Commit Graph

304 Commits

Author SHA1 Message Date
3bcbefa558 minor changes to interface code (no functional changes)
- made 2 loops on menu items break out of the loop when the item is found.
- include function names in error prints.
2011-09-27 17:04:38 +00:00
fbdfdfefd8 use BLI_snprintf rather than sprintf for interface functions 2011-09-26 16:53:04 +00:00
573ed73be8 change define INTERNATIONAL --> WITH_INTERNATIONAL
also rename backface_culling --> use_backface_culling (which is used elsewhere in rna)
2011-09-26 10:35:47 +00:00
Xiao Xiangquan
981f7fcd0d merge with trunk r39834 2011-09-01 15:08:32 +00:00
43ab8e8624 * Merge trunk up to r39790.
* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
2011-08-30 08:22:03 +00:00
b7eac1edcf picky style edits with screen/view/drawing, also remove own bad example doc. 2011-08-25 15:49:52 +00:00
f0d5abfcb2 Merging trunk up to r39637. 2011-08-22 20:31:46 +00:00
0de9112102 store a pointer to the units system in the uiBlock since the button code was doing context lookups for the scene quite a lot. 2011-08-18 20:01:30 +00:00
Xiao Xiangquan
465c3b82fa merge with trunk r39216 2011-08-10 14:32:03 +00:00
daab78bc61 Merging trunk up to r39145. 2011-08-07 15:25:06 +00:00
117ec4a91a comment unused vars 2011-08-07 04:22:33 +00:00
e6e4c7ef8b KEYMAP REFACTORING
Diff Keymaps

User edited keymaps now no longer override the builtin keymaps entirely, but
rather save only the difference and reapply those changes. This means they can
stay better in sync when the builtin keymaps change. The diff/patch algorithm
is not perfect, but better for the common case where only a few items are changed
rather than entire keymaps The main weakness is that if a builtin keymap item
changes, user modification of that item may need to be redone in some cases.

Keymap Editor

The most noticeable change here is that there is no longer an "Edit" button for
keymaps, all are editable immediately, but a "Restore" buttons shows for keymaps
and items that have been edited. Shortcuts for addons can also be edited in the
keymap editor. 

Addons

Addons now should only modify the new addon keyconfiguration, the keymap items
there will be added to the builtin ones for handling events, and not get lost
when starting new files. Example code of register/unregister:

km = wm.keyconfigs.addon.keymaps.new("3D View", space_type="VIEW_3D")
km.keymap_items.new('my.operator', 'ESC', 'PRESS')

km = wm.keyconfigs.addon.keymaps["3D View"]
km.keymap_items.remove(km.keymap_items["my.operator"])

Compatibility

The changes made are not forward compatible, i.e. if you save user preferences
with newer versions, older versions will not have key configuration changes that
were made.
2011-08-05 20:45:26 +00:00
a157112ac5 fix for icon scaling with the DPI setting
- icons were scaling by the sqrt(dpi)/8.48528, but infact they only need to be scaled by (dpi/72).
- UI_icon_get_width value was being used without multiplying by dpi scale.
2011-08-05 10:45:32 +00:00
29f214f7f3 Merging up to trunk r38834. 2011-07-29 21:28:18 +00:00
Xiao Xiangquan
287b24926f merge with trunk r38787 2011-07-29 17:42:53 +00:00
a460299b08 - bugfix for icon listview where the icons would only wrap once
- also quiet some clang warnings
2011-07-26 19:47:56 +00:00
Xiao Xiangquan
77926a7f9d select uiStyle according to UserDef and update lang-packs 2011-07-16 18:28:24 +00:00
3f3c6f5f1f Merging from trunk up to r38119. 2011-07-05 13:54:25 +00:00
ca2c319649 Fix #27850: keyboards with a comma instead of a dot on the numpad now get
converted to a dot when typing into number buttons, for easier number entry.
2011-07-04 10:56:59 +00:00
2a85eff40c Bugfixes:
* After changing driver target settings, the driver F-Curves now have
their "disabled" flags cleared, so that they will be updated
immediately instead of needing a manual "Update Dependencies" flush
* Little comment tweak to appease my text editor
2011-06-30 04:38:27 +00:00
88676349a4 Code holiday commit:
- fix: user pref, window title was reset to 'Blender' on tab usage

- Undo history menu back:
  - name "Undo History"
  - hotkey alt+ctrl+z (alt+apple+z for mac)
  - works like 2.4x, only for global undo, editmode and particle edit.

- Menu scroll
  - for small windows or screens, popup menus now allow to display
    all items, using internal scrolling
  - works with a timer, scrolling 10 items per second when mouse 
    is over the top or bottom arrow
  - if menu is too big to display, it now draws to top or bottom, 
    based on largest available space.
  - also works for hotkey driven pop up menus.

- User pref "DPI" follows widget/layout size
  - widgets & headers now become bigger and smaller, to match 
    'dpi' font sizes. Works well to match UI to monitor size.
  - note that icons can get fuzzy, we need better mipmaps for it
2011-06-04 17:03:46 +00:00
7138fef58a UI: fix two issues with expanded enum property buttons:
* they were too slow for dynamic python enums, calling the callback
  to list the items for each button, to get a tooltip
* enum tooltips sometimes were showing the same description twice
2011-06-02 14:18:51 +00:00
a8a36f31bd Button value reset:
* shortcut key changed from numpad 0 to delete.
* fix missing undo push, now it calls the operator.

Patch by Damir Prebeg, thanks!
2011-05-31 09:56:38 +00:00
9f766c71b0 use event->mval rather then subtracting ar->winrct.x / y from event->x / y 2011-05-20 07:40:05 +00:00
d77b9af609 UI: fix menus getting closed too quick when moving mouse not exactly towards
them, noticeable for the vertex groups or material slot utility menus.
2011-05-19 11:05:34 +00:00
d2b0954b2a UI: fix access of freed memory in buttons handling code. 2011-05-18 15:23:40 +00:00
2a14b0b327 entering non utf8 text in filepaths in the file selector would get incorrectly stripped. 2011-05-10 05:07:24 +00:00
1093f69e50 Style Cleanup
- duplicate cases in if/else
- calc inside sizeof(...)
- redundant NULL checks.
- assignment to self.
- fix error getting text prefix for screen ID button.
2011-05-01 10:14:09 +00:00
069a3c193c Bugfix #27058
Top bar: Add -> Mesh -> UV Sphere + Enter crashed.
It didn't crash with leftmouse, but that was coincidentally working.

Menus were freeing modal handlers in Window, while handlers were still 
in use. Fix provides to tag handlers for being freed now.

Will add on my attention list for more elaborate checking work here, for
upcoming 2.57a I rather stick to minimal change in code here.
2011-04-20 11:15:58 +00:00
d4d88de2b0 fix [#26856] Can't change target object in modifier by Ctrl+V 2011-04-11 05:33:43 +00:00
ac1cb5ee05 - quiet new warnings with gcc 4.6
- use BLI math funcs for normal float/short conversion.
- correct some un-intentional float/double promotions.
2011-03-28 02:34:55 +00:00
8d7c3f8a7e interface: floats were being implicitly promoted to doubles, adjust to use floats (in most cases) otherwise cast to double. 2011-03-27 14:52:16 +00:00
476eadbcb1 Bugfix #26437
- Tooltip-hanging fix made the 'active' button be removed when mouse
  enters another subwindow. Caused by commit of a week ago.

- Reverted the eventsystem change that sets 'active subwindow' before
  it calls modal handlers. This made editors become active on using
  menus, buttons, or other modal ops.

  Side effect is that for transform operators called via toolbar, the
  overlay-extra draw with helplines now gets skipped. Will check on
  good ways for it.
2011-03-10 11:11:26 +00:00
108d150032 From the todo:
Hanging Tooltips solved!

It appeared to be that an active button remained in that state when
another region/editor became active. It then kept the button-activate
state, and therefore also the optional tooltip.

This only happened on fast moves, when a mousemove event was not passed
on anymore to the previously active subwindow.

It has been solved with a new notifier (SWINACTIVE), which gets sent on
new active regions. The screen listener then calls uiFreeActiveButtons()
to find out if buttons were still active somewhere else.
2011-03-09 18:42:35 +00:00
b9db9e147e ui_textedit_delete_selection() could access past the array bounds. 2011-03-08 02:24:29 +00:00
3c184def72 use NULL instead of 0 for pointers, (editors) 2011-03-03 17:59:04 +00:00
385c5f0755 minor correction for r35312, check the operator returns finished.
use lambda for uv.py (no functional change).
2011-03-03 04:25:14 +00:00
Dalai Felinto
9f397b3a3d Logic Editor: link a Sensor with an Actuator and automatically creates an And Controller linked to them
-------------
Given the code perspective this is a hacky solution. However it's self-contained and documented one.
Ended having a talk with Ton and he agreed that this can acceptable in this case.
Zero chances of crashes (I've been using this myself for more than 6 months now).

Give it a shot. Although the code is +- for the user it's a really nice addition.
At the moment it makes more sense to put energy into the future Nodal Logic.
Yet, it's nice to give the current Logic Editor the love it deserves.
2011-03-02 22:32:13 +00:00
acd69b9c3f Bugfix #26251
Logic editor: click in active text input buttons didnt work.
2011-03-01 15:54:49 +00:00
5bf1bf645c Bug fixes #26236 #26237
- Linking logic buttons had draw glitch, caused by reading
  data from free'd buttons
- Doing an undo with mouse-over Curve Widget caused crash or
  corruption.

Both related to code that tries to keep the "active" button in
memory. On each redraw of UI, buttons are re-created, which makes
it all tricky... hope we're safer now.

Also: added back undo pushes on adding links in logic editor.
2011-03-01 12:25:55 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
4ed5cd6cef == UI icons ==
* Change ICON_NULL --> ICON_NONE to avoid two #defines with the same meaning.
2011-02-27 18:03:19 +00:00
7cc0cd7814 Bugfix, own collection.
Curve widget editing used bad pointer, unsure in which cases it
would crash though...
2011-02-27 17:23:00 +00:00
2e5eb41522 pedantic warning cleanup, also remove texspace_edit() since its been added using a different method. 2011-02-27 08:31:10 +00:00
38bd8dcf05 Bugfix #26221
Two bugs in one:

- Lukas commit monday for new group/socket handling accidentally removed
  to set socketype in stacks, which as used by (texture) nodes to detect
  whether value, color or vector had to be read.
  Result was that all texture nodes were rendering as B&W

- Old 2.5 bug: preview renders for texture nodes didn't call a 
  NodeEndExec function, which gave crashes on deleting nodes.

The change in interface_hanlers.c is only a comment to explain
how keymaps are being found.
2011-02-26 13:53:15 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
dab76a3ccf Ctrl-0 can now be used to just reset a single component of an array to
its default value instead of resetting the entire array
2011-02-15 00:53:20 +00:00
4124804b4e many functions in blender are not marked static but should be.
most local modifier,GPU,ImBuf and Interface functions are now static.

also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
2011-02-13 14:16:36 +00:00
867fc4b463 enforce string limits (reported by pedantic checking tools & some developers).
mostly replace strcpy with BLI_strncpy and multiple strcat's with a BLI_snprintf().
also fix possible crash if CWD isnt available.
2011-02-13 03:21:27 +00:00
8e7a61b1c4 Bugfix #26021
On certain buttons, and only when not in triple buffer, pressing
RMB "Add shortcut" crashed Blender. NULL check missing.
2011-02-11 18:29:52 +00:00