Didn't cause visible issues, because the layout uses spacers to
right-align text, which happens to use the region size with pixel-size
applied for calculations.
Some navigation operators check flags like `RV3D_LOCK_ROTATION` in the
invoke function to see if the operation can be performed.
As the comment indicates, these checks should be in the poll function.
This avoids redundant initialization.
Note that this brings functional changes as now operators with context
`EXEC_DEFAULT` will also be affected by the flag.
(There doesn't seem to be a problem with the current code).
Differential Revision: https://developer.blender.org/D14005
The strings in the `get_description` functions for operators need
translation, they are not found by the translation system automatically,
and there is no translation applied afterwards either (as far as I could
tell). Some used `N_` before, but most did nothing.
Differential Revision: https://developer.blender.org/D14011
The case where Y rotation is mapped to Y rotation was not handled.
This is now fixed.
Also added an automated test to make sure that the symmetrize operator
functions as intended.
Reviewed By: Sybren
Differential Revision: http://developer.blender.org/D9214
This was caused by macros interpreted as recursive. Workaround by
not using macros at all and just define local variables which
hopefully will be optimized.
Crash introduced by {rB0cb5eae}.
When switching to between drawing modes the region.draw_buffer could be
uninitialized when the gizmo depth test is performed. When the mouse is
placed on top of a gizmo part that could be highlighted would crash.
This fix adds a early exit when depth testing is requested, but there
isn't a draw_buffer. Not sure this is an root cause fix.
Reported by multiple animators in Blender Studio.
Technically, this can't be relied upon in the long term. It worked more or
less accidentally before. It was broken by a previous fix accidentally. I mainly
bring it back because rBa985f558a6eb16cd6f0 was not expected to have
this side effect.
Note, this change can result in slower performance. Writing to a vertex
groups is less efficient than using a generic attribute.
Previously, these methods used the more generic substring-finding
algorithm, which is more complex and slower.
Using the more specialized methods results in a noticable speedup
in the obj importer (D13958).
Differential Revision: https://developer.blender.org/D14012
When viewing backdrop on top of the node grid, the grid would be
rendered black when the mode wasn't set to RGBA. This fix fixes this by
reverting the previous fix of drawing the backdrop and implement a
different one that recomputes the UV coordinates on the screen edges.
DNAstr was assumed to be 4-byte aligned which is not necessarily
the case for byte-arrays.
Use a compiler attribute to ensure this is the case.
Thanks to @mtasaka for investigating and providing a patch.
Part of T91671.
Not much else to say, this is mainly a massive deletion of code.
Note that a few cleanups possible after this proxy removal were kept out
of this commit to try to reduce a bit its size.
Reviewed By: sergey, brecht
Maniphest Tasks: T91671
Differential Revision: https://developer.blender.org/D13995
This doesn't make a user visible difference since it's only used for
brackets at the moment, this is more for general correctness as the
width calculation for mono-spaced text drawing is different
(as it uses BLI_wcwidth).
ED_transverts_create_from_obedit expected an evaluated object.
Add flag to request TX_VERT_USE_MAPLOC to be set, which avoids having to
calculate this data when it's not used as well as the requirement
that the input object be evaluated from the depsgraph.
This fixes the crash by removing the `do_view3d_header_buttons` handler.
The code can work at a higher level here, using the operator for setting
the select mode, which makes this patch a cleanup as well.
The operator now has a description callback to add the custom
description used for the behavior in its invoke method.
Differential Revision: https://developer.blender.org/D13660
Since f59767ff97, these hair layer types are unused. Since DNA
compatibility was broken with any files that would contain them, the
indices can be reused to avoid growing custom data's typemap.
This patch refactors the "Hair" data-block, which will soon be renamed
to "Curves". The larger change is switching from an array of `HairCurve`
to find indices in the points array to simply storing an array of offsets.
Using a single integer instead of two halves the amount of memory for that
particular array.
Besides that, there are some other changes in this patch:
- Split the data-structure to a separate `CurveGeometry`
DNA struct so it is usable for grease pencil too.
- Update naming to be more aligned with newer code and the style guide.
- Add direct access to some arrays in RNA
-- Radius is now retrieved as a regular attribute in Cycles.
-- `HairPoint` has been renamed to `CurvePoint`
-- `HairCurve` has been renamed to `CurveSlice`
- Add comments to the struct in DNA.
The next steps are renaming `Hair` -> `Curves`, and adding support
for other curve types: Bezier, Poly, and NURBS.
Ref T95355
Differential Revision: https://developer.blender.org/D13987
This is partially caused by a stupid mistake in cfa53e0fbe
where I missed initializing the `vert_normals` pointer in
`MResolvePixelData`. It's also caused by questionable assumptions
from DerivedMesh code that vertex normals would be valid.
The fix used here is to create a temporary mesh with the data necessary
to compute vertex normals, and ensure them here. This is used because
normal calculation is only implemented for `Mesh` and edit mesh, not
`DerivedMesh`. While this might not be great for performance, it's
potentially aligned with future refactoring of this code to remove
`DerivedMesh` completely. Since this is one of the last places the data
structure is used, that would be a great improvement.
Differential Revision: https://developer.blender.org/D13960
Iterating over scene's objects while we modify those (through proxy to
override conversion code) is call for problems (use after free etc.).
Instead, all proxy objects need to be gathered first in a temporary
list, and processed all at once in a second loop.
`BKE_collection_object_add` ensures given object is added to an editable
collection, and not e.g. a linked or override one.
However, some processes like do_version manipulate collections also from
libraries, i.e. linked collections, in those cases we need a version of
the code that unconditionnally adds the given object to the given
colleciton.
This is from patch D13988. It removes the "- New" from the menu of the
new obj exporter, changes the default addon to just io_import_obj,
and does the right versioning thing.
Also disables the python tests for the old python exporter.
The view3d_edit.c file is already getting big (5436 lines) and mixes
operators of different uses.
Splitting the code makes it easier to read and simplifies the
implementation of new features.
Differential Revision: https://developer.blender.org/D13976
Those cases are fairly hard to track down... Added some more checks,
also at lower levels, more generic levels of object editing, and fixed
core check in liboverride (previously code was assuming that an override
of a collection only could have overrides of objects or linked objects,
but this is not necessarily true).
This is from patch D13988. It removes the "- New" from the menu of the
new obj exporter, changes the default addon to just io_import_obj,
and does the right versioning thing.
Also disables the python tests for the old python exporter.
Use the ID.recalc flag to detect when updates after frame-change is
needed. Since comparing the last calculated frame doesn't take undo into
account (see code-comment for details).
`ID_RECALC_AUDIO_SEEK` has been renamed to `ID_RECALC_FRAME_CHANGE`
since this is not only related to audio however internally this flag is
still categorized in `NodeType::AUDIO`.
Reviewed By: sergey
Ref D13942