Commit Graph

18229 Commits

Author SHA1 Message Date
4e2eea63a4 Fix clear keyframes op not reporting when called over a locked fcurve.
Debug print here is not that useful to common user, and keyframe deletion
does report warning, so do the same for clear op.

Reported by venomgfx over IRC, thanks.
2016-01-27 17:23:55 +01:00
a621926694 Tracking: Remove unfinished code from automation experiments 2016-01-27 16:26:50 +01:00
fa9ba68a2b Tracking: Update plane track solution after joining point tracks
Was in fact long term TODO, it all should work fine now.
2016-01-27 16:20:17 +01:00
28d599a0fc Tracking: De-duplicate code for tracking a sequence and single frame
It was not so much better from performance point of view to have
a special case here and it only made us having two entry points
to the same things, which was rather annoying.

Should no be functional changes for artists.
2016-01-27 16:01:20 +01:00
17735ec0f5 Tracking: Solve some TODOs
Should not be functional changes.
2016-01-27 14:27:37 +01:00
30cbaac9d3 Tracking: Remove code which was dead for quite some time now 2016-01-27 14:13:19 +01:00
8179a287d4 Tracking: Cleanup, de-duplicate some code 2016-01-27 14:06:55 +01:00
e5e7507d31 PIL_time_utiledefines: add TIMEIT_AVERAGED variants to block timing macros.
This variant behave exactly as TIMEIT_START etc., but it also sums up all times in
a static var and prints out average execution time - very useful when dealing
with small/quick pieces of code that get executed often, to get some meaningful results.
2016-01-27 12:26:00 +01:00
4aa286d788 Sequencer: Fix crash when trying to change filepath of Sound strip
It was not implemented and fallback RNA-based approach was not
correct since there's no filepath property of sound strip.
2016-01-27 11:01:41 +01:00
771f73b6be World textures displaying for viewport in BI.
This patch supports "Image or Movie" and "Environment map" types of world texture for the viewport.
It supports:

  - "View", "AngMap" and "Equirectangular" types of mapping.

  - Different types of texture blending (according to BI world render).

  - Same color blending as when it lacked textures (but render via glsl).

{F207734}
{F207735}

Example: {F275180}
Original author: @valentin_b4w

Regards,
Alexander (Blend4Web Team).

Reviewers: sergey, valentin_b4w, brecht, merwin

Reviewed By: merwin

Subscribers: campbellbarton, merwin, blueprintrandom, youle, a.romanov, yurikovelenov, AlexKowel, Evgeny_Rodygin

Projects: #rendering, #opengl_gfx, #bf_blender:_next

Differential Revision: https://developer.blender.org/D1414
2016-01-27 12:06:57 +03:00
5467ed128f Cleanup: forgot to comment again debug timing print in paint_stroke.c 2016-01-26 22:02:06 +01:00
c292b4ebb9 Fix T46456: Crash when aborting stroke while using dyntopo.
Basically, the 'fake undo' restoring orig coordinates in this case cannot work with dyntopo,
since it assumes nothing was added/removed.

For now, just prevent this 'restoration' when dyntopo is used, this is no ideal solution
from user PoV - but it's better than plain ugly crash!

Complete solution seems much more involved and outside of scope of bug handling, added a TODO note:
http://wiki.blender.org/index.php/Dev:Source/Development/Todo/Tools#Sculpting
2016-01-25 20:28:47 +01:00
60663c8ec4 Fix various potential bugs from coverity reports (NULL dereference, negative number assigned to uint...).
Note: the wm_jobs needs proper fix, we cannot have that kind of inconsistencies in some 'public' API!
2016-01-25 16:55:08 +01:00
9e56d75470 Smoke viewport: also draw voxel size indicator when adaptive domain is
not used.

This is kinda how it was in the openvdb branch but was accidentaly put
in the adaptive domain draw scope during final review.
2016-01-25 16:12:31 +01:00
e8b5670da0 Correct line-width for armatures 2016-01-25 22:21:36 +11:00
a48a66fb19 A few urgent glLineWidth fixes for anim editors
This fixes some of the issues noted by venomgfx that were caused by
Se25ba162c0b62b19cf367f0f29e29d0c0960978d

Specifically, this commit fixes:
* Timeline: Keyframe lines
* Graph Editor: Curves and Handles
2016-01-25 23:46:02 +13:00
820e7214dd Fix T47218: OpenGL render with missing alpha, due to recent OpenGL refactoring.
Patch by Ralf Hölzemer.
2016-01-25 10:05:50 +01:00
34076a79e3 Transform: optimize vertex snap w/ nearest-to-ray
Use BLI_bvhtree_find_nearest_to_ray for vertex snapping,
avoids doing screen-space lookup on each vertex.
2016-01-25 19:01:54 +11:00
fea44edeea Fix regression in sequencer overlay draw option
Drawing alpha backdrop would obscure image data behind the overlay.
2016-01-25 11:41:13 +11:00
2a50760873 Correct fix for T47047
Caused new 2d views to initialize w/o scrollbars
2016-01-25 08:33:22 +11:00
d631252109 Fix lock release deadlock when acquiring pass with no data ready yet
There is no reason to do separate image buffer release when there's
found buffer but with empty rects because of the following reasons:

- All the acquire() calls are followed with corresponding release()
  calls, regardless of whether image buffer was empty, missing or
  whatever.

- It was done wrong -- since lock was passed as NULL, it'll only
  de-reference the image buffer itself, this causes following:

  * Wrong user counter since there'll subsequent release() call with
    the proper lock passed to it.
  * Global locks are to be released prior to the spin locks,
    and such an extra release violated this rule.
2016-01-25 01:25:52 +05:00
a224ee00f5 Fix missing render result release when alt-wheeling render pass menu 2016-01-25 01:25:09 +05:00
da1dce7f79 Fix yet another case broken after glLineWidth() changes
Original patch didn't have any tests or what? =\
2016-01-24 23:15:58 +05:00
f796e2d3d2 Add missing line width in the 2d view grid drawing 2016-01-24 16:25:22 +05:00
79ee1b0b5a More missing calls to glLineWidth 2016-01-24 22:06:46 +11:00
54b992ae61 Fix glLineWidth state use w/ grid floor and brush 2016-01-24 20:30:41 +11:00
7c1e369987 Fix tile highlight corners are too fat since recent changes in glLineWidth policy 2016-01-24 14:01:56 +05:00
b147ecb991 Fix Smooth Weight expand logic
Since weight_other is equal to weight_accum_prev[i_other], the original
lines actually are no-op. The visible effect is that when smoothing just
two vertices with weights 1 and 0, the expand value has no effect until
it reaches exactly 1. This change makes it gradual.
2016-01-24 16:25:53 +11:00
3174254142 Cleanup: style 2016-01-24 12:13:37 +11:00
a6aaaad979 Vector Transform node support for GLSL mode and the internal renderer
The Vector Transform node is a useful node which is present in the Cycles renderer.
{F144283}
This patch implements the Vector Transform node for GLSL mode and the internal renderer.

Example: {F273060}

Alexander (Blend4Web Team)

Reviewers: brecht, campbellbarton, sergey

Reviewed By: campbellbarton, sergey

Subscribers: psy-fi, duarteframos, RobM, lightbwk, sergey, AlexKowel, valentin_b4w, Evgeny_Rodygin, yurikovelenov

Projects: #bf_blender:_next

Differential Revision: https://developer.blender.org/D909
2016-01-23 15:39:31 +03:00
e9452f909c Implementation of OpenVDB as a possible cache format for smoke
simulations.

This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.

A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.

A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB

Reviewers: sergey, lukastoenne, brecht, campbellbarton

Reviewed By: brecht, campbellbarton

Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht

Differential Revision: https://developer.blender.org/D1721
2016-01-23 08:39:40 +01:00
275abd14a0 OpenGL: combine multiple GL_LINES into fewer draw calls
Incidentally, one of the removed glBegin(GL_LINE) calls should’ve used
GL_LINES with an S, which was a GL_INVALID_ENUM error.
2016-01-23 02:27:32 -05:00
705e6d76fb OpenGL: tiny state-change fix
Only re-enable blending if the function that disables it was actually
called.

Still not ideal flipping this on & off repeatedly, but now there are
fewer flips.
2016-01-23 01:13:36 -05:00
e25ba162c0 OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need
to set it back to its 1.0 default after every draw.

This eliminates half our calls to glLineWidth , similar to last week’s
work on glPointSize.
2016-01-23 00:58:51 -05:00
90293a8da3 Math Lib: optimize segment-plane clipping
Calculate the clipped min/max factor along the segment,
only applying to the coordinates at the end (will give better precision too).

Also make split input/output args.
2016-01-23 13:48:31 +11:00
477078defa Fix T45523: "View All" in Graph Editor does not respect Y axis with small values
The previous threshold used to prevent the Graph Editor from imploding if
presented with a flat (or nearly flat, accounting for floating point precision)
curve was too coarse, meaning that in some cases, the "View All" tool would end
up behaving weirdly.
2016-01-23 01:56:45 +13:00
56e729105a Dopesheet: Make frame range for new editor instances saner, by basing them on the current frame range
This brings the dopesheet more in line with the NLA and Graph Editors, where
similar initial ranges were also used. The benefit is that it should save
animators a small amount of time getting the dopesheet timeline into the
right zoom level before starting work.
2016-01-23 01:56:45 +13:00
1d88773b1f OpenGL: cleanup
- LINE_STRIP to LINES when only drawing one
- group state changes for easier reading
- general cleanup
2016-01-22 02:52:12 -05:00
8c596e08e7 OpenGL: remove unneeded state changes
UI_panel_category_draw_all was setting PolygonMode to LINES before
drawing LINES.

stitch_draw was setting PolygonMode to its default FILL value — any
function that deviates from the default should’ve changed it back to
FILL.
2016-01-22 02:52:12 -05:00
66d9efe765 OpenGL: draw box outlines with lines, not rectangles
2 reasons:
- fewer state changes (PolygonMode)
- glRect goes away in later GL versions
2016-01-22 02:52:12 -05:00
f2fdec3ab7 OpenGL: remove glGet with unused result
This code is disabled but still…
2016-01-22 02:52:12 -05:00
24f05bb917 OpenGL: remove extra vertex in arrowhead
Now draws 2 lines instead of 3 (with a zero-length middle).
Same visual result.
2016-01-22 02:52:12 -05:00
4c6836401e OpenGL: pull glBegin/End out of loops
When drawing 2D grid and 3D axes.
2016-01-22 02:52:11 -05:00
017c45b966 GPencil: Select Grouped (Shift G)
This commit adds a "Select Grouped" operator. Although it is set up to
allow more types of "grouping" in future, it current only supports
a single mode (i.e. "Same Layer"). As a result, it does not pop up
any menus/submenus in all the usual places.
2016-01-22 15:31:42 +13:00
e965e92fa5 Fix: Breakdowner value would jump when starting the tool a second time during a Blender session
As reported on the Blender Institute Podcast 009. See my comment on the cloud blog
for further details.

When used a second (or third, etc.) time, the breakdowner's (Shift-E) percentage value
would initially be the last-used value (e.g. 33% or 75%), before suddenly jumping
to another value as soon as the mouse moves. The cause of this behaviour was that it
was initially reusing the value from the previous time the operator was run, but then
as soon as the mouse moved, it would snap to the percentage implied by the mouse position.

(Note: The mapping from mouse position to percentage is "absolute" - i.e. the percentage
is based on how far across the 3D view the mouse is, instead of being some kind of
relative offset thing).

To make things a bit less jumpy, I've changed the behaviour so that the mouse position
always gets used immediately, instead of having it jump suddenly only when making
some mouse movement.
2016-01-22 13:55:19 +13:00
7e27fcf301 Sculpt: pinch/inflate support for snake-hook
Snake-hook tended to loose volume along the stroke,
now with pinch > 0.5 its possible to sculpt shapes without loosing volume.
2016-01-21 21:28:24 +11:00
f758ee50e6 Sculpt: Add rake option to snake-hook
This allows for dragging out shapes that rotate to follow the cursor motion.

Values over 1 can be set for 'interesting' artistic effects.
2016-01-21 21:28:07 +11:00
301383c688 Add missing weight paint selection mirror
Was lost resolving merge-conflict.
2016-01-21 18:46:17 +11:00
aa69fb64ac Cleanup: line length, indentation 2016-01-21 09:42:17 +11:00
5ef2ed23e1 Weight Paint: Make multi-paint & mirror work as if bone selection was symmetric
The simplest way of handling mirroring in multi-paint is creating a
uniform symmetric selection and relying on existing symmetric weights
to direct changes to the appropriate vertex groups. This already works
if mirror bones are selected manually, and can be made easier to use
by doing it implicitly.
2016-01-21 08:03:47 +11:00