350 lines
9.0 KiB
C++
350 lines
9.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 by Mike Erwin.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* GPU vertex buffer
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*/
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#include "MEM_guardedalloc.h"
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#include "gpu_backend.hh"
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#include "gpu_vertex_format_private.h"
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#include "gl_vertex_buffer.hh" /* TODO remove */
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#include "gpu_context_private.hh" /* TODO remove */
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#include "gpu_vertex_buffer_private.hh"
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#include <cstring>
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/* -------------------------------------------------------------------- */
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/** \name VertBuf
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* \{ */
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namespace blender::gpu {
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size_t VertBuf::memory_usage = 0;
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VertBuf::VertBuf()
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{
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/* Needed by some code check. */
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format.attr_len = 0;
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}
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VertBuf::~VertBuf()
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{
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/* Should already have been cleared. */
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BLI_assert(flag == GPU_VERTBUF_INVALID);
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}
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void VertBuf::init(const GPUVertFormat *format, GPUUsageType usage)
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{
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usage_ = usage;
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flag = GPU_VERTBUF_DATA_DIRTY;
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GPU_vertformat_copy(&this->format, format);
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if (!format->packed) {
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VertexFormat_pack(&this->format);
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}
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flag |= GPU_VERTBUF_INIT;
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}
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void VertBuf::clear()
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{
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this->release_data();
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flag = GPU_VERTBUF_INVALID;
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}
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VertBuf *VertBuf::duplicate()
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{
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VertBuf *dst = GPUBackend::get()->vertbuf_alloc();
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/* Full copy. */
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*dst = *this;
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/* Almost full copy... */
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dst->handle_refcount_ = 1;
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/* Duplicate all needed implementation specifics data. */
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this->duplicate_data(dst);
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return dst;
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}
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void VertBuf::allocate(uint vert_len)
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{
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BLI_assert(format.packed);
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/* Catch any unnecessary usage. */
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BLI_assert(vertex_alloc != vert_len || data == nullptr);
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vertex_len = vertex_alloc = vert_len;
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this->acquire_data();
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flag |= GPU_VERTBUF_DATA_DIRTY;
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}
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void VertBuf::resize(uint vert_len)
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{
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/* Catch any unnecessary usage. */
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BLI_assert(vertex_alloc != vert_len);
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vertex_len = vertex_alloc = vert_len;
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this->resize_data();
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flag |= GPU_VERTBUF_DATA_DIRTY;
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}
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void VertBuf::upload()
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{
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this->upload_data();
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}
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} // namespace blender::gpu
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name C-API
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* \{ */
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using namespace blender;
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using namespace blender::gpu;
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/* -------- Creation & deletion -------- */
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GPUVertBuf *GPU_vertbuf_calloc()
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{
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return wrap(GPUBackend::get()->vertbuf_alloc());
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}
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GPUVertBuf *GPU_vertbuf_create_with_format_ex(const GPUVertFormat *format, GPUUsageType usage)
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{
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GPUVertBuf *verts = GPU_vertbuf_calloc();
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unwrap(verts)->init(format, usage);
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return verts;
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}
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void GPU_vertbuf_init_with_format_ex(GPUVertBuf *verts_,
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const GPUVertFormat *format,
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GPUUsageType usage)
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{
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unwrap(verts_)->init(format, usage);
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}
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GPUVertBuf *GPU_vertbuf_duplicate(GPUVertBuf *verts_)
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{
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return wrap(unwrap(verts_)->duplicate());
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}
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const void *GPU_vertbuf_read(GPUVertBuf *verts)
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{
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return unwrap(verts)->read();
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}
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void *GPU_vertbuf_unmap(const GPUVertBuf *verts, const void *mapped_data)
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{
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return unwrap(verts)->unmap(mapped_data);
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}
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/** Same as discard but does not free. */
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void GPU_vertbuf_clear(GPUVertBuf *verts)
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{
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unwrap(verts)->clear();
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}
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void GPU_vertbuf_discard(GPUVertBuf *verts)
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{
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unwrap(verts)->clear();
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unwrap(verts)->reference_remove();
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}
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void GPU_vertbuf_handle_ref_add(GPUVertBuf *verts)
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{
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unwrap(verts)->reference_add();
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}
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void GPU_vertbuf_handle_ref_remove(GPUVertBuf *verts)
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{
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unwrap(verts)->reference_remove();
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}
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/* -------- Data update -------- */
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/* create a new allocation, discarding any existing data */
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void GPU_vertbuf_data_alloc(GPUVertBuf *verts, uint v_len)
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{
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unwrap(verts)->allocate(v_len);
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}
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/* resize buffer keeping existing data */
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void GPU_vertbuf_data_resize(GPUVertBuf *verts, uint v_len)
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{
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unwrap(verts)->resize(v_len);
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}
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/* Set vertex count but does not change allocation.
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* Only this many verts will be uploaded to the GPU and rendered.
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* This is useful for streaming data. */
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void GPU_vertbuf_data_len_set(GPUVertBuf *verts_, uint v_len)
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{
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VertBuf *verts = unwrap(verts_);
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BLI_assert(verts->data != nullptr); /* Only for dynamic data. */
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BLI_assert(v_len <= verts->vertex_alloc);
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verts->vertex_len = v_len;
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}
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void GPU_vertbuf_attr_set(GPUVertBuf *verts_, uint a_idx, uint v_idx, const void *data)
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{
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VertBuf *verts = unwrap(verts_);
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const GPUVertFormat *format = &verts->format;
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const GPUVertAttr *a = &format->attrs[a_idx];
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BLI_assert(v_idx < verts->vertex_alloc);
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BLI_assert(a_idx < format->attr_len);
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BLI_assert(verts->data != nullptr);
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verts->flag |= GPU_VERTBUF_DATA_DIRTY;
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memcpy(verts->data + a->offset + v_idx * format->stride, data, a->sz);
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}
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void GPU_vertbuf_attr_fill(GPUVertBuf *verts_, uint a_idx, const void *data)
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{
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VertBuf *verts = unwrap(verts_);
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const GPUVertFormat *format = &verts->format;
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BLI_assert(a_idx < format->attr_len);
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const GPUVertAttr *a = &format->attrs[a_idx];
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const uint stride = a->sz; /* tightly packed input data */
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verts->flag |= GPU_VERTBUF_DATA_DIRTY;
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GPU_vertbuf_attr_fill_stride(verts_, a_idx, stride, data);
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}
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/** Fills a whole vertex (all attributes). Data must match packed layout. */
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void GPU_vertbuf_vert_set(GPUVertBuf *verts_, uint v_idx, const void *data)
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{
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VertBuf *verts = unwrap(verts_);
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const GPUVertFormat *format = &verts->format;
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BLI_assert(v_idx < verts->vertex_alloc);
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BLI_assert(verts->data != nullptr);
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verts->flag |= GPU_VERTBUF_DATA_DIRTY;
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memcpy(verts->data + v_idx * format->stride, data, format->stride);
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}
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void GPU_vertbuf_attr_fill_stride(GPUVertBuf *verts_, uint a_idx, uint stride, const void *data)
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{
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VertBuf *verts = unwrap(verts_);
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const GPUVertFormat *format = &verts->format;
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const GPUVertAttr *a = &format->attrs[a_idx];
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BLI_assert(a_idx < format->attr_len);
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BLI_assert(verts->data != nullptr);
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verts->flag |= GPU_VERTBUF_DATA_DIRTY;
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const uint vertex_len = verts->vertex_len;
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if (format->attr_len == 1 && stride == format->stride) {
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/* we can copy it all at once */
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memcpy(verts->data, data, vertex_len * a->sz);
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}
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else {
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/* we must copy it per vertex */
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for (uint v = 0; v < vertex_len; v++) {
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memcpy(
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verts->data + a->offset + v * format->stride, (const uchar *)data + v * stride, a->sz);
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}
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}
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}
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void GPU_vertbuf_attr_get_raw_data(GPUVertBuf *verts_, uint a_idx, GPUVertBufRaw *access)
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{
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VertBuf *verts = unwrap(verts_);
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const GPUVertFormat *format = &verts->format;
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const GPUVertAttr *a = &format->attrs[a_idx];
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BLI_assert(a_idx < format->attr_len);
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BLI_assert(verts->data != nullptr);
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verts->flag |= GPU_VERTBUF_DATA_DIRTY;
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verts->flag &= ~GPU_VERTBUF_DATA_UPLOADED;
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access->size = a->sz;
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access->stride = format->stride;
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access->data = (uchar *)verts->data + a->offset;
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access->data_init = access->data;
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#ifdef DEBUG
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access->_data_end = access->data_init + (size_t)(verts->vertex_alloc * format->stride);
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#endif
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}
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/* -------- Getters -------- */
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/* NOTE: Be careful when using this. The data needs to match the expected format. */
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void *GPU_vertbuf_get_data(const GPUVertBuf *verts)
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{
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/* TODO Assert that the format has no padding. */
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return unwrap(verts)->data;
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}
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/* Returns the data buffer and set it to null internally to avoid freeing.
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* NOTE: Be careful when using this. The data needs to match the expected format. */
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void *GPU_vertbuf_steal_data(GPUVertBuf *verts_)
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{
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VertBuf *verts = unwrap(verts_);
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/* TODO Assert that the format has no padding. */
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BLI_assert(verts->data);
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void *data = verts->data;
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verts->data = nullptr;
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return data;
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}
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const GPUVertFormat *GPU_vertbuf_get_format(const GPUVertBuf *verts)
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{
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return &unwrap(verts)->format;
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}
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uint GPU_vertbuf_get_vertex_alloc(const GPUVertBuf *verts)
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{
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return unwrap(verts)->vertex_alloc;
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}
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uint GPU_vertbuf_get_vertex_len(const GPUVertBuf *verts)
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{
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return unwrap(verts)->vertex_len;
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}
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GPUVertBufStatus GPU_vertbuf_get_status(const GPUVertBuf *verts)
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{
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return unwrap(verts)->flag;
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}
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uint GPU_vertbuf_get_memory_usage()
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{
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return VertBuf::memory_usage;
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}
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/* Should be rename to GPU_vertbuf_data_upload */
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void GPU_vertbuf_use(GPUVertBuf *verts)
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{
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unwrap(verts)->upload();
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}
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void GPU_vertbuf_bind_as_ssbo(struct GPUVertBuf *verts, int binding)
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{
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unwrap(verts)->bind_as_ssbo(binding);
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}
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/* XXX this is just a wrapper for the use of the Hair refine workaround.
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* To be used with GPU_vertbuf_use(). */
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void GPU_vertbuf_update_sub(GPUVertBuf *verts, uint start, uint len, void *data)
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{
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unwrap(verts)->update_sub(start, len, data);
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}
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/** \} */
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