Commit Graph

3336 Commits

Author SHA1 Message Date
cb2517016b GPU: Enable HQ normal work around for AMD Polaris
THe high quality normals work around is enabled for Polaris cards using
the official drivers. Since driver version 2.11.2 they fail to render
using low quality normals.

The detection of polaris cards is done by matching the opengl renderer.
The renderer strings have been extracted from various reports linked to
{T82856} but isn't complete as some reports are missing the exact
renderer as users don't always report via the help menu.
2021-01-04 12:19:51 +01:00
a3fcbb54f4 GPU: Add HQ normals workaround.
This change makes it possible for platforms to only support high quality
normal rendering. This is part of {T82856} where current AMD drivers
running on the polaris architecture does not support the low quality
setting due to a driver bug.

In a next commit the work around will be enabled.
2021-01-04 12:19:51 +01:00
d11a87b88c DrawManager: High quality normals for non meshes
This adds high quality normals for non meshes. These include

* Volumetric Object Wireframe
* Metaballs
* Extracted Curves
* Curves in edit mode

This is in preparation to fix a regression in recent AMD
drivers where the `GL_INT_2_10_10_10_REV` data type isn't
working in Polaris cards.
2021-01-04 11:09:56 +01:00
54f89e8704 Cleanup: docy comments beginning with '/**' don't end with '**/' 2021-01-04 17:38:11 +11:00
2be2165dd6 Cleanup: Use LISTBASE_FOREACH macro
Differential Revision: https://developer.blender.org/D9960
2020-12-30 17:03:06 +01:00
fe5d2448c6 Fix T83494: Eevee clamp node incorrect when min > max.
In glsl the clamp function has undefined behavior when min > max. For
the clamp node this resulted in differences between cycles and eevee.
This patch adds the expected implementation for minmax.

The old clamp function is still used in cases where we know for certain
that the input values are correct (math node clamp option). GPU uses
optimized code and silicon in these cases.
2020-12-18 10:26:02 +01:00
ffb6648a97 Fix T83625: Shading attribute names cause compilation error.
Some GPU platforms don't support having more than one underscore in
sequence in an attribute name. This change will remove the underscore
as a possible character when encoding to save names.
2020-12-18 09:56:28 +01:00
Valdemar Lindberg
69c3f4a46d Fix 3D View is red when using stereo
Fix T83415: 3D View is red when using stereo

The red view was caused by SRGB not being enabled for an SRGB texture attached to the framebuffer.
Currently, when configuring a framebuffer, the first texture attachment needs to be an SRGB format in order for the framebuffer to be binded with SRGB enabled.
Thus, simply changing the SRGB texture attachment as the first texture attachment removes the red color in the view.

Reviewed By: #eevee_viewport, jbakker

Maniphest Tasks: T83415

Differential Revision: https://developer.blender.org/D9845
2020-12-16 14:21:51 +01:00
b347c4e9ca Cleanup: remove redundant struct declarations 2020-12-16 16:25:56 +11:00
65f139117d Cleanup: rename BLI_strescape to BLI_str_escape
Prepare for `BLI_str_unescape` which doesn't read well
without the separator.
2020-12-10 14:40:01 +11:00
c93f826661 Cleanup: various clang tidy fixes 2020-12-09 16:29:11 +01:00
5a8012b6a6 Degraded AMD 20.11.3 driver to limited support. 2020-12-09 12:37:20 +01:00
baf84ecbe4 Workaround for Access Violation startup crash on deprecated Radeon GPUs on Windows
This is a workaround for T80804.

There's a startup crash that happens on 2.91.0 on Windows, an `EXCEPTION_ACCESS_VIOLATION`
on `atio6axx.dll`. It is triggered by `glClear` on the `detect_mip_render_workaround`
function. The workaround moves the function after the device/driver workaround section and
sets the flag to the affected one to avoid running the check.

It is deprecated hardware that has not meet the minimum requirements since 2.79, but is
still usable and this extends its usability a bit before the cards are finally blacklisted.

Reviewed By: Jeroen Bakker

Differential Revision: https://developer.blender.org/D9667
2020-12-09 12:15:15 +01:00
1a959e9fa8 Raised AMD/Terascale2 from unsupported to supported.
There is a patch that fixes the crash on startup {D9667}.
2020-12-09 12:12:35 +01:00
55d14210cc Raised AMD CEDAR on Linux from unsupported to limited support
There is a workaround available by setting the environment variable `R600_DEBUG=nosb`.
2020-12-09 12:10:32 +01:00
11c4066159 Cleanup: partial Clang-Tidy modernize-loop-convert
Modernize loops by using the `for(type variable : container)` syntax.

Some loops were trivial to fix, whereas others required more attention
to avoid semantic changes. I couldn't address all old-style loops, so
this commit doesn't enable the `modernize-loop-convert` rule.

Although Clang-Tidy's auto-fixer prefers to use `auto` for the loop
variable declaration, I made as many declarations as possible explicit.
To me this increases local readability, as you don't need to fully
understand the container in order to understand the loop variable type.

No functional changes.
2020-12-07 12:41:17 +01:00
7f2d356a67 Cleanup: Clang-Tidy, modernize-use-using
Replace `typedef` with `using` in C++ code.

In the case of `typedef struct SomeName { ... } SomeName;` I removed the
`typedef` altogether, as this is unnecessary in C++. Such cases have been
rewritten to `struct SomeName { ... };`

No functional changes.
2020-12-04 12:46:43 +01:00
958df2ed1b Cleanup: Clang-Tidy, modernize-deprecated-headers
No functional changes.
2020-12-04 11:28:09 +01:00
Jeroen Bakker
2bae11d5c0 EEVEE: Arbitrary Output Variables
This patch adds support for AOVs in EEVEE. AOV Outputs can be defined in the
render pass tab and used in shader materials. Both Object and World based
shaders are supported. The AOV can be previewed in the viewport using the
renderpass selector in the shading popover.

AOV names that conflict with other AOVs are automatically corrected. AOV
conflicts with render passes get a warning icon. The reason behind this is that
changing render engines/passes can change the conflict, but you might not notice
it. Changing this automatically would also make the materials incorrect, so best
to leave this to the user.

**Implementation**

The patch adds a copies the AOV structures of Cycles into Blender. The goal is
that the Cycles will use Blenders AOV defintions. In the Blender kernel
(`layer.c`) the logic of these structures are implemented.

The GLSL shader of any GPUMaterial can hold multiple outputs (the main output
and the AOV outputs) based on the renderPassUBO the right output is selected.
This selection uses an hash that encodes the AOV structure. The full AOV needed
to be encoded when actually drawing the material pass as the AOV type changes
the behavior of the AOV. This isn't known yet when the GLSL is compiled.

**Future Developments**

* The AOV definitions in the render layer panel isn't shared with Cycles.
  Cycles should be migrated to use the same viewlayer aovs. During a previous
  attempt this failed as the AOV validation in cycles and in Blender have
  implementation differences what made it crash when an aov name was invalid.
  This could be fixed by extending the external render engine API.
* Add support to Cycles to render AOVs in the 3d viewport.
* Use a drop down list for selecting AOVs in the AOV Output node.
* Give user feedback when multiple AOV output nodes with the same AOV name
  exists in the same shader.
* Fix viewing single channel images in the image editor [T83314]
* Reduce viewport render time by only render needed draw passes. [T83316]

Reviewed By: Brecht van Lommel, Clément Foucault

Differential Revision: https://developer.blender.org/D7010
2020-12-04 08:14:07 +01:00
13c3ad7e76 GPU: Show Limited support message for polaris + 20.11.2 drivers.
See T82856 for details.
2020-12-02 15:30:00 +01:00
d40f5d41af GPU: Blacklist unsupported GPUs that crash during startup.
Since Blender 2.91 the TeraScale 2 based cards crash during startup.
This patch will show the user a screen that the platform they are using
isn't supported.

The GPUs have been carefully handpicked from dozens of reports. T83124,
T83127, T83103, T83091, T83045, T83065, T82750, T82889, T82925, T82640,
T82429, T82436, T82446.
2020-12-02 15:17:13 +01:00
6022103264 Cleanup: Clang tidy void argument 2020-11-30 13:44:58 -05:00
f61ad0e101 Fix T83203 BGL: shader.program wrongly always returns 0
This was a leftover from the 2.91 GPU module refactor.

This is an exception that should be removed when we remove BGL.
2020-11-30 14:55:46 +01:00
226b028523 GPencil: Cleanup - Remove unused old shaders
These fill shaders were used with the old draw engine.
2020-11-26 17:44:43 +01:00
75a4872c90 Cleanup: declare original function storage variables static
Also minor comment formatting changes.
2020-11-18 12:44:08 +11:00
797dfa6a0a Merge branch 'blender-v2.91-release'
Conflicts:
	source/blender/editors/render/render_opengl.c
	source/blender/sequencer/intern/effects.c
2020-11-17 04:10:51 +01:00
82b8c15684 Fix T81827: MacOS lines that should be thick are green instead
The issue was the use of alpha values of 0 when there were no blending
enabled.

This patch just disables the smoothing of the wires in this case.
2020-11-17 01:31:32 +01:00
8c846cccd6 Cleanup: clang-format 2020-11-09 15:47:08 +11:00
16732def37 Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code.

No functional changes.
2020-11-06 18:08:25 +01:00
af35ada2f3 Cleanup: Clang-Tidy, modernize-use-bool-literals 2020-11-06 14:32:51 +01:00
a331d5c992 Cleanup: Clang-Tidy, modernize-redundant-void-arg 2020-11-06 13:40:46 +01:00
190170d4cc Cleanup: Clang-Tidy, readability-redundant-member-init 2020-11-06 11:54:53 +01:00
605425c006 Cleanup: doxygen comments 2020-11-06 14:35:38 +11:00
f11f7ce08e Cleanup: use ELEM macro (>2 args) 2020-11-06 12:54:19 +11:00
aa3a4973a3 Cleanup: use ELEM macro 2020-11-06 12:32:54 +11:00
7cb20d841d Cleanup: follow our code style for float literals 2020-11-06 12:32:54 +11:00
d9dd408b42 Merge branch 'blender-v2.91-release' into master 2020-11-05 18:00:48 +01:00
c3e832144b GPU: Fix valgrind warnings about branching on uninitialized variables 2020-11-05 18:00:27 +01:00
15eec7f8b9 Fix T80842 Grease Pencil: Subtract mode is not working as expected
The blend equation was not set correctly inside the GL Module
since the refactor.
2020-11-05 18:00:27 +01:00
7a8c8ec5e9 Merge branch 'blender-v2.91-release' 2020-11-04 18:13:57 +01:00
96e8dadda0 Fix T82385 EEVEE: Alpha Clip shadows actually using Alpha Hashed shadows
The shadow path was not using the alpha threshold.
2020-11-04 17:16:20 +01:00
5af9b9f45b Merge branch 'blender-v2.91-release' 2020-11-04 14:14:38 +01:00
3ffa0452af Fix T67832: Camera Background Images View Transform
This patch will apply the view transform when a movie clip is used as
camera background image. It does this by rendering the image in the
color buffer when it needs the view transform. For other images it uses
the overlay buffer.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7067
2020-11-04 14:13:24 +01:00
9af147b5d3 Cleanup: make format 2020-11-04 02:14:48 -05:00
5deb2d42d9 Merge branch 'blender-v2.91-release' 2020-11-03 16:39:27 +01:00
313086e212 GL: Fix default framebuffers being bound using srgb
Default backbuffers needs not to be bound with sRGB encoding
enabled. This works when using `GPU_framebuffer_restore` but
using `GPU_framebuffer_bind` would trigger the wrong behavior.

This fix T81969 UI turns whiteish when playing video sequence
based on a scene and moving in the image editor after saving
2020-11-03 14:44:28 +01:00
6fdcca8de6 Materials: add custom object properties as uniform attributes.
This patch allows the user to type a property name into the
Attribute node, which will then output the value of the property
for each individual object, allowing to e.g. customize shaders
by object without duplicating the shader.

In order to make supporting this easier for Eevee, it is necessary
to explicitly choose whether the attribute is varying or uniform
via a dropdown option of the Attribute node. The dropdown also
allows choosing whether instancing should be taken into account.

The Cycles design treats all attributes as one common namespace,
so the Blender interface converts the enum to a name prefix that
can't be entered using keyboard.

In Eevee, the attributes are provided to the shader via a UBO indexed
with resource_id, similar to the existing Object Info data. Unlike it,
however, it is necessary to maintain a separate buffer for every
requested combination of attributes.

This is done using a hash table with the attribute set as the key,
as it is expected that technically different but similar materials
may use the same set of attributes. In addition, in order to minimize
wasted memory, a sparse UBO pool is implemented, so that chunks that
don't contain any data don't have to be allocated.

The back-end Cycles code is already refactored and committed by Brecht.

Differential Revision: https://developer.blender.org/D2057
2020-11-03 16:35:44 +03:00
9bc177d8de Materials: support true float4 attributes in the Attribute node.
Add a new Alpha socket to the Attribute node that outputs the
fourth component of the attribute. Currently the only such
attribute is vertex color, but there may be more in the future.
If the attribute has no alpha channel, the expected value is 1.

The Cycles code is already refactored and committed by Brecht.

Ref D2057
2020-11-03 16:35:43 +03:00
6fc0d743f1 Cleanup: compiler warnings 2020-10-26 12:31:01 +01:00
70cc0d7121 GPU: Debug: Trim shader stats from output log
We don't make use of it anyway.
2020-10-23 19:33:51 +02:00