Dalai Felinto
14e75b6c84
bge api doc update
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bge.texture materialId wasn't showing up
bge.type was outdated (I removed the glew example, I hope no one mind)
2012-01-13 08:58:12 +00:00
153be23dbe
give a more useful error when attempting to opengl render in background mode.
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add some tips to the python docs.
2012-01-13 06:59:16 +00:00
2d2d0da51b
remove blender 2.5 references in docs
2012-01-12 15:16:08 +00:00
cce9c43295
correct api doc examples and a typo
2012-01-05 05:43:35 +00:00
9a0bf1ffa4
Correct use of your vs you're in py api docs
2012-01-04 03:22:37 +00:00
3c480e85e3
update the api changelog 2.60 --> 2.61
2011-12-22 21:44:52 +00:00
9aaa67cc4c
corrections for docs
2011-11-28 17:19:25 +00:00
2345efc6c5
Patch #29336 : renaming UV (Texture) Layer to UV Map in the user interface,
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by Gaia Clary.
Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.
The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
c6c6a3578b
tab -> spaces
2011-11-18 04:55:43 +00:00
e9be8b4a0a
document py gotchas
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- dont assume you get the data names you ask for
- beware of collisions with library names
- beware of py modules calling sys.exit
2011-11-18 04:48:27 +00:00
f8d0c8b11e
patch [ #29049 ] Minor phrasing and grammar patch
2011-10-28 01:10:46 +00:00
cc1ed7cbc5
fix/update for credits script and bad formatting in sphinx docs.
2011-10-17 13:54:47 +00:00
2dc6ca49b3
py docs:
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added python doc section on script performance and a note on relative file paths in the gotcha's page.
also added script for spell checking py comments.
2011-10-17 10:43:55 +00:00
67c15da97d
docs / clenup (no functional code changes)
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- added API examples for mathutils.Color/Euler/Quaternion/Matrix.
- corrected own bad spelling matricies --> matrices.
- minor pep8 edits.
- update CMake ignore file list.
2011-10-17 02:20:53 +00:00
6d5891e7ea
fix bad URL in bgl doc
2011-10-16 15:01:13 +00:00
c40b976ea8
py docs - gpu module wasn't included in docs.
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also added convenience target to build sphinx api docs:
make doc_py
2011-10-13 06:59:09 +00:00
14dd4d19ed
update generated api changelog for edits since 2.59
2011-10-05 22:43:00 +00:00
78968a0fc9
fix for mistake in api changelog script with function names.
2011-10-02 23:53:41 +00:00
a80520804a
add '2.58 to 2.59' to changelog (should have done this for 2.59 release) and texface changes for 2.59 -> 2.60.
2011-10-02 23:47:05 +00:00
447a60b7c4
svn merge -rHEAD:40523 doc/python_api/rst/change_log.rst
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revert changes for texface, will apply manually after.
2011-10-02 23:23:45 +00:00
Dalai Felinto
11a0e00819
BGE Material settings renaming Back Culling to Backface Culling and make it on by default
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under suggestion of Mitchell Stokes (Moguri)
2011-09-26 06:39:19 +00:00
Dalai Felinto
51555877b0
manual update on changelog (python API)
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Change as suggested by Campbell.
I'm not sure if this is the way to do for enums, I will check with him later
2011-09-24 23:50:00 +00:00
Dalai Felinto
e5b98f7a2f
Python API changelog r37840-40524 (HEAD)
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updating the doc.
I'm also including the latest API dump with it. This helps to keep track of the revisions to update and the next person updating doesnt need to build an old Blender for that (as I just had to).
I updated the sphinx_changelog_gen.py with this info as well.
I'll update changelog.rst manually next. I'm not so sure how to indicate that the properties were replaced instead of only removed.
2011-09-24 22:40:56 +00:00
5ba213a424
move utf8 string.c functions into their own file, also add python tip for printing operators.
2011-09-15 08:07:42 +00:00
1e6dbb1a4d
added section about editmode switching to gotchas
2011-09-10 23:06:44 +00:00
e883de2739
spelling corrections from Philippe Casteleyn
2011-09-10 14:28:13 +00:00
01744abd81
GPU: add gpu python module with export_shader() function to export GLSL shader.
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shader = gpu.export_shader(scene,material)
Returns the GLSL shader that blender generates to produce the visual effect
of material in scene for the purpose of reusing the shader in an external engine.
This function is meant to be used in a material exporter so that the GLSL
shader can be exported entirely. The return value is a dictionary containing the
shader source code and all associated data.
The full documentation is under sphinx.
Warning: there has been an API between the patch and this commit:
uniform['lamp'] and uniform['image'] now return python reference to
ID block instead of ID name as before. The X3D exporter that uses this
function must be adapted.
2011-09-09 11:55:38 +00:00
4eb9b9e4f1
bpy api - add new page for best-practice (so Thomas has something to point to when kicking devs for writing shoddy UI layouts)
2011-09-08 23:59:47 +00:00
49547241d6
correction to docs.
2011-09-08 10:15:27 +00:00
290ad64a22
finished tips and tricks section of blender/python api docs, now included in generated docs.
2011-09-08 01:26:23 +00:00
520778163d
interface + naming improvements to vertex wright modifier
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- WeightVG -> Vertex Weight
- mapping_mode -> falloff_type
- nicer layout for VertexWeightModifiers add/remove options
2011-09-07 07:46:26 +00:00
fa32395b33
more minor doc fixes
2011-09-06 00:41:28 +00:00
67712c10c4
fix for doc building after pepper merge, also WIP tips/tricks.
2011-09-06 00:12:34 +00:00
4280e0a04f
BGE animations: adding a missing comma.
2011-09-02 03:57:37 +00:00
255a81c3bf
wip doc for py api tips and tricks.
2011-09-01 07:07:18 +00:00
1ad8ed8a60
BGE animations: Updating some constant names. They were still the originally proposed names instead of the ones that are actually used now.
2011-08-31 23:46:31 +00:00
812d5d2e5c
BGE Animations: The return type for KX_GameObject.getActionFrame() was an integer when it should have been a float. I've fixed this and converted the tabs in the new BGE animation docs to space. I have also added more info on return types for KX_GameObject.getActionFrame() and KX_GameObject.isPlayingAction().
2011-08-31 22:32:14 +00:00
f63d049adc
BGE: Adding two new functions to bge.render to allow users to change the anisotropic filtering level used by textures:
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* setAnisotropicFiltering(level)
* getAnisotropicFiltering()
2011-08-31 05:51:51 +00:00
43ab8e8624
* Merge trunk up to r39790.
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* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
2011-08-30 08:22:03 +00:00
909d74d124
- use python convention for headings
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- use implicit examples rather than .. code-block::
2011-08-27 08:09:12 +00:00
2e8771e987
bpy Gotcha's section on bones by Bassam Kurdali, with some edit.
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added some examples & notes too.
2011-08-27 07:05:04 +00:00
a9dea3afe9
correct missing bpy doc references.
2011-08-26 18:48:48 +00:00
f10f4f570d
added a section to gotcha's python bpy docs about unicode encoding problems.
2011-08-26 18:32:23 +00:00
e9ca846018
document some of the pitfalls in the blender python api (taken from frequent mails and bug reports)
2011-08-26 04:00:55 +00:00
50a9454e0f
move wiki api intro and overview docs into the api reference docs.
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Updated docs since some parts still were from beta still.
2011-08-25 04:25:33 +00:00
ef18ec335f
svn merge -r39145:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-08-11 05:04:01 +00:00
da6bc69ca9
fix [ #28191 ] Exception when enabling a script for a newer Blender build
2011-08-09 14:16:22 +00:00
08e184f302
note to address issue raised by report [ #28190 ].
2011-08-09 13:50:27 +00:00
daab78bc61
Merging trunk up to r39145.
2011-08-07 15:25:06 +00:00
Dalai Felinto
f3c40df5e3
rst API doc fixes: literalincluding bge.texture and bge.constraints examples + bgl fixes
2011-08-04 09:47:40 +00:00