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blender-archive/source
Ton Roosendaal 92586e1ee2 Using halo (particle) render with OSA and gauss had error.
Removed it in OSA from special thread loop now, making it unthreaded but
render OK. Main reason; subpixel-based adding with gauss doent work
for halos yet.

Unified render does that though, but result is just filter, no real
subpixel.
2005-01-18 18:31:18 +00:00
..
2004-11-14 13:44:47 +00:00
2004-01-05 00:06:11 +00:00
2004-11-03 14:45:52 +00:00
2004-09-01 12:09:22 +00:00