Commit Graph

657 Commits

Author SHA1 Message Date
5d99cde822 Remove SCons building system
While SCons building system was serving us really good for ages it's no longer
having much attention by the developers and started to become quite a difficult
task to maintain.

What's even worse -- there started to be quite serious divergence between SCons
and CMake which was only accumulating over the releases now. The fact that none
of the active developers are really using SCons and that our main studio is also
using CMake spotting bugs in the SCons builds became quite a difficult task and
we aren't always spotting them in time.

Meanwhile CMake became really mature building system which is available on every
platform we support and arguably it's also easier and more robust to use.

This commit includes:

- Removal of actual SCons building system
- Removal of SCons git submodule
- Removal of documentation which is stored in the sources and covers SCons
- Tweaks to the buildbot master to stop using SCons submodule
  (this change requires deploying to the server)
- Tweaks to the install dependencies script to skip installing or mentioning
  SCons building system
- Tweaks to various helper scripts to avoid mention of SCons folders/files
  as well

Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit

Reviewed By: campbellbarton, juicyfruit

Differential Revision: https://developer.blender.org/D1680
2016-01-04 14:20:48 +05:00
b26fb531f3 Cleanup: style, indentation 2015-12-29 01:08:41 +11:00
641d4e2b7f Cleanup: use BLI_libblock prefix for id functions
- test_idbutton -> BLI_libblock_ensure_unique_name (not only used from UI)
- BKE_rename_id -> BKE_libblock_rename (always pass valid main)

also rename:
- name_uiprefix_id -> BKE_id_uiprefix
2015-12-28 17:21:29 +11:00
540ab7a55a Changes to rename_id function:
* Don't copy name before entering new_id function. new_id does that for
us already.

* Take a main argument to make the function possible to use with
different databases

* Append BKE_ to rename_id
2015-12-27 23:22:43 +01:00
3fcf535d2e Split id->flag in two, persistent flags and runtime tags.
This is purely internal sanitizing/cleanup, no change in behavior is expected at all.

This change was also needed because we were getting short on ID flags, and
future enhancement of 'user_one' ID behavior requires two new ones.

id->flag remains for persistent data (fakeuser only, so far!), this also allows us
100% backward & forward compatibility.

New id->tag is used for most flags. Though written in .blend files, its content
is cleared at read time.

Note that .blend file version was bumped, so that we can clear runtimeflags from
old .blends, important in case we add new persistent flags in future.

Also, behavior of tags (either status ones, or whether they need to be cleared before/after use)
has been added as comments to their declaration.

Reviewers: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D1683
2015-12-27 12:00:33 +01:00
1650b656c6 Cleanup: Collada: make gcc (partially) happy.
Still grumpy about using tmpnam... ;)
2015-12-01 01:09:38 +01:00
85362dfe80 fix T46868: added workaround for a collada issue with UTF8 filenames 2015-11-27 14:56:52 +01:00
865796375b Cleanup: avoid incrementing/decrementing id->us outside of BKE_library.
We have callbacks for that, they also do some checks and help ensure things are done
correctly. Only place where this is assumed not true is blenloader (since here we
may affect refcount of library IDs as well...).
2015-11-09 21:00:53 +01:00
1adc196723 Correct error in recent commit 2015-11-06 01:56:29 +11:00
afe3b55483 Cleanup: warning & whitespace 2015-10-26 22:22:30 +11:00
1b8a4fd9bd Fix T46444: Crash importing DAE w/ empty armature 2015-10-12 11:35:08 +11:00
bb20c96da5 Fix memory leaks in collada import 2015-09-11 19:12:54 +10:00
42825dc1fc Fix T46074: Collada crashes importing animation
double-frees and freeing memory already inserted into Blender.
2015-09-11 18:46:08 +10:00
2e2dc9b9e3 Refactor translation code out of blenfont
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-08-18 07:01:26 +10:00
fdc8b12726 Cleanup: whitespace, unused var 2015-08-06 13:03:07 +10:00
1cf1f48893 Cleanup: fix mismatch in printf formating (int/unsigned int).
Noisy and annoying with new gcc5...
2015-06-19 12:31:25 +02:00
4ab47a7670 BLI_linklist, avoid full list search for append
For areas that require append, store the last node,
Previous behavior would too easily hide poorly performing code.

Also avoid (prepend, reverse) where possible.
2015-06-12 17:13:34 +10:00
a5a1d4aa3a fix T44884: corrected a wrong usage of the CustomLayer API (due to a misunderstanding) 2015-05-30 14:19:01 +02:00
51bec8e22e fix T44884: Index counter for active UV Map used wrong offset 2015-05-29 16:20:33 +02:00
0e00072ff0 fix:T44856 reverted triangluation back to bmesh ( apparently broken by commit rB51f33 ) 2015-05-27 13:19:40 +02:00
1bf685488c Collada Exporter: sanitize a bit lnor export.
In case `BKE_mesh_calc_normals_split()` would fail, exporter would read
uninitialized random mem... Should not happen, but better be safe than sorry.
2015-05-11 17:22:18 +02:00
0525db39d1 fix T44648: Collada finding bone chains during import crashes when no bones are there 2015-05-10 11:04:37 +02:00
51f33a2e55 collada:custom normals generated by normals modifier have not been exported correctly. Also triangulating during export did not work. 2015-05-06 17:03:38 +02:00
fdc5f9c0a8 Add name argument to data creation API calls
Was adding then renaming, unnecessarily.
2015-05-04 16:01:20 +10:00
9715d4c778 Added name attribute to instance_geometry nodes (request for Second Life) 2015-05-02 23:17:40 +02:00
bbae0664a3 Added Support for Custom Vertex Normals to Collada exporter 2015-04-16 19:02:26 +02:00
99299da4b5 Cleanup: warnings, ws 2015-04-16 01:12:22 +10:00
Dalai Felinto
d5f1b9c222 Multi-View and Stereo 3D
Official Documentation:
http://www.blender.org/manual/render/workflows/multiview.html

Implemented Features
====================
Builtin Stereo Camera
* Convergence Mode
* Interocular Distance
* Convergence Distance
* Pivot Mode

Viewport
* Cameras
* Plane
* Volume

Compositor
* View Switch Node
* Image Node Multi-View OpenEXR support

Sequencer
* Image/Movie Strips 'Use Multiview'

UV/Image Editor
* Option to see Multi-View images in Stereo-3D or its individual images
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

I/O
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

Scene Render Views
* Ability to have an arbitrary number of views in the scene

Missing Bits
============
First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report.

Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report.

Everything else is likely small todos, and may wait until we are sure none of the above is happening.

Apart from that there are those known issues:
* Compositor Image Node poorly working for Multi-View OpenEXR
(this was working prefectly before the 'Use Multi-View' functionality)
* Selecting camera from Multi-View when looking from camera is problematic
* Animation Playback (ctrl+F11) doesn't support stereo formats
* Wrong filepath when trying to play back animated scene
* Viewport Rendering doesn't support Multi-View
* Overscan Rendering
* Fullscreen display modes need to warn the user
* Object copy should be aware of views suffix

Acknowledgments
===============
* Francesco Siddi for the help with the original feature specs and design
* Brecht Van Lommel for the original review of the code and design early on
* Blender Foundation for the Development Fund to support the project wrap up

Final patch reviewers:
* Antony Riakiotakis (psy-fi)
* Campbell Barton (ideasman42)
* Julian Eisel (Severin)
* Sergey Sharybin (nazgul)
* Thomas Dinged (dingto)

Code contributors of the original branch in github:
* Alexey Akishin
* Gabriel Caraballo
2015-04-06 10:40:12 -03:00
01e0062b4c missed last commit 2015-03-30 21:25:28 +11:00
268524c025 Cleanup: use const for typeinfo 2015-03-30 21:18:49 +11:00
44a4b90b4f Fix collada compile after BKE cleanup 2015-03-28 18:17:54 +01:00
b1d758ae6b Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
a1a7317f6b Add argument to DM_to_mesh() function to take ownership over the DM
The idea is pretty simple: instead of making temporary copy of all the
related custom data layers just pass the ownership from the DM to the
mesh.

This is really handy in cases when you've got DM which you need to
convert to Mesh datablock and wouldn't need that DM after conversion
anyway.

Foe example, render database conversion, exporters and even Modifier
Apply will benefit from this option.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D1127
2015-03-13 17:46:55 +05:00
37d7b2d3b6 Revert "COLLADA - support for shadeless material (SHADER_CONSTANT)"
This reverts commit 04b0a9f4b8.
2015-03-05 19:44:23 +01:00
04b0a9f4b8 COLLADA - support for shadeless material (SHADER_CONSTANT)
This patch make it possible to export and import shadeless material.

Reviewers: sergey, sauraedron

Subscribers: sergey

Projects: #collada

Differential Revision: https://developer.blender.org/D1094
2015-03-05 18:44:04 +01:00
7f25da6509 fix T43094 Added check for out of bounds in vertex color array 2015-03-03 23:42:32 +01:00
23330473e3 Cleanup: remove unused collada conversion 2015-03-03 15:40:34 +11:00
34003dd034 Fix T43151: Collada meshes crash Blender
We have multiple reports of collada files crashing, run all meshes through validate.
2015-03-03 15:30:45 +11:00
6d5ab8fdb7 Cleanup: collada had own defined Global (why?)
Wasn't needed and made linking fail here
2015-03-03 15:07:19 +11:00
d18993d4e4 Fix T43297 The Exporter assumed ANSII encoding but we need to support UTF-8 instead 2015-02-10 22:14:31 +01:00
b12f3cbee7 cleanup: style 2015-02-07 04:50:21 +11:00
7bae9ee6b6 Mesh validate: add an option to not clean temp/cache CDLayers.
This is mandatory for incoming custom normal imports from io scripts, because
often geometry here is corrupted, so we need to call mesh.validate() to clean it up.

Issue is, we cannot set custom normals before geometry is clean, so we need to store
temporary plain loop normals in a CD_NORMAL layer, validate, and then set custom normals.
So we need a way to prevent 'temp' lnors to be freed by validate.
2015-02-05 14:03:01 +01:00
a78a17bad5 Fix T43366 export/import materials inconsistent 2015-02-04 19:07:28 +01:00
fca515838e Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)'
and 'strcmp(foo, bar) == 0' in several places...
2015-01-26 16:59:24 +01:00
d036ad552f BKE_image: use BKE_image_*** prefix
use bools for return values and some api naming consistency.
2015-01-24 17:26:59 +11:00
6d78936c43 cleanup: style 2015-01-24 01:59:09 +11:00
6b655ca62c Cleanup: style 2015-01-21 11:57:11 +11:00
7a1dc20560 Cleanup: quite some harmless but noisy warnings from gcc... 2015-01-11 21:14:39 +01:00
29d2c71117 Fix for bool flag use 2015-01-07 12:08:55 +11:00
fb7ff31315 Fix stupid handling of 'Object.matrix_local' in RNA.
The getter of this matrix (actually, `BKE_object_matrix_local_get()`) was only correct
in case of pure-object parenting, bone parenting and such did not gave valid results.

Also cleaned up a bit setter code, was using as temp storage ob->obmat itself,
which is supposed to be a world matrix!

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D958
2014-12-29 15:26:38 +01:00