Commit Graph

20165 Commits

Author SHA1 Message Date
49fa7d02a7 MSVC 9 projectfiles update
* blenlib/math_geom_inline.c
* also fix compile error with MSVC (snprintf not defined)
2010-04-15 17:44:48 +00:00
15010c01ae fix for crash when drawing fps 2010-04-15 16:44:38 +00:00
cf2287a27c disable an assert, use a guess assignment instead. 2010-04-15 13:48:03 +00:00
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
2b01867350 Fix [#22029] Camera in degree mode doesn't update
Removed the camera->angle from DNA, now it just uses RNA to handle the conversions.
Really need to convert this to physical units at some point... :/
2010-04-15 04:56:44 +00:00
57a1ff0df0 Allow shift-tweak to be used for border select extend
(end border select on any key modifier + lmb)
2010-04-15 01:35:32 +00:00
7d9067ca2c Make memstat easier to read, add missing Intel ID and cleanups. 2010-04-14 21:12:05 +00:00
a02a4f0fc4 fix [#22007] Saving a read-only file on windows : no warning and temporary files left there
* small improvement to last commit: actually pass the error value from WM_write_file back to the operator and cancel the operator if not successful. This also preserves the indication that the file hasn't been saved in case of error.
2010-04-14 20:45:36 +00:00
72a73fc9fb fix [#22007] Saving a read-only file on windows : no warning and temporary files left there
* return OPERATOR_FINISHED from file save, so reports are not suppressed - this results in popup with the expected error in this case.
2010-04-14 20:27:45 +00:00
3f4a28dcf1 CTRL+SHIFT click on node "Make viewer connect to node" now also works
if there's no active viewer, or no existing link to viewer.
2010-04-14 17:32:28 +00:00
a14398c883 Small fix: scene name in render stats string. 2010-04-14 17:15:58 +00:00
22d4b02087 Fixing Scons compile on Windows:
*Missed PTHREAD declaration.
2010-04-14 17:15:33 +00:00
b47c91f87c SVN maintenance. 2010-04-14 15:50:56 +00:00
1f87dbbbbc rna api, when linking objects to an inactive scene, dont change its layer, removed NULL object data check since this isnt allowed from the api side. 2010-04-14 08:52:22 +00:00
eb30a66aa6 Fix for crash using splash screen recent files.
Need to find a better method for menu refreshing..
2010-04-14 08:08:15 +00:00
43500c9e14 Fix [#22005] Duplicated Point Density textures remain somewhat linked 2010-04-14 07:47:04 +00:00
486796ce31 * Interaction Presets
This adds a new presets menu in the splash screen and the Input section of
User Preferences to choose a preset interaction style, consisting of key configurations
and also other user preferences such as select mouse button, view rotation style, etc.
Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more
presets contributed (and maintained!) by the community.

It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one
I changed the view manipulation key/mouse combos and also the transform 
manipulator keys, not much more than that.

To save an interaction preset, open the user preferences Input section, and press the 
[ + ] button next to the presets menu. It will save out a .py file containing any edited key 
maps and navigation preferences to the presets/interaction folder in your scripts folder.

---

Part of this commit changes the way that key maps are exported/displayed in 
preferences - now partial key configs are allowed. Previously it would export/import the 
entire key configuration, regardless of whether individual key maps were edited or not 
(which would make them more susceptible to conflicts in unexpected areas).

(note, in blender terminology, a key map is a category of key items, such as 
'Object Mode' or 'View 2d'.)

Now, the export and the UI display work in a similar way to how key maps are 
processed internally - Locally edited key maps (after pressing the 'Edit' button) are 
processed first, falling back to other key maps in the current key config, and then falling 
back to the default key config. So it's possible for a key config to only include a few 
key maps, and the rest just gets pulled from the default key config. The preferences 
UI display works like this too behind the scenes in deciding what to show users, 
however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
85590301a5 fix for crash when a register script sets material colors, also made some changes to modifier formatting. 2010-04-13 22:43:48 +00:00
6c01295a0a cloth init function not being called 2010-04-13 22:18:35 +00:00
582f1621e5 there were duplicate modifier init's, harmless but better remove. 2010-04-13 22:11:01 +00:00
0d557969b8 used private mutexes to avoid deadlocks 2010-04-13 20:34:40 +00:00
953d938ad1 Testing for the need to quick cache was causing slowdowns on files with many duplis.
* The test is now only done when some object that uses cache has actually changed.
* The added scene->physics_settings->quick_cache_step is only an internal counter, not a user changeable value.
2010-04-13 20:06:55 +00:00
18fb3aa5bf Fix for [#21983] Entering Particle Edit mode crash 2010-04-13 19:44:16 +00:00
cfb5fec030 Template for 'Running Jobs" now shows Composite thread, for node space. 2010-04-13 17:15:11 +00:00
fe3a9a2f30 fixed make local bug; it was only looking at editable objects, which of course lib objects are not. 2010-04-13 16:52:18 +00:00
86aa4e5c3d prevent images from freeing gpu buffers if not run within the main thread, instead they are queued to be freed the next time GPU_image_free() is run from the main thread. 2010-04-13 12:51:03 +00:00
e50f798647 Fix for hue correct node, was clamping value of hsv unnecessarily. 2010-04-13 08:30:53 +00:00
403c1e2a8e Todo #21831: Deform modifier is applied to base mesh instead of
multires modifier if both are in the stack (patch #21965)

This patch also removes limitation of multires reshaping when
destination object has got modifiers after multires modifier.
2010-04-13 06:06:49 +00:00
Dalai Felinto
449c270cd5 BGE: stubs update (bplayer) 2010-04-12 23:02:14 +00:00
584dbcc2fc [#21993] Edge Slide operator should disable projection snapping
Adding proper flag.

If there are others like that, other people can fix them too, it's easy peasy.
2010-04-12 22:42:09 +00:00
4824e7eeeb modifier include cleanup, this might need fixes on other systems but hard to avoid.
also removed unused stuff from cmake modifier file
2010-04-12 22:33:43 +00:00
7814d42ec7 Button panels need to get handlers and keymaps... but for now sneaked
in a handy key : Akey in buttons window on a panel will
open or close it.
2010-04-12 17:45:51 +00:00
919565f196 Subframe calculations for particles, original patch by Raul Fernandez Hernandez
* Increasing subframe count increases stability for SPH fluid and Newtonian particles
* Also small tweaks into physics ui panel to better fit new subframes value
* This commit also fixes the moving fluid emitter problem as described by Raul in the mailinglist
2010-04-12 17:34:06 +00:00
99d755656d Rearrange the includes a bit. 2010-04-12 16:15:38 +00:00
d15c7a2eae Merge -c 28147 from COLLADA branch into trunk. 2010-04-12 15:32:59 +00:00
3042f9be8e Fix [#21953] Texture space size seems not updated constantly 2010-04-12 05:04:49 +00:00
Dalai Felinto
7135edb75d BGE: TexFace panel (from patch #21780 from Mitchell Stokes + some changes)
the patch exposes a rna property to get the active edit mode face. This is a hack.
However it's a small patch (a.k.a. easy to revert later if needed).

The official plan is to wait for BMesh before tackling it properly. Nevertheless TexFace panel is really important for BGE.

Missing: operators to copy the current parameters to other selected faces.

* note: what I changed from the original patch is the UI script. The pool wasn't defined and it was using tabs.
2010-04-12 03:06:49 +00:00
091f70e92d Work around to keep compiler going with zlib.h:
In file included from MOD_fluidsim_util.c:62:
/usr/include/zlib.h:1440: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘gzseek64’

TODO: string.h appears twice and "" vs <> seems arbitrary.
2010-04-12 02:56:41 +00:00
c79587071f Fix [#21972] Inclusive selection doesn't work for Faces 2010-04-12 02:10:50 +00:00
2b547dac8f Fix many compile errors in fluidsim modifier.
Please enable+compile before committing!
2010-04-12 01:26:56 +00:00
8e4cbaa0c7 Modifiers moved, adjust accordingly. 2010-04-12 01:23:55 +00:00
9563a85242 more header cleanups 2010-04-12 01:09:59 +00:00
93c1a7354f Fix [#21982] Operator bug: Edit mode
Hid the 'Enter Edit Mode' property when adding an object, not necessary anyway.
2010-04-12 00:40:56 +00:00
8c3ab1c2a4 - use more inline math funcitons where possible
- swapped in less verbose math functons
- modifier include cleanup
2010-04-12 00:36:50 +00:00
7d98982295 Patch from Xavier Thomas, tweaks/fixes to FFMPEG YUV conversion code 2010-04-11 23:52:47 +00:00
fbf8287ed1 SVN maintenance. 2010-04-11 23:20:03 +00:00
909493eac9 booleanops.c was moved to MOD_boolean_util.c, remove empty file. 2010-04-11 22:20:02 +00:00
3fdaf5cecc [#14437] Modifier Stack Refactor
patch by Ben Batt (artificer)

Updated patch for 6 or so modifiers added since the patch was written.

- tested with CMake and SCons
- fixed one error were flags were being added to the fluids type.
- remove BKE_simple_deform.h, simple_deform.c, move functions into MOD_simpledeform.c since there were problems with circular deps.
- moved some fluid and boolean functions used by modifiers too.
2010-04-11 22:12:30 +00:00
Dalai Felinto
139a0e7cb8 Copy Constraints Operator
the C code to copy the constraint was already there (same as 2.49) so this operator simply exposes it.
I'm using the name Copy Constraints to Others based on what we have in material operators (e.g. Copy Material to Others).

If we bring back the whole Copy Attributes menu (old Ctrl+C) having the individual operators is still important for scripts. Nevertheless I'm not comfortable with the name (to Others sounds unnecessary verbose) but so far having the functionality back is important (request from Caju Studio). I'll be glad to make any change later if needed.
(no shortcut for that, to use it go to userpref->keymap and assign a shortcut for this operator or add it to the toolshelf)
2010-04-11 22:08:58 +00:00
978609aa44 == Sequencer ==
Made custom proxy files a lot more sensible to select
(upgraded to filepath get/setters)

Changed semantics, since custom files don't make much
sense without custom directories...
2010-04-11 19:26:46 +00:00