Commit Graph

16345 Commits

Author SHA1 Message Date
91ffd39e77 Fix T62706: Orphan Data : I have now to save a file, close and reopen it, only then I can purge previous deleted meshes.
libquery code has some specific handling for IDs tagged as 'no_main',
among which to never consider them as refcounted/refcounting other IDs.

This is fine, but it also means we have to be careful when moving an ID
from main to out-of-main status, to do all id remapping we need
//before// we tag it as no_main.

That was a bit tedious to track down, we'll have to be careful that all
the corner cases we have to take care of, do not end up in a giant soup
of expections to exceptions, where nobody can find its way anymore...
2019-03-18 16:51:48 +01:00
c5fe6ed96b Fix T62633: Model normals not updating in a modifier stack after a deform modifier.
A deform-only modifier that needs access to normals need a copy of
evaluated mesh with those normals updated, when it is not the first one
in the stack.

That issue had been partially fixed in Object mode a long time ago
(see T23673), but it was still broken for deform-only stacks cases.

And it was also completely missing from the Edit mode code
(`editbmesh_calc_modifiers()` function).
2019-03-18 15:50:12 +01:00
6d99b2c021 Cleanup: we now have a way to tag 'from' ID pointers in libquery code.
So no need to have custom verbose own detection cases for those guys...
2019-03-18 11:47:54 +01:00
07355ff74b Fix mistake in previous commit. 2019-03-18 11:42:35 +01:00
d0e28721b0 Cleanup: Main id looping: add FOREACH_MAIN_LISTBASE macro.
We don't want to use flow control like `break` statement into the basic
`FOREACH_MAIN_ID` macro, as this is a nested loop.

When refined behavior is needed (like breaking whole iteration, or just
skipping to next ID type), FOREACH_MAIN_LISTBASE and
FOREACH_MAIN_LISTBASE_ID macros should be used instead.

Based on D4382 by @campbellbarton
(Other potential solution, using flow control macros: D4384).
2019-03-18 11:36:50 +01:00
66932a2c81 Add-ons: disable 3ds add-on in all existing preferences.
Silences warning when running with --debug. If/when this add-on is ported,
users that need it can enable it again.
2019-03-18 11:10:28 +01:00
4b3aafd44f BLI_kdtree: refactor boids specific logic into callback
Logic to for boids to avoid head-on collisions was in BLI_kdtree.

Move this into a callback which is now defined in boids.c
so the kdtree code can be kept generic.
2019-03-18 09:40:38 +11:00
6577618d5b GPencil: Changes in Fill and new 3D Cursor View Plane
This commit groups several options that were tested in grease pencil branch:

- Changes to fill algorithms and improves, specially in small areas and stroke corners.
  New options has been added in order to define how the fill is working and internally there are optimizations in detect the small areas in the extremes.

  Kudos to @charlie for coding this fill improvements.

- New 3D cursor view plane option.

  Now it's possible to lock the drawing plane to the 3D cursor and use the 3D cursor orientation. This allows more flexibility when you are drawing and reduce the need to create geometry to draw over surfaces.

- Canvas Grid now can be locked to 3D cursor.
- New option to reproject stroke using 3D cursor.
- Small tweaks and fixes.

Changes reviewed by @pepeland and @mendio
2019-03-17 19:47:56 +01:00
Miguel Porces
9e152f919f Python API: add Python-defined node groups for shaders and compositing.
This was already supported for Cycles shader nodes, but now also works for
Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now
there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be
subclassed and registered.

Differential Revision: https://developer.blender.org/D4370
2019-03-16 20:36:35 +01:00
Miguel Porces
5797a5fc65 Fix ID user counting issues with NodeCustomGroup.
User counting now happens before init() and after free() methods, so that
the ID users are in a valid state when Python might modify them. ID user
counting was moved into node.c and simplified.

Patch by Miguel with further refactoring by Brecht. Ref D4370.
2019-03-16 20:21:16 +01:00
9a4192277b GPencil: Disable Pressure for Block brush 2019-03-16 18:56:07 +01:00
efdde88dfc Particle: Remove Billboard Particle code
The billboard particles were only used by Blender Internal. So until it is
supported by Cycles of Eevee there is no reason to keep it in the code and
UI.

Fix T61695 Billboard particles not displaying in Eevee viewport, render
2019-03-15 22:33:02 +01:00
Dalai Felinto
713010bd77 Fix T62313 - No way to remove object from master collection in 3d view
This introduces a new iterator, FOREACH_COLLECTION, that unlike the
FOREACH_SCENE_COLLECTION it iterates over all the Blender file
collections, including the scene master collection, as well the database
ones (bmain).

Reviewers: brecht
2019-03-15 16:09:32 -03:00
86ea76254d Fix T62614: Copy eevee settings when scene is copied
Reviewers: brecht, fclem

Differential Revision: https://developer.blender.org/D4520
2019-03-15 16:06:30 +01:00
d4156b46d7 Tool System: use categories for tool identifiers
Tools that come with Blender use 'builtin' or 'builtin_brush' prefix.
2019-03-15 16:48:01 +11:00
35b78d9807 Cleanup: indentation, wrapping
Mostly functions wrapping args, not confirming to our style guide.
2019-03-15 09:54:30 +11:00
96db46d17c Fix T62321: Crash on motion tracking when dopesheet open and deleting track
Need to ensure all dopesheet are properly tagged for update.

The tricky part here is that due to the animation we need to keep
movie clips covered by copy-on-write, but the interface uses an
original clip to draw dopesheet.

Use same idea of an active dependency graph as is done in other
similar cases.
2019-03-14 15:18:43 +01:00
c65be83df0 GPencil: Change Brush defaults for Block and Marker
Still pending the change in default 2D template.

Changes reviewed by @pepeland and @mendio
2019-03-14 14:03:04 +01:00
5e0069e09a Fix some unreported issues with image sequence updates, clean code.
Lamp and world nodes were missing, nested node trees were updated twice,
remove some legacy code.
2019-03-14 12:40:15 +01:00
Alex Strand
bc5b0f7a09 Curves: change default fill mode to full, increase bevel resolution.
Ref D4438.
2019-03-13 15:24:58 +01:00
ffa29194bb Fix use of uninitialized variable in undo system. 2019-03-13 13:50:41 +01:00
c427590c4e Fix T62388: object.visible_get() not affected by object.hide_viewport.
After recent changes BASE_VISIBLE was not always disabled properly when the
object is hidden. This refactors the code a bit to hopefully be more clear.
2019-03-12 18:28:49 +01:00
834d3962b9 Use the same string for DNA enum and CLI argument for EXR image format setting
The `--render-format` CLI option takes `EXR` and `MULTILAYER`, whereas
the DNA image format render setting uses `OPEN_EXR` and
`OPEN_EXR_MULTILAYER`. This commit adds the DNA values to the CLI
argument, so that it is possible to take the selected value from DNA and
pass it as-is to the CLI. This is used in Flamenco, for example.

The `OPEN_EXR` and `OPEN_EXR_MULTILAYER` are now aliases, so both the
existing and the new options keep working.

Reviewers: campbellbarton, brecht

Reviewed By: brecht

Subscribers: fsiddi

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D4502
2019-03-12 16:17:59 +01:00
913b1fd29a BKE Collections: add helper to find the scene of a master collection. 2019-03-12 15:48:24 +01:00
936014ea8c Fix missing metadata for multilayer exr sequences 2019-03-12 14:53:03 +01:00
0bb57c5acc Make B-Bone deformation code more robust with bad cached segment data.
Various dependency graph problems can cause obsolete data to reach the
armature modifier, so add checks to reduce the chance of crashing.
2019-03-12 12:38:31 +03:00
873f8b13ec Cleanup: BLI_utildefines struct macros
Use the term "AFTER" instead of "OFS" since it wasn't obvious these
macros operate on everything after the struct member passed.

Avoid casting to non-const types when only reading.
2019-03-12 17:44:35 +11:00
fd76b8d825 Cleanup: style 2019-03-12 08:21:13 +11:00
d7e7e9af02 Add WorkSpace to list of ID types that are not supported by standard copy mechanism for now.
Am not sure whether we want to support that at some point, but at least
if we don’t, make it safe and get out of copy code early, previously
trying to duplicate workspace through BKE_id_copy() would have given a
very bad a broken result...
2019-03-11 20:45:24 +01:00
958f34dd03 GPencil: Add support for Bound Box
The bound box was not calculated for grease pencil objects.
2019-03-11 17:13:51 +01:00
1bc8ddbc6c Fix T62310: Batch generate data-block previews broken.
Some uninitialized colormanagement data was breaking RNA acces for them,
exposed in batch preview management when generating previews for scenes
because we have to backup/restore scene and all its settings
before/after rendering it...
2019-03-11 17:08:30 +01:00
89840b5917 Fix T62423: Wrong sculpting with shape keys and modifiers
Need to use original mesh to get virtual modifiers list, otherwise
key datablocks will not be properly taken into account (since evaluated
mesh doesn't have key datablock).
2019-03-11 16:09:34 +01:00
57777b9542 Fix T61906: crash rendering softbody with Cycles and timeline visible.
Make sure we don't reallocate arrays in the pointcache when not needed, the
size of a memory allocation can be slightly bigger than the requested size.

Also, use consistent check for shared cached in copy and free functions.
2019-03-11 14:34:13 +01:00
2cb181d478 Cleanup: fix warning about unused parameter. 2019-03-11 14:34:13 +01:00
0889fea790 GPencil: Fix unreported UV error when use subdivide modifier
When the subdivide modifier was used, the UV was not recalculated and the texture of the stroke was wrong.
2019-03-11 10:42:39 +01:00
1cc8f9d463 Fix T62393: Materials made from 'Make Single User' have linked animation.
`id_single_user()` was still code from older ID management, now we can
use modern code to handle animdata duplication for us (which allows to
keep handling of nasty sub-data ID horrors like nodtrees in a single
place, much safer and simpler).
2019-03-10 15:23:59 +01:00
457ecc6825 Partially revert "Collection duplication from Outliner: add a 'duplicate hierarchy' operation."
This partially reverts commit a77feabb51,
removing the shallow 'duplicate hierarchy' option from outliner.

Core changes from that commit in BKE_collections are kept.
2019-03-08 17:53:31 +01:00
13978f7ff6 Followup to T62318: Fix on-the-fly that kind of .blend file cddata corruption.
Remove cddata layers which are not supposed to be written in .blend file,
when reading it.

This is a cheap and simple check, which also gives us forward compatibility
in case we decide some day to make a currently un-written layer type
to be written in .blend files.
2019-03-08 17:53:31 +01:00
18d470e5e4 Fix T62318: Blender crash whith 'corrupt' customdata (CD_BWEIGHT).
Mistake in rBab0bc65c24bd, in conversion of static 'common' sets of
masks, BWEIGHT slipped in CD_MASK_MESH (probably from copy/paste from
CD_MASK BAREMESH).

Note that having it in CD_MASK_BAREMESH but not CD_MASK_MESH looks rather
counter-intuitive, but this is not the time for that kind of cleanup.

Went over whole conversion again, and found two other mistakes, should
really have recheck that before committing...
2019-03-08 17:53:31 +01:00
8730984c70 Fix (unreported) datatransfer code could still modify source mesh in some cases.
Source (i.e. other) mesh should not be modified in any case in modifier
evaluation case (this is forbidden by design and can lead to all kind of
threaded locks and crashes), and doing so even in operator case was
never a good idea either.

Now that we can specifically request needed data (poly and/or loop
normals) from evaluation code, we can finally get rid of those
computations inside data transfer/mesh remapping area.

This is hopefully the last remaining bit of this 'bad crashing code' in
datatransfer area.
2019-03-08 17:53:31 +01:00
cdba2bc0fc BKE mesh remap: add utils to add needed cddata mask for source mesh.
In some cases (currently, only when using avanced mapping of loops),
code needs access to some cddata of the source mesh (CD_NORMAL...).

We need a way to inform calling code about that (actual issue requiring
this change is fixed in next commit).
2019-03-08 17:53:31 +01:00
2a40c6ee2b Modifier eval: add support for request poly normals layer.
Ensure we do get poly normals if they are requested in given cddata mask.
2019-03-08 17:53:31 +01:00
a8acf31181 Fix potential bad behavior, and cleanup/refactor a bit BKE_mesh_ensure_normals_for_display().
This is merely making behaviors of this function a bit more explicit,
and avoid re-adding another CD_NORMAL layer to polys in the (unlikely)
case it would already have one.

It also handles CD_MASK_NORMAL in cd_dirty_poly, but this is more like
future-proof thing, this is not used anywhere currently afaik.
2019-03-08 17:53:31 +01:00
bfebb494f6 Fix T61961; Smooth brush distorts multires
The issue was caused by lack of proper accumulation for
averaging. Doing it incrementally introduced a bias.
2019-03-08 17:02:22 +01:00
e64f6e0e4c Cleanup: Spelling in comment 2019-03-08 16:21:04 +01:00
1caa5b14bf Cleanup: remove unused test break code for handling cancels. 2019-03-08 10:24:59 +01:00
5af85d904e RNA: rename bpy.data.grease_pencil to grease_pencils
All other sequences are plural here.
2019-03-08 09:55:40 +11:00
8f817de0cb Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f we agree its
best to change the convention.

Names now mostly follow RNA.

Some exceptions:

- Use 'nodetrees' instead of 'nodegroups'
  since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
  since 'gpencil' is a common abbreviation in the C code.

Other exceptions:

- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
2019-03-08 09:50:00 +11:00
a261d6f2d3 Fix T62328, T62209: revert recent fix for texture slots updates (T60366).
This causes other issues, revert for now until a better fix is found.
Reverts commit da1323d1c9.
2019-03-07 19:41:05 +01:00
605749ffaa Modifiers Evaluation: generate loop normals when requested.
This also fixes T62228.

However, datatransfer code is still doing bad things with its source,
still working on proper changes here.
2019-03-07 16:25:25 +01:00