c579625265
Fix for reconstruction menu which still was using set_floor operator instead of set_plane
2012-04-07 15:20:20 +00:00
32c5b09192
Fix [ #30851 ] Mesh Editmode: Specials-menu lost "Subdivide smooth"
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* Subdivide Smooth was missing in the edit mode specials menu since B-Mesh merge.
2012-04-07 14:04:52 +00:00
6482351ed9
Added Vertex Slide: Slides a vertex along a selected and connected edge (Shift+Ctrl+V)
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-
BMop: "vertslide vert=%e edge=%hfev distance_t=%f"
2012-04-07 03:15:20 +00:00
b9f9aa947a
dont display any file as a preset in the menu (limit to *.py, *.xml)
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backup files like .py~ for eg had their own menu entries which got annoying.
added optional filter_ext function callback argument to Menu.path_menu() to avoid displaying invalid types.
2012-04-07 02:19:11 +00:00
743a9c2e1d
some pedantic load time speedup by not loading modules (math and subprocess in this case)
2012-04-06 08:04:31 +00:00
4e060acda4
remove unused theme color
2012-04-06 05:54:13 +00:00
4c8febf3ea
Merged changes in the trunk up to revision 45431.
2012-04-06 03:37:27 +00:00
fe99e731c8
UI files:
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* Naming convention fixes and one if / elif fix.
2012-04-05 09:52:03 +00:00
72ba2b8dd1
Readme and Release Log Links:
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* Update to 2.63
* Update readme with proper links to 2.6 Manual, remove Solaris OS (no official builds from our side).
2012-04-05 09:27:53 +00:00
2a54ef0442
there was no way to reset timing for absolute shape keys, add an operator to do so.
2012-04-05 06:10:15 +00:00
db562488d6
report [ #30814 ] Absolute Shape Keys not working in 2.6
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This report points out thet absolute shape keys are unusable.
The problem is there was no way to adjust the play time of a shape key (all absolte shape keys would start at frame zero with no way to change the speed).
Added an 'eval_time' property to the key block that works like the curve path evaluation time, so the time in the keyblock can be controlled.
2012-04-05 05:05:18 +00:00
fc257b1f71
fix [ #30817 ] Toolshelf delete vs X menu don't match? Bug/Inconsistancy?
2012-04-05 01:55:49 +00:00
c297374449
partial fix [ #30813 ] Small UI glitch with high DPI value in menus
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fix provided by Julien Enche (trap).
also corrected some 2.4x theme colors (selected file, outliner and image background)
2012-04-05 01:49:28 +00:00
c93c8bda3d
replace relative imports with absolute imports so scritps can be executed directly (live editing).
2012-04-04 14:39:52 +00:00
dd862077da
use 2.4x tooltip colors
2012-04-04 06:02:10 +00:00
3abbe6377a
update themes for new settings + theme update script.
2012-04-04 05:42:36 +00:00
79e2cd8fdf
Merged changes in the trunk up to revision 45383.
2012-04-04 00:50:41 +00:00
b7c6327d1f
Fix [ #30665 ] UV-Editor: UV -> Copy Mirrored UV coords: mesh.faces_mirror_uv op now uses poly/loops (bmesh todo).
2012-04-03 17:19:58 +00:00
81cc7833d4
Fix #28279 : Shift S used twice in maya keyconfig
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It looks to be non-maintained keymap anymore, this commit only resolves
keymap conflict changing snap menu to ctrl-shift-s, no more global
changes to not break muscule memory so close to release.
2012-04-03 13:35:00 +00:00
012fe4646c
avoid confusion with image 'Edit Externally' operator, disallow editing of packed images, resolves bug [ #30506 ].
2012-04-03 12:02:32 +00:00
d37d17019c
fix for vertex group blend - wasn't functional since the deform verts were being tken from a NULL array,
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also made some other improvements
- make it work in weight paint vert sel mode (some unused code for this was in the function).
- add factor slider.
- add to weight paint toolbar.
2012-04-03 02:16:27 +00:00
aa7cc852cd
Constraint UI:
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* Adjust "no py constraint" message to be a bit more meaningful.
2012-04-02 07:54:12 +00:00
4c36a26af5
Merged changes in the trunk up to revision 45308.
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Conflicts resolved:
source/blender/editors/interface/resources.c
source/blender/editors/mesh/editmesh_select.c
source/blender/editors/space_view3d/drawobject.c
2012-03-31 22:09:43 +00:00
5b88712ff9
move debug flag into its own global var (G.debug), split up debug options.
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--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
991ab5802b
Cleanup: move tracking settings to be just after Track panel which makes it easier to
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control things during tracking.
2012-03-30 10:37:20 +00:00
6711870cab
updated add mesh template for bmesh. thanks to PKHG for initial conversion.
2012-03-30 05:43:33 +00:00
5edbaab4f0
fix [ #30729 ]
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custom property add/remove wasnt doing an undo push.
2012-03-30 03:33:42 +00:00
9e497291ee
support for opengl rendering in the sequencer (header icons as with 3D view).
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while opengl could be used for display you couldn't output it to a file.
extended the existing opengl render operator to optionally take input from the sequencer.
notes:
- doesn't redraw in the viewport yet (only output in terminal)
- doesn't do OSA
2012-03-29 23:33:50 +00:00
299025bdfb
fix [ #30402 ] modules dir missing from sys.path
2012-03-28 23:53:27 +00:00
cb45d282fe
Fix #30702 : game engine softbody weld threshold was exposed in UI, but actually
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disabled in code because it doesn't work well, so hide the property from the UI.
2012-03-28 12:18:25 +00:00
12655edc84
remove dissolve keybinding, conflicts with draw, add back to delete menu.
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dissolve is now 'X -> D'
2012-03-28 07:44:20 +00:00
388d8153c2
BMesh TODOs: use loops/polys instead of tessfaces.
2012-03-27 13:52:30 +00:00
b37387d3b0
Port Setup Tracking scene to bmesh api
2012-03-27 09:10:05 +00:00
730e2f582f
MakeDupliFaces was using mesh.faces which was renamed to mesh.tessfaces.
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TODO about porting it to polys is still relevant.
2012-03-27 08:59:36 +00:00
40c667e75e
Clean-up logic of behavior of refresh/reload operators in sequencer
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After discussion with Campbell we found much nicer solution which
keeps operation with data much more clear:
- Refresh Sequencer is totally harmless, do not touch actual data
and just removes everything from cache
- Reload Strip will reload data and adjust it's length for all
selected strips without affecting on length of strip itself
- Reload Strip and Adjust length will do the same but will also
adjust length of strip itself.
2012-03-26 22:26:30 +00:00
cc1ebaf496
Request from Mango team which will most probably expected by everyone:
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Refresh Sequencer button will now update lengths of strips as well.
2012-03-26 13:48:45 +00:00
0a4d483559
Fix for own error in sequencer's Select menu (from r40658, makes me wonder if anyone uses that feature except me...), and update to Select Grouped op (taking into account new MovieClip strip type).
2012-03-26 13:45:06 +00:00
56baed13da
Fix [ #30684 ] Bmesh AddTorus.execute failure.
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Done BMESH_TODO (use polys/loops instead of tessfaces).
2012-03-26 12:43:48 +00:00
c6c8b283fa
Setup tracking scene works again now
2012-03-26 07:51:47 +00:00
44010fb659
fix [ #30657 ] New UV layers created with Mesh.uv_textures.new reset previous ones.
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adding UV's from python was resetting the active UV layer but not setting the new layer to active, resetting existing UV's.
2012-03-26 02:39:05 +00:00
94b8b8913e
rename lattice influence to strength from r45144 (other deform modifiers call it strength too)
2012-03-26 00:42:21 +00:00
df4a8a4dab
fix [ #30672 ] Mesh menu duplicity
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own fault - added this before desolve menu existed.
2012-03-26 00:12:53 +00:00
aede928bdc
Patch: [ #30652 ] Influence slider for Lattice Modifier
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* This patch adds a influence slider for the lattice modifier, which affects the strength of the deformation.
Patch by Patrick Boelens (senshi), thanks a lot!
2012-03-25 22:14:21 +00:00
3b711a6ed0
Merged changes in the trunk up to revision 45133.
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Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/bmesh/intern/bmesh_construct.c
source/blender/bmesh/intern/bmesh_mesh_conv.c
source/blender/bmesh/intern/bmesh_mesh_conv.h
source/blender/editors/interface/interface_templates.c
source/blender/editors/interface/resources.c
source/blender/editors/mesh/bmesh_select.c
source/blender/editors/mesh/bmesh_tools.c
source/blender/editors/space_view3d/drawobject.c
source/blender/render/intern/source/shadeoutput.c
2012-03-25 08:20:19 +00:00
81d8f17843
style cleanup: pep8, indentation
2012-03-24 07:36:32 +00:00
99b95926bb
Adding back delete edge loop to delete menu
2012-03-24 04:16:44 +00:00
d3f8952269
bmesh editmode - split dissolve into its own menu. mesh delete code was getting quite messy and mixed in too much different functionality just to add in same menu. Now use a pu menu for delete key which can call different ops.
2012-03-23 10:30:42 +00:00
4b52ad6a35
edge split bmesh operator wasnt accessible (defined but not used), for some reason it had a 'numcuts' option.
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add edge split to mesh edge menu.
2012-03-23 03:10:44 +00:00
03df918c2f
more face -> tessface edits
2012-03-23 01:10:41 +00:00
385c11d92c
last commit broke cycles, also add BMESH_TODO's for python scripts that need upgrading.
2012-03-23 00:56:22 +00:00