Debug print here is not that useful to common user, and keyframe deletion
does report warning, so do the same for clear op.
Reported by venomgfx over IRC, thanks.
It was not so much better from performance point of view to have
a special case here and it only made us having two entry points
to the same things, which was rather annoying.
Should no be functional changes for artists.
Should be the last bit of sculpt/paint code, now this is fully using BLI_task.
Note that PBVH normals update is now about 20% quicker than with OMP code
(from 27ms to 21ms with a big stroke over a 500k vertices monkey), even though
a missing thread-protection was added... atomic primitives ftw!
For the records, with the missing `#pragma omp critical` section added,
previous code was like four times slower (above 100ms).
This variant behave exactly as TIMEIT_START etc., but it also sums up all times in
a static var and prints out average execution time - very useful when dealing
with small/quick pieces of code that get executed often, to get some meaningful results.
Needed by incomming changes in pbvh.c.
Note that we make it much simpler than for other primitives in this file - think
we could revise its content to make it simpler one day...
Issue was that the domain matrix was not initialized properly on the
first frame (in smokeModifier_init), which caused OpenVDB to throw an
exception for trying to create a VDB grid with non-affine transform.
This patch supports "Image or Movie" and "Environment map" types of world texture for the viewport.
It supports:
- "View", "AngMap" and "Equirectangular" types of mapping.
- Different types of texture blending (according to BI world render).
- Same color blending as when it lacked textures (but render via glsl).
{F207734}
{F207735}
Example: {F275180}
Original author: @valentin_b4w
Regards,
Alexander (Blend4Web Team).
Reviewers: sergey, valentin_b4w, brecht, merwin
Reviewed By: merwin
Subscribers: campbellbarton, merwin, blueprintrandom, youle, a.romanov, yurikovelenov, AlexKowel, Evgeny_Rodygin
Projects: #rendering, #opengl_gfx, #bf_blender:_next
Differential Revision: https://developer.blender.org/D1414
We used to require the 3Dconnexion driver installed at build-time so
this was turned off.
I reworked the code last year to remove the driver dependency so
there’s no reason not to enable this.
Not so useful now that we use BLI_task! Not sure why those were ever added actually,
readng carefully that code only modified data here is the PBVHNode, which is only
used/affected by one thread at a time ever. And shared read data (PBVH itself) is
not modified during brush execution itself, so it's safe to use it threaded too.
Only concerns poly normals computing, have usual 10% speedup of affected code for OMP -> BLI_task switching.
Also parallelized the 'weighted accum' part (used when computing both polys and vertices normals,
when using modifiers e.g.), which gives nice 325% speedup (from 66ms to 20ms for a 500k poly monkey
with simple deform modifier e.g.). ;)
The issue was caused by different AABB used by Cycles and texture sampler.
Instead of trying to keep this two functions in sync we now do have an
utility call in the point density node to query the AABB.
I tried to carefully preserve all patches since the last upgrade.
Improves T47195, cloth collision detection bug.
Differential Revision: https://developer.blender.org/D1739
Basically, the 'fake undo' restoring orig coordinates in this case cannot work with dyntopo,
since it assumes nothing was added/removed.
For now, just prevent this 'restoration' when dyntopo is used, this is no ideal solution
from user PoV - but it's better than plain ugly crash!
Complete solution seems much more involved and outside of scope of bug handling, added a TODO note:
http://wiki.blender.org/index.php/Dev:Source/Development/Todo/Tools#Sculpting
Title actually tells it all, it is rather simple function which totally makes
sense to be inlined.
This gives up to 5% of speedup when updating scopes for a large image.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D1310
This reverts commit 3dbc123061, "BGE:
allow setting velocity to zero in a motion actuator" as it caused more
issues than it solved. Zeroing linear or angular velocity with logic
bricks is discussed further in https://developer.blender.org/D1545
Doing something like:
bpy.data.objects["Cube.001"].data.shape_keys.animation_data.drivers.find('eval_time')
wouldn't work, because the drivers.find(datapath, index) method wasn't implemented
yet. Previously, it was only implemented for FCurves in actions.
When using an empty render result (after re-opening the file, i.e.)
some tools (like masking) could have used wrong image resolution
because of not being aware of special cases supported by the image
space to display the render result.
This should fix selecting mask points when mask is opened op top
if an empty render result.
This fixes some of the issues noted by venomgfx that were caused by
Se25ba162c0b62b19cf367f0f29e29d0c0960978d
Specifically, this commit fixes:
* Timeline: Keyframe lines
* Graph Editor: Curves and Handles
This is handy for cases when mask is created on top of the edit and
used for tasks like color grading and other enhancement.
That was the main purpose of the masks which was totally broken in
6786ef6. Now it's possible to have masks created as both a part of
input movie roto process (which then better be re-mapped to the strip
timing) and as a grading tool (which should be using scene timing
for the animation).
Thanks artists from the Nieve for screaming about such a broken case.