Commit Graph

13 Commits

Author SHA1 Message Date
4b9ff3cd42 Cleanup: comment blocks, trailing space in comments 2021-06-24 15:59:34 +10:00
Jeroen Bakker
87055dc71b GPU: Compute Pipeline.
With the compute pipeline calculation can be offloaded to the GPU.
This patch only adds the framework for compute. So no changes for users at
this moment.

NOTE: As this is an OpenGL4.3 feature it must always have a fallback.

Use `GPU_compute_shader_support` to check if compute pipeline can be used.
Check `gpu_shader_compute*` test cases for usage.

This patch also adds support for shader storage buffer objects and device only
vertex/index buffers.

An alternative that had been discussed was adding this to the `GPUBatch`, this
was eventually not chosen as it would lead to more code when used as part of a
shading group. The idea is that we add an `eDRWCommandType` in the near
future.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D10913
2021-05-26 16:49:30 +02:00
16732def37 Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code.

No functional changes.
2020-11-06 18:08:25 +01:00
a331d5c992 Cleanup: Clang-Tidy, modernize-redundant-void-arg 2020-11-06 13:40:46 +01:00
28ebe827e6 Cleanup: trailing space 2020-10-02 11:59:16 +10:00
2e4569abbc Fix remaining GL calls/type preventing from building due to recent cleanup 2020-09-12 19:48:52 +02:00
aa32e7a2f3 Cleanup: GPUVertBuf: Replace TRUST_NO_ONE by BLI_asserts and ifdef DEBUG 2020-09-07 13:59:51 +02:00
c38debd39f GPUVertBuf: GL Backend Isolation
Part of the Vulkan port T68990

This makes a few changes in how the data is being handled by the
backend to allow more flexibility in the future.

The overall code logic is left unchanged.
2020-09-07 13:59:51 +02:00
bb2aeb4504 GPUVertBuf: Rename GPUVertBuf to VertBuf and add some getters
to avoid more typecasts.
2020-09-07 13:59:51 +02:00
7ffff04e49 GPUVertBuf: Make GPUVertBuf private to the GPU module
This is just a cleanup to isolate the internals of the vertbuf.
This adds some getters to avoid refactor of existing code.
2020-09-06 22:13:06 +02:00
00a3c297d2 GPUVertBuf: Add handle refcount
A handle refcount is here to avoid freeing of the GPUVertBuf datablock
if it is still referenced somewhere else.

This does not prevent deleting the actual data. This is to avoid too
much zombie data usage.

This is in order to avoid most hacks inside `draw_instance_data.c`.
2020-08-13 14:20:23 +02:00
f1b1a0745f Cleanup: GPU: Change gpu_context_private.h to C++ only header 2020-08-08 03:05:39 +02:00
f84342d7e1 GPU: Move gpu_vertex_buffer.c to C++ 2020-07-29 15:03:02 +02:00