Commit Graph

3336 Commits

Author SHA1 Message Date
a4f883268b GPU: Use CLOG to for debug output
This removes the escape color control caracters when the output
does not supports it (i.e: file output, windows cmd).
2020-10-23 19:33:51 +02:00
87681f9b5f Cleanup: remove redundant assignment in previous bugfix 2020-10-23 16:32:29 +02:00
8186b96753 Fix use of uninitialized line/polygon smooth variables in GPU state
Found by valgrind, unclear if this caused an actual bug.
2020-10-23 15:27:47 +02:00
e58285dc1d Fix T73793 Walk navigation crosshair gets hidden behind objects
This was reintroduced by the wide line emulation workaround.
2020-10-23 02:02:41 +02:00
b0f34eee30 EEVEE: Principle BSDF: Use multi-scatter switch for the glass variant
This avoid strange discrepency between the general purpose variant and
the specialized glass variant which did not have a way to turn
multi-scatter off.
2020-10-22 00:57:29 +02:00
Jeroen Bakker
7320ecee9b EEVEE: ShaderToRGB alpha inversed
The alpha out socket output the average transmittance, not the alpha.
This patch will convert the transmittance to alpha.

Found during research of T80919; Issue introduced when `Closure.opacity` was migrated to `Closure.transmittance`.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D9010
2020-10-20 15:17:03 +02:00
abc017ae0b GLTexture: Fix Anisotropic filtering affecting the standard mipmap samplers
Everything's in the title...
2020-10-20 14:55:18 +02:00
84ef3b80de Spelling: Miscellaneous
Corrects 34 miscellaneous misspelled words.

Differential Revision: https://developer.blender.org/D9248

Reviewed by Campbell Barton
2020-10-19 09:11:00 -07:00
3a7fd309fc Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.

Differential Revision: https://developer.blender.org/D9250

Reviewed by Campbell Barton
2020-10-19 08:12:33 -07:00
3271074120 GL: FrameBuffer: Set GL_FRAMEBUFFER_SRGB if needed
This makes possible to rebind the same GPUFrameBuffer to enable or
disable sRGB encoding transform.
2020-10-14 18:53:41 +02:00
c7cd74fac3 Cleanup: multi-line comment blocks 2020-10-14 15:24:42 +11:00
2abfcebb0e Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
2020-10-10 22:04:51 +11:00
2d94b0d6b0 GPU: Add more safeguard for BGL calls
This makes sure no BGL call before window drawing locks the GPUState.
2020-10-09 17:00:10 +02:00
14c53c5018 BGL: fix issues with addons using BGL at startup
This was an issue for Cycles.

This also makes the `GPU_bgl*` functions less fragile by checking for
null pointers.
2020-10-09 16:33:59 +02:00
d39043b5ae Revert "Revert "BGL: Workaround broken bgl usage caused by GPU refactor""
This reverts commit f23bf4cb10.
2020-10-09 16:33:59 +02:00
83e91485d0 GPU: Fix NOT ~ operator for eGPUSamplerState
The real maximum was `GPU_SAMPLER_ICON`, not `GPU_SAMPLER_REPEAT`, my
bad. {rBa31a87f8943aa40}

Move `GPU_SAMPLER_MAX` out of the enum since it's used as an `int`
at many places.
Also, the macro `ENUM_OPERATORS` needs a maximum, and this enumerator
cannot be used as the argument of that macro. It creates wrong values
in the `~` NOT operator.

Thanks @deadpin for catching this.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D9157
2020-10-09 17:35:23 +05:30
e90638b911 Fix T80974 GPU: Wide Line emulation shader does not always works
This was caused by points well behind the near clip making the
computation of the width wrong.

The fix is to clip the line to the near clip plane.
2020-10-08 21:12:29 +02:00
a31a87f894 T81340: UBSan: load of value .. not valid for GPU enum type
The underlying type of the enum cannot be fixed here due to its usage
in C code.

All the values possible in the width of the underlying type are not
valid for an enum.
Only 0 to (2*max - 1) if all enumerators are unsigned.
So the macro asks for the biggest value among the //listed// ones.
If any enumerator C is set to say `A|B`, then C would be the maximum.
(2*max-1) is used as the mask.

The warnings (for each enum modified in this commit):
GPU_vertex_buffer.h:43:1: runtime error: load of value 4294967291
which is not a valid value for type 'GPUVertBufStatus'

https://github.com/llvm/llvm-project/commit/1c2c9867

Ref T81340

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D9067
2020-10-08 23:14:25 +05:30
f23bf4cb10 Revert "BGL: Workaround broken bgl usage caused by GPU refactor"
This reverts commit f12b0373f3.
2020-10-08 17:58:38 +02:00
f12b0373f3 BGL: Workaround broken bgl usage caused by GPU refactor
This directly adress the issues caused by rB536c2e0ec916.

Since the state tracking is done at a lower level, using the bgl
functions needs to be safegarded by the state manager.
The current workaround is to bypass `apply_state` when inside a
callback that used a `bgl` function.

Related to T80730.

This fix T81003.

Also this fix the default blend equation for callbacks.
Fixes T80169 T81289.
2020-10-08 16:36:17 +02:00
4ea3f3b316 GPU: Fix assert when using gpu workaround and SSS + light renderpass
This path makes use of more framebuffers when using the gpu workarounds.
Increase the MAX FBO attachments per texture. Maybe we could use a growing
vector in the future.
2020-10-07 14:09:08 +02:00
76b15e338a GPU: Avoid blit operation modifying the wrong framebuffer during restore
At the end of `GPU_framebuffer_blit` when `prev_fb->bind(true);` is called,
the `context_->active_fb` was not in sync and lead to the wrong framebuffer
being modified by bind function.

This fix T81055 SSS light is missing from the diffuse light render pass
2020-10-07 14:09:08 +02:00
28ebe827e6 Cleanup: trailing space 2020-10-02 11:59:16 +10:00
e2e31b9bac Cleanup: compiler warnings 2020-10-02 11:58:33 +10:00
a4e14c3bfd Cleanup: avoid applying offset to null pointer
Based on D9069 by @ankitm.
2020-10-01 15:03:14 +10:00
38a66903e5 Cleanup: sort struct declarations 2020-09-30 11:51:13 +10:00
32d4a67017 Revert "Fix T81002: Images drawn with the Python gpu module no longer draw on top in the Image Editor"
This reverts commit 085329f114.

It didn't render rendered viewport overlays correctly.
2020-09-29 09:53:55 +02:00
0badb7f82d Fix T80998: DDS Image files are not displayed correctly
Blender 2.91 only. Due to recent refactoring the compressed texture
formats missed the conversion to its GL counterpart.
2020-09-25 13:11:44 +02:00
085329f114 Fix T81002: Images drawn with the Python gpu module no longer draw on top in the Image Editor
Since {D8234} the image editor is drawn using a depth buffer.
When using `draw_texture_2d` the image is drawn using the 2D_IMAGE
shader. inside the vertex buffer the image was pushed to the background.
This was introduced by {648924333234} what seems to be out dated as we
have done several overhauls in this area. (workbench refactor, overlay
engine refactor, color management pipeline).

This patch removes the pushing of the image to the background.
2020-09-22 11:17:17 +02:00
17a2820da8 Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in
the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
2020-09-19 14:34:32 +10:00
a78130c610 Cleanup: spelling 2020-09-19 14:26:40 +10:00
7b9e47a35e EEVEE: Fix Missing GGX multi-scattering on Glass BSDF
Oversight that should have been in rB6f3c279d9e70
2020-09-19 00:24:43 +02:00
6f3c279d9e EEVEE: Add support for GGX Multi-scatter
Based on http://jcgt.org/published/0008/01/03/

This is a simple trick that does *not* have a huge performance impact but
does work pretty well. It just modifies the Fresnel term to account for
the multibounce energy loss (coloration).

However this makes the shader variations count double. To avoid this we
use a uniform and pass the multiscatter use flag inside the sign of f90.
This is a bit hacky but avoids many code duplication.

This uses the simplification proposed by McAuley in
A Journey Through Implementing Multiscattering BRDFs and Area Lights

This does not handle area light differently than the IBL case but that's
already an issue in current implementation.

This is related to T68460.

Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8912
2020-09-19 00:09:51 +02:00
aa2e978bd8 Fix T79557 EEVEE: Normalize in vector math node is not null vector safe
This add basic null safe handling for this operation.
2020-09-18 23:42:51 +02:00
ea72c5d69b GPUShader: Fix wide line emulation with flat color interpolation.
This was causing flashing colors in the node editor grid.

This is because in some cases the flat color is only set on the provoking
vertex which is the last of the primitive by default.
2020-09-18 22:41:49 +02:00
649b0ccac8 GPUImmediate: Add system wide workaround for wide line
This makes wide line supported on MacOS and other implementation that
does not support wide line by default.

This workaround works for all Line types but only if using one of the 5
default shaders.

The workaround is completely isolated and invisible to the outside. It has
no side effect.

Note: This does not affect the GPUBatch drawing.
2020-09-18 22:41:49 +02:00
6c9ec1c893 Sculpt: Render Mask and Face Sets with modifiers active
This removes the limitation of the sculpt overlays not being visible
with modifiers active.

Reviewed By: fclem

Maniphest Tasks: T68900

Differential Revision: https://developer.blender.org/D8673
2020-09-18 19:30:51 +02:00
940ef1a4e8 EEVEE: Fixed Compilation Error
Regression from {b248ec97769f}. A new parameter was introduced, but the
stub shader macros still had the old number of parametes. This
change adds a new dummy parameter to the stub macros.
2020-09-18 10:39:32 +02:00
Alex Strand
b248ec9776 Shaders: add emission strength input to Principled BSDF node
This impacts I/O add-ons. OBJ, FBX and Collada have been updated, glTF not yet.

Differential Revision: https://developer.blender.org/D4971
2020-09-17 18:54:04 +02:00
569e2e6dba GPUDebug: Avoid using STREQ on StringRef
This might be dangerous because StringRef is not guaranteed to be
null-terminated and STREQ assumes null termination.
2020-09-16 15:24:37 +02:00
7e8cba98b6 Cleanup: spelling 2020-09-16 15:28:02 +10:00
1858535a10 GPUShader: Add meaningful debug names to builtin shaders
This makes the debugging easier.
2020-09-16 01:40:45 +02:00
0dd44f4647 GPU: Add debug groups inside selection code
This makes the debugging easier.
2020-09-16 01:40:45 +02:00
8eda18f789 GPUDebug: Add function to test if inside a debug group
This is a nice way to check certain GPU codepaths only for some
regions or callers paths.
2020-09-16 01:40:45 +02:00
f137022f99 Liquid Simulation Display Options (GSoC 2020)
All the changes made in the branch `soc-2020-fluid-tools` are included in this patch.

**Major changes:**

=== Viewport Display ===

- //Raw voxel display// or //closest (nearest-neighbor)// interpolation for displaying the underlying voxel data of the simulation grids more clearly.
- An option to display //gridlines// when the slicing method is //single//.

==== Grid Display ====

- Visualization for flags, pressure and level-set representation grids with a fixed color coding based on Manta GUI.

==== Vector Display ====

- //**M**arker **A**nd **C**ell// grid visualization options for vector grids like velocity or external forces.
- Made vector display options available for external forces.

==== Coloring options for //gridlines// ====

- Range highlighting and cell filtering options for displaying the simulation grid data more precisely.
- Color gridlines with flags.

- Also, made slicing and interpolation options available for Volume Object.

Reviewed By: JacquesLucke, sebbas

Differential Revision: https://developer.blender.org/D8705
2020-09-15 23:13:01 +05:30
cd849076d2 Fix T80681 Wireframe is not visible on square planes with 16384 quads
Fix wrong logic.
2020-09-15 14:56:02 +02:00
dd25d47e8a Cleanup: add missing headers to CMake, formatting 2020-09-15 22:53:44 +10:00
7177a580cc Fix T80630: potential crash in volume grids in Eevee shaders
Found by address sanitizer.
2020-09-15 14:43:50 +02:00
7b690619dd CleanUp: Fixed incorrect parameters to GPU_depth_test 2020-09-15 10:15:54 +02:00
a8fd3df905 Cleanup: spelling 2020-09-15 10:23:41 +10:00