Commit Graph

284 Commits

Author SHA1 Message Date
c9daab7936 Assets: Recursive reading of asset libraries
With this, asset libraries can be directory structures and all assets in
sub-directories will show up in an Asset Browser.

With complex directory structures and many .blend files inside, asset
library reading will be quite slow for now. There's initial work being
done to introduce indexing for this (T82979), other optimizations are
being discussed as well.

Addresses T91406.

Differential Revision: https://developer.blender.org/D12139
2021-09-16 16:41:31 +02:00
feaa61a968 UI: Remove "Unfitted" Kerning Style Option
This patch removes the "Kerning Style" option for UI widget font
drawing and uses only the current default of "Fitted", since the other
option of "Unfitted" is just the result of truncation errors.

see D12231 for much more information.

Differential Revision: https://developer.blender.org/D12231

Reviewed by Campbell Barton
2021-08-18 19:48:30 -07:00
9cff9f9f5d Cleanup: rename FileList::asset_libraryasset_library_ref
In the `FileList` struct, rename the `AssetLibraryReference
*asset_library` field to `asset_library_ref` -- it's a description of
which asset library is used, and not the asset library itself.

This is to make space for a future `AssetLibrary *asset_library` field,
which will point to an actual asset library struct/class.

No functional changes.

Reviewed by: Severin

Differential Revision: https://developer.blender.org/D12151
2021-08-06 15:20:39 +02:00
0b10a96474 Assets: Disable File Browser only operators for asset browsing
These operators shouldn't be available in the Asset Browser.

https://developer.blender.org/T83556

Added a comment to each operator poll assignment to explicitly mention
the intention. That should also remind devs to decide if the operator
should apply for both file & asset browsing when copy & pasting operator
definition code.
2021-07-30 19:07:51 +02:00
10e28bd270 Assets: Replace duplicated asset library reference type from DNA
Since recently it's possible to access assets from outside the
File/Asset Browser, via the asset view template. So we are slowly
moving away from file space specific code to dedicated asset system
code. I introduced `AssetLibraryReference` as a duplicate of
`FileSelectAssetLibraryUID`, with a plan to delete the latter in a
separate cleanup commit. That's exactly what this commit is.

This will cause Asset Browsers to open with the default "Current File"
Asset Library. We could avoid that, but it's a minor issue really.
2021-07-21 19:35:39 +02:00
7898089de3 Assets: Add an active asset library per workspace, for the UI to use
This per-workspace active asset library will be used by the asset views
later. Note that Asset Browsers have their own active asset library,
overriding the one from the workspace.

As part of this the `FileSelectAssetLibraryUID` type gets replaced by
`AssetLibraryReference` which is on the asset level now, not the
File/Asset Browser level. But some more work is needed to complete that,
which is better done in a separate commit.
This also moves the asset library from/to enum-value logic from RNA to
the editor asset level, which will later be used by the asset view.
2021-07-15 16:12:36 +02:00
8e8a6b80cf Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")
This shows the text as part of the assertion message.
2021-07-15 18:29:01 +10:00
54fa5041e2 Cleanup: Correct comment in earlier commit (f4cb3ccd9c)
Comment was based on an older version of the patch.
2021-07-07 19:38:37 +02:00
f4cb3ccd9c Assets: Keep assets active after renaming, ensure they are scrolled into view
When renaming an ID somewhere in the UI after marking it as asset, it would
often get lost in the Asset Browser (scrolled out of view). It would also get
deactivated.
This patch makes sure that if an asset is active whose ID gets renamed, it is
kept active and visible. That is important for a fast, uninterrupted asset
creation workflow, where users often rename assets while working in the asset
browser.

Old code stored the new file-name to identify a file after re-reading the
file-list after the rename. For assets that doesn't work because there may be
multiple assets with the same name. Here the simple solution of just storing
the pointer to the renamed ID is chosen, rather than relying on the file-name
in this case. (Should be fine with undo, since the ID * reference is short
lived, it's not stored over possible undo steps. If it turns out to have
issues, I rather switch to a rename_id_uuid, but keep that separate from the
file->uid).

Reviewed by: Sybren Stüvel

Differential Revision: https://developer.blender.org/D11119
2021-07-07 19:24:06 +02:00
6b0869039a File Browser: Select files and directories after renaming
(Note: This is an alternative version for D9994 by @Schiette. The commit
message is based on his description.)

Currently, when a new directory is created it is not selected.
Similarly, when renaming an existing file or directory, it does not
remain active/highlighted blue after renaming.

This change makes sure the file or directory is always selected after
renaming, even if the renaming failed or was cancelled.
This has some usability advantages:
 - Open the newly created directory without having to select it (ENTER).
 - If you make a naming mistake, you can immediately fix that (F2)
   without having to click it again.
 - If you create a directory and forget to name it, you can fix that
   (F2) without having to select it.
 - This is consistent with many common File Browsers.

Further, selecting the item even after renaming failed or was cancelled
helps keeping the file in focus, so the user doesn't have to look for it
(especially if the renaming just failed which the user may not notice).
In other words, it avoids disorienting the user.

Also see D11119 which requires this behavior.

We could also always select the file/directory on mouse press. This
would make some hacks unnecessary, but may have further implications. I
think eventually that's what we should do though.
2021-07-07 18:41:27 +02:00
13672f8b32 Cleanup: Move file deselection function to more appropriate file
`filesel.c` seems like the place that should contain file selection
functions. Previously it was in `file_ops.c` because that was the only
file that actually used it. But a followup commit needs it from a
different file.
2021-07-07 18:41:27 +02:00
2eca9c7ed4 Cleanup: Move common File Browser renaming code into functions
Code would manually do the same things in a couple of places, obvious case of
unnecessary code duplication.
2021-07-05 13:35:41 +02:00
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
4617172740 Fix race condition when loading multiple File/Asset Browsers at once
When multiple File or Asset Browsers would load at once (e.g. when loading a
file with two File Browsers open) and they would load multiple directories or
.blend files (using the Recursions option in the File Browser or loading an
asset library with multiple .blends), often only one File/Asset Browser would
correctly load all files. Others would be incomplete or entirely empty. That
was because of a race condition, where the directories or .blend files would be
loaded concurrently and the first one that finished would cancel the other
ones. This again happened because they used the job system with the same
"owner", which by design makes all jobs with the same owner cancel as soon as
the first is finished.
Address this by making sure they have different owners. That is, not the scene
anymore, but the filelist the job belongs to. Doesn't make much sense to use
the scene as owner for scene-unrelated file loading anyway.

Steps to reproduce were:
* Open two File Browsers as regular editors.
* In the Display Settings popover, set "Recursions" to 2 or 3 levels.
* Navigate to a directory with plenty of subdirectories in both File Browsers.
* Save the file.
* Reload the file, one of the File Browsers likely has an incomplete file list.

Alternatively, use Asset Browsers and open an asset library containing multiple
.blends.
2021-07-01 15:22:12 +02:00
f6c5af3d47 Add option to link assets on drag & drop
Note: Linking in this case as in link vs. append. Easily confused with linking
a data-block to multiple usages (e.g. single material used by multiple
objects).

Adds a drop-down to the Asset Browser header to choose between Link and Append.
This is probably gonna be a temporary place, T54642 shows where this could be
placed eventually.

Linking support is crucial for usage of the asset browser in production
environments. It just wasn't enabled yet because a) the asset project currently
focuses on single user, not production assets, and b) because there were many
unkowns still for the workflow that have big impact on production use as well.
With the recently held asset workshop I'm more confident with enabling linking,
as design ideas relevant to production use were confirmed.

Differential Revision: https://developer.blender.org/D11536

Reviewed by: Bastien Montagne
2021-06-11 16:46:20 +02:00
bb6765f28f Cleanup: spelling 2021-03-18 09:36:44 +11:00
fe35551df2 Asset Browser Space API: add activate_asset_by_id() function
Add an RNA function `activate_asset_by_id(asset_id: ID, deferred: bool)`
to the File Browser space type, which intended to be used to activate an
asset's entry as identified by its `ID *`. Calling it changes the active
asset, but only if the given ID can actually be found.

The activation can be deferred (by passing `deferred=True`) until the
next refresh operation has finished. This is necessary when an asset has
just been added, as it will be loaded by the filebrowser in a background
job.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D10549
2021-03-05 15:11:40 +01:00
fea335fe8b Cleanup: spelling 2021-02-13 17:44:51 +11:00
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
5cfda8e7f7 Fix crash closing File Browser window after closing temporary render window
This seems to be a longer standing issue. Steps to reproduce were:
* With factory settings, Ctrl+O then F12
* Close the render window using the window close button
* Close the File Browser window using the window close button

This could be OS specific though, at least on macOS this caused a crash.
2020-12-23 15:31:31 +01:00
ffe63b0440 Fix crash opening maximized File Browser from Asset Browser
If Preferences > Interface > Temporary Editors > File Browser is set to
"Maximized Area", opening a File Browser from an Asset Browser would
cause the new maximized editor to be an Asset Browser. Exiting it again
would crash.

This fixes the wrong behavior and the crash. There's still an issue with
exiting the editor again, it stays a File Browser then and doesn't go
back to being an Asset Browser. That's to be fixed separately.
2020-12-15 18:56:26 +01:00
990406e1ff Fix crash when deleting/renaming asset library while it's visible
Storing the asset library reference by name wasn't a good idea, I thought it
would work with a careful fallback, but it's easier to just use the index
instead. So change to using indices, make sure fallback methods work reliable
and make sure the file list is updated when asset libraries are removed.

I added a new notifier type for the latter, I prefer not using file notifiers
in asset-library/preferences code. We have more than enough values for
notifiers left.
2020-12-15 17:03:49 +01:00
70474e1a7c Asset System: Prepare File Browser backend for the Asset Browser
The Asset Browser will be a sub-editor of the File Browser. This prepares the
File Browser code for that.

**File-Lists**
* Support loading assets with metadata read from external files into the
  file-list.
* New main based file-list type, for the "Current File" asset library.
* Refresh file-list when switching between browse modes or asset libraries.
* Support empty file-lists (asset library with no assets).
* Store file previews as icons, so scripts can reference them via icon-id. See
  previous commit.

**Space Data**
* Introduce "browse mode" to differeniate between file and asset browsing.
* Add `FileAssetSelectParams` to `SpaceFile`, with `FileSelectParams` as base.
  Makes sure data is separated between asset and file browsing when switching
  between them. The active params can be obtained through
  `ED_fileselect_get_active_params()`.
* `FileAssetSelectParams` stores the currently visible asset library ID.
* Introduce file history abstraction so file and asset browsing can keep a
  separate history (previous and next directories).

**General**
* Option to only show asset data-blocks while file browsing (not exposed here).
* Add "active_file" context member, so scripts can get and display info about
  the active file.
* Add "active_id" context member, so `ED_OT_lib_id_load_custom_preview` can set
  a custom ID preview. (Only for "Current File" asset library)
* Expose some of `FileDirEntry` in RNA as (non-editable). That way scripts can
  obtain name, preview icon and asset-data.

Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1
project milestone on developer.blender.org.

Differential Revision: https://developer.blender.org/D9724

Reviewed by: Bastien Montagne
2020-12-15 17:03:48 +01:00
e17967f890 Fix T83559: File Browser uses wrong operation
When opening a temporary File Browser, we have to make sure the file selection
parameters are refreshed. When opening it in a new Window that would always be
the case, if the File Browser uses a maximized window (as set in the
Preferences), it might reuse space-data from a previous use. So we have to
force the refresh.
Also renamed the relevant function to be more clear about what it's doing.

Mistake in 95b3c4c966.
2020-12-08 21:23:55 +01:00
95b3c4c966 File Browser: Refactor access to the selection parameters struct
* Avoid direct access to `SpaceFile.params`, use a getter instead. This matters
  because once the asset-browser changes are in, there will be an alternative
  selection parameter object. The getter can return the correct one.
* Rename the function to ensure the parameters. The old name
  `ED_fileselect_get_params()` wasn't a mere getter, it would create the
  parameters if necessary. Now we have an actual getter, so better be clear.
* In some instances, I replaced the old "get" function with the new mere
  getter. So the ensure logic is called less often. However, in these cases we
  should be able to assume the selection parameters were created already as
  part of the editor creation routine.

The term "active" in the new function names may seem a bit odd in the current
context, but that is a preparation for the Asset Browser merge as well. Like
said, there will be two file selection parameter objects in the space.
2020-12-08 14:39:31 +01:00
c067b7460a Fix C operators can't set default display or sort type for File Browser
`WM_operator_properties_filesel()` allows C operators to set a display or sort
type for the File Browser to use. But the File Browser would always override
that because of an invalid `_is_set()` check. (The operators don't actually set
the value, they only set the property's default value.)

The only operator affected by this is "Recover Auto Save". It is supposed to
show a vertical list ordered chronologically. It used settings from the
previous File Browser usage before this patch.

Operators using the File Browser should generally use
`FILE_DEFAULTDISPLAY`/`FILE_SORT_DEFAULT` now, except if they have a reason not
to. See comments at their definition.

----

This makes it so operators that set a different display or sort type
don't change the sort or display type for the next File Browser operation.
So using "Recover Auto Save" entirely isolates display and sort type from other
operations.

Differential Revision: https://developer.blender.org/D8598

Reviewed by: Bastien Montagne
2020-11-03 00:00:41 +01:00
a750acab78 Fix possible use-after-free when closing Blender with File Browser open
I think there wasn't actually any issue currently, but only by luck. We still
passed around and NULL-checked a pointer to freed memory (the file operator,
`SpaceFile.op`) which is easy to break and should be avoided.
Noticed while testing D8598.
2020-11-03 00:00:41 +01:00
d1eefc4215 Spelling: Then Versus Than
Corrects incorrect usages of the words 'then' and 'than'.

Differential Revision: https://developer.blender.org/D9246

Reviewed by Campbell Barton
2020-10-19 08:43:08 -07:00
Valentin
5ac4778056 Cleanup: convert gforge task ID's to phabricator format
Cleanup old tracker task format to the new. e.g: [#34039] to T34039

Ref D8718
2020-09-30 20:11:06 +10:00
29af082e4a Fix T70255: Setting file browser bookmark from Python crashes
Support setting bookmarks even when the file browser
isn't the active space.
2020-09-12 17:59:26 +10:00
63916f5941 Cleanup: reduce variable scope 2020-09-09 18:41:07 +02:00
725973485a Clang Tidy: enable readability-non-const-parameter warning
Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.

Differential Revision: https://developer.blender.org/D8199
2020-07-13 11:27:09 +02:00
33a74941c5 Cleanup: Editors, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors` module.

No functional changes.
2020-07-03 17:42:46 +02:00
2afb597572 Fix T76665: Wrong files selected when using box select
Reviewers: Severin

Differential Revision: https://developer.blender.org/D7705
2020-05-13 12:50:14 +02:00
d14e768069 Cleanup: BLI_path.h function renaming
Use BLI_path_ prefix, more consistent names:

  BLI_parent_dir              -> BLI_path_parent_dir
  BLI_parent_dir_until_exists -> BLI_path_parent_dir_until_exists
  BLI_ensure_filename         -> BLI_path_filename_ensure
  BLI_first_slash             -> BLI_path_slash_find
  BLI_last_slash              -> BLI_path_slash_rfind
  BLI_add_slash               -> BLI_path_slash_ensure
  BLI_del_slash               -> BLI_path_slash_rstrip
  BLI_path_native_slash       -> BLI_path_slash_native

Rename 'cleanup' to 'normalize', similar to Python's `os.path.normpath`.

  BLI_cleanup_path  -> BLI_path_normalize
  BLI_cleanup_dir   -> BLI_path_normalize_dir
  BLI_cleanup_unc   -> BLI_path_normalize_unc
  BLI_cleanup_unc16 -> BLI_path_normalize_unc16

Clarify naming for extracting, creating numbered paths:

  BLI_stringenc -> BLI_path_sequence_encode
  BLI_stringdec -> BLI_path_sequence_decode

Part of T74506 proposal.
2020-04-07 12:10:36 +10:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
b0a1cf2c9a Objects: add Volume object type, and prototypes for Hair and PointCloud
Only the volume object is exposed in the user interface. It is based on OpenVDB
internally. Drawing and rendering code will follow in another commit.
https://wiki.blender.org/wiki/Source/Objects/Volume
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes

Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES
build option. These are unfinished, and included only to make it easier to
cooperate on development in the future and avoid tricky merges.
https://wiki.blender.org/wiki/Source/Objects/New_Object_Types

Ref T73201, T68981

Differential Revision: https://developer.blender.org/D6945
2020-03-18 11:23:05 +01:00
aa60b9338a Cleanup: use 'const' style argument 2020-03-15 21:42:06 +11:00
ebf3c87912 Fix T74699: File browser closing while loading crash.
Owner of filelisting job was changed, without proper update of all
access/usages of that owner to reach the job, leading to failure of
timer removal from the WM, and attempt to double-free the job...

Caused by rB2c4dfbb00246ff.
2020-03-13 17:34:21 +01:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
ec62413f80 USD: Introducing a simple USD Exporter
This commit introduces the first version of an exporter to Pixar's
Universal Scene Description (USD) format.

Reviewed By: sergey, LazyDodo

Differential Revision: https://developer.blender.org/D6287

- The USD libraries are built by `make deps`, but not yet built by
  install_deps.sh.
- Only experimental support for instancing; by default all duplicated
  objects are made real in the USD file. This is fine for exporting a
  linked-in posed character, not so much for thousands of pebbles etc.
- The way materials and UV coordinates and Normals are exported is going
  to change soon.
- This patch contains LazyDodo's fixes for building on Windows in D5359.

== Meshes ==

USD seems to support neither per-material nor per-face-group
double-sidedness, so we just use the flag from the first non-empty
material slot. If there is no material we default to double-sidedness.

Each UV map is stored on the mesh in a separate primvar. Materials can
refer to these UV maps, but this is not yet exported by Blender. The
primvar name is the same as the UV Map name. This is to allow the
standard name "st" for texture coordinates by naming the UV Map as such,
without having to guess which UV Map is the "standard" one.

Face-varying mesh normals are written to USD. When the mesh has custom
loop normals those are written. Otherwise the poly flag `ME_SMOOTH` is
inspected to determine the normals.

The UV maps and mesh normals take up a significant amount of space, so
exporting them is optional. They're still enabled by default, though.
For comparison: a shot of Spring (03_035_A) is 1.2 GiB when exported
with UVs and normals, and 262 MiB without. We probably have room for
optimisation of written UVs and normals.

The mesh subdivision scheme isn't using the default value 'Catmull
Clark', but uses 'None', indicating we're exporting a polygonal mesh.
This is necessary for USD to understand our normals; otherwise the mesh
is always rendered smooth. In the future we may want to expose this
choice of subdivision scheme to the user, or auto-detect it when we
actually support exporting pre-subdivision meshes.

A possible optimisation could be to inspect whether all polygons are
smooth or flat, and mark the USD mesh as such. This can be added when
needed.

== Animation ==

Mesh and transform animation are now written when passing
`animation=True` to the export operator. There is no inspection of
whether an object is actually animated or not; USD can handle
deduplication of static values for us.

The administration of which timecode to use for the export is left to
the file-format-specific concrete subclasses of
`AbstractHierarchyIterator`; the abstract iterator itself doesn't know
anything about the passage of time. This will allow subclasses for the
frame-based USD format and time-based Alembic format.

== Support for simple preview materials ==

Very simple versions of the materials are now exported, using only the
viewport diffuse RGB, metallic, and roughness.

When there are multiple materials, the mesh faces are stored as geometry
subset and each material is assigned to the appropriate subset. If there
is only one material this is skipped.

The first material if any) is always applied to the mesh itself
(regardless of the existence of geometry subsets), because the Hydra
viewport doesn't support materials on subsets. See
https://github.com/PixarAnimationStudios/USD/issues/542 for more info.

Note that the geometry subsets are not yet time-sampled, so it may break
when an animated mesh changes topology.

Materials are exported as a flat list under a top-level '/_materials'
namespace. This inhibits instancing of the objects using those
materials, so this is subject to change.

== Hair ==

Only the parent strands are exported, and only with a constant colour.
No UV coordinates, no information about the normals.

== Camera ==

Only perspective cameras are supported for now.

== Particles ==

Particles are only written when they are alive, which means that they
are always visible (there is currently no code that deals with marking
them as invisible outside their lifespan).

Particle-system-instanced objects are exported by suffixing the object
name with the particle's persistent ID, giving each particle XForm a
unique name.

== Instancing/referencing ==

This exporter has experimental support for instancing/referencing.

Dupli-object meshes are now written to USD as references to the original
mesh. This is still very limited in correctness, as there are issues
referencing to materials from a referenced mesh.

I am still committing this, as it gives us a place to start when
continuing the quest for proper instancing in USD.

== Lights ==

USD does not directly support spot lights, so those aren't exported yet.
It's possible to add this in the future via the UsdLuxShapingAPI. The
units used for the light intensity are also still a bit of a mystery.

== Fluid vertex velocities ==

Currently only fluid simulations (not meshes in general) have explicit
vertex velocities. This is the most important case for exporting
velocities, though, as the baked mesh changes topology all the time, and
thus computing the velocities at import time in a post-processing step
is hard.

== The Building Process ==

- USD is built as monolithic library, instead of 25 smaller libraries.
  We were linking all of them as 'whole archive' anyway, so this doesn't
  affect the final file size. It does, however, make life easier with
  respect to linking order, and handling upstream changes.
- The JSON files required by USD are installed into datafiles/usd; they
  are required on every platform. Set the `PXR_PATH_DEBUG` to any value
  to have the USD library print the paths it uses to find those files.
- USD is patched so that it finds the aforementioned JSON files in a path
  that we pass to it from Blender.
- USD is patched to have a `PXR_BUILD_USD_TOOLS` CMake option to disable
  building the tools in its `bin` directory. This is sent as a pull
  request at https://github.com/PixarAnimationStudios/USD/pull/1048
2019-12-13 10:27:40 +01:00
Julian Eisel
4fa774b533 Fix: Fullscreen File Browser showing override warning on file open
Steps to reproduce were:
* Change File Browser display mode to fullscreen in Preferences
* File > Save As (make sure existing .blend is selected)
* File > Open
The file name would still be shown in red and the + and - icons would be
visible, which should only be the case for saving files, not opening.

Note that this change makes all `FileSelectParams.flag` values be reset
on re-opening a File Browser, which *may* in fact cause other issues.
It's easy to fix those though, and I'd prefer properly resetting the
flags and only keeping specific ones in that case.
2019-12-10 17:09:08 +01:00
Dalai Felinto
ef71668ac5 Merge remote-tracking branch 'origin/blender-v2.81-release' 2019-11-15 12:10:55 -03:00
Dalai Felinto
49db3f6bf1 Fix: Filebrowser saving dialog size when maximized
Reviewed By: Severin

Differential Revision: https://developer.blender.org/D6260
2019-11-15 12:10:16 -03:00
Julian Eisel
7c1fbe24ca Fix T71019: Disappearing file thumbnails & crash on area split
When opening the file browser as regular editor, the ID filter flags
as stored in FileSelectParams were not set explicitly, so they were 0.
Since 9100982e80, the value actually passed to the filtering could
differ from that, causing the file list cache to be constantly updated
on every redraw.

Caused by 9100982e80.

Note that this "accidentially" got fixed in master with b546263642,
which is why the issue only showed up in the release branch from that
point.
2019-10-28 19:34:41 +01:00
Julian Eisel
b546263642 UI: Remember ID-Filter in-between File Browser calls
This adds the ID-Filters visible on append/link to the settings the file
browser remembers, potentially storing them in the Preferences.

Artists in the studio here requested this. They typically have to set up
the same or similar settings every time, so this saves them from that.
2019-10-16 14:06:48 +02:00
Dalai Felinto
9100982e80 Fix Filebrowser Blender ID filter
When the filtering option was disable we should see all the datablock types.

Differential Revision: https://developer.blender.org/D6033
2019-10-14 22:45:33 -03:00
dc2cd2d0dc Cleanup: clang-format, spelling 2019-10-10 10:29:50 +11:00
Julian Eisel
ddb157999e UI: Remember File Browser Display Options in Preferences
This makes it so that some display related properties of the file
browser state are remembered in the Preferences. Otherwise, users often
end up doing the same set up work over and over again, so this is a
nice way to save users some work.
It's typical for other file browsers to remember their state too, so
another benefit is having a more conventional behavior, meeting user
expectations better.

Some points:
 * We currently store: Window size, display type, thumbnail size,
   enabled details-columns, sort options, "Show Hidden" option. More can
   be added easily.
 * No changes are stored to the Preferences if "Auto-save Preferences"
   is disabled. This is how Quick Favorites behave too and it's a
   reasonable way to make this behavior optional.
 * The Preferences are only saved to permanent memory upon closing
   Blender, following existing convention of Preferences and Quick
   Favorites.
 * If settings weren't actually changed, Preference saving is skipped.
 * Only temporary file browsers save their state (invoked through
   actions like open or save), not regular file browser editors. These
   are usually used for different purposes and workflows.
 * Removes "Show Thumbnails" Preferences option. It would need some
   special handling, possibly introducing bugs. For users, this
   simplifies behavior and should make things more predictable.
   Left in DNA data in case we decide to bring it back.

Reviewers: brecht, #user_interface, billreynish, campbellbarton

Reviewed By: #user_interface, William Reynish, Campbell Barton, Brecht
             van Lommel (quick first pass review in person)

Maniphest Tasks: T69460

Differential Revision: https://developer.blender.org/D5893
2019-09-30 19:27:02 +02:00
Julian Eisel
8d6b0eda5d UI: Show in-/decrement buttons for exporters
As per Brecht's suggestion, use the check_existing property to control
visibility of the '+' and '-' icons. It is typically set for save
operations.

Adds another FileSelectParams flag (to avoid duplicated propertie
lookups) and removes the recently introduced
FileSelectParams.action_type again.

Fixes T69881.
2019-09-16 18:25:31 +02:00