Commit Graph

3009 Commits

Author SHA1 Message Date
41b251fab0 BPython:
- Fix related to bug #2157: crash in Blender.Image.image.reload() method.  "G.sima" was not being checked for validity.  Fix by Joilnen B. Leite (pidhash).  Thanks!
http://projects.blender.org/tracker/?func=detail&atid=125&aid=2157&group_id=9
- Added optional argument to Blender.Object.object.getData() method: getData(only_name = True) or (only_name = 1) or (1) will return only the obdata name, not a wrapper for the given struct.  This is a test based on a request by Campbell Barton who submitted code for his proposed .getDataName() method (thanks!).
- doc updates and small fixes.
2005-02-02 03:38:31 +00:00
78f133b8a7 Bug found by Bassam; in certain occasions reading a file calls setscreen()
without the (ugly) global curarea being set.
Fixed the crash in his sample by nicely passing on 'current area' as
argument.
2005-01-31 18:37:54 +00:00
Chris Want
732f608e33 Doing the hotkey modifiers for select non-manifold the Ton way. 2005-01-30 21:33:12 +00:00
4d17f9797c - updated MSVC 6 projectfiles.
-  removed 'using namespace std;' from SCA_Joystick.h
     (gave compile error on VC6).
2005-01-30 15:41:59 +00:00
fa2a1c84c7 Bug fixes;
#2187: Append to active layer now uses the real active layer
#2191: Stars didnt show up correctly in envmap render
#2194: Startfame > Endframe in anim render crashed (now it gives error)
2005-01-30 15:40:42 +00:00
c94ec03a9e Bug fix (from own collection)
After using clip-safe pixeldraw from glutil.c (preview render, bg picture)
the current viewport had to be re-set. Not doing so caused a 1 pixel offset
for live updates buttons (on mouse over)
2005-01-30 13:13:31 +00:00
996374bb5a Fixed old annoyance; enabling true Ortho render in Blender.
It used to be a simple hack, scaling lens with 100, and moving the camera
to the back with an equivalent amount.
Because of the hack, making it 100% compatible with older files I could not
achieve (yet?). To help reminding users, I've added a print when reading
old files with Ortho cameras.

Full description of how it works can be found here;
http://www.blender3d.com/cms/Render_changes.515.0.html
2005-01-30 11:25:27 +00:00
Chris Want
3180afe2cf Correcting the logic of the hotkey modifiers for select
non-manifold. If you want it so all three modifiers are needed
(e.g. ctrl-alt-shift-MKEY) use:

  if ( !(~G.qual & (LR_SHIFTKEY | LR_ALTKEY | LR_CTRLKEY)) )

instead of

  if ( G.qual & (LR_SHIFTKEY | LR_ALTKEY | LR_CTRLKEY) )

(which really allows any modifier, alone or in combination, to work).
2005-01-29 21:34:45 +00:00
a238e7b9f4 Fix to get gcc 3.4.1 with scons working again. 2005-01-25 19:26:19 +00:00
Stephen Swaney
c153a593ac bugfix: #2117 Overflow in Armature.Bone.setName()
contributed by Joilnen B. Leite (pidhash).
2005-01-25 06:05:17 +00:00
1b1ff7ea92 Fixed the Makefiles so the Joystick stuff works.
Kent
2005-01-24 16:16:50 +00:00
bfba62e59e Added a color picker and a 'Set VertCol' button to the Texture face panel,
so the color of faces can be set in Uv Face Select Mode. Patch provided by
Carsten Wartmann (moved the buttons, and removed the rgb sliders).
2005-01-24 15:33:13 +00:00
e44b07d828 Added color filtering for raytrace transparency.
http://www.blender3d.org/cms/Transparent_filtering.514.0.html

Choice was for using a single (new) filter value and have it working OK
with existing alpha.
2005-01-24 14:08:06 +00:00
Stephen Swaney
93319a28a8 fix some undeclared parameters 2005-01-23 20:32:34 +00:00
Yann Vernier
7f4f5deac4 Separated some variable declarations from the code, for wider compiler support. 2005-01-23 20:15:06 +00:00
Yann Vernier
79c4e8a247 Changes Mathutils.Vector() to be less picky about its argument(s). 2005-01-23 17:04:02 +00:00
Yann Vernier
8d0ef2163d This should make the Texture stype attribute work for EnvMaps. 2005-01-23 16:32:51 +00:00
413e4f51a6 Make the KX_PolygonMaterial Python member variables writable. 2005-01-23 01:40:37 +00:00
d21b9be9a8 Don't delete the Python Controller's private dictionary between frames. 2005-01-23 01:38:41 +00:00
a1f0f165e4 Added Joystick sensor (from snailrose) 2005-01-23 01:36:29 +00:00
a572d196e6 Don't fail on mesh objects with no faces. 2005-01-22 23:46:54 +00:00
1da3b9f517 BPython:
- Stephane Soppera added long missed support for edge data in Blender.NMesh + related doc;
- Michael Reimpell improved script registration (fixes bug report #2160) and the file and image selectors in Blender.Window (improved with suggestions from Yann Vernier).  They now suppport methods as callbacks;
- World.get/setMode were not registered, so could not be directly called (reported by Ken Hughes).  Still needs some work to improve things, including docs.

Scripts:
- Jean-Michel Soler updated his texture baker based on input from Appolux;
- Campbell and Jean-Michel improved the bvh importer: faster, better float units scaling (by Campbell); supports Poser 3.01 files (by jms).

Thanks guys!
2005-01-22 02:48:03 +00:00
5822d4601d fixed animations using jpeg (bug # 2166)
Basically the deal was on the last fix (multiple opens/closes to a filehandle)
I changed the return values to match other image formats 0=fail and 1 = good
(was 1=fail 0=good before)
I Didn't update the animation code to see this so it was
thinking the first frame failed because it was looking for the old return code.

Kent
2005-01-21 17:50:11 +00:00
136ecd4644 Modified interface texture font support, which should work nicely with the freshly added bFTGL library.
Also removed some redundant #include's on some files.
2005-01-21 14:48:03 +00:00
64ef688695 Added some extra comments about creating a new image format.
Kent
2005-01-21 13:02:14 +00:00
1f394a8e0c Bug fix 2116
Area lights with "Noise" dithering only worked for first area light, the
other ones then used wrong table... bug since area lights are in blender.
2005-01-21 12:46:59 +00:00
8c271d7acb Bug 2162
Current cvs bug; the texture 'crop' lines were not drawn using correct
Panel/Window transform. Simple fix.
2005-01-21 11:07:35 +00:00
b561ca88cf Reading .blend from runtime closed file handle twice... seemed to crash in
windows? Weird, was a commit from april last year (Nathan) and nobody has
reported errors. (bug report 2155)
2005-01-20 10:33:11 +00:00
9fddd2bdec Added experimental option to use GL textured interface fonts.
Set preferred method in userprefs->language & font.
Kinda requested by Kaito, i'm sure he regrets after seeing
my code changes.

This commit includes a patch provided by Jacques Baurain,
which seemed nescessary to handle font sizing properly.
Thank you !
2005-01-19 13:53:43 +00:00
731c69d6ed Melchior FRANZ's patch to allow the normal +- to work with border select.
Currently it doesn't conflict with anything and I think it makes sense.

Kent
2005-01-19 13:01:49 +00:00
d32f4a2851 Jacques patch to get things compiling on windows.
basically it returns NULL for two functions that had their entire body
commented out.

Kent
2005-01-19 12:53:47 +00:00
92586e1ee2 Using halo (particle) render with OSA and gauss had error.
Removed it in OSA from special thread loop now, making it unthreaded but
render OK. Main reason; subpixel-based adding with gauss doent work
for halos yet.

Unified render does that though, but result is just filter, no real
subpixel.
2005-01-18 18:31:18 +00:00
672d28534c Render lens flare works again. Didn't work due to wrong value for zbuffer
passed on (zbuffer values changed with previous commit)

Also fixed previewrender for lens flare.
2005-01-18 15:22:42 +00:00
f13bff1588 The non scons specific stuff for bug tracker bug #2131
Basically removed #include <iostream.h>
from some files that didn't need it (and I'm assuming it caused problems)

I'll leave the scons stuff for someone else to look at since I don't really
use it.

Kent
2005-01-18 14:17:44 +00:00
Stephen Swaney
c448aa60ca remove gcc compiler error using -pedantic flag:
comma at end of enumerator list

If this change causes problems, feel free to back it out.

I am trying to get gcc to complain about mixed declarations and
code since that breaks on platforms that only support C89/C90.
2005-01-16 17:59:23 +00:00
9c6094ee0e Fix for bug #2152
Using File->Save Image menu didn't work while Stars were drawn... the used
method to save an image (mainqenter F3 key) is a bit awkward anyway, so
replaced with proper BIF_xxx call.
Reason for mainqenter not to work was RE_draw_stars() function calling
a blender_test_break(), swallowing queue events. Very bad and need review.

Small tweak in previewrender; preview type Cube now displays texture
coordinates better (it showed a bit too much)
2005-01-16 11:29:44 +00:00
dd0d5c26fa Add an Python Material example 2005-01-16 06:27:12 +00:00
3b91ea4309 Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.
Make game engine materials use Zoffs in Materials.
Added Python material hooks.
2005-01-16 06:02:06 +00:00
5fcf39d2a5 Added getDistanceTo Python method (thanks Charlie C) 2005-01-16 05:55:04 +00:00
981ecc390a Made Suzanne speechless again... what was i thinking. 2005-01-14 17:35:24 +00:00
3ba66e20b9 BPython:
- Added Blender.UpdateMenus() + doc: so scripts can automatically update Blender menus when they create (or download or whatever) new scripts to be registered.
- Removed a long deprecated function from the Blender module (release dict).

Matt (broken) mentioned the UpdateMenus function a couple weeks ago.  I also updated the Save Current Theme script to use it.  This is all related to his ideas to use scripts to save and restore themes and e.g. render presets.
2005-01-13 19:19:05 +00:00
bb0da8a7aa Did some checking to make sure a variable exits before trying to use it.
(Submitted by Vidarino on irc)

I also cleaned up a couple of warnings in the file.

Kent
2005-01-13 13:58:29 +00:00
Stephen Swaney
df1acca4c5 New methods: Curve.isCyclic(), CurNurb.isCyclic() for checking if curve is cyclic ( closed ). Both methods are boolean.
Patch contributed by Toni Alatalo.  Thanks.
2005-01-13 03:42:53 +00:00
9f43accdb2 BPython:
- patch by Jonathan Merritt: new function Blender.Draw.Image() + its doc;
- patch by Campbell Barton: .users attribute for many types;
- tiny internal change in nmesh.hasVertexUV() method.

Thanks to Jonathan and Campbell for the patches and the patience!
2005-01-13 03:04:12 +00:00
5161998bbe Softbody commit broke compilation of blenderplayer. There was a dependancy
from blenkernel/ to src/. Moved the offending functions to blenkernel...
2005-01-12 23:57:33 +00:00
912ef80bdc big softbody commit
some vertex group , weight painting stuff too
/me crosses fingers it does not break anything
2005-01-12 22:28:13 +00:00
ea740dea02 Let's keep Blender a monkey app. 2005-01-12 12:25:56 +00:00
309792d206 RGBA Quicktime movies give codec compression crashes on OSX.
Reverting Quicktime export to ARGB for both OSX and Windows to
keep some consistency on Blender's output.
2005-01-12 11:03:25 +00:00
180b8f48ce Trying to make RGBA Quicktime movies on OSX, instead of ARGB. 2005-01-12 10:34:05 +00:00
9848800799 Reverting Quicktime movie export method for OSX. 2005-01-12 10:18:47 +00:00