing of a null-pointer with obviously unwanted results.

Catching the possible situation before it happens.
2004-08-09 18:25:08 +00:00
Nathan Letwory
266a1c1041 Fix typo in documentation 2004-08-07 14:14:55 +00:00
Stephen Swaney
0e4cfa3fcf pidhash noticed some discrepancies in the bpy doc between getMode(), getFlag(),
getType() and their associated setters.  I changed the doc to match the
implementation.

Also did a little spellcheck.
2004-08-04 20:52:55 +00:00
Stephen Swaney
fa6d79b277 updated docs 2004-08-04 08:03:39 +00:00
452c8cf838 Done.
Scripts:
- Jean-Michel Soler probably lost some hours of sleep since Sunday,
  but he managed to send me the updated path import scripts a few
  hours ago.  My tests with Inkscape .svg and .ps and Gimp worked fine.
  He also tested a lot and sent me info about what is already
  supported.  I'll send Ton a doc about bundled scripts including this
  info.  Importers: .ai, .svg, .eps/.ps, Gimp 1-1.2.5 / 2.0.

- Jean-Michel also contributed his Texture Baker script.

- Campbell Barton contributed two new scripts: a mesh cleaner and a
  vloop skinning / lofting script.  He also sent updates to his obj
  import / export ones.

- A Vanpoucke (xand) contributed his Axis Orientation Copy script.

And that makes 8 last minute additions.  Thanks a lot to the authors
and special thanks to JMS and Campbell for their hard work : ).

BPython:

- tiny addition (I'm forced to call it a showstopper bug ;) so JMS's
path import scripts (that actually convert to obj and make Blender
load the .obj curves) can use Blender.Load() and not rename G.sce,
the default filename.  Blender.Load(filename, 1) doesn't update G.sce.
Nothing should break because of this, Load(filename) still works fine.

- Made Blender complain again if script is for a newer Blender version than the one running it.
2004-08-04 06:16:46 +00:00
7ce069850f First of all thanks Kent Mein for committing the fix to space.c and Peter den Bak for reporting and testing it.
- making Blender not warn about 2.34 scripts, as Ton requested.  Will turn this on again before release;
- small fix to the new helpwebsites and helpsystem additions in BPy_menus.c, should solve problem reported by Jean-Luc Peurière about empty menus on startup;
- updated version info of a few scripts to 2.34, since they use recently added bpython api functions.
2004-07-30 05:18:14 +00:00
28f0f2d048 Help menu!
Thanks to Willian for integrating the webbrowser module.

Some of the URLs (Python reference, Release notes) will
need to be updated upon release. These are contained in
http://www.blender3d.org/Help/index.php
2004-07-29 12:12:20 +00:00
Stephen Swaney
7ed803f6a8 some code cleanup. minor bug fixage: don't try to free null ptrs.
accidentally ran CurNurb.c thru indent utility  Doh!
2004-07-29 12:00:34 +00:00